From 0368c1306935c65526ece263c2cf3b482c2e70ed Mon Sep 17 00:00:00 2001 From: Michal Tuszowski Date: Tue, 26 Aug 2025 16:31:29 +0200 Subject: [PATCH] Initial commit voidships --- wg-voidships/LICENSE.txt | 2 + wg-voidships/README.md | 8 ++ wg-voidships/module.json | 23 +++++ wg-voidships/packs/campaign-silica-animus.db | 10 +++ wg-voidships/packs/ships-of-gilead-v3.db | 9 ++ wg-voidships/packs/voidships-catalogue-v3.db | 4 + .../packs/voidships-construction-v3.db | 7 ++ wg-voidships/packs/voidships-rules-v3.db | 9 ++ .../Voidships_WG_Catalogue_v3.html | 22 +++++ .../Voidships_WG_Construction_RT_v3.html | 51 +++++++++++ wg-voidships_doc/Voidships_WG_Rules_v3.html | 83 ++++++++++++++++++ wg-voidships_doc/critical_hits.html | 87 +++++++++++++++++++ 12 files changed, 315 insertions(+) create mode 100644 wg-voidships/LICENSE.txt create mode 100644 wg-voidships/README.md create mode 100644 wg-voidships/module.json create mode 100644 wg-voidships/packs/campaign-silica-animus.db create mode 100644 wg-voidships/packs/ships-of-gilead-v3.db create mode 100644 wg-voidships/packs/voidships-catalogue-v3.db create mode 100644 wg-voidships/packs/voidships-construction-v3.db create mode 100644 wg-voidships/packs/voidships-rules-v3.db create mode 100644 wg-voidships_doc/Voidships_WG_Catalogue_v3.html create mode 100644 wg-voidships_doc/Voidships_WG_Construction_RT_v3.html create mode 100644 wg-voidships_doc/Voidships_WG_Rules_v3.html create mode 100644 wg-voidships_doc/critical_hits.html diff --git a/wg-voidships/LICENSE.txt b/wg-voidships/LICENSE.txt new file mode 100644 index 0000000..51a949e --- /dev/null +++ b/wg-voidships/LICENSE.txt @@ -0,0 +1,2 @@ +Unofficial fan content. Warhammer 40,000 Roleplay: Wrath & Glory © Games Workshop / Cubicle 7. +This module is not affiliated with or endorsed by either. For personal table use only. diff --git a/wg-voidships/README.md b/wg-voidships/README.md new file mode 100644 index 0000000..e6eb9fe --- /dev/null +++ b/wg-voidships/README.md @@ -0,0 +1,8 @@ +# Voidships for W&G — Unofficial Homebrew (v3) +Packs: +- Voidships for W&G — Rules (v3) +- RT Components — Construction (v3) +- RT Catalogue — Weapons & Components (v3) +- Ships of Gilead (Examples v3) + +Importuj wpisy z Compendium. Packi `.db` (NeDB) zautomigrują w v11+ do LevelDB. diff --git a/wg-voidships/module.json b/wg-voidships/module.json new file mode 100644 index 0000000..ef61ecf --- /dev/null +++ b/wg-voidships/module.json @@ -0,0 +1,23 @@ +{ + "id": "wg-voidships", + "title": "Voidships for W&G — Unofficial Homebrew (v3)", + "description": "Expanded voidship rules, RT-style construction and catalogue for Wrath & Glory. Fan-made.", + "version": "0.3.0", + "compatibility": { "minimum": "11", "verified": "13" }, + "authors": [{ "name": "User & Assistant" }], + "systems": ["wrath-and-glory"], + "packs": [ + { "name": "voidships-rules-v3", "label": "Voidships for W&G — Rules (v3)", "path": "packs/voidships-rules-v3", "type": "JournalEntry" }, + { "name": "voidships-construction-v3", "label": "RT Components — Construction (v3)", "path": "packs/voidships-construction-v3", "type": "JournalEntry" }, + { "name": "voidships-catalogue-v3", "label": "RT Catalogue — Weapons & Components (v3)", "path": "packs/voidships-catalogue-v3", "type": "JournalEntry" }, + { "name": "ships-of-gilead-v3", "label": "Ships of Gilead (Examples v3)", "path": "packs/ships-of-gilead-v3", "type": "JournalEntry" }, + { + "name": "campaign-silica-animus", + "label": "Campaign — Silica Animus", + "path": "packs/campaign-silica-animus", + "type": "JournalEntry" +} + ], + "readme": "README.md", + "license": "LICENSE.txt" +} diff --git a/wg-voidships/packs/campaign-silica-animus.db b/wg-voidships/packs/campaign-silica-animus.db new file mode 100644 index 0000000..5e321ba --- /dev/null +++ b/wg-voidships/packs/campaign-silica-animus.db @@ -0,0 +1,10 @@ +{"_id": "34434f59688d4666bef02b322c977422", "name": "Campaign: Silica Animus — Overview", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "9fe100f06bea49d2bd7522fe25f16147", "name": "Założenia i ton", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Ton: techno-groza, intryga Inkwizycji, łowy w próżni. Tematy: zakazane rozumy, dogmat vs przetrwanie, malatek. Reguły: używaj Voidships for W&G (v3) — RT-naming, mechanika W&G.

