This commit is contained in:
2025-09-18 21:14:20 +02:00
parent 1abe31b3c8
commit a4c51710ec
5 changed files with 340 additions and 436 deletions
@@ -1 +1,24 @@
{"name":"Universe-class Mass Conveyor","type":"vehicle","img":"icons/svg/ship.svg","folder":null,"sort":0,"ownership":{"default":0},"flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Universe-class Mass Conveyor","size":"Cruiser","slots":{"prow":0,"dorsal":0,"port":1,"starboard":1,"keel":0},"requirements":[{"tag":"cargo-bay","min":4,"label":"Cargo Holds"},{"tag":"aux-plasma","min":1,"label":"Auxiliary Plasma Generator"}]},"base":{"armour":12,"integrity":36,"manoeuvre":-1,"detection":0,"speed":8,"space":60,"power":55},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"mnvr":-1,"notes":"Super-massive hauler for colony loads and crusade materiel; logistics linchpin.","combat":{"size":"colossal","speed":8,"wounds":{"value":0,"bonus":0,"max":36},"resilience":{"bonus":0,"total":12},"defence":{"bonus":2},"fly":0},"rt":{"speed":8,"manoeeuvrability":-10,"detection":0,"armour":12,"hullIntegrity":36,"space":60,"power":55,"weapons":{"prow":0,"dorsal":0,"port":1,"starboard":1,"keel":0},"turret":1,"source":"Battlefleet Koronus p.31 — to verify"},"source":"Battlefleet Koronus, p. 31"}}},"system":{},"effects":[],"items":[],"prototypeToken":{"name":"Universe-class Mass Conveyor","actorLink":true,"texture":{"src":"icons/svg/ship.svg"},"disposition":1,"displayName":0},"_id":"6836e238cce8d9fc","systemId":"wrath-and-glory","systemVersion":"7.1.1"} {"name":"Escort Hull (Empty)","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Escort Hull (Empty)","size":"Escort","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":9,"integrity":18,"manoeuvre":2,"detection":0,"speed":10,"space":30,"power":40},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":9,"hullIntegrity":18,"space":30,"power":40,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":2,"notes":"Empty hull for escorts.","combat":{"size":"colossal","speed":10,"wounds":{"max":18},"resilience":{"total":9},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Frigate Hull (Empty)","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Frigate Hull (Empty)","size":"Frigate","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":10,"integrity":24,"manoeuvre":1,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":10,"hullIntegrity":24,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":1,"notes":"Empty frigate hull.","combat":{"size":"colossal","speed":10,"wounds":{"max":24},"resilience":{"total":10},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Light Cruiser Hull (Empty)","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Light Cruiser Hull (Empty)","size":"Light Cruiser","slots":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0}},"base":{"armour":11,"integrity":32,"manoeuvre":0,"detection":0,"speed":9,"space":55,"power":60},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":9,"armour":11,"hullIntegrity":32,"space":55,"power":60,"weapons":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0},"turret":2},"mnvr":0,"notes":"Empty light cruiser hull.","combat":{"size":"colossal","speed":9,"wounds":{"max":32},"resilience":{"total":11},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Cruiser Hull (Empty)","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Cruiser Hull (Empty)","size":"Cruiser","slots":{"prow":1,"dorsal":1,"port":2,"starboard":2,"keel":0}},"base":{"armour":12,"integrity":40,"manoeuvre":-1,"detection":0,"speed":8,"space":65,"power":75},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":40,"space":65,"power":75,"weapons":{"prow":1,"dorsal":1,"port":2,"starboard":2,"keel":0},"turret":2},"mnvr":-1,"notes":"Empty cruiser hull.","combat":{"size":"colossal","speed":8,"wounds":{"max":40},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Jericho-class Pilgrim Vessel","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Jericho-class Pilgrim Vessel","size":"Transport","slots":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0}},"base":{"armour":12,"integrity":36,"manoeuvre":-1,"detection":0,"speed":8,"space":60,"power":55},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":36,"space":60,"power":55,"weapons":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0},"turret":1},"mnvr":-1,"notes":"Pilgrim conversions with reliquary holds.","combat":{"size":"colossal","speed":8,"wounds":{"max":36},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Vagabond-class Merchant Trader","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Vagabond-class Merchant Trader","size":"Transport","slots":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0}},"base":{"armour":12,"integrity":36,"manoeuvre":-1,"detection":0,"speed":8,"space":60,"power":55},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":36,"space":60,"power":55,"weapons":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0},"turret":1},"mnvr":-1,"notes":"Modular cargobays; workhorse trader.","combat":{"size":"colossal","speed":8,"wounds":{"max":36},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Hazeroth-class Privateer","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Hazeroth-class Privateer","size":"Escort","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":9,"integrity":22,"manoeuvre":2,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":9,"hullIntegrity":22,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":2,"notes":"Fast raider with stripped armour.","combat":{"size":"colossal","speed":10,"wounds":{"max":22},"resilience":{"total":9},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Havoc-class Merchant Raider","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Havoc-class Merchant Raider","size":"Escort","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":9,"integrity":22,"manoeuvre":2,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":9,"hullIntegrity":22,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":2,"notes":"Hybrid carrier-raider.","combat":{"size":"colossal","speed":10,"wounds":{"max":22},"resilience":{"total":9},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Sword-class Frigate","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Sword-class Frigate","size":"Frigate","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":10,"integrity":28,"manoeuvre":1,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":10,"hullIntegrity":28,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":1,"notes":"Escort with accurate dorsals.","combat":{"size":"colossal","speed":10,"wounds":{"max":28},"resilience":{"total":10},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Tempest-class Strike Frigate","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Tempest-class Strike Frigate","size":"Frigate","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":10,"integrity":28,"manoeuvre":1,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":10,"hullIntegrity":28,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":1,"notes":"Close-action brawler.","combat":{"size":"colossal","speed":10,"wounds":{"max":28},"resilience":{"total":10},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Dauntless-class Light Cruiser","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Dauntless-class Light Cruiser","size":"Light Cruiser","slots":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0}},"base":{"armour":11,"integrity":32,"manoeuvre":0,"detection":0,"speed":9,"space":55,"power":60},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":9,"armour":11,"hullIntegrity":32,"space":55,"power":60,"weapons":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0},"turret":2},"mnvr":0,"notes":"Versatile patrol light