sync: foundry v0.2

This commit is contained in:
2025-10-09 20:55:30 +02:00
parent 95a71cb6e2
commit 0a4148abaa
23 changed files with 1285 additions and 143 deletions
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Type,SP Tier,Availability
Supplemental,1,Scarce
Essential,Base,Scarce
Supplemental,2,Rare
Essential,Base+1 SP,Rare
Supplemental,3,Very Rare
Essential,Base+2 SP,Very Rare
Archeotech,Any,Extremely Rare
Xenotech,Any,Near Unique
1 Type SP Tier Availability
2 Supplemental 1 Scarce
3 Essential Base Scarce
4 Supplemental 2 Rare
5 Essential Base+1 SP Rare
6 Supplemental 3 Very Rare
7 Essential Base+2 SP Very Rare
8 Archeotech Any Extremely Rare
9 Xenotech Any Near Unique
@@ -65,3 +65,106 @@ Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5
Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Cargo Holds and Passenger Compartments,Cargo Hold and Lighter Bay,Raider/Frigate/Light Cruiser/Cruiser,1,2,1,Standard cargo + lighter bay,Table 8-5
Cargo Holds and Passenger Compartments,Compartmentalized Cargo Hold,Raider/Frigate/Light Cruiser/Cruiser,2,5,1,Segmented holds; safer cargo,Table 8-5
Cargo Holds and Passenger Compartments,Main Cargo Hold,Transports,2,4,1,Primary cargo storage,Table 8-5
Cargo Holds and Passenger Compartments,Luxury Passenger Quarters,All Ships,2,1,1,Passenger comfort/morale,Table 8-5
Cargo Holds and Passenger Compartments,Barracks,All Ships,2,4,2,Troop capacity; boarding bonus,Table 8-5
Augments and Enhancements,Augmented Retro-thrusters,Raider/Frigate,3,0,2,Improved decel/turn,Table 8-5
Augments and Enhancements,Augmented Retro-thrusters,Transports/Light Cruisers,4,0,2,Improved decel/turn,Table 8-5
Augments and Enhancements,Augmented Retro-thrusters,Cruisers,5,0,2,Improved decel/turn,Table 8-5
Augments and Enhancements,Reinforced Interior Bulkheads,Transports/Raiders/Frigates,0,2,2,Structural survivability,Table 8-5
Augments and Enhancements,Reinforced Interior Bulkheads,Light Cruisers/Cruisers,0,3,2,Structural survivability,Table 8-5
Augments and Enhancements,Armour Plating†,Transports/Raiders/Frigates,0,1,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Armour Plating†,Light Cruisers/Cruisers,0,2,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Armoured Prow†,Cruisers,0,4,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Tenebro-Maze†,Transports/Raiders/Frigates,1,2,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Tenebro-Maze†,Light Cruisers/Cruisers,2,3,2,"† Once per vessel",Table 8-5
Additional Facilities,Extended Supply Vaults,All Ships,1,4,2,Extended endurance,Table 8-5
Additional Facilities,Crew Reclamation Facility,All Ships,1,1,1,Reclaims crew losses,Table 8-5
Additional Facilities,Munitorium,Transports/Raiders/Frigates,2,3,2,Ordnance logistics,Table 8-5
Additional Facilities,Munitorium,Light Cruisers/Cruisers,3,4,2,Ordnance logistics,Table 8-5
Additional Facilities,Temple-shrine to the God Emperor,All Ships,1,1,1,Morale/Creed benefits,Table 8-5
Additional Facilities,Librarium Vault,All Ships,1,1,1,Archives/intel,Table 8-5
Additional Facilities,Trophy Room,All Ships,1,1,1,Social/renown,Table 8-5
Additional Facilities,Observation Dome,All Ships,0,1,1,Observation/social,Table 8-5
Additional Facilities,Murder-Servitors,All Ships,1,1,2,Boarding bonus,Table 8-5
Cargo and Passenger Compartments,Brig,All Ships,1,1,1,Prison cells,Table 1-10
Cargo and Passenger Compartments,Ships Stores,Light Cruisers/Cruisers,1,5,2,Spares & supplies,Table 1-10
Cargo and Passenger Compartments,Ships Stores,Transports/Grand Cruisers,1,10,2,Spares & supplies,Table 1-10
Augments and Enhancements,Defensive Countermeasures†,All Ships,1,1,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Flak Turrets†,All Ships,1,1,1,"† Once per vessel",Table 1-10
Augments and Enhancements,Field Bracing,All Ships,"1-3",1,2,Variable power by scope,Table 1-10
Augments and Enhancements,Fire Suppression System†,Transports/Raiders/Frigates,1,1,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Fire Suppression System†,Light Cruisers/Cruisers,2,2,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Fire Suppression System†,Grand Cruisers,3,3,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Lux Net,All Ships,"10 generated",2,2,Generates Power; special rules,Table 1-10
Augments and Enhancements,Minelayer Bay,Transports/Light Cruisers/Cruisers,1,4,1,Deploys mines,Table 1-10
Augments and Enhancements,Power Ram†,Light Cruisers/Cruisers,2,0,2,"† Once per vessel",Table 1-10
Additional Facilities,Cloudmining Facility†,Transports,3,4,1,"† Once per vessel",Table 1-10
Additional Facilities,Hydraphuran Jamming System†,All Ships,4,0,1,"† Once per vessel",Table 1-10
