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171 lines
18 KiB
CSV
171 lines
18 KiB
CSV
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
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Supplemental,Augmented Retro-Thrusters,All,2,0,0,Improves turning/decels (core rules).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Armoured Prow,All,0,0,1,Reinforced prow; ramming/front armour interactions.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Armour Plating,All,1,1,2,Additional armour plating.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Auto-Temple,All,1,1,0,Automated shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Barracks,All,2,4,2,Troop capacity; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Brig,All,1,1,1,Cells for prisoners; NPC/social modifiers.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Cargo Hold and Lighter Bay,All,1,2,1,Cargo space + small craft (lighters).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Casemate Main Weapon Mounts,All,2,2,1,Weapon mount modification (main).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Casemate Weapon Mounts,All,1,1,0,Weapon mount modification (secondary).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Chimera Pattern Defensive Armour,All,0,1,1,Defensive armour scheme.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Compartmentalized Cargo Hold,All,2,4,1,Segmented holds; safer cargo.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Combat Jet Batteries (Lance),All,12,6,2,Lance-type casemate batteries.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Combat Macrocannon Broadsides,All,8,6,2,Macrobattery broadside (combat).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Combat Void Shield Array,All,0,1,2,Combat-optimised void shields.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Command Bridge,All,1,1,2,Bridge variant with command bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Defense System,All,1,1,1,General defensive array.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Deflector Array (Lance),All,8,4,1,Lance deflector battery.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Deep Void Augur Array,All,4,0,0,Long-range augury.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Ekthir Pattern Hole-Moulded Void Shield Array,All,0,2,0,Hull-moulded void shield.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Extended Supply Vaults,All,0,1,1,Extended supplies; endurance.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Fibre Optic Wire Weave,All,0,0,1,Reinforced wiring; harder to disable.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Forward Landing Bay,All,2,1,0,Forward-position launch bay.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gothic Class Five Torpedo Tubes,All,2,3,2,Torpedo tubes (size V).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gothic Class Six Torpedo Tubes,All,2,4,3,Torpedo tubes (size VI).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gryphonne Pattern Viper Drive,All,2,2,3,Thruster/drive upgrade.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Gyro-Stabilised Targeting Matrix,All,2,1,1,Targeting cogitators; gunnery bonus.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Hecuter Auger Array,All,4,0,0,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Heavy Stormport,All,1,4,1,Large docking port.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Heavy Clan-Kin Quarters,All,2,3,1,Upgraded clan-kin quarters.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Hymnocular Beam System,All,1,1,1,Psychoacoustic broadcast; intimidation.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Landing Bay,All,1,1,0,Standard launch bay.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Librarium Vault,All,1,1,1,Archives; inquiry bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Luxury Passenger Quarters,All,1,1,2,Passenger comfort; profit/morale.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Main Cargo Hold,All,0,4,1,Primary cargo storage.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Main Hangar Bay,All,1,1,0,Central hangar/launch bay.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Mausoleum,All,1,1,1,Honours the dead; morale effects.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Mezoa Pattern Armoured Prow,All,0,0,2,Reinforced prow (Mezoa).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Murder Servitors,All,1,2,1,Boarding servitors; Hit & Run bonus.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Observation Dome,All,0,1,1,Observation blister; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Broadsides,All,6,6,2,Plasma macrobattery broadside.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Accelerated Torpedo Tubes,All,3,4,2,PAT torpedo tubes.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Battery,All,2,1,2,Plasma macrobattery.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Plasma Flare Shield,All,1,0,1,Plasma flare countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Repair Deck,All,3,3,1,Onboard repair facility.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Salvage Systems,All,1,3,1,Recovery & salvage gear.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Strategic Countermeasure Array,All,1,1,1,EW countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Temple-Shrine to the God-Emperor,All,1,1,1,Shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Tenebro-Maze,All,0,1,0,Labyrinthine passages; boarding defense.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Teleportation Array,All,1,1,1,Hit & Run vs targets with shields down (see ItS).,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Vaulted Ceilings,All,0,0,1,Grand interiors; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,Warrior Chamber/Training Hall,All,2,2,1,Training facility; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