cruiser.","combat":{"size":"colossal","speed":9,"wounds":{"max":32},"resilience":{"total":11},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Lunar-class Cruiser","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Lunar-class Cruiser","size":"Cruiser","slots":{"prow":1,"dorsal":1,"port":2,"starboard":2,"keel":0}},"base":{"armour":12,"integrity":40,"manoeuvre":-1,"detection":0,"speed":8,"space":65,"power":75},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":40,"space":65,"power":75,"weapons":{"prow":1,"dorsal":1,"port":2,"starboard":2,"keel":0},"turret":2},"mnvr":-1,"notes":"Balanced line cruiser.","combat":{"size":"colossal","speed":8,"wounds":{"max":40},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Cobra-class Destroyer","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Cobra-class Destroyer","size":"Escort","slots":{"prow":1,"dorsal":0,"port":0,"starboard":0,"keel":0}},"base":{"armour":9,"integrity":22,"manoeuvre":2,"detection":0,"speed":10,"space":32,"power":42},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":9,"hullIntegrity":22,"space":32,"power":42,"weapons":{"prow":1,"dorsal":0,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":2,"notes":"Torpedo destroyer; hunts in packs.","combat":{"size":"colossal","speed":10,"wounds":{"max":22},"resilience":{"total":9},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Falchion-class Frigate","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Falchion-class Frigate","size":"Frigate","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":10,"integrity":28,"manoeuvre":1,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":10,"hullIntegrity":28,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":1,"notes":"Modernised frigate for scouting.","combat":{"size":"colossal","speed":10,"wounds":{"max":28},"resilience":{"total":10},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Turbulent-class Heavy Frigate","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Turbulent-class Heavy Frigate","size":"Frigate","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":10,"integrity":30,"manoeuvre":1,"detection":0,"speed":10,"space":35,"power":45},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":10,"hullIntegrity":30,"space":35,"power":45,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":1,"notes":"Strengthened frame; better arcs.","combat":{"size":"colossal","speed":10,"wounds":{"max":30},"resilience":{"total":10},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Defiant-class Light Cruiser (Carrier)","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Defiant-class Light Cruiser (Carrier)","size":"Light Cruiser","slots":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0}},"base":{"armour":11,"integrity":32,"manoeuvre":0,"detection":0,"speed":9,"space":55,"power":60},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":9,"armour":11,"hullIntegrity":32,"space":55,"power":60,"weapons":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0},"turret":2},"mnvr":0,"notes":"Light carrier with strong attack craft.","combat":{"size":"colossal","speed":9,"wounds":{"max":32},"resilience":{"total":11},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Universe-class Mass Conveyor","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Universe-class Mass Conveyor","size":"Transport","slots":{"prow":0,"dorsal":0,"port":1,"starboard":1,"keel":0},"requirements":[{"tag":"cargo-bay","min":4,"label":"Cargo Holds"},{"tag":"aux-plasma","min":1,"label":"Auxiliary Plasma Generator"}]},"base":{"armour":12,"integrity":36,"manoeuvre":-1,"detection":0,"speed":8,"space":60,"power":55},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":36,"space":60,"power":55,"weapons":{"prow":0,"dorsal":0,"port":1,"starboard":1,"keel":0},"turret":1},"mnvr":-1,"notes":"Super-massive hauler; logistics linchpin.","combat":{"size":"colossal","speed":8,"wounds":{"max":36},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Goliath-class Factory Ship","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Goliath-class Factory Ship","size":"Transport","slots":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0}},"base":{"armour":12,"integrity":36,"manoeuvre":-1,"detection":0,"speed":8,"space":60,"power":60},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":36,"space":60,"power":60,"weapons":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0},"turret":1},"mnvr":-1,"notes":"Roving manufactorum/refinery.","combat":{"size":"colossal","speed":8,"wounds":{"max":36},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Conquest-class Star Galleon","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Conquest-class Star Galleon","size":"Transport","slots":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0}},"base":{"armour":12,"integrity":36,"manoeuvre":-1,"detection":0,"speed":8,"space":60,"power":60},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":36,"space":60,"power":60,"weapons":{"prow":1,"dorsal":1,"port":1,"starboard":1,"keel":0},"turret":1},"mnvr":-1,"notes":"Heavily built merchant galleon.","combat":{"size":"colossal","speed":8,"wounds":{"max":36},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Orion-class Star Clipper","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Orion-class Star Clipper","size":"Transport","slots":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0}},"base":{"armour":11,"integrity":32,"manoeuvre":0,"detection":0,"speed":9,"space":45,"power":50},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":9,"armour":11,"hullIntegrity":32,"space":45,"power":50,"weapons":{"prow":1,"dorsal":1,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":0,"notes":"Fast passenger/light cargo clipper.","combat":{"size":"colossal","speed":9,"wounds":{"max":32},"resilience":{"total":11},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Cobra-class Destroyer (Renegade)","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Cobra-class Destroyer (Renegade)","size":"Escort","slots":{"prow":1,"dorsal":0,"port":0,"starboard":0,"keel":0}},"base":{"armour":9,"integrity":22,"manoeuvre":2,"detection":0,"speed":10,"space":32,"power":42},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":10,"armour":9,"hullIntegrity":22,"space":32,"power":42,"weapons":{"prow":1,"dorsal":0,"port":0,"starboard":0,"keel":0},"turret":1},"mnvr":2,"notes":"Privateer refits on a Cobra hull.","combat":{"size":"colossal","speed":10,"wounds":{"max":22},"resilience":{"total":9},"defence":{"bonus":3}}}}},"system":{},"effects":[],"items":[]}
{"name":"Secutor-class Monitor-Cruiser","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Secutor-class Monitor-Cruiser","size":"Cruiser","slots":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0}},"base":{"armour":12,"integrity":40,"manoeuvre":-1,"detection":0,"speed":8,"space":65,"power":80},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":40,"space":65,"power":80,"weapons":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0},"turret":2},"mnvr":-1,"notes":"Mechanicus monitor with heavy dorsals.","combat":{"size":"colossal","speed":8,"wounds":{"max":40},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Lathe-class Monitor-Cruiser","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Lathe-class Monitor-Cruiser","size":"Cruiser","slots":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0}},"base":{"armour":12,"integrity":40,"manoeuvre":-1,"detection":0,"speed":8,"space":65,"power":80},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":40,"space":65,"power":80,"weapons":{"prow":1,"dorsal":2,"port":1,"starboard":1,"keel":0},"turret":2},"mnvr":-1,"notes":"Lathes-forged variant; resilient sanctified systems.","combat":{"size":"colossal","speed":8,"wounds":{"max":40},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
