mirror of
https://github.com/migatu/vtt_work.git
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171 lines
8.3 KiB
JavaScript
171 lines
8.3 KiB
JavaScript
// gk-greyknight — helpers v0.6.4 (Brotherhood discipline prompt)
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Hooks.once("ready", () => {
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const PACK_KEY = "gk-greyknight.gk-items";
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const PACK_SRC_PREFIX = `Compendium.${PACK_KEY}.`;
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const FLAG_SCOPE = "gk-greyknight";
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async function promptDiscipline(actor) {
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const existing = await actor.getFlag(FLAG_SCOPE, "discipline");
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if (existing) return existing;
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return await new Promise(resolve => {
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new Dialog({
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title: "Brotherhood of Psykers — Discipline",
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content: `<p>Choose a psychic discipline for this character:</p>
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<div style="display:flex; gap:.75rem; margin-top:.5rem;">
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<label><input type="radio" name="disc" value="librarius" checked> Librarius</label>
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<label><input type="radio" name="disc" value="sanctic"> Sanctic</label>
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</div>
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<p style="margin:.5rem 0 0; font-size:.9em; opacity:.8;">(You can change this later in Actor → Flags → gk-greyknight → discipline.)</p>`,
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buttons: {
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ok: { label: "Confirm", icon: "<i class='fas fa-check'></i>", callback: html => resolve(html.find('input[name=\"disc\"]:checked').val() || "librarius") },
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cancel: { label: "Cancel", callback: () => resolve(null) }
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},
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default: "ok"
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}).render(true);
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});
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}
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if (window._gkBroHookId) { Hooks.off("createItem", window._gkBroHookId); window._gkBroHookId = null; }
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window._gkBroHookId = Hooks.on("createItem", async (item, opts, userId) => {
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try {
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if (game.userId !== userId) return;
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if (item?.type !== "ability") return;
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const name = item?.name || "";
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if (name !== "Brotherhood of Psykers") return;
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const src = item?.flags?.core?.sourceId || "";
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const isFromOurPack = src.startsWith(PACK_SRC_PREFIX);
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if (!isFromOurPack && name !== "Brotherhood of Psykers") return;
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const actor = item.parent; if (!actor) return;
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const chosen = await promptDiscipline(actor);
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if (!chosen) return;
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await actor.setFlag(FLAG_SCOPE, "discipline", chosen);
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if (chosen === "sanctic") {
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ui.notifications.info("Discipline set to SANCTIC. Open the GK compendium and pick one Sanctic power as your starter.");
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} else {
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ui.notifications.info("Discipline set to LIBRARIUS. Use core Librarius powers from wng-core.");
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}
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} catch (e) { console.error("gk-greyknight brotherhood helper:", e); }
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});
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console.log("gk-greyknight helpers active (v0.6.4): Brotherhood discipline prompt enabled.");
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});
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/* gk-greyknight 0.6.4.1 — house-rule reminder (non-blocking) */
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Hooks.on("preCreateChatMessage", (doc, data, options, userId) => {
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try {
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const flavor = (data.flavor || "").toLowerCase();
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const isPsychic = flavor.includes("psychic") || flavor.includes("power");
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if (!isPsychic) return;
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const speaker = data.speaker || {}; const actor = game.actors?.get(speaker.actor);
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if (!actor) return;
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const hasBrotherhood = actor.items?.some(i => i.type === "ability" && i.name === "Brotherhood of Psykers");
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if (!hasBrotherhood) return;
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const combat = game.combat; if (!combat) return;
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const key = `gk-greyknight.usedPsychicAction.r${combat.round}`;
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const prev = combat.getFlag("gk-greyknight", key) || null;
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if (prev && prev !== actor.id) ui.notifications?.warn("House rule (Brotherhood Focus): only one Grey Knight should use a psychic power as their Action this round.");
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else if (!prev) combat.setFlag("gk-greyknight", key, actor.id);
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} catch (e) { console.error("gk-greyknight helpers (house-rule reminder):", e); }
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});
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// === gk-greyknight 0.6.4.3 — Brotherhood discipline prompt + starter grants ===
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Hooks.once("ready", () => {
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const FLAG_SCOPE = "gk-greyknight";
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// Prevent duplicate hook registration on hot-reload
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if (window._gkBroHookId) { Hooks.off("createItem", window._gkBroHookId); window._gkBroHookId = null; }
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async function findItemInAllPacksByName(name, type=null) {
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for (const pack of game.packs) {
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if (pack.documentName !== "Item") continue;
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const index = await pack.getIndex();
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const hit = index.find(e => e.name === name && (!type || e.type === type));
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if (hit) return await pack.getDocument(hit._id);