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Supplemental,X-470 Ultimo Array,All,1,0,1,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
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Xenos,Holofield,Eldar Ships,UNKN,UNKN,UNKN,Attacks vs ship: −40 to hit (−20 macrobatteries); −30 to detect; no Void Shields; always active unless destroyed.,Battlefleet Koronus (Eldar sections)
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Xenos,Solar Sails (Small/Standard),Eldar Ships,UNKN,UNKN,UNKN,Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.,Battlefleet Koronus (Eldar sections)
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Xenos,Solar Sails (Large/Extra-Large),Eldar Ships,UNKN,UNKN,UNKN,As above; fitted to LC+ Eldar hulls; sometimes provide surplus power.,Battlefleet Koronus (Eldar sections)
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Xenos,Warp-Plotter,Eldar Ships,UNKN,UNKN,UNKN,Eldar navigation augmentation; essential on Eldar hulls.,Battlefleet Koronus (Eldar sections)
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Xenos,Eldar Life Sustainer,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific life sustainer (essential).,Battlefleet Koronus (Eldar sections)
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Xenos,Eldar Crew Quarters,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific crew quarters (essential).,Battlefleet Koronus (Eldar sections)
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Xenos,Eldar Sensor Array,Eldar Ships,UNKN,UNKN,UNKN,Eldar augur array (essential).,Battlefleet Koronus (Eldar sections)
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Xenos,Defensive Holofield (Torpedoes),Eldar Ships,UNKN,UNKN,UNKN,Eldar torpedoes negate Turret bonuses; Seeking rules.,Battlefleet Koronus (Eldar sections)
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Archeotech,Castellan Shield,All (unless noted),UNKN,UNKN,UNKN,"Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.",Into the Storm (Archeotech Components)
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Archeotech,Castellan Shield Array,All (unless noted),UNKN,2,UNKN,Counts as two Void Shields; same fail-safes; increased Space.,Into the Storm (Archeotech Components)
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Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5 due to augmented cogitators.,Into the Storm (Archeotech Components)
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Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
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Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
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Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)
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Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
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Cargo Holds and Passenger Compartments,Cargo Hold and Lighter Bay,Raider/Frigate/Light Cruiser/Cruiser,1,2,1,Standard cargo + lighter bay,Table 8-5
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Cargo Holds and Passenger Compartments,Compartmentalized Cargo Hold,Raider/Frigate/Light Cruiser/Cruiser,2,5,1,Segmented holds; safer cargo,Table 8-5
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Cargo Holds and Passenger Compartments,Main Cargo Hold,Transports,2,4,1,Primary cargo storage,Table 8-5
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Cargo Holds and Passenger Compartments,Luxury Passenger Quarters,All Ships,2,1,1,Passenger comfort/morale,Table 8-5
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Cargo Holds and Passenger Compartments,Barracks,All Ships,2,4,2,Troop capacity; boarding bonus,Table 8-5
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Augments and Enhancements,Augmented Retro-thrusters,Raider/Frigate,3,0,2,Improved decel/turn,Table 8-5
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Augments and Enhancements,Augmented Retro-thrusters,Transports/Light Cruisers,4,0,2,Improved decel/turn,Table 8-5
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Augments and Enhancements,Augmented Retro-thrusters,Cruisers,5,0,2,Improved decel/turn,Table 8-5
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Augments and Enhancements,Reinforced Interior Bulkheads,Transports/Raiders/Frigates,0,2,2,Structural survivability,Table 8-5
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Augments and Enhancements,Reinforced Interior Bulkheads,Light Cruisers/Cruisers,0,3,2,Structural survivability,Table 8-5
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Augments and Enhancements,Armour Plating†,Transports/Raiders/Frigates,0,1,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Armour Plating†,Light Cruisers/Cruisers,0,2,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Armoured Prow†,Cruisers,0,4,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Tenebro-Maze†,Transports/Raiders/Frigates,1,2,2,"† Once per vessel",Table 8-5
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Augments and Enhancements,Tenebro-Maze†,Light Cruisers/Cruisers,2,3,2,"† Once per vessel",Table 8-5
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Additional Facilities,Extended Supply Vaults,All Ships,1,4,2,Extended endurance,Table 8-5