{"name":"Tyrant-class Cruiser","type":"vehicle","img":"icons/svg/ship.svg","flags":{"core":{"sheetClass":"wg-voidships-builder.VoidshipSheet"},"wg-voidships-builder":{"isVoidship":true,"hull":{"class":"Tyrant-class Cruiser","size":"Cruiser","slots":{"prow":1,"dorsal":1,"port":2,"starboard":2,"keel":0}},"base":{"armour":12,"integrity":40,"manoeuvre":-1,"detection":0,"speed":8,"space":65,"power":75},"crew":{"command":1,"pilot":1,"sensors":1,"engineering":2,"gunnery":2,"security":2,"flightDeck":0,"passengers":0},"rtRaw":{"rt":{"speed":8,"armour":12,"hullIntegrity":40,"space":65,"power":75,"weapons":{"prow":1,"dorsal":1,"port":2,"starboard":2,"keel":0},"turret":2},"mnvr":-1,"notes":"Macrobattery-focused broadside cruiser.","combat":{"size":"colossal","speed":8,"wounds":{"max":40},"resilience":{"total":12},"defence":{"bonus":2}}}}},"system":{},"effects":[],"items":[]}
@@ -1,7 +1,18 @@
{"_id":"ITEMBRIDGECLV01","name":"Command Bridge (Civilian)","type":"gear","img":"icons/svg/book.svg","flags":{"wg-voidships-builder":{"component":{"kind":"bridge","subtype":"civilian","tags":["bridge"]},"voidOnly":true}},"system":{"description":"Standard command bridge and cogitators.","voidship":{"slot":"Internal","use":{"space":2,"power":2},"mods":{"armour":0,"integrity":0,"manoeuvre":1,"detection":1,"speed":0,"space":0,"power":0}}},"effects":[]} {"_id":"ITM0BRIDGECIV01","name":"Command Bridge (Civilian)","type":"gear","img":"icons/svg/book.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"bridge","tags":["bridge"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Standard command bridge and cogitators.","equipped":true,"voidship":{"slot":"Internal","use":{"space":2,"power":2},"mods":{"detection":1,"manoeuvre":1}}},"effects":[]}
{"_id":"ITEMGELLARSTD01","name":"Gellar Field Projector","type":"gear","img":"icons/svg/temple.svg","flags":{"wg-voidships-builder":{"component":{"kind":"gellar","subtype":"standard","tags":["gellar"]},"voidOnly":true}},"system":{"description":"Essential protection in the Immaterium.","voidship":{"slot":"Internal","use":{"space":2,"power":3},"mods":{"armour":0,"integrity":0,"manoeuvre":0,"detection":0,"speed":0,"space":0,"power":0}}},"effects":[]} {"_id":"ITM0LIFESUPP001","name":"Life Support","type":"gear","img":"icons/svg/poison.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"life-support","tags":["life-support"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Atmospheric recyclers, grav-amps, habitat.","equipped":true,"voidship":{"slot":"Internal","use":{"space":2,"power":2}}},"effects":[]}
{"_id":"ITEMDRIVEWRP001","name":"Miloslav Warp Drive (Civilian)","type":"gear","img":"icons/svg/wing.svg","flags":{"wg-voidships-builder":{"component":{"kind":"drive","subtype":"warp","tags":["drive","warp"]},"voidOnly":true}},"system":{"description":"Reliable civilian warp drive.","voidship":{"slot":"Internal","use":{"space":3,"power":6},"mods":{"armour":0,"integrity":0,"manoeuvre":0,"detection":0,"speed":0,"space":0,"power":0}}},"effects":[]} {"_id":"ITM0GELLARSTD01","name":"Gellar Field Projector","type":"gear","img":"icons/svg/temple.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"gellar","tags":["gellar"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Essential protection in the Immaterium.","equipped":true,"voidship":{"slot":"Internal","use":{"space":2,"power":3}}},"effects":[]}
{"_id":"ITEMSENSORAG001","name":"Augur Array (Civilian)","type":"gear","img":"icons/svg/mystery-man.svg","flags":{"wg-voidships-builder":{"component":{"kind":"sensor","subtype":"augur","tags":["sensor","auspex"]},"voidOnly":true}},"system":{"description":"Standard augur/sensor package.","voidship":{"slot":"Aetherics","use":{"space":1,"power":2},"mods":{"armour":0,"integrity":0,"manoeuvre":0,"detection":2,"speed":0,"space":0,"power":0}}},"effects":[]} {"_id":"ITM0WARPDRIVE01","name":"Warp Drive (Miloslav)","type":"gear","img":"icons/svg/wing.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"warp-drive","tags":["warp-drive"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Reliable civilian warp drive.","equipped":true,"voidship":{"slot":"Internal","use":{"space":3,"power":6}}},"effects":[]}
{"_id":"ITEMARMORHL001","name":"Reinforced Hull Plating","type":"gear","img":"icons/svg/armor.svg","flags":{"wg-voidships-builder":{"component":{"kind":"armour","subtype":"plating","tags":["hull","armour"]},"voidOnly":true}},"system":{"description":"Additional armour plates and bracing.","voidship":{"slot":"Internal","use":{"space":1,"power":0},"mods":{"armour":2,"integrity":4,"manoeuvre":-1,"detection":0,"speed":0,"space":0,"power":0}}},"effects":[]} {"_id":"ITM0REACTOR001A","name":"Plasma Reactor (Civilian)","type":"gear","img":"icons/svg/energy.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"reactor","tags":["reactor"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Primary plasma power generation.","equipped":true,"voidship":{"slot":"Internal","use":{"space":3,"power":-50},"mods":{"power":50}}},"effects":[]}
{"_id":"ITEMCARGOHOLD01","name":"Cargo Hold & Lighter Bay","type":"gear","img":"icons/svg/crate.svg","flags":{"wg-voidships-builder":{"component":{"kind":"cargo-bay","subtype":"standard","tags":["cargo-bay","hold"]},"voidOnly":true}},"system":{"description":"General-purpose cargo hold with lighter handling.","voidship":{"slot":"Internal","use":{"space":-5,"power":1},"mods":{"armour":0,"integrity":0,"manoeuvre":0,"detection":0,"speed":0,"space":-5,"power":0}}},"effects":[]} {"_id":"ITM0AUGURCIV001","name":"Augur Array (Civilian)","type":"gear","img":"icons/svg/mystery-man.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"augur","tags":["augur"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Standard augur/sensor package.","equipped":true,"voidship":{"slot":"Aetherics","use":{"space":1,"power":2},"mods":{"detection":2}}},"effects":[]}
{"_id":"ITEMAUXPLASM01","name":"Auxiliary Plasma Generator","type":"gear","img":"icons/svg/energy.svg","flags":{"wg-voidships-builder":{"component":{"kind":"plasma","subtype":"aux-generator","tags":["aux-plasma"]},"voidOnly":true}},"system":{"description":"Auxiliary plasma reactor increasing available power.","voidship":{"slot":"Internal","use":{"space":2,"power":-6},"mods":{"armour":0,"integrity":0,"manoeuvre":0,"detection":0,"speed":0,"space":0,"power":6}}},"effects":[]} {"_id":"ITM0VSHIELD001A","name":"Void Shields (Single)","type":"gear","img":"icons/svg/shield.svg","flags":{"wg-voidships-builder":{"component":{"kind":"core","subtype":"void-shields","tags":["void-shields"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Standard void shield emitters.","equipped":true,"voidship":{"slot":"Internal","use":{"space":1,"power":3},"mods":{"integrity":2}}},"effects":[]}
{"_id":"ITM0CARGOHOLD01","name":"Cargo Hold & Lighter Bay","type":"gear","img":"icons/svg/crate.svg","flags":{"wg-voidships-builder":{"component":{"kind":"upgrade","subtype":"cargo-bay","tags":["cargo-bay"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"General-purpose cargo hold.","equipped":true,"voidship":{"slot":"Internal","use":{"space":-5,"power":1},"mods":{"space":-5}}},"effects":[]}
{"_id":"ITM0AUXPLASMA01","name":"Auxiliary Plasma Generator","type":"gear","img":"icons/svg/energy.svg","flags":{"wg-voidships-builder":{"component":{"kind":"upgrade","subtype":"aux-plasma","tags":["aux-plasma","reactor"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Auxiliary plasma reactor increasing available power.","equipped":true,"voidship":{"slot":"Internal","use":{"space":2,"power":-6},"mods":{"power":6}}},"effects":[]}
