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319 lines
12 KiB
JavaScript
319 lines
12 KiB
JavaScript
// W&G Voidships Builder — Voidship Actor Sheet (vehicle+flag emulation)
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// v1.1.0 (mapping weapons + core reqs + safer drops) — Foundry v11–v13
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/* eslint-env es2021 */
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const VB_MOD = "wg-voidships-builder";
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const VB_DEBUG = true; // debug on; switch later via setting
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function dbg(...args) { if (VB_DEBUG) console.debug("[VB]", ...args); }
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// Canonical slot keys
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const SLOT_KEYS = ["prow","dorsal","port","starboard","keel"];
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// Default RT-like core requirements (if hull.requirements is empty)
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const DEFAULT_CORE_REQS = [
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{ tag: "bridge", min: 1, label: "Bridge" },
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{ tag: "life-support", min: 1, label: "Life Support" },
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{ tag: "gellar", min: 1, label: "Gellar Field" },
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{ tag: "warp-drive", min: 1, label: "Warp Drive" },
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{ tag: "reactor", min: 1, label: "Plasma/Power Reactor" },
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{ tag: "augur", min: 1, label: "Augur Array" },
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{ tag: "void-shields", min: 1, label: "Void Shields" }
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];
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class VoidshipSheet extends ActorSheet {
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static get defaultOptions() {
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const opts = super.defaultOptions;
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return foundry.utils.mergeObject(opts, {
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classes: ["wg-voidships", "sheet", "actor", "voidship", "themed", "theme-light"],
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template: `modules/${VB_MOD}/templates/voidship-sheet.hbs`,
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width: 720,
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height: 680,
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tabs: [{ navSelector: ".tabs", contentSelector: ".sheet-body", initial: "wg" }]
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});
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}
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_canUserView(user) { return !!user; }
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get isVoidship() { return this.actor?.getFlag(VB_MOD, "isVoidship") === true; }
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/** Sum flags.base + items mods + usage */
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_computeDerived() {
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const a = this.actor;
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const b = a.getFlag(VB_MOD, "base") || {};
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const base = {
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armour: Number(b.armour)||0,
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integrity: Number(b.integrity)||0,
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manoeuvre: Number(b.manoeuvre)||0,
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detection: Number(b.detection)||0,
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speed: Number(b.speed)||0,
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space: Number(b.space)||0,
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power: Number(b.power)||0
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};
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const mods = { armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 };
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const usage = { space:0, power:0 };
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const slotsUsed = { prow:0, dorsal:0, port:0, starboard:0, keel:0 };
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for (const it of a.items.contents) {
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const sys = it.system ?? {};
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const v = sys.voidship ?? {};
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const equipped = (sys.equipped ?? true) === true; // treat true/undefined as mounted
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const comp = it.getFlag(VB_MOD, "component") || v.component || {}; // our kind/tags live in flags
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if (equipped) {
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// accumulate mods
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const m = v.mods || {};
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for (const k of Object.keys(mods)) {
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const n = Number(m[k]);
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if (Number.isFinite(n)) mods[k] += n;
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}
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// accumulate usage
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const u = v.use || {};
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if (Number.isFinite(Number(u.space))) usage.space += Number(u.space);
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if (Number.isFinite(Number(u.power))) usage.power += Number(u.power);
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// weapon slots count ONLY for kind === "weapon"
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const kind = String(comp?.kind || "").toLowerCase();
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const slot = String(v.slot || "").toLowerCase();
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if (kind === "weapon" && SLOT_KEYS.includes(slot)) slotsUsed[slot] += 1;
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}
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}
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const total = {
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armour: base.armour + mods.armour,
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integrity: base.integrity + mods.integrity,
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manoeuvre: base.manoeuvre + mods.manoeuvre,
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detection: base.detection + mods.detection,
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speed: base.speed + mods.speed,
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space: base.space + mods.space,
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power: base.power + mods.power,
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spaceFree: base.space + mods.space - usage.space,
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powerFree: base.power + mods.power - usage.power
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};
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dbg("computeDerived:", { base, mods, usage, total, slotsUsed });
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return { base, mods, usage, total, slotsUsed };
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}
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}
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/** helpers */
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Hooks.once("init", () => {
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if (!Handlebars.helpers.signed) {
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Handlebars.registerHelper("signed", v => {
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const n = Number(v||0); if (!Number.isFinite(n) || n===0) return "±0";
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return (n>0?"+":"−")+Math.abs(n);
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});
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}
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// pretty-json (for debug blocks)
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if (!Handlebars.helpers.tojson) {
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Handlebars.registerHelper("tojson", v => JSON.stringify(v, null, 2));
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}
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});
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VoidshipSheet.prototype.getData = async function(options) {
