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114 lines
5.1 KiB
JavaScript
114 lines
5.1 KiB
JavaScript
// gk-greyknight helpers.js — consolidated 0.6.4.6
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// Zawiera: Brotherhood prompt + starter, powiadomienie (także poza walką), sheet summary,
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// mini-widżet, oraz patcher traitów (Psycannon/Psilencer -> force).
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/* ---------------- Utilities ---------------- */
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const GK_DEBUG = false;
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const FLAG_SCOPE = "gk-greyknight";
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async function findItemInAllPacksByName(name, type=null) {
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for (const pack of game.packs) {
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if (pack.documentName !== "Item") continue;
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const idx = await pack.getIndex();
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const hit = idx.find(e => e.name === name && (!type || e.type === type));
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if (hit) return await pack.getDocument(hit._id);
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}
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return null;
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}
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async function ensureHasItemByName(actor, name, type=null) {
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const existing = actor.items?.find(i => i.name === name && (!type || i.type === type));
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if (existing) return existing;
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const doc = await findItemInAllPacksByName(name, type);
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if (!doc) return null;
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const data = doc.toObject(); delete data._id;
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const [created] = await actor.createEmbeddedDocuments("Item", [data]);
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return created;
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}
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async function promptDiscipline(actor) {
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const existing = await actor.getFlag(FLAG_SCOPE, "discipline");
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if (existing) return existing;
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return await new Promise(resolve => {
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new Dialog({
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title: "Brotherhood of Psykers — Choose Discipline",
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content: `<p>Select a discipline for this character:</p>
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<label style='display:block;margin-top:.5rem'><input type="radio" name="disc" value="sanctic" checked> Sanctic</label>
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<label style='display:block'><input type="radio" name="disc" value="librarius"> Librarius</label>`,
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buttons: {
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ok: { label: "Confirm", icon: "<i class='fas fa-check'></i>", callback: html => resolve(html.find('input[name="disc"]:checked').val() || "sanctic") },
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cancel: { label: "Cancel", callback: () => resolve(null) }
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},
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default: "ok"
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}).render(true);
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});
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}
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async function gkResolveActorFromMessage(doc) {
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const sp = doc.speaker || {};
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let actor = sp.actor ? game.actors?.get(sp.actor) : null;
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if (!actor && canvas?.tokens) {
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const t = (sp.token && canvas.tokens.get(sp.token)) || canvas.tokens.controlled?.[0] || null;
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actor = t?.actor || actor;
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}
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return actor;
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}
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async function gkIsPsychicMessage(doc) {
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try {
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const raw = `${doc.flavor || ""} ${TextEditor?.stripHTML(doc.content || "") || ""}`.toLowerCase();
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const keys = ["psychic","psychic mastery","psychic power","moc psioniczna","smite","hammerhand","sanctuary","shrouding","might of titan"];
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if (keys.some(k=>raw.includes(k))) return true;
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const flagsStr = JSON.stringify(doc.flags || {}).toLowerCase();
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if (flagsStr.includes("psychic")) return true;
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if (flagsStr.includes("psychicpower")) return true;
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if (flagsStr.includes("\"power\"")) return true;
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const tryUuids = [
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doc.getFlag?.("core","sourceId"),
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doc.getFlag?.("wng-core","itemUuid"),
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doc.flags?.document?.uuid,
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doc.flags?.uuid
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].filter(Boolean);
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for (const u of tryUuids) {
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try { const it = await fromUuid(u); if (it?.type === "psychicPower") return true; } catch(e){}
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}
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} catch(e) { if (GK_DEBUG) console.warn("gk IsPsychicMessage error:", e); }
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return false;
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}
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function gkBrotherhoodAlliesAndBonus(actor) {
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const tokens = canvas?.tokens?.placeables || [];
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const ids = new Set();
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for (const t of tokens) {
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const a = t.actor; if (!a) continue;
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const ok = a.items?.some(i => i.type === "ability" && i.name === "Brotherhood of Psykers");
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if (ok) ids.add(a.id);
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}
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const total = ids.size;
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const bonus = ids.has(actor?.id) ? Math.max(0, total - 1) : total;
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return { total, bonus };
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}
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/* ---------------- 1) Brotherhood: prompt + starter ---------------- */
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Hooks.once("ready", () => {
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// Avoid duplicate hook if hot-reloaded
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if (window._gkBroCreateHookId) { Hooks.off("createItem", window._gkBroCreateHookId); window._gkBroCreateHookId = null; }
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window._gkBroCreateHookId = Hooks.on("createItem", async (item, opts, userId) => {
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try {
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if (game.userId !== userId) return;
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if (item?.type !== "ability" || item?.name !== "Brotherhood of Psykers") return;
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const actor = item.parent; if (!actor) return;
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const chosen = await promptDiscipline(actor);
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if (!chosen) return;
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await actor.setFlag(FLAG_SCOPE, "discipline", chosen);
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const psyker = await ensureHasItemByName(actor, "PSYKER", "keyword");
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if (!psyker) ui.notifications?.warn("PSYKER keyword not found in loaded packs. Add it manually from wng-core.");
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if (chosen === "sanctic") {
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const ok = await ensureHasItemByName(actor, "Hammerhand (Sanctic)", "psychicPower");
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if (!ok) ui.notifications?.warn("Couldn't auto-add Hammerhand (Sanctic). Drag a Sanctic power from the GK pack.");
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} else {
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const ok = await ensureHasItemByName(actor, "Smite", "psychicPower");
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if (!ok) {
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ui.notifications?.warn("Smite not found in available packs. Please add a Librarius power manually.");
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game.ui?.sidebar?.tabs?.compendium?.activate();
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}
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}
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} catch (e) { console.error("gk-greyknight — Brotherhood prompt:", e); }
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});
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});
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