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vtt_work/foundry/fvtt-Actor-dauntless-class-light-cruiser-c8975bb7181d8e12.json
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2025-09-18 00:15:49 +02:00

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{
"name": "Dauntless-class Light Cruiser",
"type": "vehicle",
"img": "modules/wng-core/assets/tokens/generic.webp",
"system": {
"complement": {
"pilot": 0,
"crew": 0,
"passenger": 0,
"list": []
},
"mnvr": 0,
"rarity": "",
"value": 0,
"traits": {
"list": []
},
"combat": {
"size": "",
"speed": 9,
"wounds": {
"value": 0,
"bonus": 0,
"max": 32
},
"resilience": {
"bonus": 0,
"total": 11
},
"defence": {
"bonus": 2
},
"fly": 0
},
"notes": "Versatile patrol cruiser—good acceleration and flexible refits. Often leads Passage Watch patrols.",
"settings": {
"hidePassengers": false
}
},
"prototypeToken": {
"name": "Dauntless-class Light Cruiser",
"width": 4,
"height": 4,
"displayName": 50,
"actorLink": false,
"texture": {
"src": "modules/wng-core/assets/tokens/generic.webp",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": null
},
"bar2": {
"attribute": null
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"occludable": {
"radius": 0
},
"ring": {
"enabled": false,
"colors": {
"ring": null,
"background": null
},
"effects": 1,
"subject": {
"scale": 1,
"texture": null
}
},
"turnMarker": {
"mode": 1,
"animation": null,
"src": null,
"disposition": false
},
"movementAction": null,
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
},
"flags": {
"wg-voidships": {
"source": "Battlefleet Koronus, p. 36",
"shields": {
"current": 2,
"max": 2
},
"speedVU": 9,
"handling": 0,
"cr": 6,
"tur": 2,
"mounts": "",
"traits": "",
"components": []
}
},
"items": [
{
"_id": "rQRXWIkHVSfInJEU",
"name": "Launch Bay",
"type": "weapon",
"img": "modules/wng-core/assets/icons/weapons/missile-launcher.webp",
"system": {
"quantity": 1,
"rarity": "uncommon",
"description": "Zatoki startowe dla skrzydeł. Test Gunnery (BS) vs DEF celu lub manewry CAP/Intercept/Bombing/Assault zgodnie z ładunkiem skrzydeł.\n\n**Kompatybilna amunicja (wybierz w polu Ammo):**\n• Wing Loadout — Fury Interceptors / Starhawk Bombers / Assault Boats.\n\n**Uwaga:** system nie modyfikuje DMG/AP/ED wg ładunku — używaj opisu skrzydła.",
"value": 0,
"keywords": "VOIDSHIP, CARRIER, CRAFT, AMMO-DEPENDENT",
"equipped": true,
"attack": {
"base": 0,
"bonus": 0,
"rank": "0"
},
"damage": {
"base": 0,
"bonus": 0,
"rank": 0,
"enabled": false,
"ed": {
"base": 0,
"bonus": 0,
"rank": 0
},
"ap": {
"base": 0,
"bonus": 0,
"rank": 0
},
"otherDamage": {
"mortal": "0",
"shock": "0",
"wounds": "0"
}
},
"ed": {
"base": 0,
"bonus": 0,
"rank": 0
},
"ap": {
"base": 0,
"bonus": 0,
"rank": 0
},
"category": "launcher",
"range": {
"short": 30,
"medium": 60,
"long": 120,
"melee": 1,
"thrown": null
},
"ammo": {},
"salvo": 1,
"traits": {
"list": [
{
"name": "carrier",
"rating": "wings"
},
{
"name": "interceptable",
"rating": "TUR"
}
]
},
"upgrades": [],
"otherDamage": {},
"combi": {},
"twinned": false
},
"effects": [],
"_stats": {
"coreVersion": "13.348",
"systemId": "wrath-and-glory",
"systemVersion": "7.1.1",
"createdTime": 1758142366746,
"modifiedTime": 1758142375262,
"lastModifiedBy": "ETeghv7x8fjtIEKK"
},
"folder": null,
"sort": 0,
"flags": {},
"ownership": {
"default": 0
