sync: foundry v0.2

This commit is contained in:
2025-10-09 20:55:30 +02:00
parent 95a71cb6e2
commit 0a4148abaa
23 changed files with 1285 additions and 143 deletions
@@ -65,3 +65,106 @@ Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5
Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Cargo Holds and Passenger Compartments,Cargo Hold and Lighter Bay,Raider/Frigate/Light Cruiser/Cruiser,1,2,1,Standard cargo + lighter bay,Table 8-5
Cargo Holds and Passenger Compartments,Compartmentalized Cargo Hold,Raider/Frigate/Light Cruiser/Cruiser,2,5,1,Segmented holds; safer cargo,Table 8-5
Cargo Holds and Passenger Compartments,Main Cargo Hold,Transports,2,4,1,Primary cargo storage,Table 8-5
Cargo Holds and Passenger Compartments,Luxury Passenger Quarters,All Ships,2,1,1,Passenger comfort/morale,Table 8-5
Cargo Holds and Passenger Compartments,Barracks,All Ships,2,4,2,Troop capacity; boarding bonus,Table 8-5
Augments and Enhancements,Augmented Retro-thrusters,Raider/Frigate,3,0,2,Improved decel/turn,Table 8-5
Augments and Enhancements,Augmented Retro-thrusters,Transports/Light Cruisers,4,0,2,Improved decel/turn,Table 8-5
Augments and Enhancements,Augmented Retro-thrusters,Cruisers,5,0,2,Improved decel/turn,Table 8-5
Augments and Enhancements,Reinforced Interior Bulkheads,Transports/Raiders/Frigates,0,2,2,Structural survivability,Table 8-5
Augments and Enhancements,Reinforced Interior Bulkheads,Light Cruisers/Cruisers,0,3,2,Structural survivability,Table 8-5
Augments and Enhancements,Armour Plating†,Transports/Raiders/Frigates,0,1,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Armour Plating†,Light Cruisers/Cruisers,0,2,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Armoured Prow†,Cruisers,0,4,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Tenebro-Maze†,Transports/Raiders/Frigates,1,2,2,"† Once per vessel",Table 8-5
Augments and Enhancements,Tenebro-Maze†,Light Cruisers/Cruisers,2,3,2,"† Once per vessel",Table 8-5
Additional Facilities,Extended Supply Vaults,All Ships,1,4,2,Extended endurance,Table 8-5
Additional Facilities,Crew Reclamation Facility,All Ships,1,1,1,Reclaims crew losses,Table 8-5
Additional Facilities,Munitorium,Transports/Raiders/Frigates,2,3,2,Ordnance logistics,Table 8-5
Additional Facilities,Munitorium,Light Cruisers/Cruisers,3,4,2,Ordnance logistics,Table 8-5
Additional Facilities,Temple-shrine to the God Emperor,All Ships,1,1,1,Morale/Creed benefits,Table 8-5
Additional Facilities,Librarium Vault,All Ships,1,1,1,Archives/intel,Table 8-5
Additional Facilities,Trophy Room,All Ships,1,1,1,Social/renown,Table 8-5
Additional Facilities,Observation Dome,All Ships,0,1,1,Observation/social,Table 8-5
Additional Facilities,Murder-Servitors,All Ships,1,1,2,Boarding bonus,Table 8-5
Cargo and Passenger Compartments,Brig,All Ships,1,1,1,Prison cells,Table 1-10
Cargo and Passenger Compartments,Ships Stores,Light Cruisers/Cruisers,1,5,2,Spares & supplies,Table 1-10
Cargo and Passenger Compartments,Ships Stores,Transports/Grand Cruisers,1,10,2,Spares & supplies,Table 1-10
Augments and Enhancements,Defensive Countermeasures†,All Ships,1,1,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Flak Turrets†,All Ships,1,1,1,"† Once per vessel",Table 1-10
Augments and Enhancements,Field Bracing,All Ships,"1-3",1,2,Variable power by scope,Table 1-10
