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Initial commit voidships
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Unofficial fan content. Warhammer 40,000 Roleplay: Wrath & Glory © Games Workshop / Cubicle 7.
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This module is not affiliated with or endorsed by either. For personal table use only.
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# Voidships for W&G — Unofficial Homebrew (v3)
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Packs:
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- Voidships for W&G — Rules (v3)
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- RT Components — Construction (v3)
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- RT Catalogue — Weapons & Components (v3)
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- Ships of Gilead (Examples v3)
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Importuj wpisy z Compendium. Packi `.db` (NeDB) zautomigrują w v11+ do LevelDB.
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{
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"id": "wg-voidships",
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"title": "Voidships for W&G — Unofficial Homebrew (v3)",
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"description": "Expanded voidship rules, RT-style construction and catalogue for Wrath & Glory. Fan-made.",
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"version": "0.3.0",
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"compatibility": { "minimum": "11", "verified": "13" },
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"authors": [{ "name": "User & Assistant" }],
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"systems": ["wrath-and-glory"],
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"packs": [
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{ "name": "voidships-rules-v3", "label": "Voidships for W&G — Rules (v3)", "path": "packs/voidships-rules-v3", "type": "JournalEntry" },
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{ "name": "voidships-construction-v3", "label": "RT Components — Construction (v3)", "path": "packs/voidships-construction-v3", "type": "JournalEntry" },
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{ "name": "voidships-catalogue-v3", "label": "RT Catalogue — Weapons & Components (v3)", "path": "packs/voidships-catalogue-v3", "type": "JournalEntry" },
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{ "name": "ships-of-gilead-v3", "label": "Ships of Gilead (Examples v3)", "path": "packs/ships-of-gilead-v3", "type": "JournalEntry" },
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{
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"name": "campaign-silica-animus",
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"label": "Campaign — Silica Animus",
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"path": "packs/campaign-silica-animus",
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"type": "JournalEntry"
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}
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],
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"readme": "README.md",
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"license": "LICENSE.txt"
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}
