Import gk-greyknight-0.5.3.zip do wg-greyknights (2025-08-22T10:31:14Z)

This commit is contained in:
2025-08-22 10:31:14 +00:00
parent 2e44ddf786
commit 73b70ca47f
4 changed files with 32 additions and 52 deletions
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Grey Knights — Compendium (Wrath & Glory) v0.4.1 Grey Knights — Compendium (Wrath & Glory) v0.5.3
Built from: GK_Foundry_GreyKnight_v5.zip (ONLY the 'foundry/*.json' files) Fix: New items lacked _id in 0.5.1; v11+ migration skipped them. This build assigns IDs and reverts to v11 folder-path pack.
Built at: 2025-08-21 20:55:51 UTC
How to install (manual): Install:
1) Unzip so that you have: Data/modules/gk-greyknight/module.json (i.e. the FOLDER name == id). 1) Replace Data/modules/gk-greyknight with this folder.
2) Restart your World and enable module: 'Grey Knights — Compendium (Wrath & Glory)'. 2) Start world, let Foundry migrate packs/gk-items.db -> packs/gk-items/ (LevelDB).
3) Open Compendium sidebar → you will see: 'Grey Knights — Items'. 3) In Compendium sidebar → right-click "Grey Knights — Items" → Rebuild Index.
4) Import by drag&drop or context menu 'Import All'.
Notes:
- The compendium path in module.json uses 'packs/gk-items' (no .db) per v11+ packaging.
- The actual data ships as 'packs/gk-items.db'. Foundry will automigrate it to the new format on first load.
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{ {
"id": "gk-greyknight", "id": "gk-greyknight",
"title": "Grey Knights — Compendium (Wrath & Glory)", "title": "Grey Knights — Compendium (Wrath & Glory)",
"esmodules": [ "version": "0.5.3",
"scripts/auto-loadout.js"
],
"description": "Compendium pack built ONLY from the provided 'foundry/' JSONs (6 items).",
"version": "0.5.2",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "13" "verified": "13"
@@ -22,11 +18,14 @@
{ {
"name": "gk-items", "name": "gk-items",
"label": "Grey Knights — Items", "label": "Grey Knights — Items",
"path": "packs/gk-items.db", "path": "packs/gk-items",
"type": "Item", "type": "Item",
"system": "wrath-and-glory", "system": "wrath-and-glory",
"private": false "private": false
} }
], ],
"esmodules": [
"scripts/auto-loadout.js"
],
"readme": "README.txt" "readme": "README.txt"
} }
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// gk-greyknight — auto-attach loadout (scoped + incognito revamp + ORDO MALLEUS) v0.4.9 // gk-greyknight — auto-attach loadout (scoped + incognito + ORDO) v0.5.3
Hooks.once("ready", () => { Hooks.once("ready", () => {
const PACK_KEY = "gk-greyknight.gk-items"; // our compendium const PACK_KEY = "gk-greyknight.gk-items"; // v11-style pack id
const PACK_SRC_PREFIX = `Compendium.${PACK_KEY}.`; // prefix in core.sourceId const PACK_SRC_PREFIX = `Compendium.${PACK_KEY}.`;
const CORE = { const CORE = {
knife: "Compendium.wng-core.items.Item.4QVBQYWXXLyvFWkj", knife: "Compendium.wng-core.items.Item.4QVBQYWXXLyvFWkj",
pistol: "Compendium.wng-core.items.Item.7b2xcPWBB7up65PM", pistol: "Compendium.wng-core.items.Item.7b2xcPWBB7up65PM",
@@ -18,7 +18,6 @@ Hooks.once("ready", () => {
}; };
const FLAG_SCOPE = "gk-greyknight"; const FLAG_DONE = "autoLoadoutDone"; const FLAG_SCOPE = "gk-greyknight"; const FLAG_DONE = "autoLoadoutDone";
// helpers
async function fetchFromCompendium(name) { async function fetchFromCompendium(name) {
const pack = game.packs.get(PACK_KEY); const pack = game.packs.get(PACK_KEY);
if (!pack) return null; if (!pack) return null;
@@ -28,17 +27,11 @@ Hooks.once("ready", () => {
const doc = await pack.getDocument(hit._id); const doc = await pack.getDocument(hit._id);
return doc?.toObject(); return doc?.toObject();
} }
async function fetchFromUuid(uuid) { async function fetchFromUuid(uuid) { try { const doc = await fromUuid(uuid); return doc?.toObject(); } catch(e){ return null; } }