{"_id":"ITM0ARMOURPLT01","name":"Reinforced Hull Plating","type":"gear","img":"icons/svg/armor.svg","flags":{"wg-voidships-builder":{"component":{"kind":"upgrade","subtype":"plating","tags":["hull","armour"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Additional armour plates and bracing.","equipped":true,"voidship":{"slot":"Internal","use":{"space":1,"power":0},"mods":{"armour":2,"integrity":4,"manoeuvre":-1}}},"effects":[]}
{"_id":"ITM0MANEUVER01A","name":"High-Output Manoeuvring Thrusters","type":"gear","img":"icons/svg/wing.svg","flags":{"wg-voidships-builder":{"component":{"kind":"upgrade","subtype":"thrusters","tags":["thrusters"],"allowedSlots":[]},"voidOnly":true}},"system":{"description":"Vectorable RCS and trim jets.","equipped":true,"voidship":{"slot":"External","use":{"space":1,"power":2},"mods":{"manoeuvre":2}}},"effects":[]}
{"_id":"ITM0MACROPORT01","name":"Mars-Pattern Macrobattery (Port)","type":"gear","img":"icons/svg/sword.svg","flags":{"wg-voidships-builder":{"component":{"kind":"weapon","subtype":"macrobattery","tags":["weapon"],"allowedSlots":["port"]},"voidOnly":true}},"system":{"description":"Port broadside macro-cannons.","equipped":true,"voidship":{"slot":"Port","use":{"space":2,"power":3},"mods":{}}},"effects":[]}
{"_id":"ITM0MACROSTBD01","name":"Mars-Pattern Macrobattery (Starboard)","type":"gear","img":"icons/svg/sword.svg","flags":{"wg-voidships-builder":{"component":{"kind":"weapon","subtype":"macrobattery","tags":["weapon"],"allowedSlots":["starboard"]},"voidOnly":true}},"system":{"description":"Starboard broadside macro-cannons.","equipped":true,"voidship":{"slot":"Starboard","use":{"space":2,"power":3},"mods":{}}},"effects":[]}
{"_id":"ITM0LANCEDORS01","name":"Sunsear Laser Battery (Dorsal)","type":"gear","img":"icons/svg/sun.svg","flags":{"wg-voidships-builder":{"component":{"kind":"weapon","subtype":"laser-battery","tags":["weapon"],"allowedSlots":["dorsal"]},"voidOnly":true}},"system":{"description":"High-energy dorsal lasers.","equipped":true,"voidship":{"slot":"Dorsal","use":{"space":2,"power":4},"mods":{}}},"effects":[]}
{"_id":"ITM0PROWTORP01","name":"Prow Torpedo Tubes","type":"gear","img":"icons/svg/anchor.svg","flags":{"wg-voidships-builder":{"component":{"kind":"weapon","subtype":"torpedoes","tags":["weapon"],"allowedSlots":["prow"]},"voidOnly":true}},"system":{"description":"Prow-mounted torpedo tubes.","equipped":true,"voidship":{"slot":"Prow","use":{"space":3,"power":3},"mods":{}}},"effects":[]}
{"_id":"ITM0KEELNOVA01","name":"Keel Nova Cannon","type":"gear","img":"icons/svg/explosion.svg","flags":{"wg-voidships-builder":{"component":{"kind":"weapon","subtype":"nova-cannon","tags":["weapon"],"allowedSlots":["keel"]},"voidOnly":true}},"system":{"description":"Spinal nova cannon on the keel.","equipped":true,"voidship":{"slot":"Keel","use":{"space":4,"power":6},"mods":{}}},"effects":[]}
+161 -284
View File
@@ -1,10 +1,24 @@
// W&G Voidships Builder — Voidship Actor Sheet (vehicle+flag emulation) // W&G Voidships Builder — Voidship Actor Sheet (vehicle+flag emulation)
// v1.0.1 — works on Foundry v11v13 // v1.1.0 (mapping weapons + core reqs + safer drops) — Foundry v11v13
/* eslint-env es2021 */ /* eslint-env es2021 */
const VB_MOD = "wg-voidships-builder"; const VB_MOD = "wg-voidships-builder";
const VB_DEBUG = true; // debug; później zrobimy game.settings const VB_DEBUG = true; // debug on; switch later via setting
function dbg(...args) { if (VB_DEBUG) console.debug("[VB]", ...args); } function dbg(...args) { if (VB_DEBUG) console.debug("[VB]", ...args); }
// Canonical slot keys
const SLOT_KEYS = ["prow","dorsal","port","starboard","keel"];
// Default RT-like core requirements (if hull.requirements is empty)
const DEFAULT_CORE_REQS = [
{ tag: "bridge", min: 1, label: "Bridge" },
{ tag: "life-support", min: 1, label: "Life Support" },
{ tag: "gellar", min: 1, label: "Gellar Field" },
{ tag: "warp-drive", min: 1, label: "Warp Drive" },
{ tag: "reactor", min: 1, label: "Plasma/Power Reactor" },
{ tag: "augur", min: 1, label: "Augur Array" },
{ tag: "void-shields", min: 1, label: "Void Shields" }
];
class VoidshipSheet extends ActorSheet { class VoidshipSheet extends ActorSheet {
static get defaultOptions() { static get defaultOptions() {
const opts = super.defaultOptions; const opts = super.defaultOptions;
@@ -20,7 +34,7 @@ class VoidshipSheet extends ActorSheet {
_canUserView(user) { return !!user; } _canUserView(user) { return !!user; }
get isVoidship() { return this.actor?.getFlag(VB_MOD, "isVoidship") === true; } get isVoidship() { return this.actor?.getFlag(VB_MOD, "isVoidship") === true; }
/** Prostszą agregację zostawiamy do walidacji ręcznej etc. */ /** Sum flags.base + items mods + usage */
_computeDerived() { _computeDerived() {
const a = this.actor; const a = this.actor;
const b = a.getFlag(VB_MOD, "base") || {}; const b = a.getFlag(VB_MOD, "base") || {};
@@ -33,22 +47,36 @@ class VoidshipSheet extends ActorSheet {
space: Number(b.space)||0, space: Number(b.space)||0,
power: Number(b.power)||0 power: Number(b.power)||0
}; };
const mods = { armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 }; const mods = { armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 };
const slots = { prow: 0, dorsal: 0, port: 0, starboard: 0, keel: 0, other: 0 }; const usage = { space:0, power:0 };
const items = a?.items ?? []; const slotsUsed = { prow:0, dorsal:0, port:0, starboard:0, keel:0 };
for (const it of items) {
const eq = (it.system?.equipped ?? true); for (const it of a.items.contents) {
const v = it.system?.voidship ?? {}; const sys = it.system ?? {};
const m = v.mods ?? {}; const v = sys.voidship ?? {};
if (eq) { const equipped = (sys.equipped ?? true) === true; // treat true/undefined as mounted
const comp = it.getFlag(VB_MOD, "component") || v.component || {}; // our kind/tags live in flags
if (equipped) {
// accumulate mods
const m = v.mods || {};
for (const k of Object.keys(mods)) { for (const k of Object.keys(mods)) {
const val = Number(m[k]); const n = Number(m[k]);
if (Number.isFinite(val)) mods[k] += val; if (Number.isFinite(n)) mods[k] += n;
}
// accumulate usage
const u = v.use || {};
if (Number.isFinite(Number(u.space))) usage.space += Number(u.space);
if (Number.isFinite(Number(u.power))) usage.power += Number(u.power);
// weapon slots count ONLY for kind === "weapon"
const kind = String(comp?.kind || "").toLowerCase();
const slot = String(v.slot || "").toLowerCase();
if (kind === "weapon" && SLOT_KEYS.includes(slot)) slotsUsed[slot] += 1;
} }
} }
const slot = String((v.slot || it.getFlag(VB_MOD, "slot") || "")).toLowerCase();
if (slot && Object.prototype.hasOwnProperty.call(slots, slot)) slots[slot]++; else slots.other++;
}
const total = { const total = {
armour: base.armour + mods.armour, armour: base.armour + mods.armour,
integrity: base.integrity + mods.integrity, integrity: base.integrity + mods.integrity,
@@ -56,32 +84,40 @@ class VoidshipSheet extends ActorSheet {
detection: base.detection + mods.detection, detection: base.detection + mods.detection,
speed: base.speed + mods.speed, speed: base.speed + mods.speed,
space: base.space + mods.space, space: base.space + mods.space,
power: base.power + mods.power power: base.power + mods.power,
spaceFree: base.space + mods.space - usage.space,
powerFree: base.power + mods.power - usage.power
}; };
total.spaceFree = total.space; dbg("computeDerived:", { base, mods, usage, total, slotsUsed });
total.powerFree = total.power; return { base, mods, usage, total, slotsUsed };
for (const it of items) {
const use = it.system?.voidship?.use ?? {};
if (Number.isFinite(Number(use.space))) total.spaceFree -= Number(use.space);
if (Number.isFinite(Number(use.power))) total.powerFree -= Number(use.power);
} }
