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vtt_work/foundry/components_supplemental_xenos_archeotech.csv
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2025-09-19 23:48:25 +02:00

8.6 KiB

1CategoryComponentAppropriate Hull TypesPowerSpaceSPNotes / EffectsSource
2SupplementalAugmented Retro-ThrustersAll200Improves turning/decels (core rules).FFG Drydock: Table 1-4 Supplemental Components
3SupplementalArmoured ProwAll001Reinforced prow; ramming/front armour interactions.FFG Drydock: Table 1-4 Supplemental Components
4SupplementalArmour PlatingAll112Additional armour plating.FFG Drydock: Table 1-4 Supplemental Components
5SupplementalAuto-TempleAll110Automated shrine; morale/Creed bonuses.FFG Drydock: Table 1-4 Supplemental Components
6SupplementalBarracksAll242Troop capacity; boarding bonuses.FFG Drydock: Table 1-4 Supplemental Components
7SupplementalBrigAll111Cells for prisoners; NPC/social modifiers.FFG Drydock: Table 1-4 Supplemental Components
8SupplementalCargo Hold and Lighter BayAll121Cargo space + small craft (lighters).FFG Drydock: Table 1-4 Supplemental Components
9SupplementalCasemate Main Weapon MountsAll221Weapon mount modification (main).FFG Drydock: Table 1-4 Supplemental Components
10SupplementalCasemate Weapon MountsAll110Weapon mount modification (secondary).FFG Drydock: Table 1-4 Supplemental Components
11SupplementalChimera Pattern Defensive ArmourAll011Defensive armour scheme.FFG Drydock: Table 1-4 Supplemental Components
12SupplementalCompartmentalized Cargo HoldAll241Segmented holds; safer cargo.FFG Drydock: Table 1-4 Supplemental Components
13SupplementalCombat Jet Batteries (Lance)All1262Lance-type casemate batteries.FFG Drydock: Table 1-4 Supplemental Components
14SupplementalCombat Macrocannon BroadsidesAll862Macrobattery broadside (combat).FFG Drydock: Table 1-4 Supplemental Components
15SupplementalCombat Void Shield ArrayAll012Combat-optimised void shields.FFG Drydock: Table 1-4 Supplemental Components
16SupplementalCommand BridgeAll112Bridge variant with command bonuses.FFG Drydock: Table 1-4 Supplemental Components
17SupplementalDefense SystemAll111General defensive array.FFG Drydock: Table 1-4 Supplemental Components
18SupplementalDeflector Array (Lance)All841Lance deflector battery.FFG Drydock: Table 1-4 Supplemental Components
19SupplementalDeep Void Augur ArrayAll400Long-range augury.FFG Drydock: Table 1-4 Supplemental Components
20SupplementalEkthir Pattern Hole-Moulded Void Shield ArrayAll020Hull-moulded void shield.FFG Drydock: Table 1-4 Supplemental Components
21SupplementalExtended Supply VaultsAll011Extended supplies; endurance.FFG Drydock: Table 1-4 Supplemental Components
22SupplementalFibre Optic Wire WeaveAll001Reinforced wiring; harder to disable.FFG Drydock: Table 1-4 Supplemental Components
23SupplementalForward Landing BayAll210Forward-position launch bay.FFG Drydock: Table 1-4 Supplemental Components
24SupplementalGothic Class Five Torpedo TubesAll232Torpedo tubes (size V).FFG Drydock: Table 1-4 Supplemental Components
25SupplementalGothic Class Six Torpedo TubesAll243Torpedo tubes (size VI).FFG Drydock: Table 1-4 Supplemental Components
26SupplementalGryphonne Pattern Viper DriveAll223Thruster/drive upgrade.FFG Drydock: Table 1-4 Supplemental Components
27SupplementalGyro-Stabilised Targeting MatrixAll211Targeting cogitators; gunnery bonus.FFG Drydock: Table 1-4 Supplemental Components
28SupplementalHecuter Auger ArrayAll400Advanced augurs.FFG Drydock: Table 1-4 Supplemental Components
29SupplementalHeavy StormportAll141Large docking port.FFG Drydock: Table 1-4 Supplemental Components
30SupplementalHeavy Clan-Kin QuartersAll231Upgraded clan-kin quarters.FFG Drydock: Table 1-4 Supplemental Components
31SupplementalHymnocular Beam SystemAll111Psychoacoustic broadcast; intimidation.FFG Drydock: Table 1-4 Supplemental Components
32SupplementalLanding BayAll110Standard launch bay.FFG Drydock: Table 1-4 Supplemental Components
33SupplementalLibrarium VaultAll111Archives; inquiry bonuses.FFG Drydock: Table 1-4 Supplemental Components
34SupplementalLuxury Passenger QuartersAll112Passenger comfort; profit/morale.FFG Drydock: Table 1-4 Supplemental Components
35SupplementalMain Cargo HoldAll041Primary cargo storage.FFG Drydock: Table 1-4 Supplemental Components
