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vtt_work/wg-greyknights/macro/macro-gk-import-world-items.js
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// GK Import World Items (from JSONs into Items Directory)
(async () => {
const FILES = [
"fvtt-Item-archetype-grey-knight_v5.json",
"fvtt-Item-ability-aegis-of-titan_v5.json",
"fvtt-Item-nemesis-force-halberd_v4.json",
"fvtt-Item-gk-armour-integrated-storm-bolter_v2.json",
"fvtt-Item-aegis-power-armour_v2.json",
"fvtt-Item-terminator-aegis-gk_v4.json"
];
const pick = await new Promise(resolve => {
const content = `
<p>Folder z JSON-ami (np. <code>worlds/TwojSwiat/foundry</code>)</p>
<div class="form-group">
<input type="text" name="path" style="width:100%" placeholder="worlds/TwojSwiat/foundry">
<button type="button" class="browse"><i class="fas fa-folder-open"></i> Browse</button>
</div>
<p><label><input type="checkbox" name="overwrite" checked> Nadpisz istniejące itemy o tych nazwach</label></p>`;
const dlg = new Dialog({
title: "GK Import World Items",
content,
buttons: {
go: { label: "Importuj", icon: '<i class="fas fa-file-import"></i>', callback: html => resolve({ok:true, html}) },
cancel: { label: "Anuluj", callback: () => resolve({ok:false}) }
},
render: html => {
html.find("button.browse").on("click", () => {
const fp = new FilePicker({
type: "any",
callback: path => html.find('input[name="path"]').val(path.replace(/\/[^\/]*$/, ""))
});
fp.browse();
});
},
default: "go"
});
dlg.render(true);
});
if (!pick?.ok) return;
const dir = pick.html.find('input[name="path"]').val()?.trim();
const overwrite = pick.html.find('input[name="overwrite"]')[0].checked;
if (!dir) return ui.notifications.warn("Podaj ścieżkę folderu w danych świata.");
const ensureFolder = async (name, color="#4b6eaf") => {
let f = game.folders.find(x => x.type === "Item" && x.name === name);
if (!f) f = await Folder.create({name, type:"Item", color});
return f;
};
const worldFolder = await ensureFolder("Grey Knight Pack", "#4b6eaf");
const fetchJSON = async (path) => {
const res = await fetch(`/${path}`);
if (!res.ok) throw new Error(`Nie mogę pobrać: ${path} (HTTP ${res.status})`);
return await res.json();
};
let created = 0, updated = 0, skipped = 0;
for (const fn of FILES) {
try {
const full = `${dir}/${fn}`;
const data = await fetchJSON(full);
if (data._id) delete data._id;
data.folder = worldFolder.id;
const existing = game.items.getName(data.name);
if (existing) {
if (overwrite) { await existing.update(data); updated++; } else { skipped++; }
} else { await Item.create(data); created++; }
} catch (e) { console.error(`Błąd importu ${fn}`, e); ui.notifications.warn(`Błąd importu: ${fn} (konsola).`); }
}
ui.notifications.info(`GK Import: utworzono ${created}, zaktualizowano ${updated}, pominięto ${skipped}.`);
})();