dbg("computeDerived: base=", base, "mods=", mods, "total=", total, "slots=", slots);
return { base, mods, total, slots };
} }
async getData(options) { /** helpers */
Hooks.once("init", () => {
if (!Handlebars.helpers.signed) {
Handlebars.registerHelper("signed", v => {
const n = Number(v||0); if (!Number.isFinite(n) || n===0) return "±0";
return (n>0?"+":"")+Math.abs(n);
});
}
// pretty-json (for debug blocks)
if (!Handlebars.helpers.tojson) {
Handlebars.registerHelper("tojson", v => JSON.stringify(v, null, 2));
}
});
VoidshipSheet.prototype.getData = async function(options) {
const data = await super.getData(options); const data = await super.getData(options);
const actor = this.actor; const actor = this.actor;
// ——— FLAGS (cały namespace) const flags = actor.getFlag(VB_MOD, "") || {};
const ns = actor.flags?.[VB_MOD] || {}; const hull = flags.hull || { class: actor.name, size: "Cruiser", slots: { prow:0,dorsal:0,port:0,starboard:0,keel:0 } };
const hull = ns.hull || { class: actor.name, size: "Cruiser", slots: { prow: 0, dorsal: 0, port: 0, starboard: 0, keel: 0 } }; const base = flags.base || { armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 };
const base = ns.base || { armour: 0, integrity: 0, manoeuvre: 0, detection: 0, speed: 0, space: 0, power: 0 }; const crew = flags.crew || { command:1,pilot:1,sensors:1,engineering:2,gunnery:2,security:2,flightDeck:0,passengers:0 };
const crew = ns.crew || { command: 1, pilot: 1, sensors: 1, engineering: 2, gunnery: 2, security: 2, flightDeck: 0, passengers: 0 }; const rtRaw = flags["rtRaw"] || {};
const rtRaw = ns.rtRaw || {};
const rt = rtRaw.rt || {}; const rt = rtRaw.rt || {};
// ——— RT snapshot do karty
const rtCard = { const rtCard = {
speed: rt.speed ?? rtRaw.combat?.speed ?? 0, speed: rt.speed ?? rtRaw.combat?.speed ?? 0,
manoeuvrability: rt.manoeuvrability ?? rtRaw.mnvr ?? 0, manoeuvrability: rt.manoeuvrability ?? rtRaw.mnvr ?? 0,
@@ -102,109 +138,92 @@ class VoidshipSheet extends ActorSheet {
source: rt.source ?? "" source: rt.source ?? ""
}; };
// ——— KOMPONENTY (tylko nasze) // components (only items having system.voidship)
const components = actor.items.contents const components = actor.items.contents
.filter(i => i.flags?.[VB_MOD]?.component?.kind) .filter(i => i.system?.voidship)
.map(i => { .map(i => {
const vs = i.system?.voidship ?? i.flags?.[VB_MOD]?.voidship ?? {}; const v = foundry.utils.deepClone(i.system.voidship || {});
const v = foundry.utils.deepClone(vs); const comp = i.getFlag(VB_MOD, "component") || v.component || {};
v.itemId = i.id; return {
v.name = i.name; itemId: i.id,
v.equipped = (i.system?.equipped ?? true); name: i.name,
v.slot = (v.slot || "Internal"); equipped: (i.system?.equipped ?? true) === true,
v.use = Object.assign({ space: 0, power: 0 }, v.use); slot: v.slot || "Internal",
v.mods = Object.assign({ armour: 0, integrity: 0, manoeuvre: 0, detection: 0, speed: 0, space: 0, power: 0 }, v.mods); use: Object.assign({ space:0, power:0 }, v.use),
v.kind = i.flags?.[VB_MOD]?.component?.kind; mods: Object.assign({ armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 }, v.mods),
v.tags = i.flags?.[VB_MOD]?.component?.tags ?? []; component: { kind: String(comp.kind||"").toLowerCase(), tags: comp.tags || [], allowedSlots: comp.allowedSlots || [] }
return v; };
}); });
// ——— SUMY MODYFIKATORÓW (equipped) // derived totals and slotsUsed (weapons only)
const modsSum = components.reduce((acc, c) => { const { base:baseCalc, mods, usage, total, slotsUsed } = this._computeDerived();
if (!c.equipped) return acc;
acc.armour += Number(c.mods.armour || 0);
acc.integrity += Number(c.mods.integrity || 0);
acc.manoeuvre += Number(c.mods.manoeuvre || 0);
acc.detection += Number(c.mods.detection || 0);
acc.speed += Number(c.mods.speed || 0);
acc.space += Number(c.mods.space || 0);
acc.power += Number(c.mods.power || 0);
return acc;
}, { armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 });
// ——— CAPACITY (use) dla equipped // Warnings: slots over-capacity (compare ONLY weapons vs hull slot caps)
const useTotal = components.reduce((acc, c) => {
if (!c.equipped) return acc;
acc.space += Number(c.use.space || 0);
acc.power += Number(c.use.power || 0);
return acc;
}, { space: 0, power: 0 });
// ——— TOTALS = BASE + MODS
const totals = {
armour: (Number(base.armour) || 0) + modsSum.armour,
integrity: (Number(base.integrity) || 0) + modsSum.integrity,
manoeuvre: (Number(base.manoeuvre) || 0) + modsSum.manoeuvre,
detection: (Number(base.detection) || 0) + modsSum.detection,
speed: (Number(base.speed) || 0) + modsSum.speed,
space: (Number(base.space) || 0) + modsSum.space,
power: (Number(base.power) || 0) + modsSum.power
};
totals.spaceFree = totals.space - useTotal.space;
totals.powerFree = totals.power - useTotal.power;
// ——— SLOTY (użyte vs limit)
const slotsUsed = components.reduce((acc, c) => {
if (!c.equipped) return acc;
const k = (c.slot || "Internal").toLowerCase();
if (["prow","dorsal","port","starboard","keel"].includes(k)) acc[k] = (acc[k]||0)+1;
return acc;
}, { prow:0, dorsal:0, port:0, starboard:0, keel:0 });
// ——— Ostrzeżenia + wymagania
const warnings = {}; const warnings = {};
const anySlotOver = if (components.length) {
const over =
(slotsUsed.prow > (hull.slots?.prow || 0)) || (slotsUsed.prow > (hull.slots?.prow || 0)) ||
(slotsUsed.dorsal > (hull.slots?.dorsal || 0)) || (slotsUsed.dorsal > (hull.slots?.dorsal || 0)) ||
(slotsUsed.port > (hull.slots?.port || 0)) || (slotsUsed.port > (hull.slots?.port || 0)) ||
(slotsUsed.starboard > (hull.slots?.starboard || 0)) || (slotsUsed.starboard > (hull.slots?.starboard || 0)) ||
(slotsUsed.keel > (hull.slots?.keel || 0)); (slotsUsed.keel > (hull.slots?.keel || 0));
if (anySlotOver) warnings.slots = "One or more weapon slot groups exceed hull limits."; if (over) warnings.slots = "One or more weapon slot groups exceed hull limits.";
if (totals.spaceFree < 0) warnings.capacity = "Not enough Space for installed components."; }
if (totals.powerFree < 0) warnings.capacity = (warnings.capacity ? warnings.capacity + " " : "") + "Not enough Power for installed components."; if (total.spaceFree < 0 || total.powerFree < 0) {
warnings.capacity = "Not enough Space/Power for installed components.";
const req = (hull.requirements ?? []).map(r => ({ tag: r.tag, min: Number(r.min||0), label: r.label || r.tag }));
const haveByTag = components.reduce((acc, c) => {
if (!c.equipped) return acc;
const tags = Array.isArray(c.tags) ? c.tags : [];
for (const t of tags) acc[t] = (acc[t]||0) + 1;
return acc;
}, {});
const missing = req.filter(r => (haveByTag[r.tag]||0) < r.min);
if (missing.length) {
const list = missing.map(m => `${m.label}: ${haveByTag[m.tag]||0}/${m.min}`).join("; ");
warnings.requirements = `Missing required components → ${list}`;
} }
// ——— Dane do template // Validate allowedSlots for weapons (if provided)
const badMounts = components.filter(c =>
c.equipped &&
c.component?.kind === "weapon" &&
Array.isArray(c.component.allowedSlots) &&
c.component.allowedSlots.length &&
!c.component.allowedSlots.map(s => String(s).toLowerCase()).includes(String(c.slot).toLowerCase())
);
if (badMounts.length) {
warnings.mounts = `Invalid weapon placement: ${badMounts.map(b=>`${b.name}${b.slot}`).join(", ")}.`;
}
// Requirements — gather tags from equipped components
const tagCounts = {};
for (const c of components) {
if (!c.equipped) continue;
for (const t of (c.component?.tags || [])) {
const key = String(t).toLowerCase();
tagCounts[key] = (tagCounts[key] || 0) + 1;
}
}
const reqs = (Array.isArray(hull.requirements) && hull.requirements.length) ? hull.requirements : DEFAULT_CORE_REQS;
const missing = [];
for (const r of reqs) {
const need = Number(r.min||0);