Additional Facilities,Manufactorum†,Light Cruisers/Cruisers,2,1,2,"† Once per vessel",Table 1-10
Additional Facilities,Medicae Deck†,All Ships,2,1,1,"† Once per vessel",Table 1-10
Additional Facilities,Melodium†,All Ships,1,1,1,"† Once per vessel",Table 1-10
Additional Facilities,Plasma Scoop†,Raiders/Frigates,2,3,3,"† Once per vessel",Table 1-10
Additional Facilities,Plasma Scoop†,Light Cruisers/Cruisers,3,4,3,"† Once per vessel",Table 1-10
Additional Facilities,Pilots Chamber†,All Ships,1,1,1,"† Once per vessel",Table 1-10
Additional Facilities,Salvage Systems†,Transport/Light Cruiser/Cruiser,5,3,3,"† Once per vessel",Table 1-10
Additional Facilities,Small Craft Repair Deck†,Light Cruisers/Cruisers,2,2,1,"† Once per vessel",Table 1-10
Additional Facilities,Spacedock Piers†,Transports (50+ Space)/Grand Cruisers,7,14,4,"† Once per vessel",Table 1-10
Cargo Holds and Passenger Compartments,Shadowblind Bays,All Ships,3,4,2,Stealth berths,Table 4-3
Cargo Holds and Passenger Compartments,Xenos Habitats,All Ships,2,1,1,Accommodations for xenos,Table 4-3
Augments and Enhancements,Auxiliary Plasma Banks,Transports/Raiders/Frigates,"8 generated",5,1,Generates Power; special rules,Table 4-3
Augments and Enhancements,Auxiliary Plasma Banks,Light Cruisers/Cruisers,"10 generated",6,1,Generates Power; special rules,Table 4-3
Augments and Enhancements,Drop Pod Launch Bays,All Ships,1,3,2,Assault insertion bays,Table 4-3
Augments and Enhancements,Empyrean Mantle,Transports/Raiders/Frigates,3,0,2,External; stealth vs detection,Table 4-3
Augments and Enhancements,Empyrean Mantle,Light Cruisers/Cruisers,5,0,2,External; stealth vs detection,Table 4-3
Augments and Enhancements,Reinforced Prow,Transports/Raiders/Frigates,0,2,1,Strengthened prow,Table 4-3
Augments and Enhancements,Reinforced Prow,Light Cruisers/Cruisers,0,3,1,Strengthened prow,Table 4-3
Additional Facilities,Arboretum,Transports/Raiders/Frigates,2,2,1,Life-supporting gardens,Table 4-3
Additional Facilities,Arboretum,Light Cruisers/Cruisers,2,3,1,Life-supporting gardens,Table 4-3
Additional Facilities,Asteroid Mining Facility,All Ships,6,10,3,Onboard mining/refinery,Table 4-3
Additional Facilities,Astropathic Choir-chambers,All Ships,1,1,1,Astropathic communications,Table 4-3
Additional Facilities,Broadband Hymn-casters,All Ships,3,0,1,Long-range vox-hymn projectors,Table 4-3
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Archeotech,Castellan Shield,All Ships,5,1,2,Archeotech void-shield variant.,Table 4-4
Archeotech,Castellan Shield Array,Cruisers,7,2,2,Counts as multiple shields; archeotech array.,Table 4-4
Archeotech,Cogitator Interlink†,All Ships,1,1,2,"† Once per vessel; advanced cogitator network.",Table 4-4
Archeotech,Energistic Conversion Matrix†,All Ships,1,1,1,"† Once per vessel; convert Power to Speed per rules.",Table 4-4
Archeotech,Gyro-stabilisation Matrix†,All Ships,1,1,1,"† Once per vessel; enhanced targeting stabilisation.",Table 4-4
Archeotech,Staravar Laser Macrobattery,All Ships,4,4,2,Archeotech laser macrobattery (see weapon statline in Table 4-5),Table 4-4
Archeotech,Star-flare Lance,Light Cruisers/Cruisers,12,6,3,Archeotech lance (see weapon statline in Table 4-5),Table 4-4
Archeotech,Cypra-pattern Class 1 Drive,Transports,"30 Generated",10,2,Archeotech plasma drive.,Table 1-11
Archeotech,Cypra-pattern Class 2 Drive,Raiders/Frigates,"40 Generated",12,2,Archeotech plasma drive.,Table 1-11
Archeotech,Jovian-pattern Nova Cannon,Cruisers,6,7,5,Component entry for Nova Cannon mount (see weapon on Table 1-12),Table 1-11
Archeotech,Plasma Accelerated Torpedo Tubes,All Ships,2,6,2,Archeotech torpedo tubes (see weapon on Table 1-12),Table 1-11
Archeotech,Warp Antenna,All Ships,1,1,2,Archeotech warp comms augment.,Table 1-11
Archeotech,Warp Sextant,All Ships,4,1,2,Archeotech warp navigation aid.,Table 1-11
Archeotech,Ancient Life Sustainer,Transports/Raiders/Frigates,2,1,2,Archeotech life support.,Table 8-6
Archeotech,Ancient Life Sustainer,Light Cruisers/Cruisers,2,2,2,Archeotech life support.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 1 Drive,Transports,"35 Generated",4,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Lathe Pattern Class 1 Drive,Transports,"40 Generated",8,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 2 Drive,Raiders/Frigates,"45 Generated",6,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 3 Drive,Light Cruisers,"60 Generated",8,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 4 Drive,Cruisers,"75 Generated",10,3,Archeotech/modified drive.,Table 8-6
Archeotech,Bridge of Antiquity,Transports/Raiders/Frigates,1,1,2,Archeotech bridge.,Table 8-6
