sync: foundry v0.1

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hull_name,class_type,speed,manoeuvrability,detection,hull_integrity,armour,turret_rating,space,sp,weapon_capacity,special_rules_notes,length_km,beam_km,mass_megatonnes,crew,acceleration_g,summary_3_sentences
Jericho-class Pilgrim Vessel,Transport,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,1.8,0.45,UNKN,"≈19,300",3.5,"Pielgrzymkowiec zaprojektowany do długich, samowystarczalnych rejsów z wiernymi i ładunkiem sakralnym; tani w utrzymaniu, ale nie jest okrętem wojennym. Najczęściej służy rodowodom, sektom i zakonnikom do żeglugi „z wiarą przez pustkę”. Po modyfikacjach bywa trzonem taniej, szerokozakresowej logistyki dynastii Rogue Tradera."
Vagabond-class Merchant Trader,Transport,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,1.9,0.45,UNKN,"≈24,000",4.0,"Klasyczny „koń roboczy” kupców—dużo ładowni, oszczędne systemy i przyzwoity zasięg. Odporny na trudy dzikich szlaków, ale w walce raczej ucieka niż wygrywa wymianę ognia. Popularny wśród niezależnych domów i dynastii rozpoczynających ekspansję."
Viper-class Scout Sloop,Transport/Scout,11,+28,+15,22,15,1,20,25,Dorsal 1,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Ekstremalnie szybki i zwinny zwiadowca do rozpoznania i patroli. Minimalne uzbrojenie rekompensuje mobilnością i świetną elektroniką. Idealny do kurierki, sondowania przejść i „pierwszego kontaktu”."
Carrack-class Transport,Transport,4,+10,+10,40,17,1,45,35,"Prow 1, Dorsal 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Stary, pojemny wół roboczy—wozi wszystko, wszędzie, byle powoli. Często przerabiany na „filtry” dla kontrabandy i szarej logistyki. Lubiany przez dynastie wolące pewność i ładowność zamiast osiągów."
Goliath-class Factory Ship,Transport/Industrial,3,5,+5,55,17,1,65,40,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Mobilna fabryka z potężnymi warsztatami i ciągami przetwórczymi. Sprawdza się w długich operacjach poza liniami zaopatrzenia. Powolny, ale strategicznie bezcenny dla kolonizacji i kampanii przemysłowych."
Universe-class Mass Conveyor,Transport/Mass Conveyor,2,10,+10,70,18,1,100,52,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Gigant do przerzutu olbrzymich mas ludzi i towarów—„miasteczko w pustce”. Prawie nie walczy; jego ochroną jest eskorta i dystans. Kręgosłup wielkich przedsięwzięć kolonizacyjnych i krucjat logistycznych.
Hazeroth-class Privateer,Raider,10,+23,+12,32,14,1,35,30,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Szybki korsarz z Hazeroth Abyss—pozbywa się pancerza i ładowni na rzecz napędu. Ucieka, jeśli nie może wygrać. Ulubieniec prywaterskich kapitanów i klanów pirackich."
Havoc-class Merchant Raider,Raider,9,+25,+10,30,16,1,40,35,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"„Szklana armata”—mocny bitewnie, kruchy w obronie. Znakomity do szybkich uderzeń na frachtowce. W rękach zdolnego kapitana groźny nawet dla fregat."
Iconoclast-class Destroyer,Destroyer,10,+25,+10,30,15,1,35,30,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Agresywny niszczyciel flot reaverów i renegatów. Potężny pęd, lekki pancerz—walczy z pozycji przewagi lub nie walczy wcale. Częsty trzon watah pirackich."
Meritech Shrike-class Raider,Raider,10,+22,+15,35,16,1,40,35,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Dziedzictwo wojen Merate—szybkie rojujące rajdery o „pirackiej” filozofii walki. Znakomite do wilczych stad i polowań na eskorty. Znane z bezwzględności i przebiegłych modernizacji.
Cobra-class Destroyer,Destroyer,10,+30,+10,30,15,1,35,30,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Najmniejszy pełnoprawny okręt Marynarki—zabójczy nosiciel torped. W wilczych stadach rozrywa linię wroga i znika. Ulubiony „budżetowy” wybór dynastii, które przerabiają wyrzutnie na ładownie."
Sword-class Frigate,Frigate,8,+20,+15,35,18,2,40,40,Dorsal 2,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Niezawodny, wszechstronny eskortowiec; „miecz” we flocie i u Traderów. Sprawdzone systemy, celne lasy, solidne napędy. Często przerabiany na frachtowóz-raidera."
Tempest-class Strike Frigate,Frigate,8,+20,+15,35,19,2,40,40,Dorsal 2,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Uderzeniowa fregata zaprojektowana do silnych, krótkich starć. Minimalne przerwy ogniowe, maksymalizacja siły salwy. Doskonała jako „młot” w parze z „mieczem” Swordów."
Firestorm-class Frigate,Frigate,7,+20,+15,38,18,1,40,41,"Dorsal 1, Prow 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,„Miecz z lancą”—Sword z przebudową na potężną lancę dziobową. Świetna kontra na inne eskorty dzięki zasięgowi lancy. Rzadziej wybierana przez Traderów ze względu na mniejszą ładowność.
Turbulent-class Heavy Frigate,Heavy Frigate,7,+18,+15,40,20,1,42,42,Dorsal 2,Hot Drives: +2 Power to each drive component; Antiquated Comms: 5 to Command (setting-specific note).,UNKN,UNKN,UNKN,UNKN,UNKN,"Rzadki „ciężki” eskorta—gorące generatory kosztem anachronicznych systemów łączności. Słynie z agresywnej służby i „szczęścia” w bitwach. Dla Traderów: świetny, jeśli priorytetem jest bitewna odporność."
Dauntless-class Light Cruiser,Light Cruiser,7,+15,+20,60,19,1,60,55,"Prow 1, Port 1, Starboard 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Oczy i uszy flot—zasięg, zapasy, „duża lanca z przodu”. Łączy zwrotność fregaty z siłą lekkiego krążownika. Idealny „lider” skrzydeł eskorckich."
Endeavour-class Light Cruiser,Light Cruiser,6,+12,+15,60,20,2,58,57,"Prow 2 (1 torpedo), Port 1, Starboard 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Nowocześniejszy „bulterier” flot—torpedowy specjalista o zbalansowanym uzbrojeniu. Stanowi bazę dla wariantów Endurance/Defiant (lanca/carrier) w doktrynie BFG. W RT świetny dla Traderów nastawionych na bitwy liniowe.
Defiant-class Light Cruiser,Light Cruiser/Carrier,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Launch Bays (light carrier configuration),UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Lekki lotniskowiec—wyjątkowo cenny do zwiadu, projekcji siły i osłony konwojów. Wymaga ochrony, bo sam ma „krótsze zęby”. Daje Rogue Traderowi elastyczność operacyjną dzięki Furies/Starhawks."
Secutor-class Monitor-Cruiser,Monitor Cruiser,6,+15,+30,52,20,UNKN,56,UNKN,"Prow 1, Port 1, Starboard 1",Void Shields: 1 (explicit); Mechanicus pattern.,UNKN,UNKN,UNKN,UNKN,UNKN,"Mechanicusowy „czapnik”—długie czujniki, metodyczne polowanie, mniejsza prędkość. Pogardzany przez część Marynarki, ale lubiany przez Magosów za stabilność platformy. Idealny do patroli i „czystek” sektora."
Lathe-class Monitor-Cruiser,Monitor Cruiser,5,+12,+15,63,20,1,60,55,"Dorsal 1, Prow 1, Port 1, Starboard 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Ultra-samowystarczalny „flotowy traktor” Mechanicus—wolniejszy, za to pancerniejszy od typowych LCs. Znakomity w długich rejsach bez doków. Platforma do eksploracji „głębokiej pustki”."
