mirror of
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sync: foundry v0.1
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hull_name,class_type,speed,manoeuvrability,detection,hull_integrity,armour,turret_rating,space,sp,weapon_capacity,special_rules_notes,length_km,beam_km,mass_megatonnes,crew,acceleration_g,summary_3_sentences
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Jericho-class Pilgrim Vessel,Transport,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,1.8,0.45,UNKN,"≈19,300",3.5,"Pielgrzymkowiec zaprojektowany do długich, samowystarczalnych rejsów z wiernymi i ładunkiem sakralnym; tani w utrzymaniu, ale nie jest okrętem wojennym. Najczęściej służy rodowodom, sektom i zakonnikom do żeglugi „z wiarą przez pustkę”. Po modyfikacjach bywa trzonem taniej, szerokozakresowej logistyki dynastii Rogue Tradera."
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Vagabond-class Merchant Trader,Transport,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,1.9,0.45,UNKN,"≈24,000",4.0,"Klasyczny „koń roboczy” kupców—dużo ładowni, oszczędne systemy i przyzwoity zasięg. Odporny na trudy dzikich szlaków, ale w walce raczej ucieka niż wygrywa wymianę ognia. Popularny wśród niezależnych domów i dynastii rozpoczynających ekspansję."
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Viper-class Scout Sloop,Transport/Scout,11,+28,+15,22,15,1,20,25,Dorsal 1,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Ekstremalnie szybki i zwinny zwiadowca do rozpoznania i patroli. Minimalne uzbrojenie rekompensuje mobilnością i świetną elektroniką. Idealny do kurierki, sondowania przejść i „pierwszego kontaktu”."
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Carrack-class Transport,Transport,4,+10,+10,40,17,1,45,35,"Prow 1, Dorsal 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Stary, pojemny wół roboczy—wozi wszystko, wszędzie, byle powoli. Często przerabiany na „filtry” dla kontrabandy i szarej logistyki. Lubiany przez dynastie wolące pewność i ładowność zamiast osiągów."
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Goliath-class Factory Ship,Transport/Industrial,3,−5,+5,55,17,1,65,40,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Mobilna fabryka z potężnymi warsztatami i ciągami przetwórczymi. Sprawdza się w długich operacjach poza liniami zaopatrzenia. Powolny, ale strategicznie bezcenny dla kolonizacji i kampanii przemysłowych."
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Universe-class Mass Conveyor,Transport/Mass Conveyor,2,−10,+10,70,18,1,100,52,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Gigant do przerzutu olbrzymich mas ludzi i towarów—„miasteczko w pustce”. Prawie nie walczy; jego ochroną jest eskorta i dystans. Kręgosłup wielkich przedsięwzięć kolonizacyjnych i krucjat logistycznych.
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Hazeroth-class Privateer,Raider,10,+23,+12,32,14,1,35,30,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Szybki korsarz z Hazeroth Abyss—pozbywa się pancerza i ładowni na rzecz napędu. Ucieka, jeśli nie może wygrać. Ulubieniec prywaterskich kapitanów i klanów pirackich."
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Havoc-class Merchant Raider,Raider,9,+25,+10,30,16,1,40,35,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"„Szklana armata”—mocny bitewnie, kruchy w obronie. Znakomity do szybkich uderzeń na frachtowce. W rękach zdolnego kapitana groźny nawet dla fregat."
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Iconoclast-class Destroyer,Destroyer,10,+25,+10,30,15,1,35,30,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Agresywny niszczyciel flot reaverów i renegatów. Potężny pęd, lekki pancerz—walczy z pozycji przewagi lub nie walczy wcale. Częsty trzon watah pirackich."
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Meritech Shrike-class Raider,Raider,10,+22,+15,35,16,1,40,35,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Dziedzictwo wojen Merate—szybkie rojujące rajdery o „pirackiej” filozofii walki. Znakomite do wilczych stad i polowań na eskorty. Znane z bezwzględności i przebiegłych modernizacji.
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Cobra-class Destroyer,Destroyer,10,+30,+10,30,15,1,35,30,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Najmniejszy pełnoprawny okręt Marynarki—zabójczy nosiciel torped. W wilczych stadach rozrywa linię wroga i znika. Ulubiony „budżetowy” wybór dynastii, które przerabiają wyrzutnie na ładownie."