Archeotech,Bridge of Antiquity,Light Cruisers/Cruisers,2,1,2,Archeotech bridge.,Table 8-6
Archeotech,Auto-stabilised Logis-targeter,All ships,5,0,2,Archeotech targeting augmentation.,Table 8-6
Archeotech,Teleportarium,All ships,1,1,1,Archeotech teleport array (component entry),Table 8-6
Xenotech,Ghost Field,All ships,8,4,3,Xenos equivalent of advanced stealth shielding.,Table 8-7
Xenotech,Shard Cannon Battery,All ships,0,3,2,Xenos macrobattery analogue.,Table 8-7
Xenotech,Runecaster,All ships,0,1,2,Xenos augury/warding device.,Table 8-7
Xenotech,Micro Laser Defence Grid,All ships,2,0,2,Xenos PD grid.,Table 8-7
Xenotech,Gravity Sails,Transports/Raiders/Frigates,3,0,3,Ancient gravity sail rig.,Table 8-7
Xenotech,Gravity Sails,Light cruisers/Cruisers,5,0,3,Ancient gravity sail rig.,Table 8-7
1 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
65 Archeotech Energistic Conversion Matrix All (unless noted) UNKN UNKN UNKN Divert Power to Speed as Free Action (limit +5 Speed); can depower Components. Into the Storm (Archeotech Components)
66 Archeotech Empyrean Mantle All (unless noted) UNKN 0 UNKN External; Silent Running detection is two steps harder; +50 EP to Criminal objectives. Into the Storm (Archeotech Components)
67 Archeotech Teleportarium (Teleportation Array) All (unless noted) 1 1 1 Enables Hit & Run vs targets with Void Shields down; per ItS usage rules. Into the Storm (Archeotech Components)
68 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
69 Cargo Holds and Passenger Compartments Cargo Hold and Lighter Bay Raider/Frigate/Light Cruiser/Cruiser 1 2 1 Standard cargo + lighter bay Table 8-5
70 Cargo Holds and Passenger Compartments Compartmentalized Cargo Hold Raider/Frigate/Light Cruiser/Cruiser 2 5 1 Segmented holds; safer cargo Table 8-5
71 Cargo Holds and Passenger Compartments Main Cargo Hold Transports 2 4 1 Primary cargo storage Table 8-5
72 Cargo Holds and Passenger Compartments Luxury Passenger Quarters All Ships 2 1 1 Passenger comfort/morale Table 8-5
73 Cargo Holds and Passenger Compartments Barracks All Ships 2 4 2 Troop capacity; boarding bonus Table 8-5
74 Augments and Enhancements Augmented Retro-thrusters Raider/Frigate 3 0 2 Improved decel/turn Table 8-5
75 Augments and Enhancements Augmented Retro-thrusters Transports/Light Cruisers 4 0 2 Improved decel/turn Table 8-5
76 Augments and Enhancements Augmented Retro-thrusters Cruisers 5 0 2 Improved decel/turn Table 8-5
77 Augments and Enhancements Reinforced Interior Bulkheads Transports/Raiders/Frigates 0 2 2 Structural survivability Table 8-5
78 Augments and Enhancements Reinforced Interior Bulkheads Light Cruisers/Cruisers 0 3 2 Structural survivability Table 8-5
79 Augments and Enhancements Armour Plating† Transports/Raiders/Frigates 0 1 2 † Once per vessel Table 8-5
80 Augments and Enhancements Armour Plating† Light Cruisers/Cruisers 0 2 2 † Once per vessel Table 8-5
81 Augments and Enhancements Armoured Prow† Cruisers 0 4 2 † Once per vessel Table 8-5
82 Augments and Enhancements Tenebro-Maze† Transports/Raiders/Frigates 1 2 2 † Once per vessel Table 8-5
83 Augments and Enhancements Tenebro-Maze† Light Cruisers/Cruisers 2 3 2 † Once per vessel Table 8-5
84 Additional Facilities Extended Supply Vaults All Ships 1 4 2 Extended endurance Table 8-5
85 Additional Facilities Crew Reclamation Facility All Ships 1 1 1 Reclaims crew losses Table 8-5
86 Additional Facilities Munitorium Transports/Raiders/Frigates 2 3 2 Ordnance logistics Table 8-5
87 Additional Facilities Munitorium Light Cruisers/Cruisers 3 4 2 Ordnance logistics Table 8-5
88 Additional Facilities Temple-shrine to the God Emperor All Ships 1 1 1 Morale/Creed benefits Table 8-5
89 Additional Facilities Librarium Vault All Ships 1 1 1 Archives/intel Table 8-5
90 Additional Facilities Trophy Room All Ships 1 1 1 Social/renown Table 8-5
91 Additional Facilities Observation Dome All Ships 0 1 1 Observation/social Table 8-5
92 Additional Facilities Murder-Servitors All Ships 1 1 2 Boarding bonus Table 8-5
93 Cargo and Passenger Compartments Brig All Ships 1 1 1 Prison cells Table 1-10
94 Cargo and Passenger Compartments Ship’s Stores Light Cruisers/Cruisers 1 5 2 Spares & supplies Table 1-10
95 Cargo and Passenger Compartments Ship’s Stores Transports/Grand Cruisers 1 10 2 Spares & supplies Table 1-10
96 Augments and Enhancements Defensive Countermeasures† All Ships 1 1 2 † Once per vessel Table 1-10
97 Augments and Enhancements Flak Turrets† All Ships 1 1 1 † Once per vessel Table 1-10
98 Augments and Enhancements Field Bracing All Ships 1-3 1 2 Variable power by scope Table 1-10
99 Augments and Enhancements Fire Suppression System† Transports/Raiders/Frigates 1 1 2 † Once per vessel Table 1-10
