Budowa Statków (RT Components) — W&G (MASTER)

RT-naming zachowany: Power, Space, sloty komponentów. Walka/testy: W&G.

A. Hulls (RT)

KlasaRozmiarMounts (typowo)SpacePowerUwagi
RaiderTiny/SmallProw1, Dorsal1, P/S 0–130–4040–50Szybki, kruchy
FrigateSmall/AverageProw1, Dorsal1–2, P/S 1–240–5550–60Uniwersalny
TransportLargeDorsal1, P/S150–7045–60Ładowność
Light CruiserLargeProw1, Dorsal1–2, P/S260–7560–70Platforma
CruiserLargeProw1, Dorsal2, P/S2–370–8570–80Trzon
BattlecruiserLargeProw1, Dorsal2, P/S380–9080–90Ciężkie
Grand CruiserVery LargeProw1, Dorsal2–3, P/S390–11090–110Stare potęgi
BattleshipVery LargeProw1, Dorsal3, P/S3–4110–130110–130Monstra

B. Core Components (RT)

C. Weapons (pełne nazwy RT → W&G)

Mars-Pattern Macrocannon; Cyclone Macrocannon; Sunsear Laser Battery; Sunhammer Laser Broadside; Ryza Plasma Battery; Titanforge Lance Battery; Sunsear Lance; Bombardment Cannon; Nova Cannon; Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided); Launch Bays (Fury/Starhawk/Assault Boats).

D. Supplemental Components (RT)

E. Kroki budowy

  1. Hull → zanotuj Space/Power/Slots + DEF/HND/Speed/AR/SHD/HULL/CR/TUR.
  2. Core Components → bilansuj Power/Space.
  3. Weapons → obsadź mounty RT (Port/Starboard/Dorsal/Prow).
  4. Supplemental → dobij szczegóły (traits, bonusy).
  5. Bilans (Power ≥ 0, Space ≥ 0) + finalne Traits.

F. Ekonomia

Acquisition: Influence/Wealth vs DN — Common(3), Scarce(4), Rare(5), Very Rare(6), Near-Unique(7). Archeotech: +1 DN. Endeavours mogą obniżyć DN.