}
},
{
"_id": "gre08Ehhz66jpP3x",
"name": "Torpedo Warhead — Standard",
"type": "ammo",
"img": "modules/wng-core/assets/icons/ammo/ammo.webp",
"system": {
"quantity": 6,
"rarity": "uncommon",
"description": "Standardowa głowica torpedy. DMG/AP/ED wg zasad modułu torped.",
"value": 0,
"keywords": "VOIDSHIP, TORPEDO-WARHEAD, STANDARD",
"effect": "Atak Gunnery (BS) vs DEF; może być przechwycone przez TUR. Sugerowane: DMG 14, ED 3, AP -2.",
"traits": {
"list": []
}
},
"effects": [],
"_stats": {
"coreVersion": "13.348",
"systemId": "wrath-and-glory",
"systemVersion": "7.1.1",
"createdTime": 1758142369873,
"modifiedTime": 1758142369873,
"lastModifiedBy": "ETeghv7x8fjtIEKK"
},
"folder": null,
"sort": 0,
"flags": {},
"ownership": {
"default": 0
}
},
{
"_id": "Pmu9A4bJw9d7Ar1g",
"name": "Torpedo Tubes",
"type": "weapon",
"img": "modules/wng-core/assets/icons/weapons/missile-launcher.webp",
"system": {
"quantity": 1,
"rarity": "uncommon",
"description": "Torpedowe wyrzutnie okrętowe. Strzał: Gunnery (BS) vs DEF; przechwytywalne przez TUR. Statystyki efektu zależą od załadowanej głowicy.\n\n**Kompatybilna amunicja (drag&drop na aktora, a następnie wybierz w polu Ammo):**\n• Torpedo Warhead — Standard / Plasma / Melta / Virus / Vortex / Guided.\n\n**Uwaga:** natywny system W&G nie zmienia DMG/AP/ED wg amunicji; używaj opisu ładunku przy interpretacji efektu.",
"value": 0,
"keywords": "VOIDSHIP, ORDNANCE, TORPEDO, AMMO-DEPENDENT",
"equipped": true,
"attack": {
"base": 0,
"bonus": 0,
"rank": "0"
},
"damage": {
"base": 0,
"bonus": 0,
"rank": 0,
"enabled": false,
"ed": {
"base": 0,
"bonus": 0,
"rank": 0
},
"ap": {
"base": 0,
"bonus": 0,
"rank": 0
},
"otherDamage": {
"mortal": "0",
"shock": "0",
"wounds": "0"
}
},
"ed": {
"base": 0,
"bonus": 0,
"rank": 0
},
"ap": {
"base": 0,
"bonus": 0,
"rank": 0
},
"category": "launcher",
"range": {
"short": 30,
"medium": 60,
"long": 120,
"melee": 1,
"thrown": null
},
"ammo": {},
"salvo": 1,
"traits": {
"list": [
{
"name": "ordnance"
},
{
"name": "interceptable",
"rating": "TUR"
}
]
},
"upgrades": [],
"otherDamage": {},
"combi": {},
"twinned": false
},
"effects": [],
"_stats": {
"coreVersion": "13.348",
"systemId": "wrath-and-glory",
"systemVersion": "7.1.1",
"createdTime": 1758142371364,
"modifiedTime": 1758142375868,
"lastModifiedBy": "ETeghv7x8fjtIEKK"
},
"folder": null,
"sort": 0,
"flags": {},
"ownership": {
"default": 0
}
},
{
"_id": "QKm9bcww1aWOimbb",
"name": "Wing Loadout — Assault Boats",
"type": "ammo",
"img": "modules/wng-core/assets/icons/ammo/ammo.webp",
"system": {
"quantity": 1,
"rarity": "uncommon",
"description": "Łodzie abordażowe — dostarczają zespoły na pokład.",
"value": 0,
"keywords": "VOIDSHIP, WING-LOADOUT, ASSAULT, BOARDING",
"effect": "Zamiast DMG uruchamia Boarding (Close/Contact). Jeśli dotrą bez strat: +2 do pierwszej fazy abordażu.",
"traits": {
"list": []
}
},
"effects": [],
"_stats": {
"coreVersion": "13.348",
"systemId": "wrath-and-glory",
"systemVersion": "7.1.1",
"createdTime": 1758142372933,
"modifiedTime": 1758142372933,
"lastModifiedBy": "ETeghv7x8fjtIEKK"
},
"folder": null,
"sort": 0,
"flags": {},
"ownership": {
"default": 0
}
},
{
"name": "Heavy Squig Launcha",
"type": "weapon",
"folder": "vmJPLFnHHoDwT4DM",
"system": {
"quantity": 1,
"rarity": "uncommon",