Augments and Enhancements,Fire Suppression System†,Transports/Raiders/Frigates,1,1,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Fire Suppression System†,Light Cruisers/Cruisers,2,2,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Fire Suppression System†,Grand Cruisers,3,3,2,"† Once per vessel",Table 1-10
Augments and Enhancements,Lux Net,All Ships,"10 generated",2,2,Generates Power; special rules,Table 1-10
Augments and Enhancements,Minelayer Bay,Transports/Light Cruisers/Cruisers,1,4,1,Deploys mines,Table 1-10
Augments and Enhancements,Power Ram†,Light Cruisers/Cruisers,2,0,2,"† Once per vessel",Table 1-10
Additional Facilities,Cloudmining Facility†,Transports,3,4,1,"† Once per vessel",Table 1-10
Additional Facilities,Hydraphuran Jamming System†,All Ships,4,0,1,"† Once per vessel",Table 1-10
Additional Facilities,Manufactorum†,Light Cruisers/Cruisers,2,1,2,"† Once per vessel",Table 1-10
Additional Facilities,Medicae Deck†,All Ships,2,1,1,"† Once per vessel",Table 1-10
Additional Facilities,Melodium†,All Ships,1,1,1,"† Once per vessel",Table 1-10
Additional Facilities,Plasma Scoop†,Raiders/Frigates,2,3,3,"† Once per vessel",Table 1-10
Additional Facilities,Plasma Scoop†,Light Cruisers/Cruisers,3,4,3,"† Once per vessel",Table 1-10
Additional Facilities,Pilots Chamber†,All Ships,1,1,1,"† Once per vessel",Table 1-10
Additional Facilities,Salvage Systems†,Transport/Light Cruiser/Cruiser,5,3,3,"† Once per vessel",Table 1-10
Additional Facilities,Small Craft Repair Deck†,Light Cruisers/Cruisers,2,2,1,"† Once per vessel",Table 1-10
Additional Facilities,Spacedock Piers†,Transports (50+ Space)/Grand Cruisers,7,14,4,"† Once per vessel",Table 1-10
Cargo Holds and Passenger Compartments,Shadowblind Bays,All Ships,3,4,2,Stealth berths,Table 4-3
Cargo Holds and Passenger Compartments,Xenos Habitats,All Ships,2,1,1,Accommodations for xenos,Table 4-3
Augments and Enhancements,Auxiliary Plasma Banks,Transports/Raiders/Frigates,"8 generated",5,1,Generates Power; special rules,Table 4-3
Augments and Enhancements,Auxiliary Plasma Banks,Light Cruisers/Cruisers,"10 generated",6,1,Generates Power; special rules,Table 4-3
Augments and Enhancements,Drop Pod Launch Bays,All Ships,1,3,2,Assault insertion bays,Table 4-3
Augments and Enhancements,Empyrean Mantle,Transports/Raiders/Frigates,3,0,2,External; stealth vs detection,Table 4-3
Augments and Enhancements,Empyrean Mantle,Light Cruisers/Cruisers,5,0,2,External; stealth vs detection,Table 4-3
Augments and Enhancements,Reinforced Prow,Transports/Raiders/Frigates,0,2,1,Strengthened prow,Table 4-3
Augments and Enhancements,Reinforced Prow,Light Cruisers/Cruisers,0,3,1,Strengthened prow,Table 4-3
Additional Facilities,Arboretum,Transports/Raiders/Frigates,2,2,1,Life-supporting gardens,Table 4-3
Additional Facilities,Arboretum,Light Cruisers/Cruisers,2,3,1,Life-supporting gardens,Table 4-3
Additional Facilities,Asteroid Mining Facility,All Ships,6,10,3,Onboard mining/refinery,Table 4-3
Additional Facilities,Astropathic Choir-chambers,All Ships,1,1,1,Astropathic communications,Table 4-3
Additional Facilities,Broadband Hymn-casters,All Ships,3,0,1,Long-range vox-hymn projectors,Table 4-3
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Archeotech,Castellan Shield,All Ships,5,1,2,Archeotech void-shield variant.,Table 4-4
