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@@ -0,0 +1,28 @@
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// 🩹 Toggle conditions on selected tokens (Foundry v13)
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const choices = [
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{id:"fatigued", label:"Fatigued"},
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{id:"stunned", label:"Stunned"},
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{id:"prone", label:"Prone"},
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{id:"frightened", label:"Frightened (Fear)"}
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];
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const opts = choices.map(c=>`<label><input type="checkbox" name="c" value="${c.id}"> ${c.label}</label>`).join("<br/>");
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new Dialog({
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title:"🩹 Conditions",
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content:`<form>${opts}<div class="form-group"><label>Mode</label>
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<select name="mode"><option value="toggle">Toggle</option><option value="on">Apply</option><option value="off">Remove</option></select></div></form>`,
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buttons:{
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go:{label:"Apply",callback: html=>{
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const ids = Array.from(html.find('input[name="c"]:checked')).map(e=>e.value);
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const mode = html.find('[name="mode"]').val();
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const getEf = id => CONFIG.statusEffects.find(e=>e.id===id) ?? {id};
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canvas.tokens.controlled.forEach(t=>{
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ids.forEach(id=>{
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if (mode==="toggle") t.toggleEffect(getEf(id));
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else if (mode==="on") t.actor?.effects?.some(e=>e.getFlag("core","statusId")===id) ? null : t.toggleEffect(getEf(id));
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else if (mode==="off") t.actor?.effects?.some(e=>e.getFlag("core","statusId")===id) ? t.toggleEffect(getEf(id)) : null;
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});
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});
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}}
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}
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}).render(true);
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