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const data = await super.getData(options);
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const actor = this.actor;
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const flags = actor.getFlag(VB_MOD, "") || {};
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const hull = flags.hull || { class: actor.name, size: "Cruiser", slots: { prow:0,dorsal:0,port:0,starboard:0,keel:0 } };
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const base = flags.base || { armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 };
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const crew = flags.crew || { command:1,pilot:1,sensors:1,engineering:2,gunnery:2,security:2,flightDeck:0,passengers:0 };
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const rtRaw = flags["rtRaw"] || {};
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const rt = rtRaw.rt || {};
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const rtCard = {
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speed: rt.speed ?? rtRaw.combat?.speed ?? 0,
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manoeuvrability: rt.manoeuvrability ?? rtRaw.mnvr ?? 0,
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detection: rt.detection ?? 0,
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hullIntegrity: rt.hullIntegrity ?? rtRaw.combat?.wounds?.max ?? 0,
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armour: rt.armour ?? 0,
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space: rt.space ?? 0,
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power: rt.power ?? 0,
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weapons: {
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prow: rt.weapons?.prow ?? 0,
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dorsal: rt.weapons?.dorsal ?? 0,
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port: rt.weapons?.port ?? 0,
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starboard: rt.weapons?.starboard ?? 0,
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keel: rt.weapons?.keel ?? 0
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},
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turret: rt.turret ?? 0,
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notes: rtRaw.notes ?? "",
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source: rt.source ?? ""
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};
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// components (only items having system.voidship)
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const components = actor.items.contents
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.filter(i => i.system?.voidship)
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.map(i => {
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const v = foundry.utils.deepClone(i.system.voidship || {});
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const comp = i.getFlag(VB_MOD, "component") || v.component || {};
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return {
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itemId: i.id,
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name: i.name,
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equipped: (i.system?.equipped ?? true) === true,
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slot: v.slot || "Internal",
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use: Object.assign({ space:0, power:0 }, v.use),
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mods: Object.assign({ armour:0, integrity:0, manoeuvre:0, detection:0, speed:0, space:0, power:0 }, v.mods),
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component: { kind: String(comp.kind||"").toLowerCase(), tags: comp.tags || [], allowedSlots: comp.allowedSlots || [] }
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};
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});
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// derived totals and slotsUsed (weapons only)
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const { base:baseCalc, mods, usage, total, slotsUsed } = this._computeDerived();
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// Warnings: slots over-capacity (compare ONLY weapons vs hull slot caps)
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const warnings = {};
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if (components.length) {
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const over =
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(slotsUsed.prow > (hull.slots?.prow || 0)) ||
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(slotsUsed.dorsal > (hull.slots?.dorsal || 0)) ||
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(slotsUsed.port > (hull.slots?.port || 0)) ||
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(slotsUsed.starboard > (hull.slots?.starboard || 0)) ||
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(slotsUsed.keel > (hull.slots?.keel || 0));
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if (over) warnings.slots = "One or more weapon slot groups exceed hull limits.";
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}
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if (total.spaceFree < 0 || total.powerFree < 0) {
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warnings.capacity = "Not enough Space/Power for installed components.";
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}
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// Validate allowedSlots for weapons (if provided)
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const badMounts = components.filter(c =>
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c.equipped &&
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c.component?.kind === "weapon" &&
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Array.isArray(c.component.allowedSlots) &&
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c.component.allowedSlots.length &&
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!c.component.allowedSlots.map(s => String(s).toLowerCase()).includes(String(c.slot).toLowerCase())
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);
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if (badMounts.length) {
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warnings.mounts = `Invalid weapon placement: ${badMounts.map(b=>`${b.name}→${b.slot}`).join(", ")}.`;
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}
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// Requirements — gather tags from equipped components
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const tagCounts = {};
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for (const c of components) {
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if (!c.equipped) continue;
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for (const t of (c.component?.tags || [])) {
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const key = String(t).toLowerCase();
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tagCounts[key] = (tagCounts[key] || 0) + 1;
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}
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}
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const reqs = (Array.isArray(hull.requirements) && hull.requirements.length) ? hull.requirements : DEFAULT_CORE_REQS;
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const missing = [];
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for (const r of reqs) {
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const need = Number(r.min||0);
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if (!need) continue;
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const have = tagCounts[String(r.tag||"").toLowerCase()] || 0;
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if (have < need) missing.push(`${r.label||r.tag}: ${have}/${need}`);
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}
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if (missing.length) warnings.requirements = `Missing required systems — ${missing.join("; ")}`;
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// expose to hbs
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data.hull = hull;
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data.base = base;
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data.crew = crew;
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data.mods = mods;
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data.usage = usage;
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data.totals = total;
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data.slotsUsed = slotsUsed;
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data.rtCard = rtCard;