Lunar-class Cruiser,Cruiser,5,+10,+10,70,20,2,75,60,"Prow 1, Port 2, Starboard 2",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Kręgosłup flot; bardzo wszechstronny i łatwiejszy w budowie. Traderzy zwykle zdejmują torpedy pod dodatkowe ładownie. Świetny kompromis między siłą ognia a adaptacyjnością.
Tyrant-class Cruiser,Cruiser,5,+10,+10,70,20,2,77,61,"Prow 1, Port 2, Starboard 2",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Krążownik „superfired plasma”—nacisk na daleki ogień makrobaterii. Wersje retro-fit często sięgają po odzyskane dalekosiężne uzbrojenie. Lubiany przez Traderów, którzy chcą siać ogień z dystansu."
Carnage-class Cruiser,Cruiser (Traitor),5,+12,+12,65,19,2,72,58,"Prow 1, Port 2, Starboard 2",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Klasyk sił Archenemesis—„śnieżyca makroognia” po kosztach pancerza. Groźny, gdy trzyma dystans i przewagę liczebną. W rękach renegatów bywa jądrem ich „linii bojowej”."
Overlord-class Battlecruiser,Battlecruiser,5,+10,+10,70,20,2,78,64,"Prow 1, Port 2, Starboard 2, Dorsal 1",UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"Klasyczny ciężki „dowódca dywizjonu”—zbalansowana, dalekosiężna artyleria i torpedy. Bardzo „marynarski” w doktrynie i dobrze znosi ogień kontrbateryjny. Dla Traderów—prestiż i miażdżąca siła projekcji."
Mars-class Battlecruiser,Battlecruiser/Carrier,5,+10,+10,70,20,2,54,71,"Prow 1, Port 2, Starboard 2, Dorsal 1; Pre-fitted 2× Jovian Launch Bays",Often fitted with Nova Cannon; carrier-focused; pre-installed launch bays.,UNKN,UNKN,UNKN,UNKN,UNKN,"„Wszystkomający” pancernik liniowy—Nova Cannon + lotnictwo + lancy = kontrola teatru działań. Rzadki, trudny do modernizacji (hangary i gniazdo Novy są „na stałe”). W rękach bogatej dynastii to pływająca forteca i duma rodowa."
Falchion-class Frigate,Frigate,8,+17,+14,36,18,1,34,42,"Prow 1 (pre-equipped Voss-pattern Torpedo Tubes; half ammo; +1 Power), Dorsal 2",Torpedo Specialist: Prow slot occupied by Voss-pattern Torpedo Tubes (cannot be removed); half usual ammunition capacity; space already accounted; ship must provide 1 Power to this Component.,UNKN,UNKN,UNKN,UNKN,UNKN,"Nowa klasa torpedowej fregaty przeznaczona do dalekiego zwiadu w Halo Stars. Marynarka podchodzi do niej chłodno, ale Rogue Traderzy chętnie wykorzystują jej potencjał. Fabrycznie uzbrojona w wyrzutnię torped Voss o ograniczonej amunicji."
Claymore-class Corvette,Corvette,8,+18,+12,30,17,1,38,38,Dorsal 2,UNKN,1.4,0.3,5.9,"≈21,000",4.6,"Typowa korweta—wytrzymała, łatwa w naprawach i użytkowa, wolniejsza od rajderów, mocniej opancerzona. Budowane masowo w czasie wojen (m.in. podczas Krucjaty Angewina), często odstawiane do rezerwy lub sprzedawane Traderom. Ulubione jako tanie, powszechne eskorty dla konwojów i transportów."
1 hull_name class_type speed manoeuvrability detection hull_integrity armour turret_rating space sp weapon_capacity special_rules_notes length_km beam_km mass_megatonnes crew acceleration_g summary_3_sentences
2 Jericho-class Pilgrim Vessel Transport UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN 1.8 0.45 UNKN ≈19,300 3.5 Pielgrzymkowiec zaprojektowany do długich, samowystarczalnych rejsów z wiernymi i ładunkiem sakralnym; tani w utrzymaniu, ale nie jest okrętem wojennym. Najczęściej służy rodowodom, sektom i zakonnikom do żeglugi „z wiarą przez pustkę”. Po modyfikacjach bywa trzonem taniej, szerokozakresowej logistyki dynastii Rogue Tradera.
3 Vagabond-class Merchant Trader Transport UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN 1.9 0.45 UNKN ≈24,000 4.0 Klasyczny „koń roboczy” kupców—dużo ładowni, oszczędne systemy i przyzwoity zasięg. Odporny na trudy dzikich szlaków, ale w walce raczej ucieka niż wygrywa wymianę ognia. Popularny wśród niezależnych domów i dynastii rozpoczynających ekspansję.
4 Viper-class Scout Sloop Transport/Scout 11 +28 +15 22 15 1 20 25 Dorsal 1 UNKN UNKN UNKN UNKN UNKN UNKN Ekstremalnie szybki i zwinny zwiadowca do rozpoznania i patroli. Minimalne uzbrojenie rekompensuje mobilnością i świetną elektroniką. Idealny do kurierki, sondowania przejść i „pierwszego kontaktu”.
5 Carrack-class Transport Transport 4 +10 +10 40 17 1 45 35 Prow 1, Dorsal 1 UNKN UNKN UNKN UNKN UNKN UNKN Stary, pojemny wół roboczy—wozi wszystko, wszędzie, byle powoli. Często przerabiany na „filtry” dla kontrabandy i szarej logistyki. Lubiany przez dynastie wolące pewność i ładowność zamiast osiągów.
6 Goliath-class Factory Ship Transport/Industrial 3 −5 +5 55 17 1 65 40 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN Mobilna fabryka z potężnymi warsztatami i ciągami przetwórczymi. Sprawdza się w długich operacjach poza liniami zaopatrzenia. Powolny, ale strategicznie bezcenny dla kolonizacji i kampanii przemysłowych.
7 Universe-class Mass Conveyor Transport/Mass Conveyor 2 −10 +10 70 18 1 100 52 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN Gigant do przerzutu olbrzymich mas ludzi i towarów—„miasteczko w pustce”. Prawie nie walczy; jego ochroną jest eskorta i dystans. Kręgosłup wielkich przedsięwzięć kolonizacyjnych i krucjat logistycznych.
8 Hazeroth-class Privateer Raider 10 +23 +12 32 14 1 35 30 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN Szybki korsarz z Hazeroth Abyss—pozbywa się pancerza i ładowni na rzecz napędu. Ucieka, jeśli nie może wygrać. Ulubieniec prywaterskich kapitanów i klanów pirackich.
9 Havoc-class Merchant Raider Raider 9 +25 +10 30 16 1 40 35 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN „Szklana armata”—mocny bitewnie, kruchy w obronie. Znakomity do szybkich uderzeń na frachtowce. W rękach zdolnego kapitana groźny nawet dla fregat.
10 Iconoclast-class Destroyer Destroyer 10 +25 +10 30 15 1 35 30 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN Agresywny niszczyciel flot reaverów i renegatów. Potężny pęd, lekki pancerz—walczy z pozycji przewagi lub nie walczy wcale. Częsty trzon watah pirackich.
11 Meritech Shrike-class Raider Raider 10 +22 +15 35 16 1 40 35 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN Dziedzictwo wojen Merate—szybkie rojujące rajdery o „pirackiej” filozofii walki. Znakomite do wilczych stad i polowań na eskorty. Znane z bezwzględności i przebiegłych modernizacji.
12 Cobra-class Destroyer Destroyer 10 +30 +10 30 15 1 35 30 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN Najmniejszy pełnoprawny okręt Marynarki—zabójczy nosiciel torped. W wilczych stadach rozrywa linię wroga i znika. Ulubiony „budżetowy” wybór dynastii, które przerabiają wyrzutnie na ładownie.
13 Sword-class Frigate Frigate 8 +20 +15 35 18 2 40 40 Dorsal 2 UNKN UNKN UNKN UNKN UNKN UNKN Niezawodny, wszechstronny eskortowiec; „miecz” we flocie i u Traderów. Sprawdzone systemy, celne lasy, solidne napędy. Często przerabiany na frachtowóz-raidera.
