sync: foundry v0.1

This commit is contained in:
2025-09-19 23:48:25 +02:00
parent ee632ee088
commit 298239c3aa
12 changed files with 136 additions and 34 deletions
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Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Supplemental,Augmented Retro-Thrusters,All,2,0,0,Improves turning/decels (core rules).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Armoured Prow,All,0,0,1,Reinforced prow; ramming/front armour interactions.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Armour Plating,All,1,1,2,Additional armour plating.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Auto-Temple,All,1,1,0,Automated shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Barracks,All,2,4,2,Troop capacity; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Brig,All,1,1,1,Cells for prisoners; NPC/social modifiers.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Cargo Hold and Lighter Bay,All,1,2,1,Cargo space + small craft (lighters).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Casemate Main Weapon Mounts,All,2,2,1,Weapon mount modification (main).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Casemate Weapon Mounts,All,1,1,0,Weapon mount modification (secondary).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Chimera Pattern Defensive Armour,All,0,1,1,Defensive armour scheme.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Compartmentalized Cargo Hold,All,2,4,1,Segmented holds; safer cargo.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Jet Batteries (Lance),All,12,6,2,Lance-type casemate batteries.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Macrocannon Broadsides,All,8,6,2,Macrobattery broadside (combat).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Void Shield Array,All,0,1,2,Combat-optimised void shields.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Command Bridge,All,1,1,2,Bridge variant with command bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Defense System,All,1,1,1,General defensive array.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Deflector Array (Lance),All,8,4,1,Lance deflector battery.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Deep Void Augur Array,All,4,0,0,Long-range augury.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Ekthir Pattern Hole-Moulded Void Shield Array,All,0,2,0,Hull-moulded void shield.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Extended Supply Vaults,All,0,1,1,Extended supplies; endurance.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Fibre Optic Wire Weave,All,0,0,1,Reinforced wiring; harder to disable.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Forward Landing Bay,All,2,1,0,Forward-position launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gothic Class Five Torpedo Tubes,All,2,3,2,Torpedo tubes (size V).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gothic Class Six Torpedo Tubes,All,2,4,3,Torpedo tubes (size VI).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gryphonne Pattern Viper Drive,All,2,2,3,Thruster/drive upgrade.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gyro-Stabilised Targeting Matrix,All,2,1,1,Targeting cogitators; gunnery bonus.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Hecuter Auger Array,All,4,0,0,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Heavy Stormport,All,1,4,1,Large docking port.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Heavy Clan-Kin Quarters,All,2,3,1,Upgraded clan-kin quarters.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Hymnocular Beam System,All,1,1,1,Psychoacoustic broadcast; intimidation.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Landing Bay,All,1,1,0,Standard launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Librarium Vault,All,1,1,1,Archives; inquiry bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Luxury Passenger Quarters,All,1,1,2,Passenger comfort; profit/morale.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Main Cargo Hold,All,0,4,1,Primary cargo storage.