// Aegis Glow Toggle (robust) — v13 (async () => { const tok = canvas.tokens.controlled[0] ?? null; const actor = tok?.actor ?? game.user.character; const token = tok ?? canvas.tokens.placeables.find(t => t.actor?.id === actor?.id); if (!actor || !token) return ui.notifications.warn("Wybierz token lub przypisz postać do użytkownika."); const aegisArm = actor.items.find(i => ["armour","armor"].includes(i.type) && /Aegis/.test(i.name)); if (!aegisArm) return ui.notifications.warn("Nie znaleziono Aegis armour na postaci."); const eff = aegisArm.effects.find(e => e.name?.toLowerCase().startsWith("aegis warding runes")); if (!eff) return ui.notifications.warn("Nie znaleziono efektu toggle na Aegis armour."); const wasDisabled = eff.disabled ?? true; await eff.update({ disabled: !wasDisabled }); const FLAG_SCOPE = "wng-gk"; const FLAG_KEY = "prevLight"; const setGlowOn = async () => { const prev = token.document.getFlag(FLAG_SCOPE, FLAG_KEY); if (!prev) await token.document.setFlag(FLAG_SCOPE, FLAG_KEY, foundry.utils.deepClone(token.document.light)); await token.document.update({ light: { color:"#66ccff", coloration:2, alpha:0.7, dim:16, bright:0, angle:360, luminosity:0.5, attenuation:0.35, saturation:0, contrast:0, shadows:0, animation:{ type:"pulse", speed:3, intensity:4, reverse:false } } }); await canvas.perception.update({ lighting: { refresh: true } }); }; const setGlowOff = async () => { const prev = token.document.getFlag(FLAG_SCOPE, FLAG_KEY); if (prev) { await token.document.update({ light: prev }); await token.document.unsetFlag(FLAG_SCOPE, FLAG_KEY); } else { await token.document.update({ light: { dim:0, bright:0, color:null } }); } await canvas.perception.update({ lighting: { refresh: true } }); }; if (wasDisabled) { await setGlowOn(); ChatMessage.create({ content: `Aegis: Warding Runes ENGAGED. (Akcja)` }); } else { await setGlowOff(); ChatMessage.create({ content: `Aegis: Warding Runes DISENGAGED.` }); } })();