Files
vtt_work/foundry/components_supplemental_xenos_archeotech.csv
T
2025-09-19 23:48:25 +02:00

68 lines
8.6 KiB
CSV
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
Category,Component,Appropriate Hull Types,Power,Space,SP,Notes / Effects,Source
Supplemental,Augmented Retro-Thrusters,All,2,0,0,Improves turning/decels (core rules).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Armoured Prow,All,0,0,1,Reinforced prow; ramming/front armour interactions.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Armour Plating,All,1,1,2,Additional armour plating.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Auto-Temple,All,1,1,0,Automated shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Barracks,All,2,4,2,Troop capacity; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Brig,All,1,1,1,Cells for prisoners; NPC/social modifiers.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Cargo Hold and Lighter Bay,All,1,2,1,Cargo space + small craft (lighters).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Casemate Main Weapon Mounts,All,2,2,1,Weapon mount modification (main).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Casemate Weapon Mounts,All,1,1,0,Weapon mount modification (secondary).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Chimera Pattern Defensive Armour,All,0,1,1,Defensive armour scheme.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Compartmentalized Cargo Hold,All,2,4,1,Segmented holds; safer cargo.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Jet Batteries (Lance),All,12,6,2,Lance-type casemate batteries.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Macrocannon Broadsides,All,8,6,2,Macrobattery broadside (combat).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Combat Void Shield Array,All,0,1,2,Combat-optimised void shields.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Command Bridge,All,1,1,2,Bridge variant with command bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Defense System,All,1,1,1,General defensive array.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Deflector Array (Lance),All,8,4,1,Lance deflector battery.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Deep Void Augur Array,All,4,0,0,Long-range augury.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Ekthir Pattern Hole-Moulded Void Shield Array,All,0,2,0,Hull-moulded void shield.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Extended Supply Vaults,All,0,1,1,Extended supplies; endurance.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Fibre Optic Wire Weave,All,0,0,1,Reinforced wiring; harder to disable.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Forward Landing Bay,All,2,1,0,Forward-position launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gothic Class Five Torpedo Tubes,All,2,3,2,Torpedo tubes (size V).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gothic Class Six Torpedo Tubes,All,2,4,3,Torpedo tubes (size VI).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gryphonne Pattern Viper Drive,All,2,2,3,Thruster/drive upgrade.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Gyro-Stabilised Targeting Matrix,All,2,1,1,Targeting cogitators; gunnery bonus.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Hecuter Auger Array,All,4,0,0,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Heavy Stormport,All,1,4,1,Large docking port.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Heavy Clan-Kin Quarters,All,2,3,1,Upgraded clan-kin quarters.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Hymnocular Beam System,All,1,1,1,Psychoacoustic broadcast; intimidation.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Landing Bay,All,1,1,0,Standard launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Librarium Vault,All,1,1,1,Archives; inquiry bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Luxury Passenger Quarters,All,1,1,2,Passenger comfort; profit/morale.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Main Cargo Hold,All,0,4,1,Primary cargo storage.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Main Hangar Bay,All,1,1,0,Central hangar/launch bay.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Mausoleum,All,1,1,1,Honours the dead; morale effects.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Mezoa Pattern Armoured Prow,All,0,0,2,Reinforced prow (Mezoa).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Murder Servitors,All,1,2,1,Boarding servitors; Hit & Run bonus.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Observation Dome,All,0,1,1,Observation blister; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Broadsides,All,6,6,2,Plasma macrobattery broadside.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Accelerated Torpedo Tubes,All,3,4,2,PAT torpedo tubes.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Battery,All,2,1,2,Plasma macrobattery.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Plasma Flare Shield,All,1,0,1,Plasma flare countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Repair Deck,All,3,3,1,Onboard repair facility.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Salvage Systems,All,1,3,1,Recovery & salvage gear.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Strategic Countermeasure Array,All,1,1,1,EW countermeasures.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Temple-Shrine to the God-Emperor,All,1,1,1,Shrine; morale/Creed bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Tenebro-Maze,All,0,1,0,Labyrinthine passages; boarding defense.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Teleportation Array,All,1,1,1,Hit & Run vs targets with shields down (see ItS).,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Vaulted Ceilings,All,0,0,1,Grand interiors; social bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,Warrior Chamber/Training Hall,All,2,2,1,Training facility; boarding bonuses.,FFG Drydock: Table 1-4 Supplemental Components
Supplemental,X-470 Ultimo Array,All,1,0,1,Advanced augurs.,FFG Drydock: Table 1-4 Supplemental Components
Xenos,Holofield,Eldar Ships,UNKN,UNKN,UNKN,Attacks vs ship: 40 to hit (20 macrobatteries); 30 to detect; no Void Shields; always active unless destroyed.,Battlefleet Koronus (Eldar sections)
Xenos,Solar Sails (Small/Standard),Eldar Ships,UNKN,UNKN,UNKN,Speed modifier by solar orientation; 90° turns regardless of hull size; may interrupt Manoeuvre for Shooting.,Battlefleet Koronus (Eldar sections)
Xenos,Solar Sails (Large/Extra-Large),Eldar Ships,UNKN,UNKN,UNKN,As above; fitted to LC+ Eldar hulls; sometimes provide surplus power.,Battlefleet Koronus (Eldar sections)
Xenos,Warp-Plotter,Eldar Ships,UNKN,UNKN,UNKN,Eldar navigation augmentation; essential on Eldar hulls.,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Life Sustainer,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific life sustainer (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Crew Quarters,Eldar Ships,UNKN,UNKN,UNKN,Eldar-specific crew quarters (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Eldar Sensor Array,Eldar Ships,UNKN,UNKN,UNKN,Eldar augur array (essential).,Battlefleet Koronus (Eldar sections)
Xenos,Defensive Holofield (Torpedoes),Eldar Ships,UNKN,UNKN,UNKN,Eldar torpedoes negate Turret bonuses; Seeking rules.,Battlefleet Koronus (Eldar sections)
Archeotech,Castellan Shield,All (unless noted),UNKN,UNKN,UNKN,"Counts as Void Shield; once per enemy Strategic Turn, Enginseer Test to double shields temporarily.",Into the Storm (Archeotech Components)
Archeotech,Castellan Shield Array,All (unless noted),UNKN,2,UNKN,Counts as two Void Shields; same fail-safes; increased Space.,Into the Storm (Archeotech Components)
Archeotech,Cogitator Interlink,All (unless noted),UNKN,UNKN,UNKN,Crew Rating +5 due to augmented cogitators.,Into the Storm (Archeotech Components)
Archeotech,Energistic Conversion Matrix,All (unless noted),UNKN,UNKN,UNKN,Divert Power to Speed as Free Action (limit +5 Speed); can depower Components.,Into the Storm (Archeotech Components)
Archeotech,Empyrean Mantle,All (unless noted),UNKN,0,UNKN,External; Silent Running detection is two steps harder; +50 EP to Criminal objectives.,Into the Storm (Archeotech Components)
Archeotech,Teleportarium (Teleportation Array),All (unless noted),1,1,1,Enables Hit & Run vs targets with Void Shields down; per ItS usage rules.,Into the Storm (Archeotech Components)