if (!need) continue;
const have = tagCounts[String(r.tag||"").toLowerCase()] || 0;
if (have < need) missing.push(`${r.label||r.tag}: ${have}/${need}`);
}
if (missing.length) warnings.requirements = `Missing required systems — ${missing.join("; ")}`;
// expose to hbs
data.hull = hull; data.hull = hull;
data.base = base; data.base = base;
data.crew = crew; data.crew = crew;
data.mods = mods;
data.usage = usage;
data.totals = total;
data.slotsUsed = slotsUsed;
data.rtCard = rtCard; data.rtCard = rtCard;
data.components = components; data.components = components;
data.modsSum = modsSum;
data.totals = totals;
data.slotsUsed = slotsUsed;
data.warnings = warnings; data.warnings = warnings;
data.flags = actor.flags; data.debug = { flags, tagCounts, reqs }; // handy raw blocks
return data; return data;
} };
activateListeners(html) { VoidshipSheet.prototype.activateListeners = function(html) {
super.activateListeners(html); super.activateListeners(html);
// Mark/Unmark // mark/unmark
html.find("[data-action='mark-voidship']").on("click", async () => { html.find("[data-action='mark-voidship']").on("click", async () => {
await this.actor.setFlag(VB_MOD, "isVoidship", true); await this.actor.setFlag(VB_MOD, "isVoidship", true);
ui.notifications.info("Marked as Voidship."); ui.notifications.info("Marked as Voidship.");
@@ -216,11 +235,10 @@ class VoidshipSheet extends ActorSheet {
this.render(true); this.render(true);
}); });
// Base config dialog // configure base
html.find("[data-action='configure-base']").on("click", async () => { html.find("[data-action='configure-base']").on("click", async () => {
const cur = this._computeDerived().base; const cur = this._computeDerived().base;
const content = ` const content = `
<form>
<div class="form-group"><label>Armour</label><input type="number" name="armour" value="${cur.armour}"/></div> <div class="form-group"><label>Armour</label><input type="number" name="armour" value="${cur.armour}"/></div>
<div class="form-group"><label>Integrity</label><input type="number" name="integrity" value="${cur.integrity}"/></div> <div class="form-group"><label>Integrity</label><input type="number" name="integrity" value="${cur.integrity}"/></div>
<div class="form-group"><label>Manoeuvre</label><input type="number" name="manoeuvre" value="${cur.manoeuvre}"/></div> <div class="form-group"><label>Manoeuvre</label><input type="number" name="manoeuvre" value="${cur.manoeuvre}"/></div>
@@ -228,14 +246,12 @@ class VoidshipSheet extends ActorSheet {
<div class="form-group"><label>Speed</label><input type="number" name="speed" value="${cur.speed}"/></div> <div class="form-group"><label>Speed</label><input type="number" name="speed" value="${cur.speed}"/></div>
<div class="form-group"><label>Space</label><input type="number" name="space" value="${cur.space}"/></div> <div class="form-group"><label>Space</label><input type="number" name="space" value="${cur.space}"/></div>
<div class="form-group"><label>Power</label><input type="number" name="power" value="${cur.power}"/></div> <div class="form-group"><label>Power</label><input type="number" name="power" value="${cur.power}"/></div>
</form>`; `;
new Dialog({ new Dialog({
title: "Voidship — Base Stats", title: "Voidship — Base Stats",
content, buttons: { content, buttons: {
ok: { ok: { label: "Save", callback: async (dlg) => {
label: "Save", const form = dlg[0].querySelector("form") || dlg[0];
callback: async (html) => {
const form = html[0].querySelector("form") || html[0];
const get = (k) => Number(form.querySelector(`[name="${k}"]`)?.value || 0); const get = (k) => Number(form.querySelector(`[name="${k}"]`)?.value || 0);
const patchBase = { const patchBase = {
armour: get("armour"), armour: get("armour"),
@@ -248,149 +264,49 @@ class VoidshipSheet extends ActorSheet {
}; };
await this.actor.setFlag(VB_MOD, "base", patchBase); await this.actor.setFlag(VB_MOD, "base", patchBase);
this.render(true); this.render(true);
} }},
},
cancel: { label: "Cancel" } cancel: { label: "Cancel" }
}, }, default: "ok"
default: "ok"
}, { jQuery: true }).render(true); }, { jQuery: true }).render(true);
}); });
// Toggle equipped // toggle raw debug blocks
html.on("click", "[data-action='comp-toggle']", async (ev) => { html.find("[data-action='toggle-raw']").on("click", (ev) => {
const tr = ev.currentTarget.closest("tr[data-item-id]"); const el = html.find(".vb-raw")[0];
const itemId = tr?.dataset.itemId; if (el) el.style.display = (el.style.display === "none") ? "block" : "none";
if (!itemId) return;
const item = this.actor.items.get(itemId);
const cur = !!(item.system?.equipped ?? true);
await item.update({ "system.equipped": !cur });
this.render(true);
}); });
// Edit component
html.on("click", "[data-action='comp-edit']", async (ev) => {
const tr = ev.currentTarget.closest("tr[data-item-id]");
const itemId = tr?.dataset.itemId;
if (!itemId) return;
const item = this.actor.items.get(itemId);
const v = foundry.utils.deepClone(item.system?.voidship || {});
v.slot = v.slot || "Internal";
v.use = Object.assign({ space: 0, power: 0 }, v.use);
v.mods = Object.assign({ armour: 0, integrity: 0, manoeuvre: 0, detection: 0, speed: 0, space: 0, power: 0 }, v.mods);
const eq = (item.system?.equipped ?? true);
const slotOptions = ["Prow", "Dorsal", "Port", "Starboard", "Keel", "Internal", "Aetherics"]
.map(s => `<option value="${s}" ${v.slot === s ? "selected" : ""}>${s}</option>`).join("");
const content = `
<form>
<div class="form-group"><label>Equipped</label><input type="checkbox" name="equipped" ${eq ? "checked" : ""}/></div>
<div class="form-group"><label>Slot</label><select name="slot">${slotOptions}</select></div>
<fieldset style="margin-top:.5rem;"><legend>Use</legend>
<div class="form-group"><label>Space</label><input type="number" step="1" name="use.space" value="${v.use.space}"/></div>
<div class="form-group"><label>Power</label><input type="number" step="1" name="use.power" value="${v.use.power}"/></div>
</fieldset>
<fieldset style="margin-top:.5rem;"><legend>Mods</legend>
${["armour", "integrity", "manoeuvre", "detection", "speed", "space", "power"].map(k => `
<div class="form-group"><label>${k[0].toUpperCase() + k.slice(1)}</label>
<input type="number" step="1" name="mods.${k}" value="${v.mods[k]}"/>
</div>`).join("")}
</fieldset>
</form>`;
new Dialog({
title: `Edit Component — ${item.name}`,
content,
buttons: {
ok: {
label: "Save",
callback: async (dlg) => {
const f = dlg[0].querySelector("form");
const read = (sel, num = false) => {
const el = f.querySelector(`[name="${sel}"]`);
if (!el) return num ? 0 : "";
if (el.type === "checkbox") return el.checked;
const val = el.value ?? (el.textContent ?? "");
return num ? Number(val || 0) : val;
}; };
const patch = {
"system.voidship.slot": read("slot"), // ACCEPT only items having system.voidship (and optionally flags[VB_MOD].component)
"system.voidship.use.space": read("use.space", true), VoidshipSheet.prototype._onDropItem = async function(event, data) {
"system.voidship.use.power": read("use.power", true), try {
"system.voidship.mods.armour": read("mods.armour", true), const resolved = await Item.fromDropData(data);
"system.voidship.mods.integrity": read("mods.integrity", true), if (!resolved) return ui.notifications.error("Drop failed: cannot resolve item (no UUID/DATA).");
"system.voidship.mods.manoeuvre": read("mods.manoeuvre", true),
"system.voidship.mods.detection": read("mods.detection", true), const sys = resolved.system ?? {};
"system.voidship.mods.speed": read("mods.speed", true), if (!sys.voidship) return ui.notifications.warn("This item is not a voidship component.");
"system.voidship.mods.space": read("mods.space", true), // optional hard guard: if not our 'voidOnly' flag, still allow — but warn