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Sword-class Frigate,Frigate,8,+20,+15,35,18,2,40,40,Dorsal 2,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Niezawodny, wszechstronny eskortowiec; „miecz” we flocie i u Traderów. Sprawdzone systemy, celne lasy, solidne napędy. Często przerabiany na frachtowóz-raidera."
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Tempest-class Strike Frigate,Frigate,8,+20,+15,35,19,2,40,40,Dorsal 2,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Uderzeniowa fregata zaprojektowana do silnych, krótkich starć. Minimalne przerwy ogniowe, maksymalizacja siły salwy. Doskonała jako „młot” w parze z „mieczem” Swordów."
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Firestorm-class Frigate,Frigate,7,+20,+15,38,18,1,40,41,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,„Miecz z lancą”—Sword z przebudową na potężną lancę dziobową. Świetna kontra na inne eskorty dzięki zasięgowi lancy. Rzadziej wybierana przez Traderów ze względu na mniejszą ładowność.
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Turbulent-class Heavy Frigate,Heavy Frigate,7,+18,+15,40,20,1,42,42,Dorsal 2,Hot Drives: +2 Power to each drive component; Antiquated Comms: −5 to Command (setting-specific note).,UNKN,UNKN,UNKN,UNKN,UNKN,"Rzadki „ciężki” eskorta—gorące generatory kosztem anachronicznych systemów łączności. Słynie z agresywnej służby i „szczęścia” w bitwach. Dla Traderów: świetny, jeśli priorytetem jest bitewna odporność."
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Dauntless-class Light Cruiser,Light Cruiser,7,+15,+20,60,19,1,60,55,"Prow 1, Port 1, Starboard 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Oczy i uszy flot—zasięg, zapasy, „duża lanca z przodu”. Łączy zwrotność fregaty z siłą lekkiego krążownika. Idealny „lider” skrzydeł eskorckich."
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Endeavour-class Light Cruiser,Light Cruiser,6,+12,+15,60,20,2,58,57,"Prow 2 (1 torpedo), Port 1, Starboard 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Nowocześniejszy „bulterier” flot—torpedowy specjalista o zbalansowanym uzbrojeniu. Stanowi bazę dla wariantów Endurance/Defiant (lanca/carrier) w doktrynie BFG. W RT świetny dla Traderów nastawionych na bitwy liniowe.
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Defiant-class Light Cruiser,Light Cruiser/Carrier,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Launch Bays (light carrier configuration),UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Lekki lotniskowiec—wyjątkowo cenny do zwiadu, projekcji siły i osłony konwojów. Wymaga ochrony, bo sam ma „krótsze zęby”. Daje Rogue Traderowi elastyczność operacyjną dzięki Furies/Starhawks."
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Secutor-class Monitor-Cruiser,Monitor Cruiser,6,+15,+30,52,20,UNKN,56,UNKN,"Prow 1, Port 1, Starboard 1",Void Shields: 1 (explicit); Mechanicus pattern.,UNKN,UNKN,UNKN,UNKN,UNKN,"Mechanicusowy „czapnik”—długie czujniki, metodyczne polowanie, mniejsza prędkość. Pogardzany przez część Marynarki, ale lubiany przez Magosów za stabilność platformy. Idealny do patroli i „czystek” sektora."
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Lathe-class Monitor-Cruiser,Monitor Cruiser,5,+12,+15,63,20,1,60,55,"Dorsal 1, Prow 1, Port 1, Starboard 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Ultra-samowystarczalny „flotowy traktor” Mechanicus—wolniejszy, za to pancerniejszy od typowych LCs. Znakomity w długich rejsach bez doków. Platforma do eksploracji „głębokiej pustki”."
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Lunar-class Cruiser,Cruiser,5,+10,+10,70,20,2,75,60,"Prow 1, Port 2, Starboard 2",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Kręgosłup flot; bardzo wszechstronny i łatwiejszy w budowie. Traderzy zwykle zdejmują torpedy pod dodatkowe ładownie. Świetny kompromis między siłą ognia a adaptacyjnością.