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Additional Facilities,Crew Reclamation Facility,All Ships,1,1,1,Reclaims crew losses,Table 8-5
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Additional Facilities,Munitorium,Transports/Raiders/Frigates,2,3,2,Ordnance logistics,Table 8-5
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Additional Facilities,Munitorium,Light Cruisers/Cruisers,3,4,2,Ordnance logistics,Table 8-5
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Additional Facilities,Temple-shrine to the God Emperor,All Ships,1,1,1,Morale/Creed benefits,Table 8-5
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Additional Facilities,Librarium Vault,All Ships,1,1,1,Archives/intel,Table 8-5
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Additional Facilities,Trophy Room,All Ships,1,1,1,Social/renown,Table 8-5
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Additional Facilities,Observation Dome,All Ships,0,1,1,Observation/social,Table 8-5
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Additional Facilities,Murder-Servitors,All Ships,1,1,2,Boarding bonus,Table 8-5
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Cargo and Passenger Compartments,Brig,All Ships,1,1,1,Prison cells,Table 1-10
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Cargo and Passenger Compartments,Ship’s Stores,Light Cruisers/Cruisers,1,5,2,Spares & supplies,Table 1-10
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Cargo and Passenger Compartments,Ship’s Stores,Transports/Grand Cruisers,1,10,2,Spares & supplies,Table 1-10
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Augments and Enhancements,Defensive Countermeasures†,All Ships,1,1,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Flak Turrets†,All Ships,1,1,1,"† Once per vessel",Table 1-10
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Augments and Enhancements,Field Bracing,All Ships,"1-3",1,2,Variable power by scope,Table 1-10
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Augments and Enhancements,Fire Suppression System†,Transports/Raiders/Frigates,1,1,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Fire Suppression System†,Light Cruisers/Cruisers,2,2,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Fire Suppression System†,Grand Cruisers,3,3,2,"† Once per vessel",Table 1-10
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Augments and Enhancements,Lux Net,All Ships,"10 generated",2,2,Generates Power; special rules,Table 1-10
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Augments and Enhancements,Minelayer Bay,Transports/Light Cruisers/Cruisers,1,4,1,Deploys mines,Table 1-10
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Augments and Enhancements,Power Ram†,Light Cruisers/Cruisers,2,0,2,"† Once per vessel",Table 1-10
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Additional Facilities,Cloudmining Facility†,Transports,3,4,1,"† Once per vessel",Table 1-10
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Additional Facilities,Hydraphuran Jamming System†,All Ships,4,0,1,"† Once per vessel",Table 1-10
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Additional Facilities,Manufactorum†,Light Cruisers/Cruisers,2,1,2,"† Once per vessel",Table 1-10
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Additional Facilities,Medicae Deck†,All Ships,2,1,1,"† Once per vessel",Table 1-10
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Additional Facilities,Melodium†,All Ships,1,1,1,"† Once per vessel",Table 1-10
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Additional Facilities,Plasma Scoop†,Raiders/Frigates,2,3,3,"† Once per vessel",Table 1-10
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Additional Facilities,Plasma Scoop†,Light Cruisers/Cruisers,3,4,3,"† Once per vessel",Table 1-10
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Additional Facilities,Pilot’s Chamber†,All Ships,1,1,1,"† Once per vessel",Table 1-10
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Additional Facilities,Salvage Systems†,Transport/Light Cruiser/Cruiser,5,3,3,"† Once per vessel",Table 1-10
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Additional Facilities,Small Craft Repair Deck†,Light Cruisers/Cruisers,2,2,1,"† Once per vessel",Table 1-10
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Additional Facilities,Spacedock Piers†,Transports (50+ Space)/Grand Cruisers,7,14,4,"† Once per vessel",Table 1-10
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Cargo Holds and Passenger Compartments,Shadowblind Bays,All Ships,3,4,2,Stealth berths,Table 4-3
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Cargo Holds and Passenger Compartments,Xenos Habitats,All Ships,2,1,1,Accommodations for xenos,Table 4-3
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Augments and Enhancements,Auxiliary Plasma Banks,Transports/Raiders/Frigates,"8 generated",5,1,Generates Power; special rules,Table 4-3
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Augments and Enhancements,Auxiliary Plasma Banks,Light Cruisers/Cruisers,"10 generated",6,1,Generates Power; special rules,Table 4-3
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Augments and Enhancements,Drop Pod Launch Bays,All Ships,1,3,2,Assault insertion bays,Table 4-3
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Augments and Enhancements,Empyrean Mantle,Transports/Raiders/Frigates,3,0,2,External; stealth vs detection,Table 4-3
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Augments and Enhancements,Empyrean Mantle,Light Cruisers/Cruisers,5,0,2,External; stealth vs detection,Table 4-3