Data builda: 2025-08-26

", "format": 1}}, {"_id": "6036ecb066bb413599129e3f1b75fa15", "name": "Start drużyny i okrętu", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "b442b7db52154b3181ec7cb595f4869e", "name": "Zegary i fronty", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Użyj trzech zegarów (0–6):

", "format": 1}}]} +{"_id": "ac772437ac66442fbc91066cb9d6e1f5", "name": "Act I — Przebudzenie firmware’u", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "241100fabaaa4e89a65e1677b04603dd", "name": "Zawiązanie", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Na złomowisku orbitalnym sonda ‘budzi’ firmware i wypowiada: Firmware Restoration Complete. Proceeding to exterminate humanoids.

Binharic na wszystkich kanałach; panika w wieży AM; gracze ratują wygaszony okręt Inkwizycji.

", "format": 1}}, {"_id": "eb1a71f3df4548c98c2b5923291ac6dc", "name": "Cele i sceny", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "4a622d9a3d344749b92edc2373e836bd", "name": "Konsekwencje", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "b62908f89d034dd9b7a06cce162d1e7d", "name": "Act II — Głos w binhariku", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "462f2b357a944a1dbac3250fbb81efcf", "name": "Śledztwo", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Triangulacja sygnałów: wieże AM, stara stocznia, opuszczony Manufactorum w pasie asteroid.

Downtime/Endeavour: Acquisition DN5 Empyrean Mantle lub Librarium Vault.

", "format": 1}}, {"_id": "8f02a181515840f99e4e7d5730ec9e11", "name": "Mini-gra: Chór Binharic", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

3-testowy skill-challenge (Tech/Scholar/Leadership), każdy test DN4:

", "format": 1}}, {"_id": "c8ec230268684bd0a6fa066d33fb8fea", "name": "Skutki", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "925900fffe65452a8e0b5e3830a18628", "name": "Act III — Wojna widm", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "babc1ad1af1949c7b4f6b2cc17c31d3a", "name": "Misje opcjonalne", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "ecf7e13b3a9944879d62d40678f52aa9", "name": "Set-piece: Nova Cannon", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Stara stacja z Novą. Strzał co 2 rundy; chybienie — rozproszenie: każdy w 1 VU dostaje 1k5 trafień (SHD działa, AR ignorowane).

ED=6 — dodatkowy Krytyk (użyj tabeli d66).

", "format": 1}}, {"_id": "318f64a5b9f443c1af0078da07f52ed2", "name": "Postęp frontów", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "ee31496e6ade4236a45e762cb4ac6db8", "name": "Act IV — Katedra Maszyn", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "db80f6799eb1450e94a3752cccdf6fad", "name": "Miejsce i plan", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Pierścień-manufactorum w cieniu gazowego olbrzyma. Rdzeń: HK ‘dokuje’ co cykl by przepisywać firmware.

Trzy filary finału: Bitwa w próżni; Infiltracja rdzenia; Dylemat moralny (zniszczyć/uwięzić/użyć).

", "format": 1}}, {"_id": "4f7a53a188244613b551771099a5e485", "name": "Bitwa: fazy bossa", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "ab5c640552ac438d9650a2aa0974fe2b", "name": "Infiltracja: śpiew rdzenia", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Skill-challenge: 4 sukcesy zanim wypadną 2 komplikacje.