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Tyrant-class Cruiser,Cruiser,5,+10,+10,70,20,2,77,61,"Prow 1, Port 2, Starboard 2",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Krążownik „superfired plasma”—nacisk na daleki ogień makrobaterii. Wersje retro-fit często sięgają po odzyskane dalekosiężne uzbrojenie. Lubiany przez Traderów, którzy chcą siać ogień z dystansu."
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Carnage-class Cruiser,Cruiser (Traitor),5,+12,+12,65,19,2,72,58,"Prow 1, Port 2, Starboard 2",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Klasyk sił Archenemesis—„śnieżyca makroognia” po kosztach pancerza. Groźny, gdy trzyma dystans i przewagę liczebną. W rękach renegatów bywa jądrem ich „linii bojowej”."
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Overlord-class Battlecruiser,Battlecruiser,5,+10,+10,70,20,2,78,64,"Prow 1, Port 2, Starboard 2, Dorsal 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Klasyczny ciężki „dowódca dywizjonu”—zbalansowana, dalekosiężna artyleria i torpedy. Bardzo „marynarski” w doktrynie i dobrze znosi ogień kontrbateryjny. Dla Traderów—prestiż i miażdżąca siła projekcji."
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Mars-class Battlecruiser,Battlecruiser/Carrier,5,+10,+10,70,20,2,54,71,"Prow 1, Port 2, Starboard 2, Dorsal 1; Pre-fitted 2× Jovian Launch Bays",Often fitted with Nova Cannon; carrier-focused; pre-installed launch bays.,UNKN,UNKN,UNKN,UNKN,UNKN,"„Wszystkomający” pancernik liniowy—Nova Cannon + lotnictwo + lancy = kontrola teatru działań. Rzadki, trudny do modernizacji (hangary i gniazdo Novy są „na stałe”). W rękach bogatej dynastii to pływająca forteca i duma rodowa."
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Falchion-class Frigate,Frigate,8,+17,+14,36,18,1,34,42,"Prow 1 (pre-equipped Voss-pattern Torpedo Tubes; half ammo; +1 Power), Dorsal 2",Torpedo Specialist: Prow slot occupied by Voss-pattern Torpedo Tubes (cannot be removed); half usual ammunition capacity; space already accounted; ship must provide 1 Power to this Component.,UNKN,UNKN,UNKN,UNKN,UNKN,"Nowa klasa torpedowej fregaty przeznaczona do dalekiego zwiadu w Halo Stars. Marynarka podchodzi do niej chłodno, ale Rogue Traderzy chętnie wykorzystują jej potencjał. Fabrycznie uzbrojona w wyrzutnię torped Voss o ograniczonej amunicji."
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Claymore-class Corvette,Corvette,8,+18,+12,30,17,1,38,38,Dorsal 2,UNKN,1.4,0.3,5.9,"≈21,000",4.6,"Typowa korweta—wytrzymała, łatwa w naprawach i użytkowa, wolniejsza od rajderów, mocniej opancerzona. Budowane masowo w czasie wojen (m.in. podczas Krucjaty Angewina), często odstawiane do rezerwy lub sprzedawane Traderom. Ulubione jako tanie, powszechne eskorty dla konwojów i transportów."