Archeotech,Castellan Shield Array,Cruisers,7,2,2,Counts as multiple shields; archeotech array.,Table 4-4
Archeotech,Cogitator Interlink†,All Ships,1,1,2,"† Once per vessel; advanced cogitator network.",Table 4-4
Archeotech,Energistic Conversion Matrix†,All Ships,1,1,1,"† Once per vessel; convert Power to Speed per rules.",Table 4-4
Archeotech,Gyro-stabilisation Matrix†,All Ships,1,1,1,"† Once per vessel; enhanced targeting stabilisation.",Table 4-4
Archeotech,Staravar Laser Macrobattery,All Ships,4,4,2,Archeotech laser macrobattery (see weapon statline in Table 4-5),Table 4-4
Archeotech,Star-flare Lance,Light Cruisers/Cruisers,12,6,3,Archeotech lance (see weapon statline in Table 4-5),Table 4-4
Archeotech,Cypra-pattern Class 1 Drive,Transports,"30 Generated",10,2,Archeotech plasma drive.,Table 1-11
Archeotech,Cypra-pattern Class 2 Drive,Raiders/Frigates,"40 Generated",12,2,Archeotech plasma drive.,Table 1-11
Archeotech,Jovian-pattern Nova Cannon,Cruisers,6,7,5,Component entry for Nova Cannon mount (see weapon on Table 1-12),Table 1-11
Archeotech,Plasma Accelerated Torpedo Tubes,All Ships,2,6,2,Archeotech torpedo tubes (see weapon on Table 1-12),Table 1-11
Archeotech,Warp Antenna,All Ships,1,1,2,Archeotech warp comms augment.,Table 1-11
Archeotech,Warp Sextant,All Ships,4,1,2,Archeotech warp navigation aid.,Table 1-11
Archeotech,Ancient Life Sustainer,Transports/Raiders/Frigates,2,1,2,Archeotech life support.,Table 8-6
Archeotech,Ancient Life Sustainer,Light Cruisers/Cruisers,2,2,2,Archeotech life support.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 1 Drive,Transports,"35 Generated",4,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Lathe Pattern Class 1 Drive,Transports,"40 Generated",8,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 2 Drive,Raiders/Frigates,"45 Generated",6,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 3 Drive,Light Cruisers,"60 Generated",8,3,Archeotech/modified drive.,Table 8-6
Archeotech,Modifified Jovian Pattern Class 4 Drive,Cruisers,"75 Generated",10,3,Archeotech/modified drive.,Table 8-6
Archeotech,Bridge of Antiquity,Transports/Raiders/Frigates,1,1,2,Archeotech bridge.,Table 8-6
Archeotech,Bridge of Antiquity,Light Cruisers/Cruisers,2,1,2,Archeotech bridge.,Table 8-6
Archeotech,Auto-stabilised Logis-targeter,All ships,5,0,2,Archeotech targeting augmentation.,Table 8-6
Archeotech,Teleportarium,All ships,1,1,1,Archeotech teleport array (component entry),Table 8-6
Xenotech,Ghost Field,All ships,8,4,3,Xenos equivalent of advanced stealth shielding.,Table 8-7
Xenotech,Shard Cannon Battery,All ships,0,3,2,Xenos macrobattery analogue.,Table 8-7
Xenotech,Runecaster,All ships,0,1,2,Xenos augury/warding device.,Table 8-7
Xenotech,Micro Laser Defence Grid,All ships,2,0,2,Xenos PD grid.,Table 8-7
Xenotech,Gravity Sails,Transports/Raiders/Frigates,3,0,3,Ancient gravity sail rig.,Table 8-7
Xenotech,Gravity Sails,Light cruisers/Cruisers,5,0,3,Ancient gravity sail rig.,Table 8-7
1 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
65 Archeotech Energistic Conversion Matrix All (unless noted) UNKN UNKN UNKN Divert Power to Speed as Free Action (limit +5 Speed); can depower Components. Into the Storm (Archeotech Components)
66 Archeotech Empyrean Mantle All (unless noted) UNKN 0 UNKN External; Silent Running detection is two steps harder; +50 EP to Criminal objectives. Into the Storm (Archeotech Components)