14 Tempest-class Strike Frigate Frigate 8 +20 +15 35 19 2 40 40 Dorsal 2 UNKN UNKN UNKN UNKN UNKN UNKN Uderzeniowa fregata zaprojektowana do silnych, krótkich starć. Minimalne przerwy ogniowe, maksymalizacja siły salwy. Doskonała jako „młot” w parze z „mieczem” Swordów.
15 Firestorm-class Frigate Frigate 7 +20 +15 38 18 1 40 41 Dorsal 1, Prow 1 UNKN UNKN UNKN UNKN UNKN UNKN „Miecz z lancą”—Sword z przebudową na potężną lancę dziobową. Świetna kontra na inne eskorty dzięki zasięgowi lancy. Rzadziej wybierana przez Traderów ze względu na mniejszą ładowność.
16 Turbulent-class Heavy Frigate Heavy Frigate 7 +18 +15 40 20 1 42 42 Dorsal 2 Hot Drives: +2 Power to each drive component; Antiquated Comms: −5 to Command (setting-specific note). UNKN UNKN UNKN UNKN UNKN Rzadki „ciężki” eskorta—gorące generatory kosztem anachronicznych systemów łączności. Słynie z agresywnej służby i „szczęścia” w bitwach. Dla Traderów: świetny, jeśli priorytetem jest bitewna odporność.
17 Dauntless-class Light Cruiser Light Cruiser 7 +15 +20 60 19 1 60 55 Prow 1, Port 1, Starboard 1 UNKN UNKN UNKN UNKN UNKN UNKN Oczy i uszy flot—zasięg, zapasy, „duża lanca z przodu”. Łączy zwrotność fregaty z siłą lekkiego krążownika. Idealny „lider” skrzydeł eskorckich.
18 Endeavour-class Light Cruiser Light Cruiser 6 +12 +15 60 20 2 58 57 Prow 2 (1 torpedo), Port 1, Starboard 1 UNKN UNKN UNKN UNKN UNKN UNKN Nowocześniejszy „bulterier” flot—torpedowy specjalista o zbalansowanym uzbrojeniu. Stanowi bazę dla wariantów Endurance/Defiant (lanca/carrier) w doktrynie BFG. W RT świetny dla Traderów nastawionych na bitwy liniowe.
19 Defiant-class Light Cruiser Light Cruiser/Carrier UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Launch Bays (light carrier configuration) UNKN UNKN UNKN UNKN UNKN UNKN Lekki lotniskowiec—wyjątkowo cenny do zwiadu, projekcji siły i osłony konwojów. Wymaga ochrony, bo sam ma „krótsze zęby”. Daje Rogue Traderowi elastyczność operacyjną dzięki Furies/Starhawks.
20 Secutor-class Monitor-Cruiser Monitor Cruiser 6 +15 +30 52 20 UNKN 56 UNKN Prow 1, Port 1, Starboard 1 Void Shields: 1 (explicit); Mechanicus pattern. UNKN UNKN UNKN UNKN UNKN Mechanicusowy „czapnik”—długie czujniki, metodyczne polowanie, mniejsza prędkość. Pogardzany przez część Marynarki, ale lubiany przez Magosów za stabilność platformy. Idealny do patroli i „czystek” sektora.
21 Lathe-class Monitor-Cruiser Monitor Cruiser 5 +12 +15 63 20 1 60 55 Dorsal 1, Prow 1, Port 1, Starboard 1 UNKN UNKN UNKN UNKN UNKN UNKN Ultra-samowystarczalny „flotowy traktor” Mechanicus—wolniejszy, za to pancerniejszy od typowych LCs. Znakomity w długich rejsach bez doków. Platforma do eksploracji „głębokiej pustki”.
22 Lunar-class Cruiser Cruiser 5 +10 +10 70 20 2 75 60 Prow 1, Port 2, Starboard 2 UNKN UNKN UNKN UNKN UNKN UNKN Kręgosłup flot; bardzo wszechstronny i łatwiejszy w budowie. Traderzy zwykle zdejmują torpedy pod dodatkowe ładownie. Świetny kompromis między siłą ognia a adaptacyjnością.
23 Tyrant-class Cruiser Cruiser 5 +10 +10 70 20 2 77 61 Prow 1, Port 2, Starboard 2 UNKN UNKN UNKN UNKN UNKN UNKN Krążownik „superfired plasma”—nacisk na daleki ogień makrobaterii. Wersje retro-fit często sięgają po odzyskane dalekosiężne uzbrojenie. Lubiany przez Traderów, którzy chcą siać ogień z dystansu.
24 Carnage-class Cruiser Cruiser (Traitor) 5 +12 +12 65 19 2 72 58 Prow 1, Port 2, Starboard 2 UNKN UNKN UNKN UNKN UNKN UNKN Klasyk sił Archenemesis—„śnieżyca makroognia” po kosztach pancerza. Groźny, gdy trzyma dystans i przewagę liczebną. W rękach renegatów bywa jądrem ich „linii bojowej”.
25 Overlord-class Battlecruiser Battlecruiser 5 +10 +10 70 20 2 78 64 Prow 1, Port 2, Starboard 2, Dorsal 1 UNKN UNKN UNKN UNKN UNKN UNKN Klasyczny ciężki „dowódca dywizjonu”—zbalansowana, dalekosiężna artyleria i torpedy. Bardzo „marynarski” w doktrynie i dobrze znosi ogień kontrbateryjny. Dla Traderów—prestiż i miażdżąca siła projekcji.
26 Mars-class Battlecruiser Battlecruiser/Carrier 5 +10 +10 70 20 2 54 71 Prow 1, Port 2, Starboard 2, Dorsal 1; Pre-fitted 2× Jovian Launch Bays Often fitted with Nova Cannon; carrier-focused; pre-installed launch bays. UNKN UNKN UNKN UNKN UNKN „Wszystkomający” pancernik liniowy—Nova Cannon + lotnictwo + lancy = kontrola teatru działań. Rzadki, trudny do modernizacji (hangary i gniazdo Novy są „na stałe”). W rękach bogatej dynastii to pływająca forteca i duma rodowa.
27 Falchion-class Frigate Frigate 8 +17 +14 36 18 1 34 42 Prow 1 (pre-equipped Voss-pattern Torpedo Tubes; half ammo; +1 Power), Dorsal 2 Torpedo Specialist: Prow slot occupied by Voss-pattern Torpedo Tubes (cannot be removed); half usual ammunition capacity; space already accounted; ship must provide 1 Power to this Component. UNKN UNKN UNKN UNKN UNKN Nowa klasa torpedowej fregaty przeznaczona do dalekiego zwiadu w Halo Stars. Marynarka podchodzi do niej chłodno, ale Rogue Traderzy chętnie wykorzystują jej potencjał. Fabrycznie uzbrojona w wyrzutnię torped Voss o ograniczonej amunicji.
28 Claymore-class Corvette Corvette 8 +18 +12 30 17 1 38 38 Dorsal 2 UNKN 1.4 0.3 5.9 ≈21,000 4.6 Typowa korweta—wytrzymała, łatwa w naprawach i użytkowa, wolniejsza od rajderów, mocniej opancerzona. Budowane masowo w czasie wojen (m.in. podczas Krucjaty Angewina), często odstawiane do rezerwy lub sprzedawane Traderom. Ulubione jako tanie, powszechne eskorty dla konwojów i transportów.