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Main Hangar Bay,All,1,1,0,Central hangar/launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Mausoleum,All,1,1,1,Honours the dead; morale effects.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Mezoa Pattern Armoured Prow,All,0,0,2,Reinforced prow (Mezoa).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Murder Servitors,All,1,2,1,Boarding servitors; Hit & Run bonus.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Observation Dome,All,0,1,1,Observation blister; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Broadsides,All,6,6,2,Plasma macrobattery broadside.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Accelerated Torpedo Tubes,All,3,4,2,PAT torpedo tubes.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Battery,All,2,1,2,Plasma macrobattery.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Flare Shield,All,1,0,1,Plasma flare countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Repair Deck,All,3,3,1,Onboard repair facility.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Salvage Systems,All,1,3,1,Recovery & salvage gear.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Strategic Countermeasure Array,All,1,1,1,EW countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Temple-Shrine to the God-Emperor,All,1,1,1,Shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Tenebro-Maze,All,0,1,0,Labyrinthine passages; boarding defense.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Teleportation Array,All,1,1,1,Hit & Run vs targets with shields down (see ItS).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Vaulted Ceilings,All,0,0,1,Grand interiors; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Warrior Chamber/Training Hall,All,2,2,1,Training facility; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,X-470 Ultimo Array,All,1,0,1,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
Xenos,Holofield,Eldar Ships,UNKN,UNKN,UNKN,Attacks vs ship: 40 to hit (20 macrobatteries); 30 to detect; no Void Shields; always active unless destroyed.,Battlefleet Koronus (Eldar sections)
Xenos,Solar Sails (Small/Standard),Eldar Ships,UNKN,UNKN,UNKN,Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.,Battlefleet Koronus (Eldar sections)
Xenos,Solar Sails (Large/Extra-Large),Eldar Ships,UNKN,UNKN,UNKN,As above; fitted to LC+ Eldar hulls; sometimes provide surplus power.,Battlefleet Koronus (Eldar sections)
Xenos,Warp-Plotter,Eldar Ships,UNKN,UNKN,UNKN,Eldar navigation augmentation; essential on Eldar hulls.,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Life Sustainer,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific life sustainer (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Crew Quarters,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific crew quarters (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Sensor Array,Eldar Ships,UNKN,UNKN,UNKN,Eldar augur array (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Defensive Holofield (Torpedoes),Eldar Ships,UNKN,UNKN,UNKN,Eldar torpedoes negate Turret bonuses; Seeking rules.,Battlefleet Koronus (Eldar sections)
Archeotech,Castellan Shield,All (unless noted),UNKN,UNKN,UNKN,"Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.",Into the Storm (Archeotech Components)
Archeotech,Castellan Shield Array,All (unless noted),UNKN,2,UNKN,Counts as two Void Shields; same fail-safes; increased Space.,Into the Storm (Archeotech Components)
Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5 due to augmented cogitators.,Into the Storm (Archeotech Components)
Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
1 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
2 Supplemental Augmented Retro-Thrusters All 2 0 0 Improves turning/decels (core rules). FFG Drydock: Table 1-4 Supplemental Components
3 Supplemental Armoured Prow All 0 0 1 Reinforced prow; ramming/front armour interactions. FFG Drydock: Table 1-4 Supplemental Components
4 Supplemental Armour Plating All 1 1 2 Additional armour plating. FFG Drydock: Table 1-4 Supplemental Components
5 Supplemental Auto-Temple All 1 1 0 Automated shrine; morale/Creed bonuses. FFG Drydock: Table 1-4 Supplemental Components