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Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
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Supplemental,Augmented Retro-Thrusters,All,2,0,0,Improves turning/decels (core rules).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Armoured Prow,All,0,0,1,Reinforced prow; ramming/front armour interactions.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Armour Plating,All,1,1,2,Additional armour plating.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Auto-Temple,All,1,1,0,Automated shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Barracks,All,2,4,2,Troop capacity; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Brig,All,1,1,1,Cells for prisoners; NPC/social modifiers.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Cargo Hold and Lighter Bay,All,1,2,1,Cargo space + small craft (lighters).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Casemate Main Weapon Mounts,All,2,2,1,Weapon mount modification (main).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Casemate Weapon Mounts,All,1,1,0,Weapon mount modification (secondary).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Chimera Pattern Defensive Armour,All,0,1,1,Defensive armour scheme.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Compartmentalized Cargo Hold,All,2,4,1,Segmented holds; safer cargo.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Combat Jet Batteries (Lance),All,12,6,2,Lance-type casemate batteries.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Combat Macrocannon Broadsides,All,8,6,2,Macrobattery broadside (combat).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Combat Void Shield Array,All,0,1,2,Combat-optimised void shields.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Command Bridge,All,1,1,2,Bridge variant with command bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Defense System,All,1,1,1,General defensive array.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Deflector Array (Lance),All,8,4,1,Lance deflector battery.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Deep Void Augur Array,All,4,0,0,Long-range augury.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Ekthir Pattern Hole-Moulded Void Shield Array,All,0,2,0,Hull-moulded void shield.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Extended Supply Vaults,All,0,1,1,Extended supplies; endurance.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Fibre Optic Wire Weave,All,0,0,1,Reinforced wiring; harder to disable.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Forward Landing Bay,All,2,1,0,Forward-position launch bay.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gothic Class Five Torpedo Tubes,All,2,3,2,Torpedo tubes (size V).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gothic Class Six Torpedo Tubes,All,2,4,3,Torpedo tubes (size VI).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gryphonne Pattern Viper Drive,All,2,2,3,Thruster/drive upgrade.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gyro-Stabilised Targeting Matrix,All,2,1,1,Targeting cogitators; gunnery bonus.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Hecuter Auger Array,All,4,0,0,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Heavy Stormport,All,1,4,1,Large docking port.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Heavy Clan-Kin Quarters,All,2,3,1,Upgraded clan-kin quarters.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Hymnocular Beam System,All,1,1,1,Psychoacoustic broadcast; intimidation.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Landing Bay,All,1,1,0,Standard launch bay.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Librarium Vault,All,1,1,1,Archives; inquiry bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Luxury Passenger Quarters,All,1,1,2,Passenger comfort; profit/morale.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Main Cargo Hold,All,0,4,1,Primary cargo storage.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Main Hangar Bay,All,1,1,0,Central hangar/launch bay.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Mausoleum,All,1,1,1,Honours the dead; morale effects.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Mezoa Pattern Armoured Prow,All,0,0,2,Reinforced prow (Mezoa).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Murder Servitors,All,1,2,1,Boarding servitors; Hit & Run bonus.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Observation Dome,All,0,1,1,Observation blister; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Broadsides,All,6,6,2,Plasma macrobattery broadside.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Accelerated Torpedo Tubes,All,3,4,2,PAT torpedo tubes.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Battery,All,2,1,2,Plasma macrobattery.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Flare Shield,All,1,0,1,Plasma flare countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Repair Deck,All,3,3,1,Onboard repair facility.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Salvage Systems,All,1,3,1,Recovery & salvage gear.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Strategic Countermeasure Array,All,1,1,1,EW countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Temple-Shrine to the God-Emperor,All,1,1,1,Shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Tenebro-Maze,All,0,1,0,Labyrinthine passages; boarding defense.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Teleportation Array,All,1,1,1,Hit & Run vs targets with shields down (see ItS).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Vaulted Ceilings,All,0,0,1,Grand interiors; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Warrior Chamber/Training Hall,All,2,2,1,Training facility; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,X-470 Ultimo Array,All,1,0,1,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