@@ -0,0 +1,67 @@
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Supplemental,Augmented Retro-Thrusters,All,2,0,0,Improves turning/decels (core rules).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Armoured Prow,All,0,0,1,Reinforced prow; ramming/front armour interactions.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Armour Plating,All,1,1,2,Additional armour plating.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Auto-Temple,All,1,1,0,Automated shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Barracks,All,2,4,2,Troop capacity; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Brig,All,1,1,1,Cells for prisoners; NPC/social modifiers.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Cargo Hold and Lighter Bay,All,1,2,1,Cargo space + small craft (lighters).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Casemate Main Weapon Mounts,All,2,2,1,Weapon mount modification (main).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Casemate Weapon Mounts,All,1,1,0,Weapon mount modification (secondary).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Chimera Pattern Defensive Armour,All,0,1,1,Defensive armour scheme.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Compartmentalized Cargo Hold,All,2,4,1,Segmented holds; safer cargo.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Jet Batteries (Lance),All,12,6,2,Lance-type casemate batteries.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Macrocannon Broadsides,All,8,6,2,Macrobattery broadside (combat).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Void Shield Array,All,0,1,2,Combat-optimised void shields.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Command Bridge,All,1,1,2,Bridge variant with command bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Defense System,All,1,1,1,General defensive array.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Deflector Array (Lance),All,8,4,1,Lance deflector battery.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Deep Void Augur Array,All,4,0,0,Long-range augury.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Ekthir Pattern Hole-Moulded Void Shield Array,All,0,2,0,Hull-moulded void shield.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Extended Supply Vaults,All,0,1,1,Extended supplies; endurance.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Fibre Optic Wire Weave,All,0,0,1,Reinforced wiring; harder to disable.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Forward Landing Bay,All,2,1,0,Forward-position launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gothic Class Five Torpedo Tubes,All,2,3,2,Torpedo tubes (size V).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gothic Class Six Torpedo Tubes,All,2,4,3,Torpedo tubes (size VI).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gryphonne Pattern Viper Drive,All,2,2,3,Thruster/drive upgrade.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gyro-Stabilised Targeting Matrix,All,2,1,1,Targeting cogitators; gunnery bonus.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Hecuter Auger Array,All,4,0,0,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Heavy Stormport,All,1,4,1,Large docking port.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Heavy Clan-Kin Quarters,All,2,3,1,Upgraded clan-kin quarters.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Hymnocular Beam System,All,1,1,1,Psychoacoustic broadcast; intimidation.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Landing Bay,All,1,1,0,Standard launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Librarium Vault,All,1,1,1,Archives; inquiry bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Luxury Passenger Quarters,All,1,1,2,Passenger comfort; profit/morale.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Main Cargo Hold,All,0,4,1,Primary cargo storage.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Main Hangar Bay,All,1,1,0,Central hangar/launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Mausoleum,All,1,1,1,Honours the dead; morale effects.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Mezoa Pattern Armoured Prow,All,0,0,2,Reinforced prow (Mezoa).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Murder Servitors,All,1,2,1,Boarding servitors; Hit & Run bonus.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Observation Dome,All,0,1,1,Observation blister; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Broadsides,All,6,6,2,Plasma macrobattery broadside.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Accelerated Torpedo Tubes,All,3,4,2,PAT torpedo tubes.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Battery,All,2,1,2,Plasma macrobattery.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Flare Shield,All,1,0,1,Plasma flare countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Repair Deck,All,3,3,1,Onboard repair facility.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Salvage Systems,All,1,3,1,Recovery & salvage gear.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Strategic Countermeasure Array,All,1,1,1,EW countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Temple-Shrine to the God-Emperor,All,1,1,1,Shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Tenebro-Maze,All,0,1,0,Labyrinthine passages; boarding defense.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Teleportation Array,All,1,1,1,Hit & Run vs targets with shields down (see ItS).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Vaulted Ceilings,All,0,0,1,Grand interiors; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Warrior Chamber/Training Hall,All,2,2,1,Training facility; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,X-470 Ultimo Array,All,1,0,1,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
Xenos,Holofield,Eldar Ships,UNKN,UNKN,UNKN,Attacks vs ship: 40 to hit (20 macrobatteries); 30 to detect; no Void Shields; always active unless destroyed.,Battlefleet Koronus (Eldar sections)
Xenos,Solar Sails (Small/Standard),Eldar Ships,UNKN,UNKN,UNKN,Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.,Battlefleet Koronus (Eldar sections)
Xenos,Solar Sails (Large/Extra-Large),Eldar Ships,UNKN,UNKN,UNKN,As above; fitted to LC+ Eldar hulls; sometimes provide surplus power.,Battlefleet Koronus (Eldar sections)
Xenos,Warp-Plotter,Eldar Ships,UNKN,UNKN,UNKN,Eldar navigation augmentation; essential on Eldar hulls.,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Life Sustainer,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific life sustainer (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Crew Quarters,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific crew quarters (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Sensor Array,Eldar Ships,UNKN,UNKN,UNKN,Eldar augur array (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Defensive Holofield (Torpedoes),Eldar Ships,UNKN,UNKN,UNKN,Eldar torpedoes negate Turret bonuses; Seeking rules.,Battlefleet Koronus (Eldar sections)
Archeotech,Castellan Shield,All (unless noted),UNKN,UNKN,UNKN,"Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.",Into the Storm (Archeotech Components)
Archeotech,Castellan Shield Array,All (unless noted),UNKN,2,UNKN,Counts as two Void Shields; same fail-safes; increased Space.,Into the Storm (Archeotech Components)
Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5 due to augmented cogitators.,Into the Storm (Archeotech Components)
Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
1 Category Component Appropriate Hull Types Power Space SP Notes / Effects Source
2 Supplemental Augmented Retro-Thrusters All 2 0 0 Improves turning/decels (core rules). FFG Drydock: Table 1-4 Supplemental Components
3 Supplemental Armoured Prow All 0 0 1 Reinforced prow; ramming/front armour interactions. FFG Drydock: Table 1-4 Supplemental Components
4 Supplemental Armour Plating All 1 1 2 Additional armour plating. FFG Drydock: Table 1-4 Supplemental Components
5 Supplemental Auto-Temple All 1 1 0 Automated shrine; morale/Creed bonuses. FFG Drydock: Table 1-4 Supplemental Components
6 Supplemental Barracks All 2 4 2 Troop capacity; boarding bonuses. FFG Drydock: Table 1-4 Supplemental Components
7 Supplemental Brig All 1 1 1 Cells for prisoners; NPC/social modifiers. FFG Drydock: Table 1-4 Supplemental Components
8 Supplemental Cargo Hold and Lighter Bay All 1 2 1 Cargo space + small craft (lighters). FFG Drydock: Table 1-4 Supplemental Components
9 Supplemental Casemate Main Weapon Mounts All 2 2 1 Weapon mount modification (main). FFG Drydock: Table 1-4 Supplemental Components
10 Supplemental Casemate Weapon Mounts All 1 1 0 Weapon mount modification (secondary). FFG Drydock: Table 1-4 Supplemental Components
11 Supplemental Chimera Pattern Defensive Armour All 0 1 1 Defensive armour scheme. FFG Drydock: Table 1-4 Supplemental Components
12 Supplemental Compartmentalized Cargo Hold All 2 4 1 Segmented holds; safer cargo. FFG Drydock: Table 1-4 Supplemental Components
13 Supplemental Combat Jet Batteries (Lance) All 12 6 2 Lance-type casemate batteries. FFG Drydock: Table 1-4 Supplemental Components