67 Archeotech Teleportarium (Teleportation Array) All (unless noted) 1 1 1 Enables Hit & Run vs targets with Void Shields down; per ItS usage rules. Into the Storm (Archeotech Components)
68 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
69 Cargo Holds and Passenger Compartments Cargo Hold and Lighter Bay Raider/Frigate/Light Cruiser/Cruiser 1 2 1 Standard cargo + lighter bay Table 8-5
70 Cargo Holds and Passenger Compartments Compartmentalized Cargo Hold Raider/Frigate/Light Cruiser/Cruiser 2 5 1 Segmented holds; safer cargo Table 8-5
71 Cargo Holds and Passenger Compartments Main Cargo Hold Transports 2 4 1 Primary cargo storage Table 8-5
72 Cargo Holds and Passenger Compartments Luxury Passenger Quarters All Ships 2 1 1 Passenger comfort/morale Table 8-5
73 Cargo Holds and Passenger Compartments Barracks All Ships 2 4 2 Troop capacity; boarding bonus Table 8-5
74 Augments and Enhancements Augmented Retro-thrusters Raider/Frigate 3 0 2 Improved decel/turn Table 8-5
75 Augments and Enhancements Augmented Retro-thrusters Transports/Light Cruisers 4 0 2 Improved decel/turn Table 8-5
76 Augments and Enhancements Augmented Retro-thrusters Cruisers 5 0 2 Improved decel/turn Table 8-5
77 Augments and Enhancements Reinforced Interior Bulkheads Transports/Raiders/Frigates 0 2 2 Structural survivability Table 8-5
78 Augments and Enhancements Reinforced Interior Bulkheads Light Cruisers/Cruisers 0 3 2 Structural survivability Table 8-5
79 Augments and Enhancements Armour Plating† Transports/Raiders/Frigates 0 1 2 † Once per vessel Table 8-5
80 Augments and Enhancements Armour Plating† Light Cruisers/Cruisers 0 2 2 † Once per vessel Table 8-5
81 Augments and Enhancements Armoured Prow† Cruisers 0 4 2 † Once per vessel Table 8-5
82 Augments and Enhancements Tenebro-Maze† Transports/Raiders/Frigates 1 2 2 † Once per vessel Table 8-5
83 Augments and Enhancements Tenebro-Maze† Light Cruisers/Cruisers 2 3 2 † Once per vessel Table 8-5
84 Additional Facilities Extended Supply Vaults All Ships 1 4 2 Extended endurance Table 8-5
85 Additional Facilities Crew Reclamation Facility All Ships 1 1 1 Reclaims crew losses Table 8-5
86 Additional Facilities Munitorium Transports/Raiders/Frigates 2 3 2 Ordnance logistics Table 8-5
87 Additional Facilities Munitorium Light Cruisers/Cruisers 3 4 2 Ordnance logistics Table 8-5
88 Additional Facilities Temple-shrine to the God Emperor All Ships 1 1 1 Morale/Creed benefits Table 8-5
89 Additional Facilities Librarium Vault All Ships 1 1 1 Archives/intel Table 8-5
90 Additional Facilities Trophy Room All Ships 1 1 1 Social/renown Table 8-5
91 Additional Facilities Observation Dome All Ships 0 1 1 Observation/social Table 8-5
92 Additional Facilities Murder-Servitors All Ships 1 1 2 Boarding bonus Table 8-5
93 Cargo and Passenger Compartments Brig All Ships 1 1 1 Prison cells Table 1-10
94 Cargo and Passenger Compartments Ship’s Stores Light Cruisers/Cruisers 1 5 2 Spares & supplies Table 1-10
95 Cargo and Passenger Compartments Ship’s Stores Transports/Grand Cruisers 1 10 2 Spares & supplies Table 1-10
96 Augments and Enhancements Defensive Countermeasures† All Ships 1 1 2 † Once per vessel Table 1-10
97 Augments and Enhancements Flak Turrets† All Ships 1 1 1 † Once per vessel Table 1-10