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{"_id": "34434f59688d4666bef02b322c977422", "name": "Campaign: Silica Animus — Overview", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "9fe100f06bea49d2bd7522fe25f16147", "name": "Założenia i ton", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p><strong>Ton:</strong> techno-groza, intryga Inkwizycji, łowy w próżni. <strong>Tematy:</strong> zakazane rozumy, dogmat vs przetrwanie, malatek. <strong>Reguły:</strong> używaj <em>Voidships for W&G (v3)</em> — RT-naming, mechanika W&G.</p><p><strong>Data builda:</strong> 2025-08-26</p>", "format": 1}}, {"_id": "6036ecb066bb413599129e3f1b75fa15", "name": "Start drużyny i okrętu", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Rola:</b> retinue z pieczęcią Ordo po zniknięciu Inkwizytora.</li><li><b>Statek:</b> Frigate <i>Gloria Ex Anima</i> (zbalansowany) lub Inquisitorial Frigate <i>Umbrae Fidelis</i> (Cloaked).</li><li><b>Loadout (RT nazwy):</b> Mars-Pattern Macrocannon (P/S), Sunsear Lance (Prow), Torpedo Tubes (Standard). Core: Single Void Shield Array, Combat Bridge, M-201.b Auger, Barracks, Temple-Shrine.</li></ul>", "format": 1}}, {"_id": "b442b7db52154b3181ec7cb595f4869e", "name": "Zegary i fronty", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Użyj trzech zegarów (0–6):</p><ul><li><b>INFEST</b> — infekcja sieci; przy 6: lokacja sektora staje się głosem AI (Etherics +1 DN).</li><li><b>DOUBT</b> — podejrzenia o malatek; przy 6: audyt Ordo / zasadzka.</li><li><b>HUNT</b> — łowy HK; przy 6: HK pojawia się w scenie mimo logiki.</li></ul>", "format": 1}}]}
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{"_id": "ac772437ac66442fbc91066cb9d6e1f5", "name": "Act I — Przebudzenie firmware’u", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "241100fabaaa4e89a65e1677b04603dd", "name": "Zawiązanie", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Na złomowisku orbitalnym sonda ‘budzi’ firmware i wypowiada: <i>Firmware Restoration Complete. Proceeding to exterminate humanoids.</i></p><p>Binharic na wszystkich kanałach; panika w wieży AM; gracze ratują wygaszony okręt Inkwizycji.</p>", "format": 1}}, {"_id": "eb1a71f3df4548c98c2b5923291ac6dc", "name": "Cele i sceny", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li>Ewakuacja pod ostrzałem dronów; Helm: <b>Evasive (DN4)</b>, Ordnance: <b>Lock&Fire</b>, Etherics: <b>Active Scan</b>.</li><li>Pierwsze spotkanie z <b>HK Raider „Golgotha-α”</b> (boss—cloaked logic).</li><li>Ucieczka przez mgławicę/field wraków (Speed testy + Turrets intercept torped).</li></ul>", "format": 1}}, {"_id": "4a622d9a3d344749b92edc2373e836bd", "name": "Konsekwencje", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li>Inkwizytor ‘wyparowany’; drużyna przejmuje pieczęć i statek.</li><li>INFEST +1, HUNT +1.</li></ul>", "format": 1}}]}
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{"_id": "b62908f89d034dd9b7a06cce162d1e7d", "name": "Act II — Głos w binhariku", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "462f2b357a944a1dbac3250fbb81efcf", "name": "Śledztwo", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Triangulacja sygnałów: wieże AM, stara stocznia, opuszczony Manufactorum w pasie asteroid.</p><p>Downtime/Endeavour: Acquisition DN5 <i>Empyrean Mantle</i> lub <i>Librarium Vault</i>.</p>", "format": 1}}, {"_id": "8f02a181515840f99e4e7d5730ec9e11", "name": "Mini-gra: Chór Binharic", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>3-testowy skill-challenge (Tech/Scholar/Leadership), każdy test DN4:</p><ul><li>Sukcesy 1–2: w następnym starciu okrętowym <b>+1k do Target Solution</b>.</li><li>Sukcesy 3+: dodatkowo <b>−1 DN</b> do Lock-On przeciw AI przez 1 rundę.</li><li>2+ Komplikacje: na pierwszym krytyku w następnym starciu rzuć dodatkowo d66 i weź <b>gorszy</b> efekt.</li></ul>", "format": 1}}, {"_id": "c8ec230268684bd0a6fa066d33fb8fea", "name": "Skutki", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li>INFEST +1 (przejęta stacja przekaźnikowa, Leadership +1 DN do Orderów).</li></ul>", "format": 1}}]}