14 Supplemental Combat Macrocannon Broadsides All 8 6 2 Macrobattery broadside (combat). FFG Drydock: Table 1-4 Supplemental Components
15 Supplemental Combat Void Shield Array All 0 1 2 Combat-optimised void shields. FFG Drydock: Table 1-4 Supplemental Components
16 Supplemental Command Bridge All 1 1 2 Bridge variant with command bonuses. FFG Drydock: Table 1-4 Supplemental Components
17 Supplemental Defense System All 1 1 1 General defensive array. FFG Drydock: Table 1-4 Supplemental Components
18 Supplemental Deflector Array (Lance) All 8 4 1 Lance deflector battery. FFG Drydock: Table 1-4 Supplemental Components
19 Supplemental Deep Void Augur Array All 4 0 0 Long-range augury. FFG Drydock: Table 1-4 Supplemental Components
20 Supplemental Ekthir Pattern Hole-Moulded Void Shield Array All 0 2 0 Hull-moulded void shield. FFG Drydock: Table 1-4 Supplemental Components
21 Supplemental Extended Supply Vaults All 0 1 1 Extended supplies; endurance. FFG Drydock: Table 1-4 Supplemental Components
22 Supplemental Fibre Optic Wire Weave All 0 0 1 Reinforced wiring; harder to disable. FFG Drydock: Table 1-4 Supplemental Components
23 Supplemental Forward Landing Bay All 2 1 0 Forward-position launch bay. FFG Drydock: Table 1-4 Supplemental Components
24 Supplemental Gothic Class Five Torpedo Tubes All 2 3 2 Torpedo tubes (size V). FFG Drydock: Table 1-4 Supplemental Components
25 Supplemental Gothic Class Six Torpedo Tubes All 2 4 3 Torpedo tubes (size VI). FFG Drydock: Table 1-4 Supplemental Components
26 Supplemental Gryphonne Pattern Viper Drive All 2 2 3 Thruster/drive upgrade. FFG Drydock: Table 1-4 Supplemental Components
27 Supplemental Gyro-Stabilised Targeting Matrix All 2 1 1 Targeting cogitators; gunnery bonus. FFG Drydock: Table 1-4 Supplemental Components
28 Supplemental Hecuter Auger Array All 4 0 0 Advanced augurs. FFG Drydock: Table 1-4 Supplemental Components
29 Supplemental Heavy Stormport All 1 4 1 Large docking port. FFG Drydock: Table 1-4 Supplemental Components
30 Supplemental Heavy Clan-Kin Quarters All 2 3 1 Upgraded clan-kin quarters. FFG Drydock: Table 1-4 Supplemental Components
31 Supplemental Hymnocular Beam System All 1 1 1 Psychoacoustic broadcast; intimidation. FFG Drydock: Table 1-4 Supplemental Components
32 Supplemental Landing Bay All 1 1 0 Standard launch bay. FFG Drydock: Table 1-4 Supplemental Components
33 Supplemental Librarium Vault All 1 1 1 Archives; inquiry bonuses. FFG Drydock: Table 1-4 Supplemental Components
34 Supplemental Luxury Passenger Quarters All 1 1 2 Passenger comfort; profit/morale. FFG Drydock: Table 1-4 Supplemental Components
35 Supplemental Main Cargo Hold All 0 4 1 Primary cargo storage. FFG Drydock: Table 1-4 Supplemental Components
36 Supplemental Main Hangar Bay All 1 1 0 Central hangar/launch bay. FFG Drydock: Table 1-4 Supplemental Components
37 Supplemental Mausoleum All 1 1 1 Honours the dead; morale effects. FFG Drydock: Table 1-4 Supplemental Components
38 Supplemental Mezoa Pattern Armoured Prow All 0 0 2 Reinforced prow (Mezoa). FFG Drydock: Table 1-4 Supplemental Components
39 Supplemental Murder Servitors All 1 2 1 Boarding servitors; Hit & Run bonus. FFG Drydock: Table 1-4 Supplemental Components
40 Supplemental Observation Dome All 0 1 1 Observation blister; social bonuses. FFG Drydock: Table 1-4 Supplemental Components
41 Supplemental Plasma Broadsides All 6 6 2 Plasma macrobattery broadside. FFG Drydock: Table 1-4 Supplemental Components
42 Supplemental Plasma Accelerated Torpedo Tubes All 3 4 2 PAT torpedo tubes. FFG Drydock: Table 1-4 Supplemental Components
43 Supplemental Plasma Battery All 2 1 2 Plasma macrobattery. FFG Drydock: Table 1-4 Supplemental Components
44 Supplemental Plasma Flare Shield All 1 0 1 Plasma flare countermeasures. FFG Drydock: Table 1-4 Supplemental Components
45 Supplemental Repair Deck All 3 3 1 Onboard repair facility. FFG Drydock: Table 1-4 Supplemental Components
46 Supplemental Salvage Systems All 1 3 1 Recovery & salvage gear. FFG Drydock: Table 1-4 Supplemental Components
47 Supplemental Strategic Countermeasure Array All 1 1 1 EW countermeasures. FFG Drydock: Table 1-4 Supplemental Components
48 Supplemental Temple-Shrine to the God-Emperor All 1 1 1 Shrine; morale/Creed bonuses. FFG Drydock: Table 1-4 Supplemental Components
49 Supplemental Tenebro-Maze All 0 1 0 Labyrinthine passages; boarding defense. FFG Drydock: Table 1-4 Supplemental Components
50 Supplemental Teleportation Array All 1 1 1 Hit & Run vs targets with shields down (see ItS). FFG Drydock: Table 1-4 Supplemental Components
51 Supplemental Vaulted Ceilings All 0 0 1 Grand interiors; social bonuses. FFG Drydock: Table 1-4 Supplemental Components
52 Supplemental Warrior Chamber/Training Hall All 2 2 1 Training facility; boarding bonuses. FFG Drydock: Table 1-4 Supplemental Components
53 Supplemental X-470 Ultimo Array All 1 0 1 Advanced augurs. FFG Drydock: Table 1-4 Supplemental Components
54 Xenos Holofield Eldar Ships UNKN UNKN UNKN Attacks vs ship: −40 to hit (−20 macrobatteries); −30 to detect; no Void Shields; always active unless destroyed. Battlefleet Koronus (Eldar sections)
55 Xenos Solar Sails (Small/Standard) Eldar Ships UNKN UNKN UNKN Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting. Battlefleet Koronus (Eldar sections)
56 Xenos Solar Sails (Large/Extra-Large) Eldar Ships UNKN UNKN UNKN As above; fitted to LC+ Eldar hulls; sometimes provide surplus power. Battlefleet Koronus (Eldar sections)
57 Xenos Warp-Plotter Eldar Ships UNKN UNKN UNKN Eldar navigation augmentation; essential on Eldar hulls. Battlefleet Koronus (Eldar sections)
58 Xenos Eldar Life Sustainer Eldar Ships UNKN UNKN UNKN Eldar-specific life sustainer (essential). Battlefleet Koronus (Eldar sections)
59 Xenos Eldar Crew Quarters Eldar Ships UNKN UNKN UNKN Eldar-specific crew quarters (essential). Battlefleet Koronus (Eldar sections)
60 Xenos Eldar Sensor Array Eldar Ships UNKN UNKN UNKN Eldar augur array (essential). Battlefleet Koronus (Eldar sections)
61 Xenos Defensive Holofield (Torpedoes) Eldar Ships UNKN UNKN UNKN Eldar torpedoes negate Turret bonuses; Seeking rules. Battlefleet Koronus (Eldar sections)
62 Archeotech Castellan Shield All (unless noted) UNKN UNKN UNKN Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily. Into the Storm (Archeotech Components)
63 Archeotech Castellan Shield Array All (unless noted) UNKN 2 UNKN Counts as two Void Shields; same fail-safes; increased Space. Into the Storm (Archeotech Components)
64 Archeotech Cogitator Interlink All (unless noted) UNKN UNKN UNKN Crew Rating +5 due to augmented cogitators. Into the Storm (Archeotech Components)
65 Archeotech Energistic Conversion Matrix All (unless noted) UNKN UNKN UNKN Divert Power to Speed as Free Action (limit +5 Speed); can depower Components. Into the Storm (Archeotech Components)
66 Archeotech Empyrean Mantle All (unless noted) UNKN 0 UNKN External; Silent Running detection is two steps harder; +50 EP to Criminal objectives. Into the Storm (Archeotech Components)
67 Archeotech Teleportarium (Teleportation Array) All (unless noted) 1 1 1 Enables Hit & Run vs targets with Void Shields down; per ItS usage rules. Into the Storm (Archeotech Components)
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component_name,category,hull_sizes,power,space,sp,availability,summary,notes,book_sources,needs_review
Jovian-pattern Class 2 Drive,Plasma Drive,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,Standard napęd plazmowy dla rajderów i fregat; wysoka niezawodność i przyzwoita moc.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Jovian-pattern Class 3 Drive,Plasma Drive,Cruiser,UNKN,UNKN,UNKN,UNKN,"Skalowany wariant Joviana dla krążowników, zapewnia zasilanie dla cięższych platform.",Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Strelov 1 Warp Engine,Warp Engine,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,"Podstawowy silnik warp dla lekkich kadłubów, stabilny i szeroko dostępny.",Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Strelov 2 Warp Engine,Warp Engine,Cruiser,UNKN,UNKN,UNKN,UNKN,Udoskonalony Strelov dla krążowników; typowy standard Marynarki.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Miloslav H-616.b Warp Engine,Warp Engine,Raider/Frigate/Cruiser,UNKN,UNKN,UNKN,UNKN,Szybsza nawigacja w Immaterium kosztem zwiększonych wymagań; preferowany przez śmiałych Traderów.,Wariant alternatywny względem Strelov; kompatybilność zależna od tonażu.,BFK,check_table;check_desc
Geller Field,Geller Field,All (RF/C),UNKN,UNKN,UNKN,UNKN,Osłona antydemoniczna utrzymująca realspace wewnątrz statku podczas skoku warp.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Warpsbane-pattern Geller Field,Geller Field,All (RF/C),UNKN,UNKN,UNKN,UNKN,Ulepszona ochrona przed zjawiskami warp i intruzją bytów niefizycznych.,Rzadki/Archeotech wariant; instalacja zamiast standardowego pola.,BFK,check_table;check_desc