98 Augments and Enhancements Field Bracing All Ships 1-3 1 2 Variable power by scope Table 1-10
99 Augments and Enhancements Fire Suppression System† Transports/Raiders/Frigates 1 1 2 † Once per vessel Table 1-10
100 Augments and Enhancements Fire Suppression System† Light Cruisers/Cruisers 2 2 2 † Once per vessel Table 1-10
101 Augments and Enhancements Fire Suppression System† Grand Cruisers 3 3 2 † Once per vessel Table 1-10
102 Augments and Enhancements Lux Net All Ships 10 generated 2 2 Generates Power; special rules Table 1-10
103 Augments and Enhancements Minelayer Bay Transports/Light Cruisers/Cruisers 1 4 1 Deploys mines Table 1-10
104 Augments and Enhancements Power Ram† Light Cruisers/Cruisers 2 0 2 † Once per vessel Table 1-10
105 Additional Facilities Cloudmining Facility† Transports 3 4 1 † Once per vessel Table 1-10
106 Additional Facilities Hydraphuran Jamming System† All Ships 4 0 1 † Once per vessel Table 1-10
107 Additional Facilities Manufactorum† Light Cruisers/Cruisers 2 1 2 † Once per vessel Table 1-10
108 Additional Facilities Medicae Deck† All Ships 2 1 1 † Once per vessel Table 1-10
109 Additional Facilities Melodium† All Ships 1 1 1 † Once per vessel Table 1-10
110 Additional Facilities Plasma Scoop† Raiders/Frigates 2 3 3 † Once per vessel Table 1-10
111 Additional Facilities Plasma Scoop† Light Cruisers/Cruisers 3 4 3 † Once per vessel Table 1-10
112 Additional Facilities Pilot’s Chamber† All Ships 1 1 1 † Once per vessel Table 1-10
113 Additional Facilities Salvage Systems† Transport/Light Cruiser/Cruiser 5 3 3 † Once per vessel Table 1-10
114 Additional Facilities Small Craft Repair Deck† Light Cruisers/Cruisers 2 2 1 † Once per vessel Table 1-10
115 Additional Facilities Spacedock Piers† Transports (50+ Space)/Grand Cruisers 7 14 4 † Once per vessel Table 1-10
116 Cargo Holds and Passenger Compartments Shadowblind Bays All Ships 3 4 2 Stealth berths Table 4-3
117 Cargo Holds and Passenger Compartments Xenos Habitats All Ships 2 1 1 Accommodations for xenos Table 4-3
118 Augments and Enhancements Auxiliary Plasma Banks Transports/Raiders/Frigates 8 generated 5 1 Generates Power; special rules Table 4-3
119 Augments and Enhancements Auxiliary Plasma Banks Light Cruisers/Cruisers 10 generated 6 1 Generates Power; special rules Table 4-3
120 Augments and Enhancements Drop Pod Launch Bays All Ships 1 3 2 Assault insertion bays Table 4-3
121 Augments and Enhancements Empyrean Mantle Transports/Raiders/Frigates 3 0 2 External; stealth vs detection Table 4-3
122 Augments and Enhancements Empyrean Mantle Light Cruisers/Cruisers 5 0 2 External; stealth vs detection Table 4-3
123 Augments and Enhancements Reinforced Prow Transports/Raiders/Frigates 0 2 1 Strengthened prow Table 4-3
124 Augments and Enhancements Reinforced Prow Light Cruisers/Cruisers 0 3 1 Strengthened prow Table 4-3
125 Additional Facilities Arboretum Transports/Raiders/Frigates 2 2 1 Life-supporting gardens Table 4-3
126 Additional Facilities Arboretum Light Cruisers/Cruisers 2 3 1 Life-supporting gardens Table 4-3
127 Additional Facilities Asteroid Mining Facility All Ships 6 10 3 Onboard mining/refinery Table 4-3
128 Additional Facilities Astropathic Choir-chambers All Ships 1 1 1 Astropathic communications Table 4-3
129 Additional Facilities Broadband Hymn-casters All Ships 3 0 1 Long-range vox-hymn projectors Table 4-3
