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vtt_work/foundry/components_supplemental_xenos_archeotech.csv
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2025-10-09 20:55:30 +02:00

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1CategoryComponentAppropriate Hull TypesPowerSpaceSPNotes / EffectsSource
2SupplementalAugmented Retro-ThrustersAll200Improves turning/decels (core rules).FFG Drydock: Table 1-4 Supplemental Components
3SupplementalArmoured ProwAll001Reinforced prow; ramming/front armour interactions.FFG Drydock: Table 1-4 Supplemental Components
4SupplementalArmour PlatingAll112Additional armour plating.FFG Drydock: Table 1-4 Supplemental Components
5SupplementalAuto-TempleAll110Automated shrine; morale/Creed bonuses.FFG Drydock: Table 1-4 Supplemental Components
6SupplementalBarracksAll242Troop capacity; boarding bonuses.FFG Drydock: Table 1-4 Supplemental Components
7SupplementalBrigAll111Cells for prisoners; NPC/social modifiers.FFG Drydock: Table 1-4 Supplemental Components
8SupplementalCargo Hold and Lighter BayAll121Cargo space + small craft (lighters).FFG Drydock: Table 1-4 Supplemental Components
9SupplementalCasemate Main Weapon MountsAll221Weapon mount modification (main).FFG Drydock: Table 1-4 Supplemental Components
10SupplementalCasemate Weapon MountsAll110Weapon mount modification (secondary).FFG Drydock: Table 1-4 Supplemental Components
11SupplementalChimera Pattern Defensive ArmourAll011Defensive armour scheme.FFG Drydock: Table 1-4 Supplemental Components
12SupplementalCompartmentalized Cargo HoldAll241Segmented holds; safer cargo.FFG Drydock: Table 1-4 Supplemental Components
13SupplementalCombat Jet Batteries (Lance)All1262Lance-type casemate batteries.FFG Drydock: Table 1-4 Supplemental Components
14SupplementalCombat Macrocannon BroadsidesAll862Macrobattery broadside (combat).FFG Drydock: Table 1-4 Supplemental Components
15SupplementalCombat Void Shield ArrayAll012Combat-optimised void shields.FFG Drydock: Table 1-4 Supplemental Components
16SupplementalCommand BridgeAll112Bridge variant with command bonuses.FFG Drydock: Table 1-4 Supplemental Components
17SupplementalDefense SystemAll111General defensive array.FFG Drydock: Table 1-4 Supplemental Components
18SupplementalDeflector Array (Lance)All841Lance deflector battery.FFG Drydock: Table 1-4 Supplemental Components
19SupplementalDeep Void Augur ArrayAll400Long-range augury.FFG Drydock: Table 1-4 Supplemental Components
20SupplementalEkthir Pattern Hole-Moulded Void Shield ArrayAll020Hull-moulded void shield.FFG Drydock: Table 1-4 Supplemental Components
21SupplementalExtended Supply VaultsAll011Extended supplies; endurance.FFG Drydock: Table 1-4 Supplemental Components
22SupplementalFibre Optic Wire WeaveAll001Reinforced wiring; harder to disable.FFG Drydock: Table 1-4 Supplemental Components
23SupplementalForward Landing BayAll210Forward-position launch bay.FFG Drydock: Table 1-4 Supplemental Components
24SupplementalGothic Class Five Torpedo TubesAll232Torpedo tubes (size V).FFG Drydock: Table 1-4 Supplemental Components
25SupplementalGothic Class Six Torpedo TubesAll243Torpedo tubes (size VI).FFG Drydock: Table 1-4 Supplemental Components
26SupplementalGryphonne Pattern Viper DriveAll223Thruster/drive upgrade.FFG Drydock: Table 1-4 Supplemental Components
27SupplementalGyro-Stabilised Targeting MatrixAll211Targeting cogitators; gunnery bonus.FFG Drydock: Table 1-4 Supplemental Components
28SupplementalHecuter Auger ArrayAll400Advanced augurs.FFG Drydock: Table 1-4 Supplemental Components