100 Augments and Enhancements Fire Suppression System† Light Cruisers/Cruisers 2 2 2 † Once per vessel Table 1-10
101 Augments and Enhancements Fire Suppression System† Grand Cruisers 3 3 2 † Once per vessel Table 1-10
102 Augments and Enhancements Lux Net All Ships 10 generated 2 2 Generates Power; special rules Table 1-10
103 Augments and Enhancements Minelayer Bay Transports/Light Cruisers/Cruisers 1 4 1 Deploys mines Table 1-10
104 Augments and Enhancements Power Ram† Light Cruisers/Cruisers 2 0 2 † Once per vessel Table 1-10
105 Additional Facilities Cloudmining Facility† Transports 3 4 1 † Once per vessel Table 1-10
106 Additional Facilities Hydraphuran Jamming System† All Ships 4 0 1 † Once per vessel Table 1-10
107 Additional Facilities Manufactorum† Light Cruisers/Cruisers 2 1 2 † Once per vessel Table 1-10
108 Additional Facilities Medicae Deck† All Ships 2 1 1 † Once per vessel Table 1-10
109 Additional Facilities Melodium† All Ships 1 1 1 † Once per vessel Table 1-10
110 Additional Facilities Plasma Scoop† Raiders/Frigates 2 3 3 † Once per vessel Table 1-10
111 Additional Facilities Plasma Scoop† Light Cruisers/Cruisers 3 4 3 † Once per vessel Table 1-10
112 Additional Facilities Pilot’s Chamber† All Ships 1 1 1 † Once per vessel Table 1-10
113 Additional Facilities Salvage Systems† Transport/Light Cruiser/Cruiser 5 3 3 † Once per vessel Table 1-10
114 Additional Facilities Small Craft Repair Deck† Light Cruisers/Cruisers 2 2 1 † Once per vessel Table 1-10
115 Additional Facilities Spacedock Piers† Transports (50+ Space)/Grand Cruisers 7 14 4 † Once per vessel Table 1-10
116 Cargo Holds and Passenger Compartments Shadowblind Bays All Ships 3 4 2 Stealth berths Table 4-3
117 Cargo Holds and Passenger Compartments Xenos Habitats All Ships 2 1 1 Accommodations for xenos Table 4-3
118 Augments and Enhancements Auxiliary Plasma Banks Transports/Raiders/Frigates 8 generated 5 1 Generates Power; special rules Table 4-3
119 Augments and Enhancements Auxiliary Plasma Banks Light Cruisers/Cruisers 10 generated 6 1 Generates Power; special rules Table 4-3
120 Augments and Enhancements Drop Pod Launch Bays All Ships 1 3 2 Assault insertion bays Table 4-3
121 Augments and Enhancements Empyrean Mantle Transports/Raiders/Frigates 3 0 2 External; stealth vs detection Table 4-3
122 Augments and Enhancements Empyrean Mantle Light Cruisers/Cruisers 5 0 2 External; stealth vs detection Table 4-3
123 Augments and Enhancements Reinforced Prow Transports/Raiders/Frigates 0 2 1 Strengthened prow Table 4-3
124 Augments and Enhancements Reinforced Prow Light Cruisers/Cruisers 0 3 1 Strengthened prow Table 4-3
125 Additional Facilities Arboretum Transports/Raiders/Frigates 2 2 1 Life-supporting gardens Table 4-3
126 Additional Facilities Arboretum Light Cruisers/Cruisers 2 3 1 Life-supporting gardens Table 4-3
127 Additional Facilities Asteroid Mining Facility All Ships 6 10 3 Onboard mining/refinery Table 4-3
128 Additional Facilities Astropathic Choir-chambers All Ships 1 1 1 Astropathic communications Table 4-3
129 Additional Facilities Broadband Hymn-casters All Ships 3 0 1 Long-range vox-hymn projectors Table 4-3
130 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
131 Archeotech Castellan Shield All Ships 5 1 2 Archeotech void-shield variant. Table 4-4
132 Archeotech Castellan Shield Array Cruisers 7 2 2 Counts as multiple shields; archeotech array. Table 4-4
133 Archeotech Cogitator Interlink† All Ships 1 1 2 † Once per vessel; advanced cogitator network. Table 4-4
134 Archeotech Energistic Conversion Matrix† All Ships 1 1 1 † Once per vessel; convert Power to Speed per rules. Table 4-4
135 Archeotech Gyro-stabilisation Matrix† All Ships 1 1 1 † Once per vessel; enhanced targeting stabilisation. Table 4-4
136 Archeotech Staravar Laser Macrobattery All Ships 4 4 2 Archeotech laser macrobattery (see weapon statline in Table 4-5) Table 4-4
137 Archeotech Star-flare Lance Light Cruisers/Cruisers 12 6 3 Archeotech lance (see weapon statline in Table 4-5) Table 4-4
138 Archeotech Cypra-pattern Class 1 Drive Transports 30 Generated 10 2 Archeotech plasma drive. Table 1-11
139 Archeotech Cypra-pattern Class 2 Drive Raiders/Frigates 40 Generated 12 2 Archeotech plasma drive. Table 1-11
140 Archeotech Jovian-pattern Nova Cannon Cruisers 6 7 5 Component entry for Nova Cannon mount (see weapon on Table 1-12) Table 1-11
141 Archeotech Plasma Accelerated Torpedo Tubes All Ships 2 6 2 Archeotech torpedo tubes (see weapon on Table 1-12) Table 1-11
142 Archeotech Warp Antenna All Ships 1 1 2 Archeotech warp comms augment. Table 1-11
