// Aegis: toggle warding + token glow (Foundry v13) — with canvas refresh
(async () => {
const tok = canvas.tokens.controlled[0] ?? null;
const actor = tok?.actor ?? game.user.character;
const token = tok ?? canvas.tokens.placeables.find(t => t.actor?.id === actor?.id);
if (!actor || !token) return ui.notifications.warn("Wybierz token lub przypisz postać do użytkownika.");
const aegis = actor.items.find(i => i.name.includes("Aegis (Psychic Hood)"));
if (!aegis) return ui.notifications.warn("Nie znaleziono itemu Aegis na postaci.");
const eff = aegis.effects.find(e => e.name?.startsWith("Warding Runes Engaged"));
if (!eff) return ui.notifications.warn("Nie znaleziono efektu toggle w Aegis.");
const wasDisabled = eff.disabled ?? true;
await eff.update({ disabled: !wasDisabled });
const FLAG_SCOPE = "wng-gk";
const FLAG_KEY = "prevLight";
const setGlowOn = async () => {
const prev = token.document.getFlag(FLAG_SCOPE, FLAG_KEY);
if (!prev) await token.document.setFlag(FLAG_SCOPE, FLAG_KEY, foundry.utils.deepClone(token.document.light));
await token.document.update({
light: {
color: "#66ccff",
coloration: 2,
alpha: 0.7,
dim: 16,
bright: 0,
angle: 360,
luminosity: 0.5,
attenuation: 0.35,
saturation: 0,
contrast: 0,
shadows: 0,
animation: { type: "pulse", speed: 3, intensity: 4, reverse: false }
}
});
await canvas.perception.update({ lighting: { refresh: true } });
};
const setGlowOff = async () => {
const prev = token.document.getFlag(FLAG_SCOPE, FLAG_KEY);
if (prev) {
await token.document.update({ light: prev });
await token.document.unsetFlag(FLAG_SCOPE, FLAG_KEY);
} else {
await token.document.update({ light: { dim: 0, bright: 0, color: null } });
}
await canvas.perception.update({ lighting: { refresh: true } });
};
if (wasDisabled) {
await setGlowOn();
ChatMessage.create({ content: `Aegis: Warding Runes ENGAGED. (Akcja)` });
} else {
await setGlowOff();
ChatMessage.create({ content: `Aegis: Warding Runes DISENGAGED.` });
}
})();