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Xenos,Holofield,Eldar Ships,UNKN,UNKN,UNKN,Attacks vs ship: −40 to hit (−20 macrobatteries); −30 to detect; no Void Shields; always active unless destroyed.,Battlefleet Koronus (Eldar sections)
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Xenos,Solar Sails (Small/Standard),Eldar Ships,UNKN,UNKN,UNKN,Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.,Battlefleet Koronus (Eldar sections)
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Xenos,Solar Sails (Large/Extra-Large),Eldar Ships,UNKN,UNKN,UNKN,As above; fitted to LC+ Eldar hulls; sometimes provide surplus power.,Battlefleet Koronus (Eldar sections)
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Xenos,Warp-Plotter,Eldar Ships,UNKN,UNKN,UNKN,Eldar navigation augmentation; essential on Eldar hulls.,Battlefleet Koronus (Eldar sections)
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Xenos,Eldar Life Sustainer,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific life sustainer (essential).,Battlefleet Koronus (Eldar sections)
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Xenos,Eldar Crew Quarters,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific crew quarters (essential).,Battlefleet Koronus (Eldar sections)
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Xenos,Eldar Sensor Array,Eldar Ships,UNKN,UNKN,UNKN,Eldar augur array (essential).,Battlefleet Koronus (Eldar sections)
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Xenos,Defensive Holofield (Torpedoes),Eldar Ships,UNKN,UNKN,UNKN,Eldar torpedoes negate Turret bonuses; Seeking rules.,Battlefleet Koronus (Eldar sections)
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Archeotech,Castellan Shield,All (unless noted),UNKN,UNKN,UNKN,"Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.",Into the Storm (Archeotech Components)
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Archeotech,Castellan Shield Array,All (unless noted),UNKN,2,UNKN,Counts as two Void Shields; same fail-safes; increased Space.,Into the Storm (Archeotech Components)
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Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5 due to augmented cogitators.,Into the Storm (Archeotech Components)
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Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
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Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
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Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
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|||||||
|
component_name,category,hull_sizes,power,space,sp,availability,summary,notes,book_sources,needs_review
|
||||||
|
Jovian-pattern Class 2 Drive,Plasma Drive,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,Standard napęd plazmowy dla rajderów i fregat; wysoka niezawodność i przyzwoita moc.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Jovian-pattern Class 3 Drive,Plasma Drive,Cruiser,UNKN,UNKN,UNKN,UNKN,"Skalowany wariant Joviana dla krążowników, zapewnia zasilanie dla cięższych platform.",Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Strelov 1 Warp Engine,Warp Engine,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,"Podstawowy silnik warp dla lekkich kadłubów, stabilny i szeroko dostępny.",Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Strelov 2 Warp Engine,Warp Engine,Cruiser,UNKN,UNKN,UNKN,UNKN,Udoskonalony Strelov dla krążowników; typowy standard Marynarki.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Miloslav H-616.b Warp Engine,Warp Engine,Raider/Frigate/Cruiser,UNKN,UNKN,UNKN,UNKN,Szybsza nawigacja w Immaterium kosztem zwiększonych wymagań; preferowany przez śmiałych Traderów.,Wariant alternatywny względem Strelov; kompatybilność zależna od tonażu.,BFK,check_table;check_desc
|
||||||
|
Geller Field,Geller Field,All (RF/C),UNKN,UNKN,UNKN,UNKN,Osłona antydemoniczna utrzymująca realspace wewnątrz statku podczas skoku warp.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Warpsbane-pattern Geller Field,Geller Field,All (RF/C),UNKN,UNKN,UNKN,UNKN,Ulepszona ochrona przed zjawiskami warp i intruzją bytów niefizycznych.,Rzadki/Archeotech wariant; instalacja zamiast standardowego pola.,BFK,check_table;check_desc
|
||||||
|
Single Void Shield Array,Void Shield,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,Bazowa osłona próżniowa; chroni przed pierwszym trafieniem w rundzie.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Multiple Void Shield Array,Void Shield,Cruiser,UNKN,UNKN,UNKN,UNKN,Wzmocniona osłona z wieloma generatorami; lepsza odporność salwowa.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
|
||||||
|
Repulsor Shield Array,Void Shield,Cruiser,UNKN,UNKN,UNKN,UNKN,Zaawansowana odmiana maksymalizująca odbicie energii kinetycznej.,Rzadki/Specjalny; wymaga weryfikacji parametrów.,ItS/BFK,check_table;check_desc
|
||||||
|
Combat Bridge,Bridge,All (RF/C),UNKN,UNKN,UNKN,UNKN,Mostek bojowy optymalizujący działania taktyczne i ogień okrętu.,Essential; alternatywa dla Commerce/Armoured.,Core,check_table;check_desc
|
||||||
|
Commerce Bridge,Bridge,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Mostek handlowy, systemy administracyjne i ładunkowe kosztem efektywności bojowej.",Essential; alternatywa dla Combat/Armoured.,Core,check_table;check_desc
|
||||||
|
Armoured Command Bridge,Bridge,All (RF/C),UNKN,UNKN,UNKN,UNKN,Silnie opancerzony mostek dowodzenia umożliwiający przetrwanie ciężkiego ostrzału.,Essential; alternatywa dla Combat/Commerce.,Core,check_table;check_desc
|
||||||
|
Vitae Pattern Life Sustainers,Life Sustainers,All (RF/C),UNKN,UNKN,UNKN,UNKN,Standardowe podtrzymanie życia o dobrej wydajności przy umiarkowanych kosztach.,UNKN,Core,check_table;check_desc
|
||||||
|