143 Archeotech Warp Sextant All Ships 4 1 2 Archeotech warp navigation aid. Table 1-11
144 Archeotech Ancient Life Sustainer Transports/Raiders/Frigates 2 1 2 Archeotech life support. Table 8-6
145 Archeotech Ancient Life Sustainer Light Cruisers/Cruisers 2 2 2 Archeotech life support. Table 8-6
146 Archeotech Modifified Jovian Pattern Class 1 Drive Transports 35 Generated 4 3 Archeotech/modified drive. Table 8-6
147 Archeotech Modifified Lathe Pattern Class 1 Drive Transports 40 Generated 8 3 Archeotech/modified drive. Table 8-6
148 Archeotech Modifified Jovian Pattern Class 2 Drive Raiders/Frigates 45 Generated 6 3 Archeotech/modified drive. Table 8-6
149 Archeotech Modifified Jovian Pattern Class 3 Drive Light Cruisers 60 Generated 8 3 Archeotech/modified drive. Table 8-6
150 Archeotech Modifified Jovian Pattern Class 4 Drive Cruisers 75 Generated 10 3 Archeotech/modified drive. Table 8-6
151 Archeotech Bridge of Antiquity Transports/Raiders/Frigates 1 1 2 Archeotech bridge. Table 8-6
152 Archeotech Bridge of Antiquity Light Cruisers/Cruisers 2 1 2 Archeotech bridge. Table 8-6
153 Archeotech Auto-stabilised Logis-targeter All ships 5 0 2 Archeotech targeting augmentation. Table 8-6
154 Archeotech Teleportarium All ships 1 1 1 Archeotech teleport array (component entry) Table 8-6
155 Xenotech Ghost Field All ships 8 4 3 Xenos equivalent of advanced stealth shielding. Table 8-7
156 Xenotech Shard Cannon Battery All ships 0 3 2 Xenos macrobattery analogue. Table 8-7
157 Xenotech Runecaster All ships 0 1 2 Xenos augury/warding device. Table 8-7
158 Xenotech Micro Laser Defence Grid All ships 2 0 2 Xenos PD grid. Table 8-7
159 Xenotech Gravity Sails Transports/Raiders/Frigates 3 0 3 Ancient gravity sail rig. Table 8-7
160 Xenotech Gravity Sails Light cruisers/Cruisers 5 0 3 Ancient gravity sail rig. Table 8-7
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component_name,category,mount,scale,strength,damage,crit_rating,range_vu,power,space,sp,availability,special_rules_notes,book_sources,needs_review
Mars-pattern Macrocannon Broadside (Frigate Scale),Macrocannon,Dorsal,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Standard macrobattery for escorts; broadside-equivalent on dorsal for small hulls.,Core,check_table;check_desc;check_presence
Mars-pattern Macrocannon Broadside (Cruiser Scale),Macrocannon,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Standard cruiser macrobroadside component.,Core,check_table;check_desc;check_presence
Sunsear Laser Battery (Frigate Scale),Laser Battery,Dorsal,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,High accuracy laser macrobattery used by escorts.,Core,check_table;check_desc;check_presence
Sunsear Laser Battery (Cruiser Scale),Laser Battery,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Cruiser-grade laser macrobattery.,Core,check_table;check_desc;check_presence
Dorsal Lance Battery (Frigate Grade),Lance,Dorsal,Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Single/double lance mount for escorts.,Core,check_table;check_desc;check_presence
Prow Lance Battery (Light Cruiser),Lance,Prow,Light Cruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Iconic Dauntless prow lance fit.,Core,check_table;check_desc;check_presence
Port/Starboard Lance Battery (Cruiser),Lance,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Heavy lance broadside for line ships.,Core,check_table;check_desc;check_presence
Voss-pattern Torpedo Tubes,Torpedo Tubes,Prow,Escort/Light Cruiser/Cruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"As seen on Falchion (prow slot pre-equipped; half ammo, +1 Power).",BFK/Core,check_table
Standard Torpedo Tubes (Cruiser Pattern),Torpedo Tubes,Prow,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Generic torpedo tube component for cruiser-sized hulls.,Core,check_table;check_desc;check_presence
Jovian-pattern Launch Bay,Launch Bay,Port/Starboard,Light Cruiser/Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Carrier component for attack craft (Fury/Starhawk wings).,Core/BFK,check_table;check_presence
Nova Cannon,Nova Cannon,Prow,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Superheavy prow weapon; unique ammo rules.,Core/BFK,check_table;check_desc;check_presence
Plasma Battery (Cruiser Grade),Plasma Battery,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,If present in BFK as a distinct macrobattery type; verify exact name/statline.,BFK,check_table;check_desc;check_presence
Mars-pattern Macrocannon Broadside (Frigate Scale),Macrocannon,Dorsal,Raider/Frigate,3,1d10+2,5,6,4,2,1,UNKN,"Standard macrobattery for escorts; broadside-equivalent on dorsal for small hulls.",Core (Table 8-4),
