{{#if isVoidship}} {{else}} {{/if}}
{{#unless isVoidship}}
This vehicle is not marked as a Voidship. Click Mark as Voidship to enable derived voidship stats.
{{/unless}}

Totals

  1. {{cfg.labels.armour}}: {{voidship.total.armour}}
  2. {{cfg.labels.integrity}}: {{voidship.total.integrity}}
  3. {{cfg.labels.manoeuvre}}: {{voidship.total.manoeuvre}}
  4. {{cfg.labels.detection}}: {{voidship.total.detection}}
  5. {{cfg.labels.speed}}: {{voidship.total.speed}}
  6. {{cfg.labels.spaceFree}}: {{voidship.total.spaceFree}}
  7. {{cfg.labels.powerFree}}: {{voidship.total.powerFree}}

Hull

  1. Class: {{hull.class}} ({{hull.size}})
  2. Slots Allowed — Prow: {{hull.slotsAllowed.prow}}, Dorsal: {{hull.slotsAllowed.dorsal}}, Port: {{hull.slotsAllowed.port}}, Starboard: {{hull.slotsAllowed.starboard}}, Keel: {{hull.slotsAllowed.keel}}

Base (flags)

  1. {{cfg.labels.armour}}: {{voidship.base.armour}}
  2. {{cfg.labels.integrity}}: {{voidship.base.integrity}}
  3. {{cfg.labels.manoeuvre}}: {{voidship.base.manoeuvre}}
  4. {{cfg.labels.detection}}: {{voidship.base.detection}}
  5. {{cfg.labels.speed}}: {{voidship.base.speed}}
  6. {{cfg.labels.space}}: {{voidship.base.space}}
  7. {{cfg.labels.power}}: {{voidship.base.power}}

Mods (items)

  1. {{cfg.labels.armour}}: {{voidship.mods.armour}}
  2. {{cfg.labels.integrity}}: {{voidship.mods.integrity}}
  3. {{cfg.labels.manoeuvre}}: {{voidship.mods.manoeuvre}}
  4. {{cfg.labels.detection}}: {{voidship.mods.detection}}
  5. {{cfg.labels.speed}}: {{voidship.mods.speed}}
  6. {{cfg.labels.space}}: {{voidship.mods.space}}
  7. {{cfg.labels.power}}: {{voidship.mods.power}}

RT Raw (read-only snapshot)

Original RT-ish data preserved under flags.wg-voidships-builder.rtRaw for conversion mapping (next step).

{{rtRawString}}

Main Roles

  1. Command: {{crew.command}}
  2. Pilot/Helm: {{crew.pilot}}
  3. Sensors/Auspex: {{crew.sensors}}
  4. Engineering: {{crew.engineering}}

Combat & Support

  1. Gunnery: {{crew.gunnery}}
  2. Security/Armsmen: {{crew.security}}
  3. Flight Deck: {{crew.flightDeck}}
  4. Passengers: {{crew.passengers}}

Mounted items are read from the Actor's inventory. For best results, put per-component data in item.system.voidship:

{
  "slot": "Prow|Dorsal|Port|Starboard|Keel",
  "mods": { "armour":0, "integrity":0, "manoeuvre":0, "detection":0, "speed":0, "space":0, "power":0 },
  "use":  { "space":0, "power":0 }
}