{"_id":"rul-ovw-01","name":"Voidships for W&G — Rules (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[ {"_id":"rul-p1","name":"Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"
Unofficial homebrew. RT nazewnictwo, W&G mechanika. Ta paczka zawiera pełne zasady okrętowe.
","format":1}}, {"_id":"rul-p2","name":"Stats & Scale","type":"text","title":{"show":true,"level":1},"text":{"content":"Klasy: Raider, Frigate, Transport, Light Cruiser, Cruiser, Battlecruiser, Grand Cruiser, Battleship.
DEF=2+HND; HND -2..+2; Speed (VU) 7–12; SHD 1–4; AR 8–14; HULL 14–40+; CR 3–7; TUR 0–3.
","format":1}}, {"_id":"rul-p3","name":"Turn & Roles","type":"text","title":{"show":true,"level":1},"text":{"content":"Helm/Etherics → Ordnance → Enginseer → Captain/Vox. Ruch na końcu aktywacji (Speed VU). Zasięgi: Contact/Close/Medium/Long/Extreme.
Makra sumują trafienia; Lance ignorują AR (SHD blokuje; +2 ikony → przebij 1 SHD). Bombardment Cannon (Siege), Nova Cannon (co 2 rundy, rozproszenie; ED=6→krytyk), Torpedoes (Standard/Plasma/Melta/Virus/Vortex/Guided), Launch Bays (Fury/Starhawk/Assault Boats).
","format":1}}, {"_id":"rul-p5","name":"Damage & Criticals","type":"text","title":{"show":true,"level":1},"text":{"content":"SHD → AR → HULL. Progi HULL 75/50/25% → d66 krytyk. Wrath 6 po trafieniu → dodatkowy krytyk.
","format":1}}, {"_id":"rul-p6","name":"Boarding & Glory/Ruin","type":"text","title":{"show":true,"level":1},"text":{"content":"Close/Contact: Leadership/Pilot przeciwstawnie (mod Size/CR). Teleportarium +2.
Glory: +1k/+1ED/krótka akcja Helm/Enginseer. Ruin: seize/free Lock-On/przerzuty bossów-AI.
","format":1}}, {"_id":"rul-p7","name":"Changes & Conversion","type":"text","title":{"show":true,"level":1},"text":{"content":"AR≈⌈Armour/2⌉; HULL≈⌈HI/5⌉; SHD 1:1; HND≈/10 (−2..+2); Speed względnie; TUR 1:1.
","format":1}} ]}