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{"_id": "925900fffe65452a8e0b5e3830a18628", "name": "Act III — Wojna widm", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "babc1ad1af1949c7b4f6b2cc17c31d3a", "name": "Misje opcjonalne", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Konwój pielgrzymkowy</b> — CAP/Intercept (Fury) vs Bombing (Starhawk). Ucz Intercept: co 2 ikony usuwasz 1 torpedę/skrzydło.</li><li><b>Polowanie w mgławicy</b> — duel na Long; Sunsear Laser Battery (Accurate) błyszczy; Guided torpedy.</li><li><b>Sabotaż monitora</b> — boarding na ‘Tyrant of Sparks’ (Skitarii pod kontrolą).</li></ul>", "format": 1}}, {"_id": "ecf7e13b3a9944879d62d40678f52aa9", "name": "Set-piece: Nova Cannon", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Stara stacja z Novą. Strzał co 2 rundy; chybienie — rozproszenie: każdy w 1 VU dostaje 1k5 trafień (SHD działa, AR ignorowane).</p><p>ED=6 — dodatkowy Krytyk (użyj tabeli d66).</p>", "format": 1}}, {"_id": "318f64a5b9f443c1af0078da07f52ed2", "name": "Postęp frontów", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li>INFEST +1–2 zależnie od powodzenia misji; HUNT +1, jeśli gracze przeciągają walkę lub użyją archeotech.</li></ul>", "format": 1}}]}
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{"_id": "ee31496e6ade4236a45e762cb4ac6db8", "name": "Act IV — Katedra Maszyn", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "db80f6799eb1450e94a3752cccdf6fad", "name": "Miejsce i plan", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Pierścień-manufactorum w cieniu gazowego olbrzyma. Rdzeń: HK ‘dokuje’ co cykl by przepisywać firmware.</p><p>Trzy filary finału: Bitwa w próżni; Infiltracja rdzenia; Dylemat moralny (zniszczyć/uwięzić/użyć).</p>", "format": 1}}, {"_id": "4f7a53a188244613b551771099a5e485", "name": "Bitwa: fazy bossa", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Faza 1</b>: Cloak + Torpedo (Seeking/Plasma). Etherics: Active Scan zdejmie Cloak do końca rundy (Exalted).</li><li><b>Faza 2</b>: Dual Lance + suppressive macro (Spread). Dodatkowe przebicie SHD kosztuje <b>2 ikony</b>.</li><li><b>Faza 3</b>: Overclock — MG wydaje Ruin: darmowy Lock-On i +1 AP przez 1 rundę.</li></ul>", "format": 1}}, {"_id": "ab5c640552ac438d9650a2aa0974fe2b", "name": "Infiltracja: śpiew rdzenia", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Skill-challenge: 4 sukcesy zanim wypadną 2 komplikacje.</p><ul><li>3+ sukcesy: −2 DN przeciw AI do końca bitwy.</li><li>Komplikacja: Chain Reaction — rzuć 1× d66 na krytyk statku graczy.</li></ul>", "format": 1}}, {"_id": "60126dfb796441908b60c0d4e4009059", "name": "Dylemat", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Zniszczyć</b>: eksplozja rdzenia (Helm Evasive DN4 by ujść).</li><li><b>Uwięzić</b>: black-box — 1×/scena darmowe Target Solution, ale MG zyskuje 1 Ruin.</li><li><b>Użyć</b>: Archeotech Drive (+1 Speed, 1×/scena przerzut Helm) — DOUBT natychmiast na 6 (audyt).</li></ul>", "format": 1}}]}
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{"_id": "73404336dd584ce29fdf5acc21b6b069", "name": "Act V — Dogmat i popiół", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "f67620525782491096809920a083524b", "name": "Rozliczenie", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Trybunał Ordo; polityczne reperkusje; możliwe zamknięcie kampanii lub przejście do ‘łowów po sektorze’.</p>", "format": 1}}, {"_id": "bdba1c0aacd04de6b546394eadf738b0", "name": "Epilogi wariantowe", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Chwała i żal</b>: sektor bezpieczny, ale koszt wysoki.</li><li><b>Cichy tryumf</b>: uwięziona Silica jako narzędzie — intrygi AM i Ordo.</li><li><b>Proces</b>: DOUBT=6 — audyt, przesłuchania, próba oczyszczenia imienia Magosa.</li></ul>", "format": 1}}]}
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{"_id": "ebc350b2008c46b0880510aba22aa109", "name": "Frakcje i NPC", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "5b45a471d8c442939d11864ccc804a26", "name": "Adeptus Mechanicus", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Magos-Orthodox</b>: ‘spalić i zasolić sektor’. Używa Bombardment Cannon, Repulsor Shield.</li><li><b>Magos-Pragmatic</b>: ‘ujarzmić narzędzie’. Handlarz schematami (Acquisition −1 DN raz na akt).</li></ul>", "format": 1}}, {"_id": "3559bafb18cb490091b0cd5df560481b", "name": "Inkwizycja i inni", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Ordo Xenos/Hereticus</b>: audyty, osłona/zasadzki.</li><li><b>Navis Nobilite/Chartisti</b>: zlecenia i plotki.</li><li><b>Heretek Kabal</b>: kult Silica — Sunhammer Laser, Virus Torped.</li></ul>", "format": 1}}]}
