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@@ -65,3 +65,106 @@ Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5
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Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
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Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
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Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
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Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
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Cargo Holds and Passenger Compartments,Cargo Hold and Lighter Bay,Raider/Frigate/Light Cruiser/Cruiser,1,2,1,Standard cargo + lighter bay,Table 8-5
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Cargo Holds and Passenger Compartments,Compartmentalized Cargo Hold,Raider/Frigate/Light Cruiser/Cruiser,2,5,1,Segmented holds; safer cargo,Table 8-5
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Cargo Holds and Passenger Compartments,Main Cargo Hold,Transports,2,4,1,Primary cargo storage,Table 8-5
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Cargo Holds and Passenger Compartments,Luxury Passenger Quarters,All Ships,2,1,1,Passenger comfort/morale,Table 8-5
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Cargo Holds and Passenger Compartments,Barracks,All Ships,2,4,2,Troop capacity; boarding bonus,Table 8-5
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Augments and Enhancements,Augmented Retro-thrusters,Raider/Frigate,3,0,2,Improved decel/turn,Table 8-5
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Augments and Enhancements,Augmented Retro-thrusters,Transports/Light Cruisers,4,0,2,Improved decel/turn,Table 8-5
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Augments and Enhancements,Augmented Retro-thrusters,Cruisers,5,0,2,Improved decel/turn,Table 8-5
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Augments and Enhancements,Reinforced Interior Bulkheads,Transports/Raiders/Frigates,0,2,2,Structural survivability,Table 8-5
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Augments and Enhancements,Reinforced Interior Bulkheads,Light Cruisers/Cruisers,0,3,2,Structural survivability,Table 8-5
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Augments and Enhancements,Armour Plating†,Transports/Raiders/Frigates,0,1,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Armour Plating†,Light Cruisers/Cruisers,0,2,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Armoured Prow†,Cruisers,0,4,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Tenebro-Maze†,Transports/Raiders/Frigates,1,2,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Tenebro-Maze†,Light Cruisers/Cruisers,2,3,2,"† Once per vessel",Table 8-5
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Additional Facilities,Extended Supply Vaults,All Ships,1,4,2,Extended endurance,Table 8-5
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Additional Facilities,Crew Reclamation Facility,All Ships,1,1,1,Reclaims crew losses,Table 8-5
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Additional Facilities,Munitorium,Transports/Raiders/Frigates,2,3,2,Ordnance logistics,Table 8-5
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Additional Facilities,Munitorium,Light Cruisers/Cruisers,3,4,2,Ordnance logistics,Table 8-5
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Additional Facilities,Temple-shrine to the God Emperor,All Ships,1,1,1,Morale/Creed benefits,Table 8-5
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Additional Facilities,Librarium Vault,All Ships,1,1,1,Archives/intel,Table 8-5
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Additional Facilities,Trophy Room,All Ships,1,1,1,Social/renown,Table 8-5
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Additional Facilities,Observation Dome,All Ships,0,1,1,Observation/social,Table 8-5
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Additional Facilities,Murder-Servitors,All Ships,1,1,2,Boarding bonus,Table 8-5
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Cargo and Passenger Compartments,Brig,All Ships,1,1,1,Prison cells,Table 1-10
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Cargo and Passenger Compartments,Ship’s Stores,Light Cruisers/Cruisers,1,5,2,Spares & supplies,Table 1-10
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Cargo and Passenger Compartments,Ship’s Stores,Transports/Grand Cruisers,1,10,2,Spares & supplies,Table 1-10
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Augments and Enhancements,Defensive Countermeasures†,All Ships,1,1,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Flak Turrets†,All Ships,1,1,1,"† Once per vessel",Table 1-10
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Augments and Enhancements,Field Bracing,All Ships,"1-3",1,2,Variable power by scope,Table 1-10
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Augments and Enhancements,Fire Suppression System†,Transports/Raiders/Frigates,1,1,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Fire Suppression System†,Light Cruisers/Cruisers,2,2,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Fire Suppression System†,Grand Cruisers,3,3,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Lux Net,All Ships,"10 generated",2,2,Generates Power; special rules,Table 1-10
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Augments and Enhancements,Minelayer Bay,Transports/Light Cruisers/Cruisers,1,4,1,Deploys mines,Table 1-10
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Augments and Enhancements,Power Ram†,Light Cruisers/Cruisers,2,0,2,"† Once per vessel",Table 1-10
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Additional Facilities,Cloudmining Facility†,Transports,3,4,1,"† Once per vessel",Table 1-10
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Additional Facilities,Hydraphuran Jamming System†,All Ships,4,0,1,"† Once per vessel",Table 1-10
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Additional Facilities,Manufactorum†,Light Cruisers/Cruisers,2,1,2,"† Once per vessel",Table 1-10
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Additional Facilities,Medicae Deck†,All Ships,2,1,1,"† Once per vessel",Table 1-10
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Additional Facilities,Melodium†,All Ships,1,1,1,"† Once per vessel",Table 1-10
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Additional Facilities,Plasma Scoop†,Raiders/Frigates,2,3,3,"† Once per vessel",Table 1-10
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Additional Facilities,Plasma Scoop†,Light Cruisers/Cruisers,3,4,3,"† Once per vessel",Table 1-10
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Additional Facilities,Pilot’s Chamber†,All Ships,1,1,1,"† Once per vessel",Table 1-10
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Additional Facilities,Salvage Systems†,Transport/Light Cruiser/Cruiser,5,3,3,"† Once per vessel",Table 1-10