", "format": 1}}, {"_id": "60126dfb796441908b60c0d4e4009059", "name": "Dylemat", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "73404336dd584ce29fdf5acc21b6b069", "name": "Act V — Dogmat i popiół", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "f67620525782491096809920a083524b", "name": "Rozliczenie", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Trybunał Ordo; polityczne reperkusje; możliwe zamknięcie kampanii lub przejście do ‘łowów po sektorze’.

", "format": 1}}, {"_id": "bdba1c0aacd04de6b546394eadf738b0", "name": "Epilogi wariantowe", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "ebc350b2008c46b0880510aba22aa109", "name": "Frakcje i NPC", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "5b45a471d8c442939d11864ccc804a26", "name": "Adeptus Mechanicus", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "3559bafb18cb490091b0cd5df560481b", "name": "Inkwizycja i inni", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "bd591b8a5a2b4d8ebb6c86f6825f148f", "name": "Set-piece’y okrętowe (skrót do stołu)", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "e7fb92ce6fff46dea08e95319b8127cc", "name": "De-cloak czy strzelać?", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "5c307576dbc348b1978000aa57736901", "name": "Szarża bombowców", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Intercept (Fury) — co 2 ikony usuwasz 1 torpedę/skrzydło. Bombing (Starhawk) — ignoruje SHD; trafienia = 1 + 1/2 ikon (limit: liczba bombowców).

", "format": 1}}, {"_id": "90ddf71296854c33ba96c0c5f341cbb3", "name": "Nova nad głowami", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Strzał co 2 rundy; chybienie → rozproszenie (każdy w 1 VU: 1k5 trafień, AR ignorowane, SHD działa). ED=6 → dodatkowy krytyk.

", "format": 1}}, {"_id": "8e6d1e5fb9524835b013fd8774708515", "name": "Boarding", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Close/Contact: Leadership/Pilot przeciwstawnie (mody Size/CR). Teleportarium +2; Murder-Servitors +1 ED w 1. turze.

", "format": 1}}]} +{"_id": "5573961769f64c65a4abdff9ab4c5711", "name": "Łupy, Łaski i Akwizycja", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "878b5e20ca2143b19dfd83fe090fd6c0", "name": "Akwizycja (skrót)", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Influence/Wealth vs DN: Common(3), Scarce(4), Rare(5), Very Rare(6), Near-Unique(7). Archeotech: +1 DN.

", "format": 1}}, {"_id": "1eda7b586f0d4a359e6feccea380d950", "name": "Przykładowe zakupy", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}, {"_id": "eeeabc21c13c4059b94e7f7e7dc66972", "name": "Unikaty", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "", "format": 1}}]} +{"_id": "07d16e4e609e466a93f204037c980d19", "name": "Komplikacje i handouty", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "1063764272d14abea7171cd0a7bda42f", "name": "Komplikacje okrętowe (k6)", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "
  1. Vox Fog (+1 DN Leadership)
  2. Ammunition Jitter (−1 ED)
  3. Reactor Whine (+1 DN Tech)
  4. Sensor Ghosts (Etherics +2 DN)
  5. Micro-Breach (1 HULL/koniec rundy; Tech DN5)
  6. Crew Panic (−1 Morale; Rally)
", "format": 1}}, {"_id": "14dd80bc17a549f6ac20e936338b8cd1", "name": "Krytyki d66 (odsyłacz)", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "

Pełna tabela w handoucie HTML Voidships_WG_Criticals_d66.html. Na życzenie dodam ją jako stronę modułu.

", "format": 1}}]} diff --git a/wg-voidships/packs/ships-of-gilead-v3.db b/wg-voidships/packs/ships-of-gilead-v3.db new file mode 100644 index 0000000..43a546b --- /dev/null +++ b/wg-voidships/packs/ships-of-gilead-v3.db @@ -0,0 +1,9 @@ +{"_id":"shp-umbrae-01","name":"Inquisitorial Frigate 'Umbrae Fidelis' (Cloaked)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ +{"_id":"shp-umbrae-p1","name":"Vessel Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"

Silent-running blade of the Ordos.

Class/SizeFrigate (Small)
Handling+1
Speed10
Void Shields2
Armour10
Hull22
Crew RatingVeteran (6 dice)

Mounts

MountProfil
ProwSunsear Lance — 16 + 3ED, AP −4, Salvo 2
DorsalMacro — 14 + 2ED, AP −1, Salvo 3
Prow AuxTorpedo Tubes — Salvo 2; Plasma/Standard

Traits: Cloaked (Empyrean Mantle); Advanced Auger; +1 reroll Leadership/Tech 1×/scene.