130 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
131 Archeotech Castellan Shield All Ships 5 1 2 Archeotech void-shield variant. Table 4-4
132 Archeotech Castellan Shield Array Cruisers 7 2 2 Counts as multiple shields; archeotech array. Table 4-4
133 Archeotech Cogitator Interlink† All Ships 1 1 2 † Once per vessel; advanced cogitator network. Table 4-4
134 Archeotech Energistic Conversion Matrix† All Ships 1 1 1 † Once per vessel; convert Power to Speed per rules. Table 4-4
135 Archeotech Gyro-stabilisation Matrix† All Ships 1 1 1 † Once per vessel; enhanced targeting stabilisation. Table 4-4
136 Archeotech Staravar Laser Macrobattery All Ships 4 4 2 Archeotech laser macrobattery (see weapon statline in Table 4-5) Table 4-4
137 Archeotech Star-flare Lance Light Cruisers/Cruisers 12 6 3 Archeotech lance (see weapon statline in Table 4-5) Table 4-4
138 Archeotech Cypra-pattern Class 1 Drive Transports 30 Generated 10 2 Archeotech plasma drive. Table 1-11
139 Archeotech Cypra-pattern Class 2 Drive Raiders/Frigates 40 Generated 12 2 Archeotech plasma drive. Table 1-11
140 Archeotech Jovian-pattern Nova Cannon Cruisers 6 7 5 Component entry for Nova Cannon mount (see weapon on Table 1-12) Table 1-11
141 Archeotech Plasma Accelerated Torpedo Tubes All Ships 2 6 2 Archeotech torpedo tubes (see weapon on Table 1-12) Table 1-11
142 Archeotech Warp Antenna All Ships 1 1 2 Archeotech warp comms augment. Table 1-11
143 Archeotech Warp Sextant All Ships 4 1 2 Archeotech warp navigation aid. Table 1-11
144 Archeotech Ancient Life Sustainer Transports/Raiders/Frigates 2 1 2 Archeotech life support. Table 8-6
145 Archeotech Ancient Life Sustainer Light Cruisers/Cruisers 2 2 2 Archeotech life support. Table 8-6
146 Archeotech Modifified Jovian Pattern Class 1 Drive Transports 35 Generated 4 3 Archeotech/modified drive. Table 8-6
147 Archeotech Modifified Lathe Pattern Class 1 Drive Transports 40 Generated 8 3 Archeotech/modified drive. Table 8-6
148 Archeotech Modifified Jovian Pattern Class 2 Drive Raiders/Frigates 45 Generated 6 3 Archeotech/modified drive. Table 8-6
149 Archeotech Modifified Jovian Pattern Class 3 Drive Light Cruisers 60 Generated 8 3 Archeotech/modified drive. Table 8-6
150 Archeotech Modifified Jovian Pattern Class 4 Drive Cruisers 75 Generated 10 3 Archeotech/modified drive. Table 8-6
151 Archeotech Bridge of Antiquity Transports/Raiders/Frigates 1 1 2 Archeotech bridge. Table 8-6
152 Archeotech Bridge of Antiquity Light Cruisers/Cruisers 2 1 2 Archeotech bridge. Table 8-6
153 Archeotech Auto-stabilised Logis-targeter All ships 5 0 2 Archeotech targeting augmentation. Table 8-6
154 Archeotech Teleportarium All ships 1 1 1 Archeotech teleport array (component entry) Table 8-6
155 Xenotech Ghost Field All ships 8 4 3 Xenos equivalent of advanced stealth shielding. Table 8-7
156 Xenotech Shard Cannon Battery All ships 0 3 2 Xenos macrobattery analogue. Table 8-7
157 Xenotech Runecaster All ships 0 1 2 Xenos augury/warding device. Table 8-7
158 Xenotech Micro Laser Defence Grid All ships 2 0 2 Xenos PD grid. Table 8-7
159 Xenotech Gravity Sails Transports/Raiders/Frigates 3 0 3 Ancient gravity sail rig. Table 8-7
160 Xenotech Gravity Sails Light cruisers/Cruisers 5 0 3 Ancient gravity sail rig. Table 8-7
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