Single Void Shield Array,Void Shield,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,Bazowa osłona próżniowa; chroni przed pierwszym trafieniem w rundzie.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Multiple Void Shield Array,Void Shield,Cruiser,UNKN,UNKN,UNKN,UNKN,Wzmocniona osłona z wieloma generatorami; lepsza odporność salwowa.,Wymagany 1× na statek (Essential).,Core,check_table;check_desc
Repulsor Shield Array,Void Shield,Cruiser,UNKN,UNKN,UNKN,UNKN,Zaawansowana odmiana maksymalizująca odbicie energii kinetycznej.,Rzadki/Specjalny; wymaga weryfikacji parametrów.,ItS/BFK,check_table;check_desc
Combat Bridge,Bridge,All (RF/C),UNKN,UNKN,UNKN,UNKN,Mostek bojowy optymalizujący działania taktyczne i ogień okrętu.,Essential; alternatywa dla Commerce/Armoured.,Core,check_table;check_desc
Commerce Bridge,Bridge,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Mostek handlowy, systemy administracyjne i ładunkowe kosztem efektywności bojowej.",Essential; alternatywa dla Combat/Armoured.,Core,check_table;check_desc
Armoured Command Bridge,Bridge,All (RF/C),UNKN,UNKN,UNKN,UNKN,Silnie opancerzony mostek dowodzenia umożliwiający przetrwanie ciężkiego ostrzału.,Essential; alternatywa dla Combat/Commerce.,Core,check_table;check_desc
Vitae Pattern Life Sustainers,Life Sustainers,All (RF/C),UNKN,UNKN,UNKN,UNKN,Standardowe podtrzymanie życia o dobrej wydajności przy umiarkowanych kosztach.,UNKN,Core,check_table;check_desc
Clemency-pattern Life Sustainers,Life Sustainers,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Ulepszone systemy oczyszczania, lepsze warunki bytowe dla załogi.",UNKN,Core,check_table;check_desc
Voidsmen Quarters,Crew Quarters,All (RF/C),UNKN,UNKN,UNKN,UNKN,Standardowe koszary dla załogi; kompromis między komfortem a pojemnością.,UNKN,Core,check_table;check_desc
Clan-Kin Quarters,Crew Quarters,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Tradycyjne, klaustrofobiczne zabudowy klanowe zwiększające lojalność kosztem komfortu.",UNKN,Core,check_table;check_desc
Luxury Passenger Quarters,Crew Quarters,All (RF/C),UNKN,UNKN,UNKN,UNKN,Luksusowe kwatery dla VIP-ów i pasażerów; poprawiają reputację i morale.,UNKN,Core/ItS,check_table;check_desc
M-201.b Active Augur Array,Auger Array,All (RF/C),UNKN,UNKN,UNKN,UNKN,Aktywne sensory długiego zasięgu; dobre wykrywanie i śledzenie celów.,UNKN,Core,check_table;check_desc
W-240 Passive Detection Array,Auger Array,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Pasywny pakiet nasłuchu i skanowania; cichsze, lecz słabsze wykrywanie.",UNKN,Core,check_table;check_desc
Deep Void Augur Array,Auger Array,All (RF/C),UNKN,UNKN,UNKN,UNKN,"Wysokoczułe układy do pracy w głębokiej pustce, przydatne w eksploracji.",UNKN,Core/BFK,check_table;check_desc
1 component_name category hull_sizes power space sp availability summary notes book_sources needs_review
2 Jovian-pattern Class 2 Drive Plasma Drive Raider/Frigate UNKN UNKN UNKN UNKN Standard napęd plazmowy dla rajderów i fregat; wysoka niezawodność i przyzwoita moc. Wymagany 1× na statek (Essential). Core check_table;check_desc
3 Jovian-pattern Class 3 Drive Plasma Drive Cruiser UNKN UNKN UNKN UNKN Skalowany wariant Joviana dla krążowników, zapewnia zasilanie dla cięższych platform. Wymagany 1× na statek (Essential). Core check_table;check_desc
4 Strelov 1 Warp Engine Warp Engine Raider/Frigate UNKN UNKN UNKN UNKN Podstawowy silnik warp dla lekkich kadłubów, stabilny i szeroko dostępny. Wymagany 1× na statek (Essential). Core check_table;check_desc
5 Strelov 2 Warp Engine Warp Engine Cruiser UNKN UNKN UNKN UNKN Udoskonalony Strelov dla krążowników; typowy standard Marynarki. Wymagany 1× na statek (Essential). Core check_table;check_desc
6 Miloslav H-616.b Warp Engine Warp Engine Raider/Frigate/Cruiser UNKN UNKN UNKN UNKN Szybsza nawigacja w Immaterium kosztem zwiększonych wymagań; preferowany przez śmiałych Traderów. Wariant alternatywny względem Strelov; kompatybilność zależna od tonażu. BFK check_table;check_desc
7 Geller Field Geller Field All (RF/C) UNKN UNKN UNKN UNKN Osłona antydemoniczna utrzymująca realspace wewnątrz statku podczas skoku warp. Wymagany 1× na statek (Essential). Core check_table;check_desc
8 Warpsbane-pattern Geller Field Geller Field All (RF/C) UNKN UNKN UNKN UNKN Ulepszona ochrona przed zjawiskami warp i intruzją bytów niefizycznych. Rzadki/Archeotech wariant; instalacja zamiast standardowego pola. BFK check_table;check_desc
9 Single Void Shield Array Void Shield Raider/Frigate UNKN UNKN UNKN UNKN Bazowa osłona próżniowa; chroni przed pierwszym trafieniem w rundzie. Wymagany 1× na statek (Essential). Core check_table;check_desc
10 Multiple Void Shield Array Void Shield Cruiser UNKN UNKN UNKN UNKN Wzmocniona osłona z wieloma generatorami; lepsza odporność salwowa. Wymagany 1× na statek (Essential). Core check_table;check_desc
11 Repulsor Shield Array Void Shield Cruiser UNKN UNKN UNKN UNKN Zaawansowana odmiana maksymalizująca odbicie energii kinetycznej. Rzadki/Specjalny; wymaga weryfikacji parametrów. ItS/BFK check_table;check_desc
12 Combat Bridge Bridge All (RF/C) UNKN UNKN UNKN UNKN Mostek bojowy optymalizujący działania taktyczne i ogień okrętu. Essential; alternatywa dla Commerce/Armoured. Core check_table;check_desc
13 Commerce Bridge Bridge All (RF/C) UNKN UNKN UNKN UNKN Mostek handlowy, systemy administracyjne i ładunkowe kosztem efektywności bojowej. Essential; alternatywa dla Combat/Armoured. Core check_table;check_desc
14 Armoured Command Bridge Bridge All (RF/C) UNKN UNKN UNKN UNKN Silnie opancerzony mostek dowodzenia umożliwiający przetrwanie ciężkiego ostrzału. Essential; alternatywa dla Combat/Commerce. Core check_table;check_desc
15 Vitae Pattern Life Sustainers Life Sustainers All (RF/C) UNKN UNKN UNKN UNKN Standardowe podtrzymanie życia o dobrej wydajności przy umiarkowanych kosztach. UNKN Core check_table;check_desc
16 Clemency-pattern Life Sustainers Life Sustainers All (RF/C) UNKN UNKN UNKN UNKN Ulepszone systemy oczyszczania, lepsze warunki bytowe dla załogi. UNKN Core check_table;check_desc
17 Voidsmen Quarters Crew Quarters All (RF/C) UNKN UNKN UNKN UNKN Standardowe koszary dla załogi; kompromis między komfortem a pojemnością. UNKN Core check_table;check_desc
18 Clan-Kin Quarters Crew Quarters All (RF/C) UNKN UNKN UNKN UNKN Tradycyjne, klaustrofobiczne zabudowy klanowe zwiększające lojalność kosztem komfortu. UNKN Core check_table;check_desc
19 Luxury Passenger Quarters Crew Quarters All (RF/C) UNKN UNKN UNKN UNKN Luksusowe kwatery dla VIP-ów i pasażerów; poprawiają reputację i morale. UNKN Core/ItS check_table;check_desc
20 M-201.b Active Augur Array Auger Array All (RF/C) UNKN UNKN UNKN UNKN Aktywne sensory długiego zasięgu; dobre wykrywanie i śledzenie celów. UNKN Core check_table;check_desc
21 W-240 Passive Detection Array Auger Array All (RF/C) UNKN UNKN UNKN UNKN Pasywny pakiet nasłuchu i skanowania; cichsze, lecz słabsze wykrywanie. UNKN Core check_table;check_desc
22 Deep Void Augur Array Auger Array All (RF/C) UNKN UNKN UNKN UNKN Wysokoczułe układy do pracy w głębokiej pustce, przydatne w eksploracji. UNKN Core/BFK check_table;check_desc
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component_name,category,mount,scale,strength,damage,crit_rating,range_vu,power,space,sp,availability,special_rules_notes,book_sources,needs_review
Mars-pattern Macrocannon Broadside (Frigate Scale),Macrocannon,Dorsal,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Standard macrobattery for escorts; broadside-equivalent on dorsal for small hulls.,Core,check_table;check_desc;check_presence
Mars-pattern Macrocannon Broadside (Cruiser Scale),Macrocannon,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Standard cruiser macrobroadside component.,Core,check_table;check_desc;check_presence
Sunsear Laser Battery (Frigate Scale),Laser Battery,Dorsal,Raider/Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,High accuracy laser macrobattery used by escorts.,Core,check_table;check_desc;check_presence
Sunsear Laser Battery (Cruiser Scale),Laser Battery,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Cruiser-grade laser macrobattery.,Core,check_table;check_desc;check_presence
Dorsal Lance Battery (Frigate Grade),Lance,Dorsal,Frigate,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Single/double lance mount for escorts.,Core,check_table;check_desc;check_presence
Prow Lance Battery (Light Cruiser),Lance,Prow,Light Cruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Iconic Dauntless prow lance fit.,Core,check_table;check_desc;check_presence
Port/Starboard Lance Battery (Cruiser),Lance,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Heavy lance broadside for line ships.,Core,check_table;check_desc;check_presence
Voss-pattern Torpedo Tubes,Torpedo Tubes,Prow,Escort/Light Cruiser/Cruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,"As seen on Falchion (prow slot pre-equipped; half ammo, +1 Power).",BFK/Core,check_table
Standard Torpedo Tubes (Cruiser Pattern),Torpedo Tubes,Prow,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Generic torpedo tube component for cruiser-sized hulls.,Core,check_table;check_desc;check_presence