","format":1}} +]} +{"_id":"shp-golgotha-01","name":"HK Hunter-Killer 'Golgotha-α' (Boss)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ +{"_id":"shp-golgotha-p1","name":"Vessel Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"

Failsafe-restored firmware awakened an abominable logic.

Class/SizeRaider (Tiny)
Handling0
Speed11
Void Shields3
Armour12
Hull28
Crew Rating— (AI)

Mounts

MountProfil
DorsalDual Lances — 18 + 3ED, AP −5, Salvo 2
Port/StarboardHeavy Macros — 16 + 3ED, AP −2, Salvo 3
ProwTorpedo Cluster — Salvo 4; Plasma/Melta/Seeking

Traits: Boss (2 weapon actions 1×/scene), Killer Algorithms (GM Ruin → free Lock-On), Redundancy (ignore first Weapons/Sensors Offline).

","format":1}} +]} +{"_id":"shp-gloria-01","name":"Frigate 'Gloria Ex Anima'","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ +{"_id":"shp-gloria-p1","name":"Vessel Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"

Veteran escort with saint-oils and stubborn machine-spirits.

Class/SizeFrigate (Average)
Handling0
Speed9
Void Shields3
Armour11
Hull24
Crew RatingSeasoned (5 dice)

Mounts

MountProfil
ProwRamhull Spur — Close: 1d3+2 Hull ignoring 1 Shield
Port/StarboardMacro — 14 + 2ED, AP −1, Salvo 3
DorsalBombard — 15 + 2ED, AP −2, Salvo 2; łatwiejsze Target Subsystem

Traits: Staunch; Servitor Cohorts (+2 dice to an unfilled role once/round).

","format":1}} +]} diff --git a/wg-voidships/packs/voidships-catalogue-v3.db b/wg-voidships/packs/voidships-catalogue-v3.db new file mode 100644 index 0000000..156b41b --- /dev/null +++ b/wg-voidships/packs/voidships-catalogue-v3.db @@ -0,0 +1,4 @@ +{"_id":"cat-ovw-01","name":"RT Catalogue — Weapons & Components (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ +{"_id":"cat-p1","name":"Weapons","type":"text","title":{"show":true,"level":1},"text":{"content":"

Weapons (RT→W&G)

KategoriaNazwaProfilTagi
MacroMars-Pattern Macrocannon14 + 3ED, AP −1, Salvo 3Spread
MacroCyclone Macrocannon15 + 2ED, AP −1, Salvo 3Brutal(1)
LaserSunsear Laser Battery13 + 3ED, AP 0, Salvo 3Accurate, Long
LaserSunhammer Laser Broadside14 + 2ED, AP 0, Salvo 3Accurate
PlasmaRyza Plasma Battery15 + 3ED, AP −2, Salvo 2Volatile
LanceTitanforge Lance Battery17 + 3ED, AP −4, Salvo 2Brutal, Precise
LanceSunsear Lance16 + 3ED, AP −4, Salvo 2Accurate
SiegeBombardment Cannon16 + 2ED, AP −3, Salvo 2Siege, Cumbersome
SuperheavyNova Cannonspecjalne (co 2 rundy; rozproszenie; ED=6→krytyk)Long+, Reload(1)
TorpedoTorpedo TubesSalvo 1–4; hit: 18 + 2ED, AP −4Standard/Plasma/Melta/Virus/Vortex/Guided
CraftLaunch BaysFury/Starhawk/Assault BoatsCAP/Intercept/Bombing/Assault
","format":1}}, +{"_id":"cat-p2","name":"Supplementals","type":"text","title":{"show":true,"level":1},"text":{"content":"

Supplemental Components (RT)

Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay; Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum; Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection; Empyrean Mantle; Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells; Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.

","format":1}} +]} diff --git a/wg-voidships/packs/voidships-construction-v3.db b/wg-voidships/packs/voidships-construction-v3.db new file mode 100644 index 0000000..b435408 --- /dev/null +++ b/wg-voidships/packs/voidships-construction-v3.db @@ -0,0 +1,7 @@ +{"_id":"con-ovw-01","name":"RT Components — Construction (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ +{"_id":"con-p1","name":"Hulls","type":"text","title":{"show":true,"level":1},"text":{"content":"

Hulls

RT klasy z typowymi mounts i widełkami Space/Power (Raider→Battleship). Dobierz wg kampanii.