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Additional Facilities,Small Craft Repair Deck†,Light Cruisers/Cruisers,2,2,1,"† Once per vessel",Table 1-10
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Additional Facilities,Spacedock Piers†,Transports (50+ Space)/Grand Cruisers,7,14,4,"† Once per vessel",Table 1-10
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Cargo Holds and Passenger Compartments,Shadowblind Bays,All Ships,3,4,2,Stealth berths,Table 4-3
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Cargo Holds and Passenger Compartments,Xenos Habitats,All Ships,2,1,1,Accommodations for xenos,Table 4-3
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Augments and Enhancements,Auxiliary Plasma Banks,Transports/Raiders/Frigates,"8 generated",5,1,Generates Power; special rules,Table 4-3
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Augments and Enhancements,Auxiliary Plasma Banks,Light Cruisers/Cruisers,"10 generated",6,1,Generates Power; special rules,Table 4-3
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Augments and Enhancements,Drop Pod Launch Bays,All Ships,1,3,2,Assault insertion bays,Table 4-3
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Augments and Enhancements,Empyrean Mantle,Transports/Raiders/Frigates,3,0,2,External; stealth vs detection,Table 4-3
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Augments and Enhancements,Empyrean Mantle,Light Cruisers/Cruisers,5,0,2,External; stealth vs detection,Table 4-3
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Augments and Enhancements,Reinforced Prow,Transports/Raiders/Frigates,0,2,1,Strengthened prow,Table 4-3
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Augments and Enhancements,Reinforced Prow,Light Cruisers/Cruisers,0,3,1,Strengthened prow,Table 4-3
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Additional Facilities,Arboretum,Transports/Raiders/Frigates,2,2,1,Life-supporting gardens,Table 4-3
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Additional Facilities,Arboretum,Light Cruisers/Cruisers,2,3,1,Life-supporting gardens,Table 4-3
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Additional Facilities,Asteroid Mining Facility,All Ships,6,10,3,Onboard mining/refinery,Table 4-3
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Additional Facilities,Astropathic Choir-chambers,All Ships,1,1,1,Astropathic communications,Table 4-3
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Additional Facilities,Broadband Hymn-casters,All Ships,3,0,1,Long-range vox-hymn projectors,Table 4-3
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Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
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Archeotech,Castellan Shield,All Ships,5,1,2,Archeotech void-shield variant.,Table 4-4
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Archeotech,Castellan Shield Array,Cruisers,7,2,2,Counts as multiple shields; archeotech array.,Table 4-4
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Archeotech,Cogitator Interlink†,All Ships,1,1,2,"† Once per vessel; advanced cogitator network.",Table 4-4
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Archeotech,Energistic Conversion Matrix†,All Ships,1,1,1,"† Once per vessel; convert Power to Speed per rules.",Table 4-4
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Archeotech,Gyro-stabilisation Matrix†,All Ships,1,1,1,"† Once per vessel; enhanced targeting stabilisation.",Table 4-4
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Archeotech,Staravar Laser Macrobattery,All Ships,4,4,2,Archeotech laser macrobattery (see weapon statline in Table 4-5),Table 4-4
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Archeotech,Star-flare Lance,Light Cruisers/Cruisers,12,6,3,Archeotech lance (see weapon statline in Table 4-5),Table 4-4
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Archeotech,Cypra-pattern Class 1 Drive,Transports,"30 Generated",10,2,Archeotech plasma drive.,Table 1-11
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Archeotech,Cypra-pattern Class 2 Drive,Raiders/Frigates,"40 Generated",12,2,Archeotech plasma drive.,Table 1-11
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Archeotech,Jovian-pattern Nova Cannon,Cruisers,6,7,5,Component entry for Nova Cannon mount (see weapon on Table 1-12),Table 1-11
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Archeotech,Plasma Accelerated Torpedo Tubes,All Ships,2,6,2,Archeotech torpedo tubes (see weapon on Table 1-12),Table 1-11
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Archeotech,Warp Antenna,All Ships,1,1,2,Archeotech warp comms augment.,Table 1-11
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Archeotech,Warp Sextant,All Ships,4,1,2,Archeotech warp navigation aid.,Table 1-11
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Archeotech,Ancient Life Sustainer,Transports/Raiders/Frigates,2,1,2,Archeotech life support.,Table 8-6
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Archeotech,Ancient Life Sustainer,Light Cruisers/Cruisers,2,2,2,Archeotech life support.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 1 Drive,Transports,"35 Generated",4,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Lathe Pattern Class 1 Drive,Transports,"40 Generated",8,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 2 Drive,Raiders/Frigates,"45 Generated",6,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 3 Drive,Light Cruisers,"60 Generated",8,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 4 Drive,Cruisers,"75 Generated",10,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Bridge of Antiquity,Transports/Raiders/Frigates,1,1,2,Archeotech bridge.,Table 8-6
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Archeotech,Bridge of Antiquity,Light Cruisers/Cruisers,2,1,2,Archeotech bridge.,Table 8-6
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Archeotech,Auto-stabilised Logis-targeter,All ships,5,0,2,Archeotech targeting augmentation.,Table 8-6
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Archeotech,Teleportarium,All ships,1,1,1,Archeotech teleport array (component entry),Table 8-6
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Xenotech,Ghost Field,All ships,8,4,3,Xenos equivalent of advanced stealth shielding.,Table 8-7
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Xenotech,Shard Cannon Battery,All ships,0,3,2,Xenos macrobattery analogue.,Table 8-7
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Xenotech,Runecaster,All ships,0,1,2,Xenos augury/warding device.,Table 8-7
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Xenotech,Micro Laser Defence Grid,All ships,2,0,2,Xenos PD grid.,Table 8-7
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Xenotech,Gravity Sails,Transports/Raiders/Frigates,3,0,3,Ancient gravity sail rig.,Table 8-7
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Xenotech,Gravity Sails,Light cruisers/Cruisers,5,0,3,Ancient gravity sail rig.,Table 8-7
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