try { const doc = await fromUuid(uuid); return doc?.toObject(); } catch(e){ return null; }
}
async function ensureOnActor(actor, srcDoc, equip=false) { async function ensureOnActor(actor, srcDoc, equip=false) {
const name = srcDoc?.name; const name = srcDoc?.name; if (!name) return null;
if (!name) return null;
let have = actor.items.getName(name); let have = actor.items.getName(name);
if (have) { if (have) { if (typeof have.system?.equipped !== "undefined") await have.update({"system.equipped": !!equip}); return have; }
if (typeof have.system?.equipped !== "undefined") await have.update({"system.equipped": !!equip});
return have;
}
if (equip && srcDoc.system && typeof srcDoc.system.equipped !== "undefined") srcDoc.system.equipped = true; if (equip && srcDoc.system && typeof srcDoc.system.equipped !== "undefined") srcDoc.system.equipped = true;
const [created] = await actor.createEmbeddedDocuments("Item", [srcDoc]); const [created] = await actor.createEmbeddedDocuments("Item", [srcDoc]);
return created; return created;
@@ -56,7 +49,6 @@ Hooks.once("ready", () => {
if (it && typeof it.system?.equipped !== "undefined") await it.update({"system.equipped": !!on}); if (it && typeof it.system?.equipped !== "undefined") await it.update({"system.equipped": !!on});
} }
// dedupe our hook
if (window._gkAutoLoadoutHookId) { Hooks.off("createItem", window._gkAutoLoadoutHookId); window._gkAutoLoadoutHookId = null; } if (window._gkAutoLoadoutHookId) { Hooks.off("createItem", window._gkAutoLoadoutHookId); window._gkAutoLoadoutHookId = null; }
window._gkAutoLoadoutHookId = Hooks.on("createItem", async (item, opts, userId) => { window._gkAutoLoadoutHookId = Hooks.on("createItem", async (item, opts, userId) => {
@@ -65,19 +57,17 @@ Hooks.once("ready", () => {
const src = item?.flags?.core?.sourceId || ""; const src = item?.flags?.core?.sourceId || "";
const isFromOurPack = src.startsWith(PACK_SRC_PREFIX); const isFromOurPack = src.startsWith(PACK_SRC_PREFIX);
const isOurGKByName = item?.name === "Grey Knight (Archetype)"; const isOurGKByName = item?.name === "Grey Knight (Archetype)";
if (!isFromOurPack && !isOurGKByName) return; // ignore non-GK archetypes if (!isFromOurPack && !isOurGKByName) return;
if (game.userId !== userId) return; if (game.userId !== userId) return;
const actor = item.parent; if (!actor) return; const actor = item.parent; if (!actor) return;
if (actor.getFlag(FLAG_SCOPE, FLAG_DONE)) return; if (actor.getFlag(FLAG_SCOPE, FLAG_DONE)) return;
await actor.setFlag(FLAG_SCOPE, FLAG_DONE, true); await actor.setFlag(FLAG_SCOPE, FLAG_DONE, true);
// Always add ability + ORDO MALLEUS (choice)
await ensureByName(actor, ITEMS.ability, false); await ensureByName(actor, ITEMS.ability, false);
let ordoDoc = await fetchFromUuid(CORE.ordo); let ordoDoc = await fetchFromUuid(CORE.ordo);
if (!ordoDoc) ordoDoc = await fetchFromCompendium(ITEMS.ordo); if (!ordoDoc) ordoDoc = await fetchFromCompendium(ITEMS.ordo);
if (ordoDoc) await ensureOnActor(actor, ordoDoc, false); if (ordoDoc) await ensureOnActor(actor, ordoDoc, false);
// Labelled dialog (incognito changed)
const content = ` const content = `
<style> <style>
.gk-choices .opt{display:flex;gap:.6rem;align-items:flex-start;padding:.35rem .5rem;border:1px solid #6663;border-radius:6px;margin:.35rem 0} .gk-choices .opt{display:flex;gap:.6rem;align-items:flex-start;padding:.35rem .5rem;border:1px solid #6663;border-radius:6px;margin:.35rem 0}
@@ -89,19 +79,17 @@ Hooks.once("ready", () => {
<input type="radio" name="mode" value="incog" id="gk-incog"> <input type="radio" name="mode" value="incog" id="gk-incog">
<label for="gk-incog">Incognito — Pilgrim Astartes Power Armor + Combat Knife + Bolt Pistol</label> <label for="gk-incog">Incognito — Pilgrim Astartes Power Armor + Combat Knife + Bolt Pistol</label>
</div> </div>