Jovian-pattern Launch Bay,Launch Bay,Port/Starboard,Light Cruiser/Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Carrier component for attack craft (Fury/Starhawk wings).,Core/BFK,check_table;check_presence
Nova Cannon,Nova Cannon,Prow,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,Superheavy prow weapon; unique ammo rules.,Core/BFK,check_table;check_desc;check_presence
Plasma Battery (Cruiser Grade),Plasma Battery,Port/Starboard,Cruiser/Battlecruiser,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,UNKN,If present in BFK as a distinct macrobattery type; verify exact name/statline.,BFK,check_table;check_desc;check_presence
1 component_name category mount scale strength damage crit_rating range_vu power space sp availability special_rules_notes book_sources needs_review
2 Mars-pattern Macrocannon Broadside (Frigate Scale) Macrocannon Dorsal Raider/Frigate UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Standard macrobattery for escorts; broadside-equivalent on dorsal for small hulls. Core check_table;check_desc;check_presence
3 Mars-pattern Macrocannon Broadside (Cruiser Scale) Macrocannon Port/Starboard Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Standard cruiser macrobroadside component. Core check_table;check_desc;check_presence
4 Sunsear Laser Battery (Frigate Scale) Laser Battery Dorsal Raider/Frigate UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN High accuracy laser macrobattery used by escorts. Core check_table;check_desc;check_presence
5 Sunsear Laser Battery (Cruiser Scale) Laser Battery Port/Starboard Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Cruiser-grade laser macrobattery. Core check_table;check_desc;check_presence
6 Dorsal Lance Battery (Frigate Grade) Lance Dorsal Frigate UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Single/double lance mount for escorts. Core check_table;check_desc;check_presence
7 Prow Lance Battery (Light Cruiser) Lance Prow Light Cruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Iconic Dauntless prow lance fit. Core check_table;check_desc;check_presence
8 Port/Starboard Lance Battery (Cruiser) Lance Port/Starboard Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Heavy lance broadside for line ships. Core check_table;check_desc;check_presence
9 Voss-pattern Torpedo Tubes Torpedo Tubes Prow Escort/Light Cruiser/Cruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN As seen on Falchion (prow slot pre-equipped; half ammo, +1 Power). BFK/Core check_table
10 Standard Torpedo Tubes (Cruiser Pattern) Torpedo Tubes Prow Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Generic torpedo tube component for cruiser-sized hulls. Core check_table;check_desc;check_presence
11 Jovian-pattern Launch Bay Launch Bay Port/Starboard Light Cruiser/Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Carrier component for attack craft (Fury/Starhawk wings). Core/BFK check_table;check_presence
12 Nova Cannon Nova Cannon Prow Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN Superheavy prow weapon; unique ammo rules. Core/BFK check_table;check_desc;check_presence
13 Plasma Battery (Cruiser Grade) Plasma Battery Port/Starboard Cruiser/Battlecruiser UNKN UNKN UNKN UNKN UNKN UNKN UNKN UNKN If present in BFK as a distinct macrobattery type; verify exact name/statline. BFK check_table;check_desc;check_presence
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{"name": "Escort Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Escort Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 18}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Escort Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "4412029d26021383", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Frigate Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Frigate Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 24}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Frigate Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "1f954166473bedf3", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Light Cruiser Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Light Cruiser Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 0, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 9, "wounds": {"value": 0, "bonus": 0, "max": 32}, "resilience": {"bonus": 0, "total": 11}, "defence": {"bonus": 2}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Light Cruiser Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "c5ca1fc87803b111", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Cruiser Hull (Empty)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Cruiser Hull (Empty)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Empty hull. Add Components from Items pack.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Cruiser Hull (Empty)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "96a0dacd77d672bb", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Jericho-class Pilgrim Vessel", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Jericho-class Pilgrim Vessel", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Immense conversions for pilgrim passages and reliquary cargo. Cavernous holds and chapels; range and capacity over armour and speed.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 195"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Jericho-class Pilgrim Vessel", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "a08b1d9ef251ec0b", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Vagabond-class Merchant Trader", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Vagabond-class Merchant Trader", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Modular cargobays and adaptable fittings; a chartist workhorse. Simple to keep running in frontier yards; heavily customised.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 195"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Vagabond-class Merchant Trader", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "95fcf7b99d705bd1", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Hazeroth-class Privateer", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Hazeroth-class Privateer", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Knife-fast raider with reinforced internals and stripped armour. Favoured for ambushes and commerce raiding.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 195"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Hazeroth-class Privateer", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "521f6e630bd813a4", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Havoc-class Merchant Raider", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Havoc-class Merchant Raider", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Hybrid carrier-raider balancing battery weight with cargo. Less protected than Navy hulls but brutal on traffic.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 196"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Havoc-class Merchant Raider", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "c4c69cf1b895c0e1", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Sword-class Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Sword-class Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Reliable escort with accurate dorsal lasers and stout drives. Squadrons screen convoys and prosecute pirates.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 28"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Sword-class Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "ec53303961ef4fd4", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Tempest-class Strike Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Tempest-class Strike Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Close-action brawler for boardings and short-range gunnery. Reinforced prow and over-tuned drives.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Rogue Trader Core Rulebook, p. 196"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Tempest-class Strike Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "fb874877eacc7a08", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Dauntless-class Light Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Dauntless-class Light Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 0, "notes": "Versatile patrol cruiser—good acceleration and flexible refits. Often leads Passage Watch patrols.", "combat": {"size": "colossal", "speed": 9, "wounds": {"value": 0, "bonus": 0, "max": 32}, "resilience": {"bonus": 0, "total": 11}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 36"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Dauntless-class Light Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "c8975bb7181d8e12", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Lunar-class Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Lunar-class Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Archetypal line cruiser—balanced, dependable, easily refitted. Backbone of many squadrons.