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}
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return null;
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}
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async function ensureHasItemByName(actor, name, type=null) {
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const existing = actor.items?.find(i => i.name === name && (!type || i.type === type));
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if (existing) return existing;
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const doc = await findItemInAllPacksByName(name, type);
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if (!doc) return null;
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const data = doc.toObject(); delete data._id;
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const [created] = await actor.createEmbeddedDocuments("Item", [data]);
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return created;
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}
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async function promptDiscipline(actor) {
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const existing = await actor.getFlag(FLAG_SCOPE, "discipline");
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if (existing) return existing;
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return await new Promise(resolve => {
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new Dialog({
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title: "Brotherhood of Psykers — Choose Discipline",
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content: `<p>Select a discipline for this character:</p>
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<label style='display:block;margin-top:.5rem'><input type="radio" name="disc" value="sanctic" checked> Sanctic</label>
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<label style='display:block'><input type="radio" name="disc" value="librarius"> Librarius</label>`,
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buttons: {
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ok: { label: "Confirm", icon: "<i class='fas fa-check'></i>", callback: html => resolve(html.find('input[name="disc"]:checked').val() || "sanctic") },
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cancel: { label: "Cancel", callback: () => resolve(null) }
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},
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default: "ok"
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}).render(true);
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});
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}
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window._gkBroHookId = Hooks.on("createItem", async (item, opts, userId) => {
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try {
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if (game.userId !== userId) return;
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if (item?.type !== "ability" || item?.name !== "Brotherhood of Psykers") return;
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const actor = item.parent; if (!actor) return;
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const chosen = await promptDiscipline(actor);
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if (!chosen) return;
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await actor.setFlag(FLAG_SCOPE, "discipline", chosen);
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// Ensure PSYKER keyword so powers are available
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const psyker = await ensureHasItemByName(actor, "PSYKER", "keyword");
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if (!psyker) ui.notifications?.warn("PSYKER keyword not found in loaded packs. Add it manually from wng-core.");
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// Starter power by discipline
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if (chosen === "sanctic") {
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const ok = await ensureHasItemByName(actor, "Hammerhand (Sanctic)", "psychicPower");
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if (!ok) ui.notifications?.warn("Couldn't auto-add Hammerhand (Sanctic). Drag a Sanctic power from the GK pack.");
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} else {
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const ok = await ensureHasItemByName(actor, "Smite", "psychicPower");
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if (!ok) {
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ui.notifications?.warn("Smite not found in available packs. Please add a Librarius power manually.");
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game.ui?.sidebar?.tabs?.compendium?.activate();
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}
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}
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} catch (e) { console.error("gk-greyknight — Brotherhood prompt:", e); }
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});
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});
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// gk-greyknight 0.6.4.4 — QoL: Brotherhood Focus summary on sheet open
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Hooks.on("renderActorSheet", async (sheet, htmlEl, data) => {
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try {
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const actor = sheet.actor; if (!actor) return;
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const hasBro = actor.items?.some(i => i.type === "ability" && i.name === "Brotherhood of Psykers");
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if (!hasBro) return;
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const tokens = canvas?.tokens?.placeables || [];
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const allied = new Set();
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for (const t of tokens) {
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const a = t.actor; if (!a) continue;
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const ok = a.items?.some(i => i.type === "ability" && i.name === "Brotherhood of Psykers");
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if (ok) allied.add(a.id);
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}
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const total = allied.size;
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const bonus = allied.has(actor.id) ? Math.max(0, total - 1) : total;
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const owners = Object.keys(actor.ownership || {}).filter(uid => actor.ownership[uid] >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
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const content = `<div class="gk-brotherhood-summary">
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<h3 style="margin:0 0 .25rem 0;">Brotherhood Focus — Summary</h3>
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<p style="margin:0;">Allies with Brotherhood in scene: <b>${total}</b> (excluding self: <b>${bonus}</b> bonus die to <em>Psychic Mastery</em>).</p>
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<p style="margin:.25rem 0 0;font-size:.9em;opacity:.85;">Reminder: each subsequent power cast this round using the shared focus adds one extra <em>Wrath die</em>. Only one linked character should use a psychic power as their <em>Action</em> per round.</p>
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</div>`;
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ChatMessage.create({content, whisper: owners, speaker: {actor: actor.id}});
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} catch (e) { console.error("gk-greyknight QoL summary:", e); }
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});
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