29SupplementalHeavy StormportAll141Large docking port.FFG Drydock: Table 1-4 Supplemental Components
30SupplementalHeavy Clan-Kin QuartersAll231Upgraded clan-kin quarters.FFG Drydock: Table 1-4 Supplemental Components
31SupplementalHymnocular Beam SystemAll111Psychoacoustic broadcast; intimidation.FFG Drydock: Table 1-4 Supplemental Components
32SupplementalLanding BayAll110Standard launch bay.FFG Drydock: Table 1-4 Supplemental Components
33SupplementalLibrarium VaultAll111Archives; inquiry bonuses.FFG Drydock: Table 1-4 Supplemental Components
34SupplementalLuxury Passenger QuartersAll112Passenger comfort; profit/morale.FFG Drydock: Table 1-4 Supplemental Components
35SupplementalMain Cargo HoldAll041Primary cargo storage.FFG Drydock: Table 1-4 Supplemental Components
36SupplementalMain Hangar BayAll110Central hangar/launch bay.FFG Drydock: Table 1-4 Supplemental Components
37SupplementalMausoleumAll111Honours the dead; morale effects.FFG Drydock: Table 1-4 Supplemental Components
38SupplementalMezoa Pattern Armoured ProwAll002Reinforced prow (Mezoa).FFG Drydock: Table 1-4 Supplemental Components
39SupplementalMurder ServitorsAll121Boarding servitors; Hit & Run bonus.FFG Drydock: Table 1-4 Supplemental Components
40SupplementalObservation DomeAll011Observation blister; social bonuses.FFG Drydock: Table 1-4 Supplemental Components
41SupplementalPlasma BroadsidesAll662Plasma macrobattery broadside.FFG Drydock: Table 1-4 Supplemental Components
42SupplementalPlasma Accelerated Torpedo TubesAll342PAT torpedo tubes.FFG Drydock: Table 1-4 Supplemental Components
43SupplementalPlasma BatteryAll212Plasma macrobattery.FFG Drydock: Table 1-4 Supplemental Components
44SupplementalPlasma Flare ShieldAll101Plasma flare countermeasures.FFG Drydock: Table 1-4 Supplemental Components
45SupplementalRepair DeckAll331Onboard repair facility.FFG Drydock: Table 1-4 Supplemental Components
46SupplementalSalvage SystemsAll131Recovery & salvage gear.FFG Drydock: Table 1-4 Supplemental Components
47SupplementalStrategic Countermeasure ArrayAll111EW countermeasures.FFG Drydock: Table 1-4 Supplemental Components
48SupplementalTemple-Shrine to the God-EmperorAll111Shrine; morale/Creed bonuses.FFG Drydock: Table 1-4 Supplemental Components
49SupplementalTenebro-MazeAll010Labyrinthine passages; boarding defense.FFG Drydock: Table 1-4 Supplemental Components
50SupplementalTeleportation ArrayAll111Hit & Run vs targets with shields down (see ItS).FFG Drydock: Table 1-4 Supplemental Components
51SupplementalVaulted CeilingsAll001Grand interiors; social bonuses.FFG Drydock: Table 1-4 Supplemental Components
52SupplementalWarrior Chamber/Training HallAll221Training facility; boarding bonuses.FFG Drydock: Table 1-4 Supplemental Components
53SupplementalX-470 Ultimo ArrayAll101Advanced augurs.FFG Drydock: Table 1-4 Supplemental Components
54XenosHolofieldEldar ShipsUNKNUNKNUNKNAttacks vs ship: −40 to hit (−20 macrobatteries); −30 to detect; no Void Shields; always active unless destroyed.Battlefleet Koronus (Eldar sections)
55XenosSolar Sails (Small/Standard)Eldar ShipsUNKNUNKNUNKNSpeed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.Battlefleet Koronus (Eldar sections)
56XenosSolar Sails (Large/Extra-Large)Eldar ShipsUNKNUNKNUNKNAs above; fitted to LC+ Eldar hulls; sometimes provide surplus power.Battlefleet Koronus (Eldar sections)
57XenosWarp-PlotterEldar ShipsUNKNUNKNUNKNEldar navigation augmentation; essential on Eldar hulls.Battlefleet Koronus (Eldar sections)