<div class="hint">Wyposaża pancerz pielgrzyma i broń „lowprofile” z Core. <i>Nie</i> dodaje Nemesis ani zintegrowanego Storm Boltera.</div> <div class="hint">Lowprofile loadout (bez Nemesis/SB)</div>
<div class="opt"> <div class="opt">
<input type="radio" name="mode" value="war" id="gk-war" checked> <input type="radio" name="mode" value="war" id="gk-war" checked>
<label for="gk-war">WarPlate — Aegis Power Armour</label> <label for="gk-war">WarPlate — Aegis Power Armour</label>
</div> </div>
<div class="hint">Wyposaża: Aegis Power Armour + Nemesis + Integrated Storm Bolter. Włącza synergię Aegis.</div> <div class="hint">Aegis PA + Nemesis + Integrated Storm Bolter</div>
<div class="opt"> <div class="opt">
<input type="radio" name="mode" value="term" id="gk-term"> <input type="radio" name="mode" value="term" id="gk-term">
<label for="gk-term">Terminator — Terminator Aegis</label> <label for="gk-term">Terminator — Terminator Aegis</label>
</div> </div>
<div class="hint">Wyposaża: Terminator Aegis + Nemesis + Integrated Storm Bolter. Włącza synergię Aegis.</div> <div class="hint">Terminator Aegis + Nemesis + Integrated Storm Bolter</div>
</div>`; </div>`;
const choice = await new Promise(resolve => { const choice = await new Promise(resolve => {
@@ -117,7 +105,6 @@ Hooks.once("ready", () => {
}); });
if (!choice) return; if (!choice) return;
// clear equips
await setEquipped(actor, ITEMS.aegisPA, false); await setEquipped(actor, ITEMS.aegisPA, false);
await setEquipped(actor, ITEMS.aegisTerm, false); await setEquipped(actor, ITEMS.aegisTerm, false);
await setEquipped(actor, ITEMS.nemesis, false); await setEquipped(actor, ITEMS.nemesis, false);
@@ -125,12 +112,9 @@ Hooks.once("ready", () => {
await setEquipped(actor, ITEMS.pilgrim, false); await setEquipped(actor, ITEMS.pilgrim, false);
if (choice === "incog") { if (choice === "incog") {
// Equip Pilgrim armour + core knife + core bolt pistol
await ensureByName(actor, ITEMS.pilgrim, true); await ensureByName(actor, ITEMS.pilgrim, true);
const knife = await fetchFromUuid(CORE.knife); const knife = await fetchFromUuid(CORE.knife); if (knife) await ensureOnActor(actor, knife, true);
if (knife) await ensureOnActor(actor, knife, true); const pistol = await fetchFromUuid(CORE.pistol); if (pistol) await ensureOnActor(actor, pistol, true);
const pistol = await fetchFromUuid(CORE.pistol);
if (pistol) await ensureOnActor(actor, pistol, true);
} else if (choice === "war") { } else if (choice === "war") {
await ensureByName(actor, ITEMS.nemesis, true); await ensureByName(actor, ITEMS.nemesis, true);
await ensureByName(actor, ITEMS.storm, true); await ensureByName(actor, ITEMS.storm, true);
@@ -141,7 +125,6 @@ Hooks.once("ready", () => {
await ensureByName(actor, ITEMS.aegisTerm, true); await ensureByName(actor, ITEMS.aegisTerm, true);
} }
// toggle synergy based on equipped Aegis
const abil = actor.items.getName(ITEMS.ability); const abil = actor.items.getName(ITEMS.ability);
const anyAegisOn = !!actor.items.find(i => ["armour","armor"].includes(i.type) && /Aegis/.test(i.name) && i.system?.equipped); const anyAegisOn = !!actor.items.find(i => ["armour","armor"].includes(i.type) && /Aegis/.test(i.name) && i.system?.equipped);
if (abil?.effects?.length) for (const ef of abil.effects) if (ef.name?.toLowerCase().includes("synergy")) await ef.update({disabled: !anyAegisOn}); if (abil?.effects?.length) for (const ef of abil.effects) if (ef.name?.toLowerCase().includes("synergy")) await ef.update({disabled: !anyAegisOn});
@@ -150,5 +133,5 @@ Hooks.once("ready", () => {
} catch (e) { console.error("gk-greyknight auto-loadout error:", e); } } catch (e) { console.error("gk-greyknight auto-loadout error:", e); }
}); });
console.log("gk-greyknight: auto-loadout hook active (v0.4.9)"); console.log("gk-greyknight: auto-loadout hook active (v0.5.3, pack=gk-items)");
}); });