","format":1}}, +{"_id":"con-p2","name":"Core Components","type":"text","title":{"show":true,"level":1},"text":{"content":"

Core

","format":1}}, +{"_id":"con-p3","name":"Weapons","type":"text","title":{"show":true,"level":1},"text":{"content":"

Weapons

Mars/Cyclone Macrocannon; Sunsear/Sunhammer Laser; Ryza Plasma; Titanforge/Sunsear Lance; Bombardment Cannon; Nova Cannon; Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided); Launch Bays (Fury/Starhawk/Assault Boats).

","format":1}}, +{"_id":"con-p4","name":"Supplementals","type":"text","title":{"show":true,"level":1},"text":{"content":"

Supplemental

Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay; Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum; Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection; Empyrean Mantle/Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells; Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.

","format":1}}, +{"_id":"con-p5","name":"Build & Economy","type":"text","title":{"show":true,"level":1},"text":{"content":"

Budowa

  1. Hull
  2. Core
  3. Weapons
  4. Supplemental
  5. Bilans (Power/Space) i Traits

Ekonomia

Acquisition: Influence/Wealth vs DN Common(3)…Near-Unique(7); Archeotech +1 DN; Endeavours −1/−2 DN.

","format":1}} +]} diff --git a/wg-voidships/packs/voidships-rules-v3.db b/wg-voidships/packs/voidships-rules-v3.db new file mode 100644 index 0000000..91df11a --- /dev/null +++ b/wg-voidships/packs/voidships-rules-v3.db @@ -0,0 +1,9 @@ +{"_id":"rul-ovw-01","name":"Voidships for W&G — Rules (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ +{"_id":"rul-p1","name":"Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"

Unofficial homebrew. RT nazewnictwo, W&G mechanika. Ta paczka zawiera pełne zasady okrętowe.

","format":1}}, +{"_id":"rul-p2","name":"Stats & Scale","type":"text","title":{"show":true,"level":1},"text":{"content":"

Skala i statystyki

Klasy: Raider, Frigate, Transport, Light Cruiser, Cruiser, Battlecruiser, Grand Cruiser, Battleship.

DEF=2+HND; HND -2..+2; Speed (VU) 7–12; SHD 1–4; AR 8–14; HULL 14–40+; CR 3–7; TUR 0–3.

","format":1}}, +{"_id":"rul-p3","name":"Turn & Roles","type":"text","title":{"show":true,"level":1},"text":{"content":"

Pętla rundy i Role

Helm/Etherics → Ordnance → Enginseer → Captain/Vox. Ruch na końcu aktywacji (Speed VU). Zasięgi: Contact/Close/Medium/Long/Extreme.

Akcje (DN 3–5)

","format":1}}, +{"_id":"rul-p4","name":"Weapons","type":"text","title":{"show":true,"level":1},"text":{"content":"

Uzbrojenie

Makra sumują trafienia; Lance ignorują AR (SHD blokuje; +2 ikony → przebij 1 SHD). Bombardment Cannon (Siege), Nova Cannon (co 2 rundy, rozproszenie; ED=6→krytyk), Torpedoes (Standard/Plasma/Melta/Virus/Vortex/Guided), Launch Bays (Fury/Starhawk/Assault Boats).

","format":1}}, +{"_id":"rul-p5","name":"Damage & Criticals","type":"text","title":{"show":true,"level":1},"text":{"content":"

Obrażenia, Krytyki, Morale

SHD → AR → HULL. Progi HULL 75/50/25% → d66 krytyk. Wrath 6 po trafieniu → dodatkowy krytyk.

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Boarding

Close/Contact: Leadership/Pilot przeciwstawnie (mod Size/CR). Teleportarium +2.

Glory & Ruin

Glory: +1k/+1ED/krótka akcja Helm/Enginseer. Ruin: seize/free Lock-On/przerzuty bossów-AI.

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Zmiany

RT→W&G

AR≈⌈Armour/2⌉; HULL≈⌈HI/5⌉; SHD 1:1; HND≈/10 (−2..+2); Speed względnie; TUR 1:1.