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 24"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Lunar-class Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "0b59c38ddda63f42", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Cobra-class Destroyer", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Cobra-class Destroyer", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Torpedo raider hunting in packs; strikes, then disengages to reload.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 66"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Cobra-class Destroyer", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "b518e981d69324aa", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Falchion-class Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Falchion-class Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Modernised frigate with improved drives for frontier scouting.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 28"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Falchion-class Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "d3853b0270deaf3f", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Turbulent-class Heavy Frigate", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Turbulent-class Heavy Frigate", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 1, "notes": "Strengthened frame and broader arcs; trades agility for staying power.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 28}, "resilience": {"bonus": 0, "total": 10}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 28"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Turbulent-class Heavy Frigate", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "f1ea3416a6d0d27e", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Defiant-class Light Cruiser (Carrier)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Defiant-class Light Cruiser (Carrier)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 0, "notes": "Light carrier with significant attack craft; excellent for recon and strikes.", "combat": {"size": "colossal", "speed": 9, "wounds": {"value": 0, "bonus": 0, "max": 32}, "resilience": {"bonus": 0, "total": 11}, "defence": {"bonus": 2}, "fly": 0}}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Defiant-class Light Cruiser (Carrier)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "73eed7c83ea60340", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Universe-class Mass Conveyor", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Universe-class Mass Conveyor", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Super-massive hauler for colony loads and crusade materiel; logistics linchpin.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 31"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Universe-class Mass Conveyor", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "6836e238cce8d9fc", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Goliath-class Factory Ship", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Goliath-class Factory Ship", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Roving manufactorum and refinery; long autonomous deployments.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 30"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Goliath-class Factory Ship", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "2c612305a7bb853f", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Conquest-class Star Galleon", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Conquest-class Star Galleon", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Heavily built merchant galleon with strong batteries and hull.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Battlefleet Koronus, p. 25"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Conquest-class Star Galleon", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "287a7cd15c95031f", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Orion-class Star Clipper", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Orion-class Star Clipper", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Fast passenger/light-cargo clipper for courier missions and risky runs.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 36}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 150"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Orion-class Star Clipper", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "750ee1998f698e08", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Cobra-class Destroyer (Renegade)", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Cobra-class Destroyer (Renegade)", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": 2, "notes": "Ex-Navy Cobra in privateer hands with non-standard prow refits.", "combat": {"size": "colossal", "speed": 10, "wounds": {"value": 0, "bonus": 0, "max": 22}, "resilience": {"bonus": 0, "total": 9}, "defence": {"bonus": 3}, "fly": 0}, "source": "Battlefleet Koronus, p. 66"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Cobra-class Destroyer (Renegade)", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "6da4418bdbd2206c", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Secutor-class Monitor-Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Secutor-class Monitor-Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Mechanicus monitor with powerful dorsals and redundant shielding; anchors actions.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 151"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Secutor-class Monitor-Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "0eb071148d375807", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Lathe-class Monitor-Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Lathe-class Monitor-Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Lathes-forged variant emphasising resilient sanctified systems.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 152"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Lathe-class Monitor-Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "104965869ffa36bb", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
{"name": "Tyrant-class Cruiser", "type": "vehicle", "img": "icons/svg/ship.svg", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {"core": {"sheetClass": "wg-voidships-builder.VoidshipSheet"}, "wg-voidships-builder": {"isVoidship": true, "hull": {"class": "Tyrant-class Cruiser", "size": "Cruiser", "slots": {"prow": 0, "dorsal": 0, "port": 0, "starboard": 0, "keel": 0}}, "base": {"armour": 0, "integrity": 0, "manoeuvre": 0, "detection": 0, "speed": 0, "space": 0, "power": 0}, "crew": {"command": 1, "pilot": 1, "sensors": 1, "engineering": 2, "gunnery": 2, "security": 2, "flightDeck": 0, "passengers": 0}, "rtRaw": {"mnvr": -1, "notes": "Macrobattery-focused cruiser optimised for crushing broadsides.", "combat": {"size": "colossal", "speed": 8, "wounds": {"value": 0, "bonus": 0, "max": 40}, "resilience": {"bonus": 0, "total": 12}, "defence": {"bonus": 2}, "fly": 0}, "source": "Into the Storm, p. 153"}}}, "system": {}, "effects": [], "items": [], "prototypeToken": {"name": "Tyrant-class Cruiser", "actorLink": true, "texture": {"src": "icons/svg/ship.svg"}, "disposition": 1, "displayName": 0}, "_id": "6774443321f24e87", "systemId": "wrath-and-glory", "systemVersion": "7.1.1"}
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@@ -54,9 +54,9 @@ DRY_RUN: bool = False # globalny tryb symulacji (nic nie zmienia)
# ALL -> zipuj WSZYSTKIE katalogi (moduły i niemoduły) # ALL -> zipuj WSZYSTKIE katalogi (moduły i niemoduły)
# MODULE_ONLY -> zipuj TYLKO katalogi z module.json # MODULE_ONLY -> zipuj TYLKO katalogi z module.json
# OFF -> nie twórz zipów # OFF -> nie twórz zipów
ZIP_MODE: str = "MODULE_ONLY" # "ALL" | "MODULE_ONLY" | "OFF" ZIP_MODE: str = "ALL" # "ALL" | "MODULE_ONLY" | "OFF"
# Katalog wyjściowy na archiwa .zip; jeśli None, użyje SOURCE_BASE_DIR/_zips # Katalog wyjściowy na archiwa .zip; jeśli None, użyje SOURCE_BASE_DIR/_zips
ZIP_OUTPUT_DIR: Optional[str] = None ZIP_OUTPUT_DIR: Optional[str] = r"C:\Release packs"
# ========================== # ==========================
# KONIEC KONFIGURACJI # KONIEC KONFIGURACJI
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# W&G Voidships — Builder # W&G Voidships — Builder
Import a Hull from the hulls compendium, then add Items from the Items compendium or use the macros.
RollTables are provided by the separate module `wg-voidships-foundry`.
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@@ -2,7 +2,3 @@
This module contains a single Journal Entry with subpages created from files in `wg-voidships.1.1.zip`. This module contains a single Journal Entry with subpages created from files in `wg-voidships.1.1.zip`.
Import the Journal into your world from the **W&G Voidships Docs** compendium. Import the Journal into your world from the **W&G Voidships Docs** compendium.
- Compatible with Foundry VTT v11+
- Ownership: default Observer (2)
- Source archive: wg-voidships.1.1.zip
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0.1