Clemency-pattern Life Sustainers,Life Sustainers,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Ulepszone systemy oczyszczania, lepsze warunki bytowe dla załogi.",UNKN,Core,check_table;check_desc
|
||||||
|
Voidsmen Quarters,Crew Quarters,All (RF/C),UNKN,UNKN,UNKN,UNKN,Standardowe koszary dla załogi; kompromis między komfortem a pojemnością.,UNKN,Core,check_table;check_desc
|
||||||
|
Clan-Kin Quarters,Crew Quarters,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Tradycyjne, klaustrofobiczne zabudowy klanowe zwiększające lojalność kosztem komfortu.",UNKN,Core,check_table;check_desc
|
||||||
|
Luxury Passenger Quarters,Crew Quarters,All (RF/C),UNKN,UNKN,UNKN,UNKN,Luksusowe kwatery dla VIP-ów i pasażerów; poprawiają reputację i morale.,UNKN,Core/ItS,check_table;check_desc
|
||||||
|
M-201.b Active Augur Array,Auger Array,All (RF/C),UNKN,UNKN,UNKN,UNKN,Aktywne sensory długiego zasięgu; dobre wykrywanie i śledzenie celów.,UNKN,Core,check_table;check_desc
|
||||||
|
W-240 Passive Detection Array,Auger Array,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Pasywny pakiet nasłuchu i skanowania; cichsze, lecz słabsze wykrywanie.",UNKN,Core,check_table;check_desc
|
||||||
|
Deep Void Augur Array,Auger Array,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Wysokoczułe układy do pracy w głębokiej pustce, przydatne w eksploracji.",UNKN,Core/BFK,check_table;check_desc
|
||||||
|
@@ -0,0 +1,13 @@
|
|||||||
|
component_name,category,mount,scale,strength,damage,crit_rating,range_vu,power,space,sp,availability,special_rules_notes,book_sources,needs_review
|
||||||
|
Mars-pattern Macrocannon Broadside (Frigate Scale),Macrocannon,Dorsal,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Standard macrobattery for escorts; broadside-equivalent on dorsal for small hulls.,Core,check_table;check_desc;check_presence
|
||||||
|
Mars-pattern Macrocannon Broadside (Cruiser Scale),Macrocannon,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Standard cruiser macrobroadside component.,Core,check_table;check_desc;check_presence
|
||||||
|
Sunsear Laser Battery (Frigate Scale),Laser Battery,Dorsal,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,High accuracy laser macrobattery used by escorts.,Core,check_table;check_desc;check_presence
|
||||||
|
Sunsear Laser Battery (Cruiser Scale),Laser Battery,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Cruiser-grade laser macrobattery.,Core,check_table;check_desc;check_presence
|
||||||
|
Dorsal Lance Battery (Frigate Grade),Lance,Dorsal,Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Single/double lance mount for escorts.,Core,check_table;check_desc;check_presence
|
||||||
|
Prow Lance Battery (Light Cruiser),Lance,Prow,Light Cruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Iconic Dauntless prow lance fit.,Core,check_table;check_desc;check_presence
|
||||||
|
Port/Starboard Lance Battery (Cruiser),Lance,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Heavy lance broadside for line ships.,Core,check_table;check_desc;check_presence
|
||||||
|
Voss-pattern Torpedo Tubes,Torpedo Tubes,Prow,Escort/Light Cruiser/Cruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"As seen on Falchion (prow slot pre-equipped; half ammo, +1 Power).",BFK/Core,check_table
|
||||||
|
Standard Torpedo Tubes (Cruiser Pattern),Torpedo Tubes,Prow,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Generic torpedo tube component for cruiser-sized hulls.,Core,check_table;check_desc;check_presence
|
||||||
|
Jovian-pattern Launch Bay,Launch Bay,Port/Starboard,Light Cruiser/Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Carrier component for attack craft (Fury/Starhawk wings).,Core/BFK,check_table;check_presence
|
||||||
|
Nova Cannon,Nova Cannon,Prow,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Superheavy prow weapon; unique ammo rules.,Core/BFK,check_table;check_desc;check_presence
|
||||||
|
Plasma Battery (Cruiser Grade),Plasma Battery,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,If present in BFK as a distinct macrobattery type; verify exact name/statline.,BFK,check_table;check_desc;check_presence
|
||||||
|
@@ -0,0 +1 @@
|
|||||||
|
0.1
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
{"name": "Escort Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Escort Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 18}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Escort Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "4412029d26021383", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Frigate Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Frigate Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 24}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Frigate Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "1f954166473bedf3", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Light Cruiser Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Light Cruiser Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 0, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 9, "wounds": {"value": 0, "bonus": 0, "max": 32}, "resilience": {"bonus": 0, "total": 11}, "defence": {"bonus": 2}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Light Cruiser Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "c5ca1fc87803b111", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Cruiser Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Cruiser Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Cruiser Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "96a0dacd77d672bb", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Jericho-class Pilgrim Vessel", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Jericho-class Pilgrim Vessel", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Immense conversions for pilgrim passages and reliquary cargo. Cavernous holds and chapels; range and capacity over armour and speed.