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conjurer/rpg/inititative.js
T
2025-08-15 19:31:22 +02:00

12 lines
852 B
JavaScript

// 🚦 Initiative for selected tokens (1d10 + AG Bonus prompt)
if (!canvas.tokens.controlled.length) return ui.notifications.warn("Zaznacz co najmniej jeden token.");
const combat = game.combat ?? await Combat.implementation.create({});
for (const t of canvas.tokens.controlled){
if (!combat.combatants.some(c=>c.tokenId===t.id)) await combat.createEmbeddedDocuments("Combatant",[ {tokenId:t.id, sceneId: canvas.scene.id, hidden:false} ]);
const ag = Number(await Dialog.prompt({title:`AG Bonus for ${t.name}`, content:`<input type="number" value="4">`, label:"OK"}));
const r = await (new Roll(`1d10 + ${ag}`)).roll({async:true});
await combat.setInitiative(combat.combatants.find(c=>c.tokenId===t.id).id, r.total);
r.toMessage({flavor:`🚦 <b>Initiative</b> — ${t.name}: ${r.total}`});
}
ui.notifications.info("Inicjatywy ustawione.");