"system.voidship.mods.power": read("mods.power", true), const vFlags = resolved.getFlag(VB_MOD, "component");
"system.equipped": !!read("equipped") if (!vFlags) dbg("Component missing flags; proceeding with system.voidship only.");
};
await item.update(patch); // pass to Foundry to actually create the embedded item
// miękka walidacja const created = await this.actor.createEmbeddedDocuments("Item", [resolved.toObject()]);
const { total, slots } = this._computeDerived(); if (created?.length) {
const flags = this.actor.getFlag(VB_MOD, "") || {}; ui.notifications.info(`Installed component: ${created[0].name}`);
const hull = flags.hull || { slots: { prow: 0, dorsal: 0, port: 0, starboard: 0, keel: 0 } };
const overSlots = ["prow", "dorsal", "port", "starboard", "keel"].filter(k => slots[k] > (hull.slots?.[k] || 0));
if (overSlots.length) ui.notifications.warn(`Slot limit exceeded: ${overSlots.join(", ")}`);
if (total.spaceFree < 0) ui.notifications.warn(`Not enough Space (over by ${Math.abs(total.spaceFree)})`);
if (total.powerFree < 0) ui.notifications.warn(`Not enough Power (over by ${Math.abs(total.powerFree)})`);
this.render(true); this.render(true);
} }
}, } catch (err) {
cancel: { label: "Cancel" } console.error(err);
}, ui.notifications.error("Drop failed: cannot resolve item data (no UUID/DATA).");
default: "ok"
}, { jQuery: true }).render(true);
});
// Remove
html.on("click", "[data-action='comp-remove']", async (ev) => {
const tr = ev.currentTarget.closest("tr[data-item-id]");
const itemId = tr?.dataset.itemId;
if (!itemId) return;
const item = this.actor.items.get(itemId);
new Dialog({
title: "Remove Component",
content: `<p>Remove <b>${foundry.utils.escapeHTML(item.name)}</b> from this voidship?</p>`,
buttons: {
ok: { label: "Remove", callback: () => this.actor.deleteEmbeddedDocuments("Item", [itemId]) },
cancel: { label: "Cancel" }
},
default: "ok"
}).render(true);
});
// Auto-refresh po zmianach itemów tego aktora
const refreshIfMine = (doc) => { try { if (doc?.parent?.id === this.actor?.id) this.render(false); } catch(_) {} };
Hooks.on('createItem', refreshIfMine);
Hooks.on('updateItem', refreshIfMine);
Hooks.on('deleteItem', refreshIfMine);
this.once("close", () => {
Hooks.off('createItem', refreshIfMine);
Hooks.off('updateItem', refreshIfMine);
Hooks.off('deleteItem', refreshIfMine);
});
}
} }
};
// ————————————————————————————————————————————————————————————————
// INIT: helper + rejestracja sheetu + domyślki/sanitizacja
Hooks.once("init", () => { Hooks.once("init", () => {
if (!Handlebars.helpers.signed) {
Handlebars.registerHelper("signed", function (value) {
const n = Number(value || 0);
if (Number.isNaN(n) || n === 0) return "±0";
return (n > 0 ? "+" : "") + Math.abs(n);
});
}
Actors.registerSheet(VB_MOD, VoidshipSheet, { Actors.registerSheet(VB_MOD, VoidshipSheet, {
types: ["vehicle"], types: ["vehicle"],
makeDefault: false, makeDefault: false,
label: "Voidship (W&G)" label: "Voidship (W&G)"
}); });
game.wgVoidships = game.wgVoidships || {}; game.wgVoidships = game.wgVoidships || {};
game.wgVoidships.createVoidship = async function (name = "New Voidship") { game.wgVoidships.createVoidship = async function (name = "New Voidship") {
const actor = await Actor.create({ name, type: "vehicle", folder: null }); const actor = await Actor.create({ name, type: "vehicle", folder: null });
@@ -398,44 +314,5 @@ Hooks.once("init", () => {
ui.notifications.info(`Voidship created: ${name}`); ui.notifications.info(`Voidship created: ${name}`);
return actor; return actor;
}; };
// Auto-domyślki dla itemów dodawanych do voidshipów
Hooks.on("preCreateItem", (item) => {
const parent = item?.parent;
if (!(parent instanceof Actor)) return;
if (parent.getFlag(VB_MOD, "isVoidship") !== true) return;
const vs = item.system?.voidship;
if (!vs) {
item.updateSource({
"system.voidship": {
slot: "Internal",
use: { space: 0, power: 0 },
mods: { armour: 0, integrity: 0, manoeuvre: 0, detection: 0, speed: 0, space: 0, power: 0 }
}
});
}
if (item.system?.equipped === undefined) item.updateSource({ "system.equipped": true });
});
// Sanitizacja liczb przy update (żeby nie trafiały NaN)
Hooks.on("preUpdateItem", (item, change) => {
const parent = item?.parent;
if (!(parent instanceof Actor)) return;
if (parent.getFlag(VB_MOD, "isVoidship") !== true) return;
const fixNum = (path) => {
const v = foundry.utils.getProperty(change, path);
if (v === undefined) return;
const n = Number(v);
foundry.utils.setProperty(change, path, Number.isFinite(n) ? n : 0);
};
[
"system.voidship.use.space", "system.voidship.use.power",
"system.voidship.mods.armour", "system.voidship.mods.integrity", "system.voidship.mods.manoeuvre",
"system.voidship.mods.detection", "system.voidship.mods.speed", "system.voidship.mods.space", "system.voidship.mods.power"
].forEach(fixNum);
});
console.log(`${VB_MOD}: VoidshipSheet registered`); console.log(`${VB_MOD}: VoidshipSheet registered`);
}); });
@@ -5,6 +5,7 @@
<div style="margin-left:auto; display:flex; gap:.5rem;"> <div style="margin-left:auto; display:flex; gap:.5rem;">
<button type="button" data-action="configure-base"><i class="fas fa-cog"></i> Base</button> <button type="button" data-action="configure-base"><i class="fas fa-cog"></i> Base</button>
<button type="button" data-action="toggle-raw"><i class="fas fa-bug"></i> Raw</button>
{{#if (eq actor.flags.wg-voidships-builder.isVoidship true)}} {{#if (eq actor.flags.wg-voidships-builder.isVoidship true)}}
<button type="button" data-action="unmark-voidship"><i class="fas fa-times-circle"></i> Unmark</button> <button type="button" data-action="unmark-voidship"><i class="fas fa-times-circle"></i> Unmark</button>
{{else}} {{else}}
@@ -27,11 +28,11 @@
<div class="card"> <div class="card">
<h3>Totals</h3> <h3>Totals</h3>
<ol class="properties"> <ol class="properties">
<li>Armour: <b>{{totals.armour}}</b> <small>(base {{base.armour}}, mods {{signed modsSum.armour}})</small></li> <li>Armour: <b>{{totals.armour}}</b></li>
<li>Integrity: <b>{{totals.integrity}}</b> <small>(base {{base.integrity}}, mods {{signed modsSum.integrity}})</small></li> <li>Integrity: <b>{{totals.integrity}}</b></li>
<li>Manoeuvre: <b>{{totals.manoeuvre}}</b> <small>(base {{base.manoeuvre}}, mods {{signed modsSum.manoeuvre}})</small></li> <li>Manoeuvre: <b>{{totals.manoeuvre}}</b></li>
<li>Detection: <b>{{totals.detection}}</b> <small>(base {{base.detection}}, mods {{signed modsSum.detection}})</small></li> <li>Detection: <b>{{totals.detection}}</b></li>
<li>Speed: <b>{{totals.speed}}</b> <small>(base {{base.speed}}, mods {{signed modsSum.speed}})</small></li> <li>Speed: <b>{{totals.speed}}</b></li>
<li>Space (free / total): <b>{{totals.spaceFree}}</b> / <b>{{totals.space}}</b></li> <li>Space (free / total): <b>{{totals.spaceFree}}</b> / <b>{{totals.space}}</b></li>
<li>Power (free / total): <b>{{totals.powerFree}}</b> / <b>{{totals.power}}</b></li> <li>Power (free / total): <b>{{totals.powerFree}}</b> / <b>{{totals.power}}</b></li>
</ol> </ol>
@@ -40,22 +41,14 @@
<h3>Hull</h3> <h3>Hull</h3>
<ol class="properties"> <ol class="properties">
<li>Class: <b>{{hull.class}}</b> ({{hull.size}})</li> <li>Class: <b>{{hull.class}}</b> ({{hull.size}})</li>
<li>Slots Allowed — Prow: <b>{{hull.slots.prow}}</b>, Dorsal: <b>{{hull.slots.dorsal}}</b>, Port: <li>Slots Allowed — Prow: <b>{{hull.slots.prow}}</b>, Dorsal: <b>{{hull.slots.dorsal}}</b>, Port: <b>{{hull.slots.port}}</b>, Starboard: <b>{{hull.slots.starboard}}</b>, Keel: <b>{{hull.slots.keel}}</b></li>
<b>{{hull.slots.port}}</b>, Starboard: <b>{{hull.slots.starboard}}</b>, Keel: <b>{{hull.slots.keel}}</b>
</li>
</ol> </ol>
</div> </div>
</div> </div>