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 195"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Jericho-class Pilgrim Vessel", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "a08b1d9ef251ec0b", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Vagabond-class Merchant Trader", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Vagabond-class Merchant Trader", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Modular cargobays and adaptable fittings; a chartist workhorse. Simple to keep running in frontier yards; heavily customised.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 195"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Vagabond-class Merchant Trader", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "95fcf7b99d705bd1", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Hazeroth-class Privateer", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Hazeroth-class Privateer", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Knife-fast raider with reinforced internals and stripped armour. Favoured for ambushes and commerce raiding.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 195"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Hazeroth-class Privateer", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "521f6e630bd813a4", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Havoc-class Merchant Raider", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Havoc-class Merchant Raider", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Hybrid carrier-raider balancing battery weight with cargo. Less protected than Navy hulls but brutal on traffic.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 196"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Havoc-class Merchant Raider", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "c4c69cf1b895c0e1", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Sword-class Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Sword-class Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Reliable escort with accurate dorsal lasers and stout drives. Squadrons screen convoys and prosecute pirates.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 28"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Sword-class Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "ec53303961ef4fd4", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Tempest-class Strike Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Tempest-class Strike Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Close-action brawler for boardings and short-range gunnery. Reinforced prow and over-tuned drives.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 196"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Tempest-class Strike Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "fb874877eacc7a08", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Dauntless-class Light Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Dauntless-class Light Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 0, "notes": "Versatile patrol cruiser—good acceleration and flexible refits. Often leads Passage Watch patrols.", "combat": {"size": "colossal", "speed": 9, "wounds": {"value": 0, "bonus": 0, "max": 32}, "resilience": {"bonus": 0, "total": 11}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 36"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Dauntless-class Light Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "c8975bb7181d8e12", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Lunar-class Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Lunar-class Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Archetypal line cruiser—balanced, dependable, easily refitted. Backbone of many squadrons.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 24"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Lunar-class Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "0b59c38ddda63f42", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Cobra-class Destroyer", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Cobra-class Destroyer", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Torpedo raider hunting in packs; strikes, then disengages to reload.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 66"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Cobra-class Destroyer", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "b518e981d69324aa", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Falchion-class Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Falchion-class Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Modernised frigate with improved drives for frontier scouting.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 28"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Falchion-class Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "d3853b0270deaf3f", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Turbulent-class Heavy Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Turbulent-class Heavy Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Strengthened frame and broader arcs; trades agility for staying power.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 28"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Turbulent-class Heavy Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "f1ea3416a6d0d27e", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Defiant-class Light Cruiser (Carrier)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Defiant-class Light Cruiser (Carrier)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 0, "notes": "Light carrier with significant attack craft; excellent for recon and strikes.", "combat": {"size": "colossal", "speed": 9, "wounds": {"value": 0, "bonus": 0, "max": 32}, "resilience": {"bonus": 0, "total": 11}, "defence": {"bonus": 2}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Defiant-class Light Cruiser (Carrier)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "73eed7c83ea60340", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Universe-class Mass Conveyor", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Universe-class Mass Conveyor", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Super-massive hauler for colony loads and crusade materiel; logistics linchpin.