","format":1}} +]} diff --git a/wg-voidships_doc/Voidships_WG_Catalogue_v3.html b/wg-voidships_doc/Voidships_WG_Catalogue_v3.html new file mode 100644 index 0000000..3405099 --- /dev/null +++ b/wg-voidships_doc/Voidships_WG_Catalogue_v3.html @@ -0,0 +1,22 @@ +Katalog Uzbrojenia i Modułów (RT→W&G) — v3 +

Katalog Uzbrojenia i Modułów (RT→W&G) — v3

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Weapons (RT → W&G)

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KategoriaRT NazwaW&G ProfilTagi
MacroMars-Pattern Macrocannon14 + 3ED, AP −1, Salvo 3Spread
MacroCyclone Macrocannon15 + 2ED, AP −1, Salvo 3Brutal(1)
LaserSunsear Laser Battery13 + 3ED, AP 0, Salvo 3Accurate, Long
LaserSunhammer Laser Broadside14 + 2ED, AP 0, Salvo 3Accurate
PlasmaRyza Plasma Battery15 + 3ED, AP −2, Salvo 2Volatile
LanceTitanforge Lance Battery17 + 3ED, AP −4, Salvo 2Brutal, Precise
LanceSunsear Lance16 + 3ED, AP −4, Salvo 2Accurate
SiegeBombardment Cannon16 + 2ED, AP −3, Salvo 2Siege(+2 vs struktury), Cumbersome
SuperheavyNova Cannonspecjalne (co 2 rundy; rozproszenie; ED=6→krytyk)Long+, Reload(1)
TorpedoTorpedo TubesSalvo 1–4; hit: 18 + 2ED, AP −4Warheads: Standard/Plasma/Melta/Virus/Vortex/Guided
CraftLaunch BaysFury/Starhawk/Assault BoatsCAP/Intercept/Bombing/Assault
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Supplemental Components (RT)

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Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay; Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum; Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection; Empyrean Mantle; Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells; Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.

+ diff --git a/wg-voidships_doc/Voidships_WG_Construction_RT_v3.html b/wg-voidships_doc/Voidships_WG_Construction_RT_v3.html new file mode 100644 index 0000000..85f7670 --- /dev/null +++ b/wg-voidships_doc/Voidships_WG_Construction_RT_v3.html @@ -0,0 +1,51 @@ +Budowa Statków (RT Components) — W&G (v3) +

Budowa Statków (RT Components) — W&G (v3)

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RT-naming zachowany: Power, Space, sloty komponentów. Walka/testy: W&G.

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A. Hulls (RT)

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KlasaRozmiarMounts (typowo)SpacePowerUwagi
RaiderTiny/SmallProw1, Dorsal1, P/S 0–130–4040–50Szybki, kruchy
FrigateSmall/AverageProw1, Dorsal1–2, P/S 1–240–5550–60Uniwersalny
TransportLargeDorsal1, P/S150–7045–60Ładowność
Light CruiserLargeProw1, Dorsal1–2, P/S260–7560–70Platforma
CruiserLargeProw1, Dorsal2, P/S2–370–8570–80Trzon
BattlecruiserLargeProw1, Dorsal2, P/S380–9080–90Ciężkie
Grand CruiserVery LargeProw1, Dorsal2–3, P/S390–11090–110Stare potęgi
BattleshipVery LargeProw1, Dorsal3, P/S3–4110–130110–130Monstra
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B. Core Components (RT)

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C. Weapons (pełne nazwy RT → W&G)

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Mars-Pattern Macrocannon; Cyclone Macrocannon; Sunsear Laser Battery; Sunhammer Laser Broadside; Ryza Plasma Battery; Titanforge Lance Battery; Sunsear Lance; Bombardment Cannon; Nova Cannon; Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided); Launch Bays (Fury/Starhawk/Assault Boats).

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D. Supplemental Components (RT)

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E. Kroki budowy

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  1. Hull → zanotuj Space/Power/Slots + DEF/HND/Speed/AR/SHD/HULL/CR/TUR.
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  3. Core Components → bilansuj Power/Space.
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  5. Weapons → obsadź mounty RT (Port/Starboard/Dorsal/Prow).
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  7. Supplemental → dobij szczegóły (traits, bonusy).
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  9. Bilans (Power ≥ 0, Space ≥ 0) + finalne Traits.
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F. Ekonomia

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Acquisition: Influence/Wealth vs DN — Common(3), Scarce(4), Rare(5), Very Rare(6), Near-Unique(7). Archeotech: +1 DN. Endeavours mogą obniżyć DN.