58XenosEldar Life SustainerEldar ShipsUNKNUNKNUNKNEldar-specific life sustainer (essential).Battlefleet Koronus (Eldar sections)
59XenosEldar Crew QuartersEldar ShipsUNKNUNKNUNKNEldar-specific crew quarters (essential).Battlefleet Koronus (Eldar sections)
60XenosEldar Sensor ArrayEldar ShipsUNKNUNKNUNKNEldar augur array (essential).Battlefleet Koronus (Eldar sections)
61XenosDefensive Holofield (Torpedoes)Eldar ShipsUNKNUNKNUNKNEldar torpedoes negate Turret bonuses; Seeking rules.Battlefleet Koronus (Eldar sections)
62ArcheotechCastellan ShieldAll (unless noted)UNKNUNKNUNKNCounts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.Into the Storm (Archeotech Components)
63ArcheotechCastellan Shield ArrayAll (unless noted)UNKN2UNKNCounts as two Void Shields; same fail-safes; increased Space.Into the Storm (Archeotech Components)
64ArcheotechCogitator InterlinkAll (unless noted)UNKNUNKNUNKNCrew Rating +5 due to augmented cogitators.Into the Storm (Archeotech Components)
65ArcheotechEnergistic Conversion MatrixAll (unless noted)UNKNUNKNUNKNDivert Power to Speed as Free Action (limit +5 Speed); can depower Components.Into the Storm (Archeotech Components)
66ArcheotechEmpyrean MantleAll (unless noted)UNKN0UNKNExternal; Silent Running detection is two steps harder; +50 EP to Criminal objectives.Into the Storm (Archeotech Components)
67ArcheotechTeleportarium (Teleportation Array)All (unless noted)111Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.Into the Storm (Archeotech Components)
68CategoryComponentAppropriate Hull TypesPowerSpaceSPNotes / EffectsSource
69Cargo Holds and Passenger CompartmentsCargo Hold and Lighter BayRaider/Frigate/Light Cruiser/Cruiser121Standard cargo + lighter bayTable 8-5
70Cargo Holds and Passenger CompartmentsCompartmentalized Cargo HoldRaider/Frigate/Light Cruiser/Cruiser251Segmented holds; safer cargoTable 8-5
71Cargo Holds and Passenger CompartmentsMain Cargo HoldTransports241Primary cargo storageTable 8-5
72Cargo Holds and Passenger CompartmentsLuxury Passenger QuartersAll Ships211Passenger comfort/moraleTable 8-5
73Cargo Holds and Passenger CompartmentsBarracksAll Ships242Troop capacity; boarding bonusTable 8-5
74Augments and EnhancementsAugmented Retro-thrustersRaider/Frigate302Improved decel/turnTable 8-5
75Augments and EnhancementsAugmented Retro-thrustersTransports/Light Cruisers402Improved decel/turnTable 8-5
76Augments and EnhancementsAugmented Retro-thrustersCruisers502Improved decel/turnTable 8-5
77Augments and EnhancementsReinforced Interior BulkheadsTransports/Raiders/Frigates022Structural survivabilityTable 8-5
78Augments and EnhancementsReinforced Interior BulkheadsLight Cruisers/Cruisers032Structural survivabilityTable 8-5
79Augments and EnhancementsArmour Plating†Transports/Raiders/Frigates012† Once per vesselTable 8-5
80Augments and EnhancementsArmour Plating†Light Cruisers/Cruisers022† Once per vesselTable 8-5
81Augments and EnhancementsArmoured Prow†Cruisers042† Once per vesselTable 8-5
82Augments and EnhancementsTenebro-Maze†Transports/Raiders/Frigates122† Once per vesselTable 8-5
83Augments and EnhancementsTenebro-Maze†Light Cruisers/Cruisers232† Once per vesselTable 8-5
84Additional FacilitiesExtended Supply VaultsAll Ships142Extended enduranceTable 8-5
85Additional FacilitiesCrew Reclamation FacilityAll Ships111Reclaims crew lossesTable 8-5
86Additional FacilitiesMunitoriumTransports/Raiders/Frigates232Ordnance logisticsTable 8-5
87Additional FacilitiesMunitoriumLight Cruisers/Cruisers342Ordnance logisticsTable 8-5