Mars-pattern Macrocannon Broadside (Cruiser Scale),Macrocannon,Port/Starboard,Cruiser/Battlecruiser,6,1d10+2,5,6,4,5,1,UNKN,Standard cruiser macrobroadside component.,Core (Table 8-4),
Sunsear Laser Battery (Frigate Scale),Laser Battery,Dorsal,Raider/Frigate,4,1d10+2,4,9,6,4,1,UNKN,High accuracy laser macrobattery used by escorts.,Core (Table 8-4),
Sunsear Laser Battery (Cruiser Scale),Laser Battery,Port/Starboard,Cruiser/Battlecruiser,6,1d10+2,4,9,9,6,1,UNKN,Cruiser-grade laser macrobattery.,Supplemental Table 4-2,
Dorsal Lance Battery (Frigate Grade),Lance,Dorsal,Frigate,1,1d10+2,3,5,6,4,2,UNKN,Single/double lance mount for escorts.,Core (Table 8-4),
Prow Lance Battery (Light Cruiser),Lance,Prow,Light Cruiser,1,1d10+4,3,6,9,4,2,UNKN,Iconic Dauntless prow lance fit.,Core (Table 8-4),
Port/Starboard Lance Battery (Cruiser),Lance,Port/Starboard,Cruiser/Battlecruiser,2,1d10+4,3,6,13,6,2,UNKN,Heavy lance broadside for line ships.,Core (Table 8-4),
Voss-pattern Torpedo Tubes,Torpedo Tubes,Prow,Escort/Light Cruiser/Cruiser,2,UNKN,UNKN,UNKN,1,5,1,UNKN,"As seen on Falchion (prow slot pre-equipped; half ammo, +1 Power).",Core (Table 1-9),
Standard Torpedo Tubes (Cruiser Pattern),Torpedo Tubes,Prow,Cruiser/Battlecruiser,6,UNKN,UNKN,UNKN,2,8,2,UNKN,Generic torpedo tube component for cruiser-sized hulls.,Core (Table 1-9),
Jovian-pattern Launch Bay,Launch Bay,Port/Starboard,Light Cruiser/Cruiser/Battlecruiser,2,UNKN,UNKN,UNKN,1,6,2,UNKN,"Carrier component for attack craft (Fury/Starhawk wings).",Core (Table 1-9),
Nova Cannon,Nova Cannon,Prow,Cruiser/Battlecruiser,SPECIAL,2d5+4,SPECIAL,640,3,7,3,UNKN,"Superheavy prow weapon; unique ammo rules.",Core (Table 1-9),check_table
Plasma Battery (Cruiser Grade),Plasma Battery,Port/Starboard,Cruiser/Battlecruiser,4,1d10+4,4,5,7,4,2,UNKN,"If present in BFK as a distinct macrobattery type; verify exact name/statline.",Core (Table 8-4),
Bombardment Cannons,Macrocannon,Port/Starboard,Light Cruiser/Cruiser,3,1d10+6,2,4,5,5,3,UNKN,Heavy bombardment macrobattery.,Core (Table 1-9),
Disruption Macrocannons,Macrocannon,Any,All Ships,3,1d10+1,0,5,4,2,2,UNKN,"Mount varies by hull: Dorsal on escorts; Port/Starboard on larger hulls.",Core (Table 1-9),
Disruption Macrocannon Broadside,Macrocannon,Port/Starboard,Light Cruiser/Cruiser,6,1d10+1,0,5,6,5,2,UNKN,Broadside variant.,Core (Table 1-9),
Stygies-pattern Macrocannons,Macrocannon,Any,All Ships,3,1d10+2,5,5,4,3,1,UNKN,"Mount varies by hull: Dorsal on escorts; Port/Starboard on larger hulls.",Core (Table 1-9),
Hecutor-pattern Plasma Battery,Plasma Battery,Port/Starboard,Light Cruiser/Cruiser,3,1d10+2,4,11,8,3,2,UNKN,High-velocity plasma battery.,Core (Table 1-9),
Hecutor-pattern Plasma Broadside,Plasma Battery,Port/Starboard,Battlecruiser/Grand Cruiser,5,1d10+2,4,11,12,5,2,UNKN,Heavy plasma broadside.,Core (Table 1-9),
Godsbane Lance,Lance,Any,Battlecruiser/Grand Cruiser,1,1d10+2,3,12,9,4,3,UNKN,Single long-range lance.,Core (Table 1-9),
Godsbane Lance Battery,Lance,Port/Starboard,Battlecruiser/Grand Cruiser,2,1d10+2,3,12,13,6,3,UNKN,Broadside lance battery.,Core (Table 1-9),
Las-burner,Lance,Any,All Ships,2,1d5+1,3,3,7,3,2,UNKN,Short-range cutting lance.,Core (Table 1-9),
Mezoa Lance Weapon,Lance,Any,All Ships,1,1d10+5,4,4,9,4,3,UNKN,High-output lance emitter.,Core (Table 1-9),
Mezoa Lance Battery,Lance,Port/Starboard,Light Cruiser/Cruiser,2,1d10+5,4,4,13,6,3,UNKN,Heavy lance battery.,Core (Table 1-9),
Voidsunder Lance Battery,Lance,Port/Starboard,Light Cruiser/Cruiser,1,1d10+4,3,6,15,8,3,UNKN,Shield-piercing lance battery.,Core (Table 1-9),
Ryza-pattern Nova Cannon,Nova Cannon,Prow,Cruisers,SPECIAL,2d5+5,SPECIAL,636,4,7,4,UNKN,"Nova weapon; special blast/aiming rules apply.",Core (Table 1-9),check_table
Fortis-pattern Torpedo Tubes,Torpedo Tubes,Prow,Light Cruiser/Cruiser,6,UNKN,UNKN,UNKN,2,8,3,UNKN,Standard cruiser/LC torpedo system.,Core (Table 1-9),
Gryphonne-pattern Torpedo Tubes,Torpedo Tubes,Prow,Raider/Frigate/Light Cruiser/Cruiser,4,UNKN,UNKN,UNKN,2,6,1,UNKN,Escort-through-cruiser compatible tubes.,Core (Table 1-9),
Mars-pattern Torpedo Tubes,Torpedo Tubes,Prow,Light Cruiser/Cruiser,6,UNKN,UNKN,UNKN,2,8,2,UNKN,Standard Navy cruiser torpedo fit.,Core (Table 1-9),
Hold Landing Bay,Launch Bay,Internal,Transports,2,UNKN,UNKN,UNKN,1,0,2,UNKN,"Cargo-hold conversion; Space shown as 0 for '—' per CSV convention.",Core (Table 1-9),
Jovian-pattern Escort Bay,Launch Bay,Port/Starboard,Light Cruiser/Cruiser,1,UNKN,UNKN,UNKN,1,4,1,UNKN,Escort-grade launch bay.,Core (Table 1-9),
Lathe-pattern Landing Bay,Launch Bay,Port/Starboard,Cruiser,2,UNKN,UNKN,UNKN,1,5,2,UNKN,Cruiser-grade launch bay (Lathe),Core (Table 1-9),