+ diff --git a/wg-voidships_doc/Voidships_WG_Rules_v3.html b/wg-voidships_doc/Voidships_WG_Rules_v3.html new file mode 100644 index 0000000..d082ae0 --- /dev/null +++ b/wg-voidships_doc/Voidships_WG_Rules_v3.html @@ -0,0 +1,83 @@ +Voidships for W&G — Zasady (v3) +

Voidships for W&G — Zasady (v3)

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Unofficial homebrew. Nazewnictwo 1:1 z Rogue Trader, testy i walka w Wrath & Glory.

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1. Skala i statystyki

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Klasy: Raider, Frigate, Transport, Light Cruiser, Cruiser, Battlecruiser, Grand Cruiser, Battleship.

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CechaOpisZakres
DEF2 + Handling2–4
HandlingZwrotność (mody do Pilot)-2…+2
Speed (VU)Pasma ruchu/koniec rundy7–12
SHDIle trafień/runda pochłaniają tarcze1–4
ARPancerz po tarczach8–14
HULL„Wounds” kadłuba14–40+
CRKości dla nieobsadzonych ról3–7
TURWieżyczki p/torpedom/craftom0–3
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2. Pętla rundy

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  1. Role: Helm, Ordnance, Etherics, Enginseer, Captain/Vox.
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  3. Kolejność: Helm/Etherics → Ordnance → Enginseer → Captain/Vox (wg inicjatywy).
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  5. Ruch: koniec aktywacji, przesuw o Speed (VU); zasięgi: Contact/Close/Medium/Long/Extreme.
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3. Akcje ról (DN 3–5)

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Helm (Pilot)

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Etherics (Auspex)

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Ordnance (Gunnery)

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Enginseer (Tech-Priest)

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Captain / Vox

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4. Uzbrojenie (RT → W&G)

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Makra sumują trafienia; Lance ignorują AR (SHD blokuje; +2 przesunięte ikony → przebij 1 dodatkowe SHD); Bombardment Cannon (Siege), Nova Cannon (co 2 rundy; rozproszenie, ED=6→krytyk), Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided), Launch Bays (Fury/Starhawk/Assault Boats).

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5. Obrażenia, Krytyki, Morale

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SHD → AR → HULL. Progi HULL 75/50/25% → d66 krytyk. Wrath 6 po trafieniu → krytyk dodatkowy.

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6. Boarding

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Close/Contact: Leadership/Pilot przeciwstawnie (mod Size/CR); Teleportarium +2 do pierwszej fazy.

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7. Glory & Ruin

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8. Zmiany vs poprzednio

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9. RT → W&G

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RTW&G
ArmourAR ≈ ⌈Armour/2⌉
Hull IntegrityHULL ≈ ⌈HI/5⌉
Void ShieldsSHD 1:1
ManoeuvrabilityHND ≈ /10 (−2…+2)
Detection+1k/≈+10 do Etherics
SpeedVU 7–12 (względnie)
TurretsTUR 1:1
+ diff --git a/wg-voidships_doc/critical_hits.html b/wg-voidships_doc/critical_hits.html new file mode 100644 index 0000000..f45b353 --- /dev/null +++ b/wg-voidships_doc/critical_hits.html @@ -0,0 +1,87 @@ + + + + + +Voidships — d66 Tabela Krytyków (W&G, RT naming) + + + +
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Voidships — d66 Tabela Krytyków

+ UNOFFICIAL HOMEBREW +
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+RT-naming, mechanika W&G. Użycie: rzuć d66 (dziesiątki i jedności). DN zgodne z rolami okrętowymi. +