88Additional FacilitiesTemple-shrine to the God EmperorAll Ships111Morale/Creed benefitsTable 8-5
89Additional FacilitiesLibrarium VaultAll Ships111Archives/intelTable 8-5
90Additional FacilitiesTrophy RoomAll Ships111Social/renownTable 8-5
91Additional FacilitiesObservation DomeAll Ships011Observation/socialTable 8-5
92Additional FacilitiesMurder-ServitorsAll Ships112Boarding bonusTable 8-5
93Cargo and Passenger CompartmentsBrigAll Ships111Prison cellsTable 1-10
94Cargo and Passenger CompartmentsShip’s StoresLight Cruisers/Cruisers152Spares & suppliesTable 1-10
95Cargo and Passenger CompartmentsShip’s StoresTransports/Grand Cruisers1102Spares & suppliesTable 1-10
96Augments and EnhancementsDefensive Countermeasures†All Ships112† Once per vesselTable 1-10
97Augments and EnhancementsFlak Turrets†All Ships111† Once per vesselTable 1-10
98Augments and EnhancementsField BracingAll Ships1-312Variable power by scopeTable 1-10
99Augments and EnhancementsFire Suppression System†Transports/Raiders/Frigates112† Once per vesselTable 1-10
100Augments and EnhancementsFire Suppression System†Light Cruisers/Cruisers222† Once per vesselTable 1-10
101Augments and EnhancementsFire Suppression System†Grand Cruisers332† Once per vesselTable 1-10
102Augments and EnhancementsLux NetAll Ships10 generated22Generates Power; special rulesTable 1-10
103Augments and EnhancementsMinelayer BayTransports/Light Cruisers/Cruisers141Deploys minesTable 1-10
104Augments and EnhancementsPower Ram†Light Cruisers/Cruisers202† Once per vesselTable 1-10
105Additional FacilitiesCloudmining Facility†Transports341† Once per vesselTable 1-10
106Additional FacilitiesHydraphuran Jamming System†All Ships401† Once per vesselTable 1-10
107Additional FacilitiesManufactorum†Light Cruisers/Cruisers212† Once per vesselTable 1-10
108Additional FacilitiesMedicae Deck†All Ships211† Once per vesselTable 1-10
109Additional FacilitiesMelodium†All Ships111† Once per vesselTable 1-10
110Additional FacilitiesPlasma Scoop†Raiders/Frigates233† Once per vesselTable 1-10
111Additional FacilitiesPlasma Scoop†Light Cruisers/Cruisers343† Once per vesselTable 1-10
112Additional FacilitiesPilot’s Chamber†All Ships111† Once per vesselTable 1-10
113Additional FacilitiesSalvage Systems†Transport/Light Cruiser/Cruiser533† Once per vesselTable 1-10
114Additional FacilitiesSmall Craft Repair Deck†Light Cruisers/Cruisers221† Once per vesselTable 1-10
115Additional FacilitiesSpacedock Piers†Transports (50+ Space)/Grand Cruisers7144† Once per vesselTable 1-10
116Cargo Holds and Passenger CompartmentsShadowblind BaysAll Ships342Stealth berthsTable 4-3
117Cargo Holds and Passenger CompartmentsXenos HabitatsAll Ships211Accommodations for xenosTable 4-3
118Augments and EnhancementsAuxiliary Plasma BanksTransports/Raiders/Frigates8 generated51Generates Power; special rulesTable 4-3
119Augments and EnhancementsAuxiliary Plasma BanksLight Cruisers/Cruisers10 generated61Generates Power; special rulesTable 4-3
120Augments and EnhancementsDrop Pod Launch BaysAll Ships132Assault insertion baysTable 4-3
121Augments and EnhancementsEmpyrean MantleTransports/Raiders/Frigates302External; stealth vs detectionTable 4-3
122Augments and EnhancementsEmpyrean MantleLight Cruisers/Cruisers502External; stealth vs detectionTable 4-3
123Augments and EnhancementsReinforced ProwTransports/Raiders/Frigates021Strengthened prowTable 4-3
124Augments and EnhancementsReinforced ProwLight Cruisers/Cruisers031Strengthened prowTable 4-3