6 Supplemental Barracks All 2 4 2 Troop capacity; boarding bonuses. FFG Drydock: Table 1-4 Supplemental Components
7 Supplemental Brig All 1 1 1 Cells for prisoners; NPC/social modifiers. FFG Drydock: Table 1-4 Supplemental Components
8 Supplemental Cargo Hold and Lighter Bay All 1 2 1 Cargo space + small craft (lighters). FFG Drydock: Table 1-4 Supplemental Components
9 Supplemental Casemate Main Weapon Mounts All 2 2 1 Weapon mount modification (main). FFG Drydock: Table 1-4 Supplemental Components
10 Supplemental Casemate Weapon Mounts All 1 1 0 Weapon mount modification (secondary). FFG Drydock: Table 1-4 Supplemental Components
11 Supplemental Chimera Pattern Defensive Armour All 0 1 1 Defensive armour scheme. FFG Drydock: Table 1-4 Supplemental Components
12 Supplemental Compartmentalized Cargo Hold All 2 4 1 Segmented holds; safer cargo. FFG Drydock: Table 1-4 Supplemental Components
13 Supplemental Combat Jet Batteries (Lance) All 12 6 2 Lance-type casemate batteries. FFG Drydock: Table 1-4 Supplemental Components
14 Supplemental Combat Macrocannon Broadsides All 8 6 2 Macrobattery broadside (combat). FFG Drydock: Table 1-4 Supplemental Components
15 Supplemental Combat Void Shield Array All 0 1 2 Combat-optimised void shields. FFG Drydock: Table 1-4 Supplemental Components
16 Supplemental Command Bridge All 1 1 2 Bridge variant with command bonuses. FFG Drydock: Table 1-4 Supplemental Components
17 Supplemental Defense System All 1 1 1 General defensive array. FFG Drydock: Table 1-4 Supplemental Components
18 Supplemental Deflector Array (Lance) All 8 4 1 Lance deflector battery. FFG Drydock: Table 1-4 Supplemental Components
19 Supplemental Deep Void Augur Array All 4 0 0 Long-range augury. FFG Drydock: Table 1-4 Supplemental Components
20 Supplemental Ekthir Pattern Hole-Moulded Void Shield Array All 0 2 0 Hull-moulded void shield. FFG Drydock: Table 1-4 Supplemental Components
21 Supplemental Extended Supply Vaults All 0 1 1 Extended supplies; endurance. FFG Drydock: Table 1-4 Supplemental Components
22 Supplemental Fibre Optic Wire Weave All 0 0 1 Reinforced wiring; harder to disable. FFG Drydock: Table 1-4 Supplemental Components
23 Supplemental Forward Landing Bay All 2 1 0 Forward-position launch bay. FFG Drydock: Table 1-4 Supplemental Components
24 Supplemental Gothic Class Five Torpedo Tubes All 2 3 2 Torpedo tubes (size V). FFG Drydock: Table 1-4 Supplemental Components
25 Supplemental Gothic Class Six Torpedo Tubes All 2 4 3 Torpedo tubes (size VI). FFG Drydock: Table 1-4 Supplemental Components
26 Supplemental Gryphonne Pattern Viper Drive All 2 2 3 Thruster/drive upgrade. FFG Drydock: Table 1-4 Supplemental Components
27 Supplemental Gyro-Stabilised Targeting Matrix All 2 1 1 Targeting cogitators; gunnery bonus. FFG Drydock: Table 1-4 Supplemental Components
28 Supplemental Hecuter Auger Array All 4 0 0 Advanced augurs. FFG Drydock: Table 1-4 Supplemental Components
29 Supplemental Heavy Stormport All 1 4 1 Large docking port. FFG Drydock: Table 1-4 Supplemental Components
30 Supplemental Heavy Clan-Kin Quarters All 2 3 1 Upgraded clan-kin quarters. FFG Drydock: Table 1-4 Supplemental Components
31 Supplemental Hymnocular Beam System All 1 1 1 Psychoacoustic broadcast; intimidation. FFG Drydock: Table 1-4 Supplemental Components
32 Supplemental Landing Bay All 1 1 0 Standard launch bay. FFG Drydock: Table 1-4 Supplemental Components
33 Supplemental Librarium Vault All 1 1 1 Archives; inquiry bonuses. FFG Drydock: Table 1-4 Supplemental Components
34 Supplemental Luxury Passenger Quarters All 1 1 2 Passenger comfort; profit/morale. FFG Drydock: Table 1-4 Supplemental Components
35 Supplemental Main Cargo Hold All 0 4 1 Primary cargo storage. FFG Drydock: Table 1-4 Supplemental Components
36 Supplemental Main Hangar Bay All 1 1 0 Central hangar/launch bay. FFG Drydock: Table 1-4 Supplemental Components
37 Supplemental Mausoleum All 1 1 1 Honours the dead; morale effects. FFG Drydock: Table 1-4 Supplemental Components
38 Supplemental Mezoa Pattern Armoured Prow All 0 0 2 Reinforced prow (Mezoa). FFG Drydock: Table 1-4 Supplemental Components