{{#if warnings.capacity}}<p class="warning" style="color:#b45309;">{{warnings.capacity}}</p>{{/if}}
{{#if warnings.capacity}} {{#if warnings.slots}}<p class="warning" style="color:#b45309;">{{warnings.slots}}</p>{{/if}}
<p class="warning" style="color:#b45309; margin:.25rem 0 0;">{{warnings.capacity}}</p> {{#if warnings.mounts}}<p class="warning" style="color:#b91c1c;">{{warnings.mounts}}</p>{{/if}}
{{/if}} {{#if warnings.requirements}}<p class="warning" style="color:#b91c1c;">{{warnings.requirements}}</p>{{/if}}
{{#if warnings.slots}}
<p class="warning" style="color:#b45309; margin:.25rem 0 0;">{{warnings.slots}}</p>
{{/if}}
{{#if warnings.requirements}}
<p class="warning" style="color:#b91c1c; margin:.25rem 0 0;">{{warnings.requirements}}</p>
{{/if}}
<hr> <hr>
<div class="grid grid-2col" style="gap:.5rem;"> <div class="grid grid-2col" style="gap:.5rem;">
@@ -74,19 +67,19 @@
<div class="card"> <div class="card">
<h3>Mods (items)</h3> <h3>Mods (items)</h3>
<ol class="properties"> <ol class="properties">
<li>Armour: <b>{{signed modsSum.armour}}</b></li> <li>Armour: <b>{{mods.armour}}</b></li>
<li>Integrity: <b>{{signed modsSum.integrity}}</b></li> <li>Integrity: <b>{{mods.integrity}}</b></li>
<li>Manoeuvre: <b>{{signed modsSum.manoeuvre}}</b></li> <li>Manoeuvre: <b>{{mods.manoeuvre}}</b></li>
<li>Detection: <b>{{signed modsSum.detection}}</b></li> <li>Detection: <b>{{mods.detection}}</b></li>
<li>Speed: <b>{{signed modsSum.speed}}</b></li> <li>Speed: <b>{{mods.speed}}</b></li>
<li>Space: <b>{{signed modsSum.space}}</b></li> <li>Space: <b>{{mods.space}}</b></li>
<li>Power: <b>{{signed modsSum.power}}</b></li> <li>Power: <b>{{mods.power}}</b></li>
</ol> </ol>
</div> </div>
</div> </div>
</div> </div>
<!-- ROGUE TRADER TAB --> <!-- RT TAB -->
<div class="tab" data-group="primary" data-tab="rt"> <div class="tab" data-group="primary" data-tab="rt">
<div class="grid grid-2col" style="gap:.75rem;"> <div class="grid grid-2col" style="gap:.75rem;">
<div class="card"> <div class="card">
@@ -101,9 +94,6 @@
<li><span>Power</span> <b>{{rtCard.power}}</b></li> <li><span>Power</span> <b>{{rtCard.power}}</b></li>
<li><span>Turret</span> <b>{{rtCard.turret}}</b></li> <li><span>Turret</span> <b>{{rtCard.turret}}</b></li>
</ol> </ol>
{{#if rtCard.source}}
<p class="notes" style="margin-top:.25rem; opacity:.65;">Source: {{rtCard.source}}</p>
{{/if}}
</div> </div>
<div class="card"> <div class="card">
<h3>RT — Weapon Capacity</h3> <h3>RT — Weapon Capacity</h3>
@@ -114,9 +104,8 @@
<li>Starboard: <b>{{rtCard.weapons.starboard}}</b></li> <li>Starboard: <b>{{rtCard.weapons.starboard}}</b></li>
<li>Keel: <b>{{rtCard.weapons.keel}}</b></li> <li>Keel: <b>{{rtCard.weapons.keel}}</b></li>
</ol> </ol>
{{#if rtCard.notes}} {{#if rtCard.notes}}<hr><p style="opacity:.85">{{rtCard.notes}}</p>{{/if}}
<hr><p style="opacity:.85">{{rtCard.notes}}</p> {{#if rtCard.source}}<p class="notes" style="margin-top:.25rem; opacity:.65;">Source: {{rtCard.source}}</p>{{/if}}
{{/if}}
</div> </div>
</div> </div>
</div> </div>
@@ -154,9 +143,8 @@
<li>Space (free / total): <b>{{totals.spaceFree}}</b> / <b>{{totals.space}}</b></li> <li>Space (free / total): <b>{{totals.spaceFree}}</b> / <b>{{totals.space}}</b></li>
<li>Power (free / total): <b>{{totals.powerFree}}</b> / <b>{{totals.power}}</b></li> <li>Power (free / total): <b>{{totals.powerFree}}</b> / <b>{{totals.power}}</b></li>
</ol> </ol>
{{#if warnings.capacity}}<p class="warning" style="color:#b45309; margin-top:.25rem;">{{warnings.capacity}}</p>{{/if}}
<hr> <hr>
<h3>Slots Used</h3> <h3>Weapon Slots Used</h3>
<ol class="properties"> <ol class="properties">
<li>Prow: <b>{{slotsUsed.prow}}</b> / <b>{{hull.slots.prow}}</b></li> <li>Prow: <b>{{slotsUsed.prow}}</b> / <b>{{hull.slots.prow}}</b></li>
<li>Dorsal: <b>{{slotsUsed.dorsal}}</b> / <b>{{hull.slots.dorsal}}</b></li> <li>Dorsal: <b>{{slotsUsed.dorsal}}</b> / <b>{{hull.slots.dorsal}}</b></li>
@@ -164,8 +152,10 @@
<li>Starboard: <b>{{slotsUsed.starboard}}</b> / <b>{{hull.slots.starboard}}</b></li> <li>Starboard: <b>{{slotsUsed.starboard}}</b> / <b>{{hull.slots.starboard}}</b></li>
<li>Keel: <b>{{slotsUsed.keel}}</b> / <b>{{hull.slots.keel}}</b></li> <li>Keel: <b>{{slotsUsed.keel}}</b> / <b>{{hull.slots.keel}}</b></li>
</ol> </ol>
{{#if warnings.slots}}<p class="warning" style="color:#b45309; margin-top:.25rem;">{{warnings.slots}}</p>{{/if}} {{#if warnings.capacity}}<p class="warning" style="color:#b45309;">{{warnings.capacity}}</p>{{/if}}
{{#if warnings.requirements}}<p class="warning" style="color:#b91c1c; margin-top:.25rem;">{{warnings.requirements}}</p>{{/if}} {{#if warnings.slots}}<p class="warning" style="color:#b45309;">{{warnings.slots}}</p>{{/if}}
{{#if warnings.mounts}}<p class="warning" style="color:#b91c1c;">{{warnings.mounts}}</p>{{/if}}
{{#if warnings.requirements}}<p class="warning" style="color:#b91c1c;">{{warnings.requirements}}</p>{{/if}}
</div> </div>
<div class="card"> <div class="card">
@@ -178,20 +168,18 @@
<th>Slot</th> <th>Slot</th>
<th>Use</th> <th>Use</th>
<th>Mods</th> <th>Mods</th>
<th style="width:90px;">Actions</th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
{{#each components as |c|}} {{#each components as |c|}}
<tr data-item-id="{{c.itemId}}"> <tr>
<td style="text-align:left;"> <td style="text-align:left;">
{{#if c.equipped}}<i class="fa-solid fa-plug" title="Equipped"></i>{{else}}<i class="fa-regular fa-square" title="Unequipped"></i>{{/if}} {{#if c.equipped}}<i class="fa-solid fa-plug" title="Equipped"></i>{{else}}<i class="fa-regular fa-square" title="Unequipped"></i>{{/if}}
{{c.name}} {{c.name}}
</td> </td>
<td style="text-align:center;">{{c.slot}}</td> <td style="text-align:center;">{{c.slot}}</td>
<td style="text-align:center;"><small>Space: {{c.use.space}}, Power: {{c.use.power}}</small></td> <td style="text-align:center;"><small>Space: {{c.use.space}}, Power: {{c.use.power}}</small></td>
<td> <td><small>
<small>
{{#if c.mods.armour}}Armour {{signed c.mods.armour}} {{/if}} {{#if c.mods.armour}}Armour {{signed c.mods.armour}} {{/if}}
{{#if c.mods.integrity}}Integrity {{signed c.mods.integrity}} {{/if}} {{#if c.mods.integrity}}Integrity {{signed c.mods.integrity}} {{/if}}
{{#if c.mods.manoeuvre}}Manoeuvre {{signed c.mods.manoeuvre}} {{/if}} {{#if c.mods.manoeuvre}}Manoeuvre {{signed c.mods.manoeuvre}} {{/if}}
@@ -199,22 +187,27 @@
{{#if c.mods.speed}}Speed {{signed c.mods.speed}} {{/if}} {{#if c.mods.speed}}Speed {{signed c.mods.speed}} {{/if}}
{{#if c.mods.space}}Space {{signed c.mods.space}} {{/if}} {{#if c.mods.space}}Space {{signed c.mods.space}} {{/if}}
{{#if c.mods.power}}Power {{signed c.mods.power}} {{/if}} {{#if c.mods.power}}Power {{signed c.mods.power}} {{/if}}
</small> </small></td>
</td>
<td style="text-align:center;">
<a class="control" data-action="comp-toggle" title="Toggle Equipped"><i class="fa-solid fa-power-off"></i></a>
<a class="control" data-action="comp-edit" title="Edit Component"><i class="fa-solid fa-pen-to-square"></i></a>
<a class="control" data-action="comp-remove" title="Remove"><i class="fa-solid fa-trash"></i></a>
</td>
</tr> </tr>
{{/each}} {{/each}}
</tbody> </tbody>
</table> </table>
{{else}} {{else}}
<p style="opacity:.7">No components installed. Add items with <code>item.system.voidship</code> set.</p> <p style="opacity:.7">No components installed. Drop items with <code>system.voidship</code>.</p>
{{/if}} {{/if}}
</div> </div>
</div> </div>
<!-- RAW DEBUG -->
<div class="vb-raw" style="display:none; margin-top:.5rem;">
<hr>
<details open>
<summary>Debug: Flags & Totals</summary>
<pre>{{tojson debug}}</pre>
<pre>{{tojson totals}}</pre>
<pre>{{tojson hull}}</pre>
</details>
</div>
</div> </div>
</section> </section>
</form> </form>
Binary file not shown.