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Augments and Enhancements,Reinforced Prow,Transports/Raiders/Frigates,0,2,1,Strengthened prow,Table 4-3
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Augments and Enhancements,Reinforced Prow,Light Cruisers/Cruisers,0,3,1,Strengthened prow,Table 4-3
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Additional Facilities,Arboretum,Transports/Raiders/Frigates,2,2,1,Life-supporting gardens,Table 4-3
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Additional Facilities,Arboretum,Light Cruisers/Cruisers,2,3,1,Life-supporting gardens,Table 4-3
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Additional Facilities,Asteroid Mining Facility,All Ships,6,10,3,Onboard mining/refinery,Table 4-3
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Additional Facilities,Astropathic Choir-chambers,All Ships,1,1,1,Astropathic communications,Table 4-3
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Additional Facilities,Broadband Hymn-casters,All Ships,3,0,1,Long-range vox-hymn projectors,Table 4-3
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Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
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Archeotech,Castellan Shield,All Ships,5,1,2,Archeotech void-shield variant.,Table 4-4
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Archeotech,Castellan Shield Array,Cruisers,7,2,2,Counts as multiple shields; archeotech array.,Table 4-4
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Archeotech,Cogitator Interlink†,All Ships,1,1,2,"† Once per vessel; advanced cogitator network.",Table 4-4
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Archeotech,Energistic Conversion Matrix†,All Ships,1,1,1,"† Once per vessel; convert Power to Speed per rules.",Table 4-4
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Archeotech,Gyro-stabilisation Matrix†,All Ships,1,1,1,"† Once per vessel; enhanced targeting stabilisation.",Table 4-4
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Archeotech,Staravar Laser Macrobattery,All Ships,4,4,2,Archeotech laser macrobattery (see weapon statline in Table 4-5),Table 4-4
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Archeotech,Star-flare Lance,Light Cruisers/Cruisers,12,6,3,Archeotech lance (see weapon statline in Table 4-5),Table 4-4
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Archeotech,Cypra-pattern Class 1 Drive,Transports,"30 Generated",10,2,Archeotech plasma drive.,Table 1-11
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Archeotech,Cypra-pattern Class 2 Drive,Raiders/Frigates,"40 Generated",12,2,Archeotech plasma drive.,Table 1-11
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Archeotech,Jovian-pattern Nova Cannon,Cruisers,6,7,5,Component entry for Nova Cannon mount (see weapon on Table 1-12),Table 1-11
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Archeotech,Plasma Accelerated Torpedo Tubes,All Ships,2,6,2,Archeotech torpedo tubes (see weapon on Table 1-12),Table 1-11
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Archeotech,Warp Antenna,All Ships,1,1,2,Archeotech warp comms augment.,Table 1-11
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Archeotech,Warp Sextant,All Ships,4,1,2,Archeotech warp navigation aid.,Table 1-11
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Archeotech,Ancient Life Sustainer,Transports/Raiders/Frigates,2,1,2,Archeotech life support.,Table 8-6
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Archeotech,Ancient Life Sustainer,Light Cruisers/Cruisers,2,2,2,Archeotech life support.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 1 Drive,Transports,"35 Generated",4,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Lathe Pattern Class 1 Drive,Transports,"40 Generated",8,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 2 Drive,Raiders/Frigates,"45 Generated",6,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 3 Drive,Light Cruisers,"60 Generated",8,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Modifified Jovian Pattern Class 4 Drive,Cruisers,"75 Generated",10,3,Archeotech/modified drive.,Table 8-6
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Archeotech,Bridge of Antiquity,Transports/Raiders/Frigates,1,1,2,Archeotech bridge.,Table 8-6
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Archeotech,Bridge of Antiquity,Light Cruisers/Cruisers,2,1,2,Archeotech bridge.,Table 8-6
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Archeotech,Auto-stabilised Logis-targeter,All ships,5,0,2,Archeotech targeting augmentation.,Table 8-6
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Archeotech,Teleportarium,All ships,1,1,1,Archeotech teleport array (component entry),Table 8-6
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Xenotech,Ghost Field,All ships,8,4,3,Xenos equivalent of advanced stealth shielding.,Table 8-7
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Xenotech,Shard Cannon Battery,All ships,0,3,2,Xenos macrobattery analogue.,Table 8-7
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Xenotech,Runecaster,All ships,0,1,2,Xenos augury/warding device.,Table 8-7
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Xenotech,Micro Laser Defence Grid,All ships,2,0,2,Xenos PD grid.,Table 8-7
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Xenotech,Gravity Sails,Transports/Raiders/Frigates,3,0,3,Ancient gravity sail rig.,Table 8-7
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Xenotech,Gravity Sails,Light cruisers/Cruisers,5,0,3,Ancient gravity sail rig.,Table 8-7
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