39 Supplemental Murder Servitors All 1 2 1 Boarding servitors; Hit & Run bonus. FFG Drydock: Table 1-4 Supplemental Components
40 Supplemental Observation Dome All 0 1 1 Observation blister; social bonuses. FFG Drydock: Table 1-4 Supplemental Components
41 Supplemental Plasma Broadsides All 6 6 2 Plasma macrobattery broadside. FFG Drydock: Table 1-4 Supplemental Components
42 Supplemental Plasma Accelerated Torpedo Tubes All 3 4 2 PAT torpedo tubes. FFG Drydock: Table 1-4 Supplemental Components
43 Supplemental Plasma Battery All 2 1 2 Plasma macrobattery. FFG Drydock: Table 1-4 Supplemental Components
44 Supplemental Plasma Flare Shield All 1 0 1 Plasma flare countermeasures. FFG Drydock: Table 1-4 Supplemental Components
45 Supplemental Repair Deck All 3 3 1 Onboard repair facility. FFG Drydock: Table 1-4 Supplemental Components
46 Supplemental Salvage Systems All 1 3 1 Recovery & salvage gear. FFG Drydock: Table 1-4 Supplemental Components
47 Supplemental Strategic Countermeasure Array All 1 1 1 EW countermeasures. FFG Drydock: Table 1-4 Supplemental Components
48 Supplemental Temple-Shrine to the God-Emperor All 1 1 1 Shrine; morale/Creed bonuses. FFG Drydock: Table 1-4 Supplemental Components
49 Supplemental Tenebro-Maze All 0 1 0 Labyrinthine passages; boarding defense. FFG Drydock: Table 1-4 Supplemental Components
50 Supplemental Teleportation Array All 1 1 1 Hit & Run vs targets with shields down (see ItS). FFG Drydock: Table 1-4 Supplemental Components
51 Supplemental Vaulted Ceilings All 0 0 1 Grand interiors; social bonuses. FFG Drydock: Table 1-4 Supplemental Components
52 Supplemental Warrior Chamber/Training Hall All 2 2 1 Training facility; boarding bonuses. FFG Drydock: Table 1-4 Supplemental Components
53 Supplemental X-470 Ultimo Array All 1 0 1 Advanced augurs. FFG Drydock: Table 1-4 Supplemental Components
54 Xenos Holofield Eldar Ships UNKN UNKN UNKN Attacks vs ship: −40 to hit (−20 macrobatteries); −30 to detect; no Void Shields; always active unless destroyed. Battlefleet Koronus (Eldar sections)
55 Xenos Solar Sails (Small/Standard) Eldar Ships UNKN UNKN UNKN Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting. Battlefleet Koronus (Eldar sections)
56 Xenos Solar Sails (Large/Extra-Large) Eldar Ships UNKN UNKN UNKN As above; fitted to LC+ Eldar hulls; sometimes provide surplus power. Battlefleet Koronus (Eldar sections)
57 Xenos Warp-Plotter Eldar Ships UNKN UNKN UNKN Eldar navigation augmentation; essential on Eldar hulls. Battlefleet Koronus (Eldar sections)
58 Xenos Eldar Life Sustainer Eldar Ships UNKN UNKN UNKN Eldar-specific life sustainer (essential). Battlefleet Koronus (Eldar sections)
59 Xenos Eldar Crew Quarters Eldar Ships UNKN UNKN UNKN Eldar-specific crew quarters (essential). Battlefleet Koronus (Eldar sections)
60 Xenos Eldar Sensor Array Eldar Ships UNKN UNKN UNKN Eldar augur array (essential). Battlefleet Koronus (Eldar sections)
61 Xenos Defensive Holofield (Torpedoes) Eldar Ships UNKN UNKN UNKN Eldar torpedoes negate Turret bonuses; Seeking rules. Battlefleet Koronus (Eldar sections)
62 Archeotech Castellan Shield All (unless noted) UNKN UNKN UNKN Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily. Into the Storm (Archeotech Components)
63 Archeotech Castellan Shield Array All (unless noted) UNKN 2 UNKN Counts as two Void Shields; same fail-safes; increased Space. Into the Storm (Archeotech Components)
64 Archeotech Cogitator Interlink All (unless noted) UNKN UNKN UNKN Crew Rating +5 due to augmented cogitators. Into the Storm (Archeotech Components)
65 Archeotech Energistic Conversion Matrix All (unless noted) UNKN UNKN UNKN Divert Power to Speed as Free Action (limit +5 Speed); can depower Components. Into the Storm (Archeotech Components)
66 Archeotech Empyrean Mantle All (unless noted) UNKN 0 UNKN External; Silent Running detection is two steps harder; +50 EP to Criminal objectives. Into the Storm (Archeotech Components)
67 Archeotech Teleportarium (Teleportation Array) All (unless noted) 1 1 1 Enables Hit & Run vs targets with Void Shields down; per ItS usage rules. Into the Storm (Archeotech Components)