36SupplementalMain Hangar BayAll110Central hangar/launch bay.FFG Drydock: Table 1-4 Supplemental Components
37SupplementalMausoleumAll111Honours the dead; morale effects.FFG Drydock: Table 1-4 Supplemental Components
38SupplementalMezoa Pattern Armoured ProwAll002Reinforced prow (Mezoa).FFG Drydock: Table 1-4 Supplemental Components
39SupplementalMurder ServitorsAll121Boarding servitors; Hit & Run bonus.FFG Drydock: Table 1-4 Supplemental Components
40SupplementalObservation DomeAll011Observation blister; social bonuses.FFG Drydock: Table 1-4 Supplemental Components
41SupplementalPlasma BroadsidesAll662Plasma macrobattery broadside.FFG Drydock: Table 1-4 Supplemental Components
42SupplementalPlasma Accelerated Torpedo TubesAll342PAT torpedo tubes.FFG Drydock: Table 1-4 Supplemental Components
43SupplementalPlasma BatteryAll212Plasma macrobattery.FFG Drydock: Table 1-4 Supplemental Components
44SupplementalPlasma Flare ShieldAll101Plasma flare countermeasures.FFG Drydock: Table 1-4 Supplemental Components
45SupplementalRepair DeckAll331Onboard repair facility.FFG Drydock: Table 1-4 Supplemental Components
46SupplementalSalvage SystemsAll131Recovery & salvage gear.FFG Drydock: Table 1-4 Supplemental Components
47SupplementalStrategic Countermeasure ArrayAll111EW countermeasures.FFG Drydock: Table 1-4 Supplemental Components
48SupplementalTemple-Shrine to the God-EmperorAll111Shrine; morale/Creed bonuses.FFG Drydock: Table 1-4 Supplemental Components
49SupplementalTenebro-MazeAll010Labyrinthine passages; boarding defense.FFG Drydock: Table 1-4 Supplemental Components
50SupplementalTeleportation ArrayAll111Hit & Run vs targets with shields down (see ItS).FFG Drydock: Table 1-4 Supplemental Components
51SupplementalVaulted CeilingsAll001Grand interiors; social bonuses.FFG Drydock: Table 1-4 Supplemental Components
52SupplementalWarrior Chamber/Training HallAll221Training facility; boarding bonuses.FFG Drydock: Table 1-4 Supplemental Components
53SupplementalX-470 Ultimo ArrayAll101Advanced augurs.FFG Drydock: Table 1-4 Supplemental Components
54XenosHolofieldEldar ShipsUNKNUNKNUNKNAttacks vs ship: −40 to hit (−20 macrobatteries); −30 to detect; no Void Shields; always active unless destroyed.Battlefleet Koronus (Eldar sections)
55XenosSolar Sails (Small/Standard)Eldar ShipsUNKNUNKNUNKNSpeed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.Battlefleet Koronus (Eldar sections)
56XenosSolar Sails (Large/Extra-Large)Eldar ShipsUNKNUNKNUNKNAs above; fitted to LC+ Eldar hulls; sometimes provide surplus power.Battlefleet Koronus (Eldar sections)
57XenosWarp-PlotterEldar ShipsUNKNUNKNUNKNEldar navigation augmentation; essential on Eldar hulls.Battlefleet Koronus (Eldar sections)
58XenosEldar Life SustainerEldar ShipsUNKNUNKNUNKNEldar-specific life sustainer (essential).Battlefleet Koronus (Eldar sections)
59XenosEldar Crew QuartersEldar ShipsUNKNUNKNUNKNEldar-specific crew quarters (essential).Battlefleet Koronus (Eldar sections)
60XenosEldar Sensor ArrayEldar ShipsUNKNUNKNUNKNEldar augur array (essential).Battlefleet Koronus (Eldar sections)
61XenosDefensive Holofield (Torpedoes)Eldar ShipsUNKNUNKNUNKNEldar torpedoes negate Turret bonuses; Seeking rules.Battlefleet Koronus (Eldar sections)
62ArcheotechCastellan ShieldAll (unless noted)UNKNUNKNUNKNCounts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.Into the Storm (Archeotech Components)
63ArcheotechCastellan Shield ArrayAll (unless noted)UNKN2UNKNCounts as two Void Shields; same fail-safes; increased Space.Into the Storm (Archeotech Components)
64ArcheotechCogitator InterlinkAll (unless noted)UNKNUNKNUNKNCrew Rating +5 due to augmented cogitators.Into the Storm (Archeotech Components)
65ArcheotechEnergistic Conversion MatrixAll (unless noted)UNKNUNKNUNKNDivert Power to Speed as Free Action (limit +5 Speed); can depower Components.Into the Storm (Archeotech Components)
66ArcheotechEmpyrean MantleAll (unless noted)UNKN0UNKNExternal; Silent Running detection is two steps harder; +50 EP to Criminal objectives.Into the Storm (Archeotech Components)
67ArcheotechTeleportarium (Teleportation Array)All (unless noted)111Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.Into the Storm (Archeotech Components)