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 31"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Universe-class Mass Conveyor", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "6836e238cce8d9fc", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Goliath-class Factory Ship", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Goliath-class Factory Ship", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Roving manufactorum and refinery; long autonomous deployments.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 30"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Goliath-class Factory Ship", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "2c612305a7bb853f", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Conquest-class Star Galleon", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Conquest-class Star Galleon", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Heavily built merchant galleon with strong batteries and hull.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 25"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Conquest-class Star Galleon", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "287a7cd15c95031f", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Orion-class Star Clipper", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Orion-class Star Clipper", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Fast passenger/light-cargo clipper for courier missions and risky runs.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 150"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Orion-class Star Clipper", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "750ee1998f698e08", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Cobra-class Destroyer (Renegade)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Cobra-class Destroyer (Renegade)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Ex-Navy Cobra in privateer hands with non-standard prow refits.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 66"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Cobra-class Destroyer (Renegade)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "6da4418bdbd2206c", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Secutor-class Monitor-Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Secutor-class Monitor-Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Mechanicus monitor with powerful dorsals and redundant shielding; anchors actions.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 151"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Secutor-class Monitor-Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "0eb071148d375807", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Lathe-class Monitor-Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Lathe-class Monitor-Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Lathes-forged variant emphasising resilient sanctified systems.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 152"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Lathe-class Monitor-Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "104965869ffa36bb", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
{"name": "Tyrant-class Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Tyrant-class Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Macrobattery-focused cruiser optimised for crushing broadsides.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 153"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Tyrant-class Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "6774443321f24e87", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
|
|
||||||
@@ -54,9 +54,9 @@ DRY_RUN: bool = False # globalny tryb symulacji (nic nie zmienia)
|
|||||||
# ALL -> zipuj WSZYSTKIE katalogi (moduły i niemoduły)
|
# ALL -> zipuj WSZYSTKIE katalogi (moduły i niemoduły)
|
||||||
# MODULE_ONLY -> zipuj TYLKO katalogi z module.json
|
# MODULE_ONLY -> zipuj TYLKO katalogi z module.json
|
||||||
# OFF -> nie twórz zipów
|
# OFF -> nie twórz zipów
|
||||||
ZIP_MODE: str = "MODULE_ONLY" # "ALL" | "MODULE_ONLY" | "OFF"
|
ZIP_MODE: str = "ALL" # "ALL" | "MODULE_ONLY" | "OFF"
|
||||||
# Katalog wyjściowy na archiwa .zip; jeśli None, użyje SOURCE_BASE_DIR/_zips
|
# Katalog wyjściowy na archiwa .zip; jeśli None, użyje SOURCE_BASE_DIR/_zips
|
||||||
ZIP_OUTPUT_DIR: Optional[str] = None
|
ZIP_OUTPUT_DIR: Optional[str] = r"C:\Release packs"
|
||||||
|
|
||||||
# ==========================
|
# ==========================
|
||||||
# KONIEC KONFIGURACJI
|
# KONIEC KONFIGURACJI
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
0.1
|
||||||
@@ -1,4 +1 @@
|
|||||||
# W&G Voidships — Builder
|
# W&G Voidships — Builder
|
||||||
|
|
||||||
Import a Hull from the hulls compendium, then add Items from the Items compendium or use the macros.
|
|
||||||
RollTables are provided by the separate module `wg-voidships-foundry`.
|
|
||||||
|
|||||||
@@ -2,7 +2,3 @@
|
|||||||
|
|
||||||
This module contains a single Journal Entry with subpages created from files in `wg-voidships.1.1.zip`.
|
This module contains a single Journal Entry with subpages created from files in `wg-voidships.1.1.zip`.
|
||||||
Import the Journal into your world from the **W&G Voidships Docs** compendium.
|
Import the Journal into your world from the **W&G Voidships Docs** compendium.
|
||||||
|
|
||||||
- Compatible with Foundry VTT v11+
|
|
||||||
- Ownership: default Observer (2)
|
|
||||||
- Source archive: wg-voidships.1.1.zip
|
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
0.1
|
||||||
Reference in New Issue
Block a user