125Additional FacilitiesArboretumTransports/Raiders/Frigates221Life-supporting gardensTable 4-3
126Additional FacilitiesArboretumLight Cruisers/Cruisers231Life-supporting gardensTable 4-3
127Additional FacilitiesAsteroid Mining FacilityAll Ships6103Onboard mining/refineryTable 4-3
128Additional FacilitiesAstropathic Choir-chambersAll Ships111Astropathic communicationsTable 4-3
129Additional FacilitiesBroadband Hymn-castersAll Ships301Long-range vox-hymn projectorsTable 4-3
130CategoryComponentAppropriate Hull TypesPowerSpaceSPNotes / EffectsSource
131ArcheotechCastellan ShieldAll Ships512Archeotech void-shield variant.Table 4-4
132ArcheotechCastellan Shield ArrayCruisers722Counts as multiple shields; archeotech array.Table 4-4
133ArcheotechCogitator Interlink†All Ships112† Once per vessel; advanced cogitator network.Table 4-4
134ArcheotechEnergistic Conversion Matrix†All Ships111† Once per vessel; convert Power to Speed per rules.Table 4-4
135ArcheotechGyro-stabilisation Matrix†All Ships111† Once per vessel; enhanced targeting stabilisation.Table 4-4
136ArcheotechStaravar Laser MacrobatteryAll Ships442Archeotech laser macrobattery (see weapon statline in Table 4-5)Table 4-4
137ArcheotechStar-flare LanceLight Cruisers/Cruisers1263Archeotech lance (see weapon statline in Table 4-5)Table 4-4
138ArcheotechCypra-pattern Class 1 DriveTransports30 Generated102Archeotech plasma drive.Table 1-11
139ArcheotechCypra-pattern Class 2 DriveRaiders/Frigates40 Generated122Archeotech plasma drive.Table 1-11
140ArcheotechJovian-pattern Nova CannonCruisers675Component entry for Nova Cannon mount (see weapon on Table 1-12)Table 1-11
141ArcheotechPlasma Accelerated Torpedo TubesAll Ships262Archeotech torpedo tubes (see weapon on Table 1-12)Table 1-11
142ArcheotechWarp AntennaAll Ships112Archeotech warp comms augment.Table 1-11
143ArcheotechWarp SextantAll Ships412Archeotech warp navigation aid.Table 1-11
144ArcheotechAncient Life SustainerTransports/Raiders/Frigates212Archeotech life support.Table 8-6
145ArcheotechAncient Life SustainerLight Cruisers/Cruisers222Archeotech life support.Table 8-6
146ArcheotechModifified Jovian Pattern Class 1 DriveTransports35 Generated43Archeotech/modified drive.Table 8-6
147ArcheotechModifified Lathe Pattern Class 1 DriveTransports40 Generated83Archeotech/modified drive.Table 8-6
148ArcheotechModifified Jovian Pattern Class 2 DriveRaiders/Frigates45 Generated63Archeotech/modified drive.Table 8-6
149ArcheotechModifified Jovian Pattern Class 3 DriveLight Cruisers60 Generated83Archeotech/modified drive.Table 8-6
150ArcheotechModifified Jovian Pattern Class 4 DriveCruisers75 Generated103Archeotech/modified drive.Table 8-6
151ArcheotechBridge of AntiquityTransports/Raiders/Frigates112Archeotech bridge.Table 8-6
152ArcheotechBridge of AntiquityLight Cruisers/Cruisers212Archeotech bridge.Table 8-6
153ArcheotechAuto-stabilised Logis-targeterAll ships502Archeotech targeting augmentation.Table 8-6
154ArcheotechTeleportariumAll ships111Archeotech teleport array (component entry)Table 8-6
155XenotechGhost FieldAll ships843Xenos equivalent of advanced stealth shielding.Table 8-7
156XenotechShard Cannon BatteryAll ships032Xenos macrobattery analogue.Table 8-7
157XenotechRunecasterAll ships012Xenos augury/warding device.Table 8-7
158XenotechMicro Laser Defence GridAll ships202Xenos PD grid.Table 8-7
159XenotechGravity SailsTransports/Raiders/Frigates303Ancient gravity sail rig.Table 8-7
160XenotechGravity SailsLight cruisers/Cruisers503Ancient gravity sail rig.Table 8-7