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d66NazwaEfekt (W&G)
11Atmospheric Leak (Microfracture)Na końcu każdej rundy: 1 HULL obrażeń, dopóki Enginseer (Tech DN5) nie uszczelni. Boarding przeciwko tobie +1 (łatwiej przez przecieki).
12Coolant VentingEnginseer testy +1 DN do końca następnej rundy; jeśli Overcharge w tej rundzie — 1 dodatkowy HULL.
13Minor FiresNa starcie następnej rundy Leadership (DN4) lub tracisz 1 Morale; Enginseer (Tech DN4) gasi pożary.
14Magazine RattleNastępny atak Ordnance −1 ED (amunicyjne wstrząsy).
15Vox/Comms Disruption+1 DN do Orderów (Leadership) i prób koordynacji (Rally/Command Fire) do końca następnej rundy.
16Servo-JamNastępny test Helm lub Etherics −1k (zacinające się serwomechanizmy).
21Weapon System Jam (random mount)Offline do Enginseer (Tech DN5).
22Ammo Feed RuptureWybrany mount: Salvo −1 (do uzupełnienia po walce lub Enginseer DN4 jako akcja).
23Turret MalfunctionTUR −1 do końca sceny (Enginseer DN4 przywraca 1 TUR).
24Shield Emitter SpikeSHD −1 (natychmiast); wraca na końcu następnej rundy (o ile nie Collapsed).
25Shield CollapseTwoje SHD = 0 do końca bieżącej rundy; kolejna runda wracają normalnie.
26Mount MisalignmentTwoje Ordnance +1 DN do końca następnej rundy (błąd kalibracji).
31Auspex BlindspotEtherics: Active Scan/Target Solution +2 DN do końca następnej rundy.
32Targeting Array DriftOrdnance: pierwszy atak w następnej rundzie −1k.
33Navigational Thrusters HitSpeed −1 do końca sceny (Enginseer DN5 naprawia).
34Steering DamageHandling −1 do końca sceny (DN5). DEF spada odpowiednio.
35Drive Coolant LeakSpeed −1 i brak Burn Hard w następnej rundzie (DN5).
36Void-Glass ShatterUtrata widoczności: −1 do obrony w Boarding do końca sceny (Crew w szoku).
41Plasma Drive ScoredNa końcu rundy: 1 HULL dopóki DN5; dodatkowo Speed −1 do naprawy.
42Power FluctuationJeśli w tej rundzie użyjesz Overcharge Batteries — przyjmujesz +1 HULL; stabilizacja DN4.
43Shield Projector DamageMaksymalny SHD −1 do doku/naprawy (DN6 w walce).
44Bridge ShakenWszystkie role −1k dopóki nie powiedzie się Rally (Leadership DN3).
45Auger Array RuptureBrak Active Scan do Enginseer (DN5).
46Bulkhead CollapseNatychmiast 1k3 HULL; Boarding przeciw tobie +1 do końca sceny.
51Hull BreachNatychmiast 2 HULL; AR −1 do doku (tymczasowo; DN6 w walce).
52FirestormKażda runda: Leadership (DN4) lub 1 Morale mniej; Enginseer (DN5) wygasza.
53Subsystem FailureWybierz: Weapons Offline (losowy mount) albo Sensors Offline; naprawa DN5.
54Crew Panic−1 Morale i najbliższy Boarding przeciw tobie ma przewagę (+2). Rally usuwa.
55Grav-Plate FailureHandling −1 oraz −2 do obrony w Boarding, dopóki Enginseer DN5 nie zrestartuje.
56Reactor StressW tej rundzie każda Komplikacja z dowolnej roli zadaje dodatkowo 1 HULL (reset na koniec rundy).
61Catastrophic ShockNatychmiast dodatkowy Krytyk (rzuć jeszcze raz) i +2 HULL.
62Chain ReactionRzuć jeszcze raz na d66 i zastosuj oba efekty; Turrets −1 (jeśli to ty wywołałeś eksplozje amunicji).
63Magazine ExplosionUtrata jednego mounta (MG wybiera sensownie); 1k3+1 HULL; jeśli Torped/Nova dotyczy — nie mogą strzelać w następnej rundzie.
64Drive Core RuptureSpeed −2; na końcu następnej rundy 1k3 HULL, chyba że Enginseer (DN6) ustabilizuje.
65Bridge DevastatedKapitan/Vox akcje +2 DN; brak Brace! w następnej rundzie; Leadership DN5, by przywrócić porządek.
66Wrecked / Final CatastropheHULL do 0; rzut 1k6: 1–3 eksplozja (zniszczenie; sąsiedzi w 1 VU: 1k3 trafienia), 4–6 dryf (derelict, pożary i próżnia).
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+Uwagi MG: jeżeli dany efekt „stackuje” (np. wielokrotne −1 Speed), nie przekraczaj rozsądnych granic; alternatywnie konwertuj kolejne trafienia w eskalację do cięższych wpisów (np. 33→41). +

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