Jovian Missile Battery,Macrocannon,Any,All Ships,5,1d10+1,6,6,3,1,1,UNKN,"Missile-based macrobattery; mount varies by hull.",Supplemental Table 4-2,
Lathe Grav-culverin Broadside,Macrocannon,Port/Starboard,Light Cruiser/Cruiser,6,1d10+3,6,5,5,5,1,UNKN,High-velocity gravitic broadside.,Supplemental Table 4-2,
Mezoa Macrocannons,Macrocannon,Any,All Ships,4,1d10+3,5,5,4,4,1,UNKN,"Mount varies by hull: Dorsal on escorts; Port/Starboard on larger hulls.",Supplemental Table 4-2,
Pyros Melta-cannons,Macrocannon,Any,All Ships,3,1d10+4,4,4,4,3,2,UNKN,Short-range melta macrobattery.,Supplemental Table 4-2,
Sunhammer Lance,Lance,Any,All Ships,1,1d10+3,3,9,9,4,2,UNKN,Long-range lance emitter.,Supplemental Table 4-2,
Sunhammer Lance Battery,Lance,Port/Starboard,All Ships,2,1d10+3,3,9,13,6,2,UNKN,Long-range lance battery.,Supplemental Table 4-2,
Mars-pattern Nova Cannon,Nova Cannon,Prow,Cruisers,SPECIAL,2d5+4,SPECIAL,640,3,7,3,UNKN,"Nova weapon; special blast/aiming rules apply.",Core (Table 1-9),check_table
Staravar Laser Macrobattery,Macrocannon,Any,All Ships,4,1d10+2,4,12,4,4,2,Extremely Rare,"Archeotech laser macro; mount depends on hull (Dorsal/Port-Starboard).",Table 4-5,
Star-flare Lance,Lance,Any,Light Cruiser/Cruiser,3,1d10+3,3,7,12,6,3,Extremely Rare,Archeotech lance emitter.,Table 4-5,
Jovian-pattern Nova Cannon†,Nova Cannon,Prow,Cruisers,SPECIAL,2d5+7,SPECIAL,635,5,7,5,Extremely Rare,"† Special rules for Strength/Crit (see page 16).",Table 1-12,check_table
Plasma Accelerated Torpedo Tubes (Archeotech Weapon),Torpedo Tubes,Prow,All Ships,4,UNKN,UNKN,UNKN,1,4,4,Extremely Rare,"Archeotech torpedo mount; torpedo warhead stats handled separately.",Table 1-12,
1 component_name category mount scale strength damage crit_rating range_vu power space sp availability special_rules_notes book_sources needs_review
2 Mars-pattern Macrocannon Broadside (Frigate Scale) Macrocannon Dorsal Raider/Frigate UNKN 3 UNKN 1d10+2 UNKN 5 UNKN 6 UNKN 4 UNKN 2 UNKN 1 UNKN Standard macrobattery for escorts; broadside-equivalent on dorsal for small hulls. Core Core (Table 8-4) check_table;check_desc;check_presence
3 Mars-pattern Macrocannon Broadside (Cruiser Scale) Macrocannon Port/Starboard Cruiser/Battlecruiser UNKN 6 UNKN 1d10+2 UNKN 5 UNKN 6 UNKN 4 UNKN 5 UNKN 1 UNKN Standard cruiser macrobroadside component. Core Core (Table 8-4) check_table;check_desc;check_presence
4 Sunsear Laser Battery (Frigate Scale) Laser Battery Dorsal Raider/Frigate UNKN 4 UNKN 1d10+2 UNKN 4 UNKN 9 UNKN 6 UNKN 4 UNKN 1 UNKN High accuracy laser macrobattery used by escorts. Core Core (Table 8-4) check_table;check_desc;check_presence
5 Sunsear Laser Battery (Cruiser Scale) Laser Battery Port/Starboard Cruiser/Battlecruiser UNKN 6 UNKN 1d10+2 UNKN 4 UNKN 9 UNKN 9 UNKN 6 UNKN 1 UNKN Cruiser-grade laser macrobattery. Core Supplemental Table 4-2 check_table;check_desc;check_presence
6 Dorsal Lance Battery (Frigate Grade) Lance Dorsal Frigate UNKN 1 UNKN 1d10+2 UNKN 3 UNKN 5 UNKN 6 UNKN 4 UNKN 2 UNKN Single/double lance mount for escorts. Core Core (Table 8-4) check_table;check_desc;check_presence
7 Prow Lance Battery (Light Cruiser) Lance Prow Light Cruiser UNKN 1 UNKN 1d10+4 UNKN 3 UNKN 6 UNKN 9 UNKN 4 UNKN 2 UNKN Iconic Dauntless prow lance fit. Core Core (Table 8-4) check_table;check_desc;check_presence
8 Port/Starboard Lance Battery (Cruiser) Lance Port/Starboard Cruiser/Battlecruiser UNKN 2 UNKN 1d10+4 UNKN 3 UNKN 6 UNKN 13 UNKN 6 UNKN 2 UNKN Heavy lance broadside for line ships. Core Core (Table 8-4) check_table;check_desc;check_presence
9 Voss-pattern Torpedo Tubes Torpedo Tubes Prow Escort/Light Cruiser/Cruiser UNKN 2 UNKN UNKN UNKN UNKN 1 UNKN 5 UNKN 1 UNKN As seen on Falchion (prow slot pre-equipped; half ammo, +1 Power). BFK/Core Core (Table 1-9) check_table
10 Standard Torpedo Tubes (Cruiser Pattern) Torpedo Tubes Prow Cruiser/Battlecruiser UNKN 6 UNKN UNKN UNKN UNKN 2 UNKN 8 UNKN 2 UNKN Generic torpedo tube component for cruiser-sized hulls. Core Core (Table 1-9) check_table;check_desc;check_presence
11 Jovian-pattern Launch Bay Launch Bay Port/Starboard Light Cruiser/Cruiser/Battlecruiser UNKN 2 UNKN UNKN UNKN UNKN 1 UNKN 6 UNKN 2 UNKN Carrier component for attack craft (Fury/Starhawk wings). Core/BFK Core (Table 1-9) check_table;check_presence
12 Nova Cannon Nova Cannon Prow Cruiser/Battlecruiser UNKN SPECIAL UNKN 2d5+4 UNKN SPECIAL UNKN 6–40 UNKN 3 UNKN 7 UNKN 3 UNKN Superheavy prow weapon; unique ammo rules. Core/BFK Core (Table 1-9) check_table;check_desc;check_presence check_table
13 Plasma Battery (Cruiser Grade) Plasma Battery Port/Starboard Cruiser/Battlecruiser UNKN 4 UNKN 1d10+4 UNKN 4 UNKN 5 UNKN 7 UNKN 4 UNKN 2 UNKN If present in BFK as a distinct macrobattery type; verify exact name/statline. BFK Core (Table 8-4) check_table;check_desc;check_presence