"description": "<p>A larger version of the primitive weapon that propels murderous Orkoids known as Squigs wherever an Ork sees fit. Whenever you fire a Heavy Squig Launcha, you can fire a Bile, Bitey, or Boom Squig.</p><ul><li><p>@UUID[Compendium.wng-cos.items.Item.SLT8t7m3UHZ1v5dq]{Bile Squig}</p></li><li><p>@UUID[Compendium.wng-cos.items.Item.LkjqUWSEfH14D9Jj]{Bitey Squig}</p></li><li><p>@UUID[Compendium.wng-cos.items.Item.QHcZdjZBknkZq39u]{Boom Squig}</p></li></ul>",
"value": 6,
"keywords": "ORK, SQUIG",
"equipped": true,
"attack": {
"base": 0,
"bonus": 0,
"rank": "none"
},
"damage": {
"base": 0,
"bonus": 0,
"rank": 0,
"ed": {
"base": 0,
"bonus": 0,
"rank": 0
},
"ap": {
"base": 0,
"bonus": 0,
"rank": 0
},
"otherDamage": {
"mortal": "0",
"wounds": "0",
"shock": "0"
},
"enabled": false
},
"ed": {
"base": 0,
"bonus": 0,
"rank": "none"
},
"ap": {
"base": 0,
"bonus": 0,
"rank": "none"
},
"category": "launcher",
"range": {
"short": 18,
"medium": 36,
"long": 54,
"melee": 1,
"thrown": null
},
"ammo": {
"id": "2oFWikZMQghCIcnY"
},
"salvo": null,
"traits": {
"list": [
{
"rating": "4",
"name": "heavy"
}
]
},
"upgrades": [],
"combi": {},
"twinned": false,
"otherDamage": {}
},
"_id": "VdgZx9v0s650UuQ0",
"img": "modules/wng-core/assets/icons/weapons/ranged-weapon.webp",
"effects": [],
"flags": {},
"_stats": {
"coreVersion": "13.348",
"systemId": "wrath-and-glory",
"systemVersion": "7.1.1",
"createdTime": 1758142626932,
"modifiedTime": 1758142671577,
"lastModifiedBy": "ETeghv7x8fjtIEKK"
},
"sort": 0,
"ownership": {
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}
},
{
"folder": "9ke9KBkf4wjqg6Gg",
"name": "Bile Squig",
"type": "weapon",
"_id": "2oFWikZMQghCIcnY",
"img": "modules/wng-core/assets/icons/weapons/melee-weapon.webp",
"system": {
"quantity": 1,
"rarity": "uncommon",
"description": "<p>Squig Launcher ammunition is a living, conscious being. Its effect on the battlefield has been simplified to that of a projectile, but if you wish to run a squiggly beast as a combatant, you can use the following profile: @UUID[Compendium.wng-cos.actors.Actor.6TQklyAQ4v1RWRPv]{Bile Squig}.</p>",
"value": 2,
"keywords": "ORK, SQUIG",
"equipped": false,
"attack": {
"base": 0,
"bonus": 0,
"rank": "none"
},
"damage": {
"base": 10,
"bonus": 0,
"rank": 0,
"ap": {
"base": 0,
"bonus": 0,
"rank": 0
},
"ed": {
"base": 3,
"bonus": 0,
"rank": 0
},
"otherDamage": {
"mortal": "0",
"wounds": "0",
"shock": "0"
},
"enabled": false
},
"ed": {
"base": 0,
"bonus": 0,
"rank": "none"
},
"ap": {
"base": 0,
"bonus": 0,
"rank": "none"
},
"category": "grenade-missile",
"range": {
"short": 0,
"medium": 0,
"long": 0,
"melee": null,
"thrown": null
},
"ammo": {
"id": ""
},
"salvo": 0,
"traits": {
"list": [
{
"name": "blast",
"rating": "8"
},
{
"name": "inflict",
"rating": "Poisoned 2"
}
]
},
"upgrades": [],
"combi": {},
"twinned": false,
"otherDamage": {}
},
"effects": [],
"flags": {},
"_stats": {
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}
],
"effects": [],
"_stats": {
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"createdTime": 1758142355338,
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"lastModifiedBy": "ETeghv7x8fjtIEKK",
"exportSource": {
"worldId": "gilead2",
"uuid": "Actor.c8975bb7181d8e12",
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"_id": "c8975bb7181d8e12"
}