Files
conjurer/rpg/quick_conditions.js
T
2025-08-15 19:31:22 +02:00

28 lines
1.3 KiB
JavaScript

// 🩹 Toggle conditions on selected tokens (Foundry v13)
const choices = [
{id:"fatigued", label:"Fatigued"},
{id:"stunned", label:"Stunned"},
{id:"prone", label:"Prone"},
{id:"frightened", label:"Frightened (Fear)"}
];
const opts = choices.map(c=>`<label><input type="checkbox" name="c" value="${c.id}"> ${c.label}</label>`).join("<br/>");
new Dialog({
title:"🩹 Conditions",
content:`<form>${opts}<div class="form-group"><label>Mode</label>
<select name="mode"><option value="toggle">Toggle</option><option value="on">Apply</option><option value="off">Remove</option></select></div></form>`,
buttons:{
go:{label:"Apply",callback: html=>{
const ids = Array.from(html.find('input[name="c"]:checked')).map(e=>e.value);
const mode = html.find('[name="mode"]').val();
const getEf = id => CONFIG.statusEffects.find(e=>e.id===id) ?? {id};
canvas.tokens.controlled.forEach(t=>{
ids.forEach(id=>{
if (mode==="toggle") t.toggleEffect(getEf(id));
else if (mode==="on") t.actor?.effects?.some(e=>e.getFlag("core","statusId")===id) ? null : t.toggleEffect(getEf(id));
else if (mode==="off") t.actor?.effects?.some(e=>e.getFlag("core","statusId")===id) ? t.toggleEffect(getEf(id)) : null;
});
});
}}
}
}).render(true);