14 Bombardment Cannons Macrocannon Port/Starboard Light Cruiser/Cruiser 3 1d10+6 2 4 5 5 3 UNKN Heavy bombardment macrobattery. Core (Table 1-9)
15 Disruption Macrocannons Macrocannon Any All Ships 3 1d10+1 0 5 4 2 2 UNKN Mount varies by hull: Dorsal on escorts; Port/Starboard on larger hulls. Core (Table 1-9)
16 Disruption Macrocannon Broadside Macrocannon Port/Starboard Light Cruiser/Cruiser 6 1d10+1 0 5 6 5 2 UNKN Broadside variant. Core (Table 1-9)
17 Stygies-pattern Macrocannons Macrocannon Any All Ships 3 1d10+2 5 5 4 3 1 UNKN Mount varies by hull: Dorsal on escorts; Port/Starboard on larger hulls. Core (Table 1-9)
18 Hecutor-pattern Plasma Battery Plasma Battery Port/Starboard Light Cruiser/Cruiser 3 1d10+2 4 11 8 3 2 UNKN High-velocity plasma battery. Core (Table 1-9)
19 Hecutor-pattern Plasma Broadside Plasma Battery Port/Starboard Battlecruiser/Grand Cruiser 5 1d10+2 4 11 12 5 2 UNKN Heavy plasma broadside. Core (Table 1-9)
20 Godsbane Lance Lance Any Battlecruiser/Grand Cruiser 1 1d10+2 3 12 9 4 3 UNKN Single long-range lance. Core (Table 1-9)
21 Godsbane Lance Battery Lance Port/Starboard Battlecruiser/Grand Cruiser 2 1d10+2 3 12 13 6 3 UNKN Broadside lance battery. Core (Table 1-9)
22 Las-burner Lance Any All Ships 2 1d5+1 3 3 7 3 2 UNKN Short-range cutting lance. Core (Table 1-9)
23 Mezoa Lance Weapon Lance Any All Ships 1 1d10+5 4 4 9 4 3 UNKN High-output lance emitter. Core (Table 1-9)
24 Mezoa Lance Battery Lance Port/Starboard Light Cruiser/Cruiser 2 1d10+5 4 4 13 6 3 UNKN Heavy lance battery. Core (Table 1-9)
25 Voidsunder Lance Battery Lance Port/Starboard Light Cruiser/Cruiser 1 1d10+4 3 6 15 8 3 UNKN Shield-piercing lance battery. Core (Table 1-9)
26 Ryza-pattern Nova Cannon Nova Cannon Prow Cruisers SPECIAL 2d5+5 SPECIAL 6–36 4 7 4 UNKN Nova weapon; special blast/aiming rules apply. Core (Table 1-9) check_table
27 Fortis-pattern Torpedo Tubes Torpedo Tubes Prow Light Cruiser/Cruiser 6 UNKN UNKN UNKN 2 8 3 UNKN Standard cruiser/LC torpedo system. Core (Table 1-9)
28 Gryphonne-pattern Torpedo Tubes Torpedo Tubes Prow Raider/Frigate/Light Cruiser/Cruiser 4 UNKN UNKN UNKN 2 6 1 UNKN Escort-through-cruiser compatible tubes. Core (Table 1-9)
29 Mars-pattern Torpedo Tubes Torpedo Tubes Prow Light Cruiser/Cruiser 6 UNKN UNKN UNKN 2 8 2 UNKN Standard Navy cruiser torpedo fit. Core (Table 1-9)
30 Hold Landing Bay Launch Bay Internal Transports 2 UNKN UNKN UNKN 1 0 2 UNKN Cargo-hold conversion; Space shown as 0 for '—' per CSV convention. Core (Table 1-9)
31 Jovian-pattern Escort Bay Launch Bay Port/Starboard Light Cruiser/Cruiser 1 UNKN UNKN UNKN 1 4 1 UNKN Escort-grade launch bay. Core (Table 1-9)
32 Lathe-pattern Landing Bay Launch Bay Port/Starboard Cruiser 2 UNKN UNKN UNKN 1 5 2 UNKN Cruiser-grade launch bay (Lathe) Core (Table 1-9)
33 Jovian Missile Battery Macrocannon Any All Ships 5 1d10+1 6 6 3 1 1 UNKN Missile-based macrobattery; mount varies by hull. Supplemental Table 4-2
34 Lathe Grav-culverin Broadside Macrocannon Port/Starboard Light Cruiser/Cruiser 6 1d10+3 6 5 5 5 1 UNKN High-velocity gravitic broadside. Supplemental Table 4-2
35 Mezoa Macrocannons Macrocannon Any All Ships 4 1d10+3 5 5 4 4 1 UNKN Mount varies by hull: Dorsal on escorts; Port/Starboard on larger hulls. Supplemental Table 4-2
36 Pyros Melta-cannons Macrocannon Any All Ships 3 1d10+4 4 4 4 3 2 UNKN Short-range melta macrobattery. Supplemental Table 4-2
37 Sunhammer Lance Lance Any All Ships 1 1d10+3 3 9 9 4 2 UNKN Long-range lance emitter. Supplemental Table 4-2
38 Sunhammer Lance Battery Lance Port/Starboard All Ships 2 1d10+3 3 9 13 6 2 UNKN Long-range lance battery. Supplemental Table 4-2
39 Mars-pattern Nova Cannon Nova Cannon Prow Cruisers SPECIAL 2d5+4 SPECIAL 6–40 3 7 3 UNKN Nova weapon; special blast/aiming rules apply. Core (Table 1-9) check_table
40 Staravar Laser Macrobattery Macrocannon Any All Ships 4 1d10+2 4 12 4 4 2 Extremely Rare Archeotech laser macro; mount depends on hull (Dorsal/Port-Starboard). Table 4-5
41 Star-flare Lance Lance Any Light Cruiser/Cruiser 3 1d10+3 3 7 12 6 3 Extremely Rare Archeotech lance emitter. Table 4-5
42 Jovian-pattern Nova Cannon† Nova Cannon Prow Cruisers SPECIAL 2d5+7 SPECIAL 6–35 5 7 5 Extremely Rare † Special rules for Strength/Crit (see page 16). Table 1-12 check_table
43 Plasma Accelerated Torpedo Tubes (Archeotech Weapon) Torpedo Tubes Prow All Ships 4 UNKN UNKN UNKN 1 4 4 Extremely Rare Archeotech torpedo mount; torpedo warhead stats handled separately. Table 1-12
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