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data.components = components;
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data.warnings = warnings;
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data.debug = { flags, tagCounts, reqs }; // handy raw blocks
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return data;
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};
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VoidshipSheet.prototype.activateListeners = function(html) {
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super.activateListeners(html);
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// mark/unmark
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html.find("[data-action='mark-voidship']").on("click", async () => {
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await this.actor.setFlag(VB_MOD, "isVoidship", true);
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ui.notifications.info("Marked as Voidship.");
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this.render(true);
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});
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html.find("[data-action='unmark-voidship']").on("click", async () => {
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await this.actor.unsetFlag(VB_MOD, "isVoidship");
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ui.notifications.info("Unmarked Voidship.");
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this.render(true);
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});
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// configure base
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html.find("[data-action='configure-base']").on("click", async () => {
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const cur = this._computeDerived().base;
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const content = `
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<div class="form-group"><label>Armour</label><input type="number" name="armour" value="${cur.armour}"/></div>
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<div class="form-group"><label>Integrity</label><input type="number" name="integrity" value="${cur.integrity}"/></div>
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<div class="form-group"><label>Manoeuvre</label><input type="number" name="manoeuvre" value="${cur.manoeuvre}"/></div>
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<div class="form-group"><label>Detection</label><input type="number" name="detection" value="${cur.detection}"/></div>
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<div class="form-group"><label>Speed</label><input type="number" name="speed" value="${cur.speed}"/></div>
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<div class="form-group"><label>Space</label><input type="number" name="space" value="${cur.space}"/></div>
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<div class="form-group"><label>Power</label><input type="number" name="power" value="${cur.power}"/></div>
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`;
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new Dialog({
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title: "Voidship — Base Stats",
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content, buttons: {
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ok: { label: "Save", callback: async (dlg) => {
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const form = dlg[0].querySelector("form") || dlg[0];
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const get = (k) => Number(form.querySelector(`[name="${k}"]`)?.value || 0);
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const patchBase = {
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armour: get("armour"),
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integrity: get("integrity"),
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manoeuvre: get("manoeuvre"),
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detection: get("detection"),
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speed: get("speed"),
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space: get("space"),
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power: get("power")
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};
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await this.actor.setFlag(VB_MOD, "base", patchBase);
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this.render(true);
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}},
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cancel: { label: "Cancel" }
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}, default: "ok"
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}, { jQuery: true }).render(true);
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});
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// toggle raw debug blocks
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html.find("[data-action='toggle-raw']").on("click", (ev) => {
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const el = html.find(".vb-raw")[0];
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if (el) el.style.display = (el.style.display === "none") ? "block" : "none";
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});
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};
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// ACCEPT only items having system.voidship (and optionally flags[VB_MOD].component)
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VoidshipSheet.prototype._onDropItem = async function(event, data) {
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try {
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const resolved = await Item.fromDropData(data);
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if (!resolved) return ui.notifications.error("Drop failed: cannot resolve item (no UUID/DATA).");
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const sys = resolved.system ?? {};
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if (!sys.voidship) return ui.notifications.warn("This item is not a voidship component.");
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// optional hard guard: if not our 'voidOnly' flag, still allow — but warn
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const vFlags = resolved.getFlag(VB_MOD, "component");
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if (!vFlags) dbg("Component missing flags; proceeding with system.voidship only.");
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// pass to Foundry to actually create the embedded item
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const created = await this.actor.createEmbeddedDocuments("Item", [resolved.toObject()]);
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if (created?.length) {
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ui.notifications.info(`Installed component: ${created[0].name}`);
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this.render(true);
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}
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} catch (err) {
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console.error(err);
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ui.notifications.error("Drop failed: cannot resolve item data (no UUID/DATA).");
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}
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};
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Hooks.once("init", () => {
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Actors.registerSheet(VB_MOD, VoidshipSheet, {
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types: ["vehicle"],
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makeDefault: false,
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label: "Voidship (W&G)"
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});
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game.wgVoidships = game.wgVoidships || {};
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game.wgVoidships.createVoidship = async function (name = "New Voidship") {
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const actor = await Actor.create({ name, type: "vehicle", folder: null });
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await actor.setFlag(VB_MOD, "isVoidship", true);
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ui.notifications.info(`Voidship created: ${name}`);
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return actor;
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};
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console.log(`${VB_MOD}: VoidshipSheet registered`);
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});
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