// gk-greyknight — auto-attach loadout with clear choices Hooks.once("ready", () => { const PACK_KEY = "gk-greyknight.gk-items"; // moduleId.packName const ITEMS = { ability: "Aegis of Titan (Ability)", nemesis: "Nemesis Force Halberd", storm: "Grey Knight Armour Integrated Storm Bolter", aegisPA: "Aegis Power Armour", aegisTerm: "Terminator Aegis (Grey Knights)" }; async function fetchFromCompendium(name) { const pack = game.packs.get(PACK_KEY); if (!pack) return null; const index = await pack.getIndex(); const hit = index.find(e => e.name === name); if (!hit) return null; const doc = await pack.getDocument(hit._id); return doc?.toObject(); } async function ensureOnActor(actor, name, equip=false) { let have = actor.items.getName(name); if (have) { if (typeof have.system?.equipped !== "undefined") await have.update({"system.equipped": !!equip}); return have; } let src = await fetchFromCompendium(name); if (!src) { const world = game.items.getName(name); if (world) src = world.toObject(); } if (!src) return null; if (equip && src.system && typeof src.system.equipped !== "undefined") src.system.equipped = true; const [created] = await actor.createEmbeddedDocuments("Item", [src]); return created; } async function setEquipped(actor, name, on) { const it = actor.items.getName(name); if (it && typeof it.system?.equipped !== "undefined") await it.update({"system.equipped": !!on}); } Hooks.on("createItem", async (item, opts, userId) => { try { if (item?.type !== "archetype") return; if (item?.name !== "Grey Knight (Archetype)") return; const actor = item.parent; if (!actor || game.userId !== userId) return; // Build labeled dialog (no more "Choice1 / Choice2") const content = `
Brak Aegis na starcie; dodam Ability i broń, ale nie będą equipped.
Wyposaża: Aegis Power Armour + Nemesis + Integrated Storm Bolter. Włącza synergię Aegis.
Wyposaża: Terminator Aegis + Nemesis + Integrated Storm Bolter. Włącza synergię Aegis.
`; const choice = await new Promise(resolve => { new Dialog({ title: "Grey Knight — Wybierz Loadout", content, buttons: { ok: {label: "Zastosuj", icon:"", callback: html => resolve(html.find('input[name=\"mode\"]:checked').val() || "war")}, cancel: {label:"Anuluj", callback: ()=>resolve(null)} }, default: "ok" }).render(true); }); if (!choice) return; // Always add Ability await ensureOnActor(actor, ITEMS.ability, false); // Add base weapons const n = await ensureOnActor(actor, ITEMS.nemesis, choice!=="incog"); const s = await ensureOnActor(actor, ITEMS.storm, choice!=="incog"); // Clear both armours equipped await setEquipped(actor, ITEMS.aegisPA, false); await setEquipped(actor, ITEMS.aegisTerm, false); if (choice === "war") { await ensureOnActor(actor, ITEMS.aegisPA, true); } else if (choice === "term") { await ensureOnActor(actor, ITEMS.aegisTerm, true); } // Synergy toggle in Aegis of Titan const abil = actor.items.getName(ITEMS.ability); const anyAegisOn = !!actor.items.find(i => ["armour","armor"].includes(i.type) && /Aegis/.test(i.name) && i.system?.equipped); if (abil?.effects?.length) { for (const ef of abil.effects) if (ef.name?.toLowerCase().includes("synergy")) await ef.update({disabled: !anyAegisOn}); } ui.notifications.info(`GK loadout: ${choice.toUpperCase()} ustawiony.`); } catch (e) { console.error("gk-greyknight auto-loadout error:", e); } }); });