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<!DOCTYPE html><html lang="pl"><head><meta charset="utf-8"><title>Budowa Statków (RT Components) — W&G (v3)</title></head><body>
<h1>Budowa Statków (RT Components) — W&G (v3)</h1>
<p>RT-naming zachowany: <em>Power</em>, <em>Space</em>, sloty komponentów. Walka/testy: W&G.</p>
<h2>A. Hulls (RT)</h2>
<table border="1" cellpadding="6"><tr><th>Klasa</th><th>Rozmiar</th><th>Mounts (typowo)</th><th>Space</th><th>Power</th><th>Uwagi</th></tr>
<tr><td>Raider</td><td>Tiny/Small</td><td>Prow1, Dorsal1, P/S 01</td><td>3040</td><td>4050</td><td>Szybki, kruchy</td></tr>
<tr><td>Frigate</td><td>Small/Average</td><td>Prow1, Dorsal12, P/S 12</td><td>4055</td><td>5060</td><td>Uniwersalny</td></tr>
<tr><td>Transport</td><td>Large</td><td>Dorsal1, P/S1</td><td>5070</td><td>4560</td><td>Ładowność</td></tr>
<tr><td>Light Cruiser</td><td>Large</td><td>Prow1, Dorsal12, P/S2</td><td>6075</td><td>6070</td><td>Platforma</td></tr>
<tr><td>Cruiser</td><td>Large</td><td>Prow1, Dorsal2, P/S23</td><td>7085</td><td>7080</td><td>Trzon</td></tr>
<tr><td>Battlecruiser</td><td>Large</td><td>Prow1, Dorsal2, P/S3</td><td>8090</td><td>8090</td><td>Ciężkie</td></tr>
<tr><td>Grand Cruiser</td><td>Very Large</td><td>Prow1, Dorsal23, P/S3</td><td>90110</td><td>90110</td><td>Stare potęgi</td></tr>
<tr><td>Battleship</td><td>Very Large</td><td>Prow1, Dorsal3, P/S34</td><td>110130</td><td>110130</td><td>Monstra</td></tr></table>
<h2>B. Core Components (RT)</h2>
<ul>
<li><b>Plasma Drive</b> (Jovian/Lathe): Power; wariant moze dać +1 Speed lub +1 HND.</li>
<li><b>Warp Engine</b> (Strelov/Miloslav): podróże; Miloslav skraca podróż, ale +Ruin ryzyka.</li>
<li><b>Gellar Field</b>: ochrona w warp; w bitwie odporność na psy-efekty (GM).</li>
<li><b>Void Shield Array</b> (Single/Multiple): SHD 14.</li>
<li><b>Bridge</b> (Combat/Antiquity): bonusy Leadership/BS/Etherics.</li>
<li><b>Life Sustainer</b> (Ancient/Vitae): CR/Morale; leczenie między misjami.</li>
<li><b>Crew Quarters</b> (Press-Ganged/Luxury): CR/bunt.</li>
<li><b>Auger Array</b> (M-201.b/H-711.b): bonusy do Active Scan/Lock-On.</li>
</ul>
<h2>C. Weapons (pełne nazwy RT → W&G)</h2>
<p>Mars-Pattern Macrocannon; Cyclone Macrocannon; Sunsear Laser Battery; Sunhammer Laser Broadside; Ryza Plasma Battery; Titanforge Lance Battery; Sunsear Lance; Bombardment Cannon; Nova Cannon; Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided); Launch Bays (Fury/Starhawk/Assault Boats).</p>
<h2>D. Supplemental Components (RT)</h2>
<ul>
<li>Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay;</li>
<li>Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum;</li>
<li>Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection;</li>
<li>Empyrean Mantle/Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells;</li>
<li>Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.</li>
</ul>
<h2>E. Kroki budowy</h2>
<ol>
<li>Hull → zanotuj Space/Power/Slots + DEF/HND/Speed/AR/SHD/HULL/CR/TUR.</li>
<li>Core Components → bilansuj Power/Space.</li>
<li>Weapons → obsadź mounty RT (Port/Starboard/Dorsal/Prow).</li>
<li>Supplemental → dobij szczegóły (traits, bonusy).</li>
<li>Bilans (Power ≥ 0, Space ≥ 0) + finalne <b>Traits</b>.</li>
</ol>
<h2>F. Ekonomia</h2>
<p><b>Acquisition</b>: Influence/Wealth vs DN — Common(3), Scarce(4), Rare(5), Very Rare(6), Near-Unique(7). Archeotech: +1 DN. Endeavours mogą obniżyć DN.</p>
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