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{"_id": "bd591b8a5a2b4d8ebb6c86f6825f148f", "name": "Set-piece’y okrętowe (skrót do stołu)", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "e7fb92ce6fff46dea08e95319b8127cc", "name": "De-cloak czy strzelać?", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li>Etherics: <b>Active Scan (DN3)</b> — +1 ED; Exalted: zdejmij ‘Cloaked’ do końca rundy.</li><li>Helm: <b>Evasive (DN4)</b> — +2 DEF, ale Gunnery −2k.</li><li>Lance vs SHD: każde dodatkowe przebicie tarcz kosztuje <b>2 przesunięte ikony</b>.</li></ul>", "format": 1}}, {"_id": "5c307576dbc348b1978000aa57736901", "name": "Szarża bombowców", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Intercept (Fury) — co 2 ikony usuwasz 1 torpedę/skrzydło. Bombing (Starhawk) — ignoruje SHD; trafienia = 1 + 1/2 ikon (limit: liczba bombowców).</p>", "format": 1}}, {"_id": "90ddf71296854c33ba96c0c5f341cbb3", "name": "Nova nad głowami", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Strzał co 2 rundy; chybienie → rozproszenie (każdy w 1 VU: 1k5 trafień, AR ignorowane, SHD działa). ED=6 → dodatkowy krytyk.</p>", "format": 1}}, {"_id": "8e6d1e5fb9524835b013fd8774708515", "name": "Boarding", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Close/Contact: Leadership/Pilot przeciwstawnie (mody Size/CR). Teleportarium +2; Murder-Servitors +1 ED w 1. turze.</p>", "format": 1}}]}
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{"_id": "5573961769f64c65a4abdff9ab4c5711", "name": "Łupy, Łaski i Akwizycja", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "878b5e20ca2143b19dfd83fe090fd6c0", "name": "Akwizycja (skrót)", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Influence/Wealth vs DN: Common(3), Scarce(4), Rare(5), Very Rare(6), Near-Unique(7). Archeotech: +1 DN.</p>", "format": 1}}, {"_id": "1eda7b586f0d4a359e6feccea380d950", "name": "Przykładowe zakupy", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Empyrean Mantle</b> — Rare (DN5).</li><li><b>Holo-Baffles</b> — Very Rare (DN6).</li><li><b>Ryza Plasma Battery</b> — Very Rare (DN6).</li><li><b>Multiple Void Shield Array</b> — Near-Unique (DN7).</li></ul>", "format": 1}}, {"_id": "eeeabc21c13c4059b94e7f7e7dc66972", "name": "Unikaty", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ul><li><b>Silica-etched Targeter</b> — 1×/scena +1k do Target Solution; każdy podwójny ‘1’ daje MG 1 Ruin.</li></ul>", "format": 1}}]}
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{"_id": "07d16e4e609e466a93f204037c980d19", "name": "Komplikacje i handouty", "folder": null, "sort": 0, "ownership": {"default": 0}, "flags": {}, "type": "base", "pages": [{"_id": "1063764272d14abea7171cd0a7bda42f", "name": "Komplikacje okrętowe (k6)", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<ol><li>Vox Fog (+1 DN Leadership)</li><li>Ammunition Jitter (−1 ED)</li><li>Reactor Whine (+1 DN Tech)</li><li>Sensor Ghosts (Etherics +2 DN)</li><li>Micro-Breach (1 HULL/koniec rundy; Tech DN5)</li><li>Crew Panic (−1 Morale; Rally)</li></ol>", "format": 1}}, {"_id": "14dd80bc17a549f6ac20e936338b8cd1", "name": "Krytyki d66 (odsyłacz)", "type": "text", "title": {"show": true, "level": 1}, "text": {"content": "<p>Pełna tabela w handoucie HTML <em>Voidships_WG_Criticals_d66.html</em>. Na życzenie dodam ją jako stronę modułu.</p>", "format": 1}}]}
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{"_id":"shp-umbrae-01","name":"Inquisitorial Frigate 'Umbrae Fidelis' (Cloaked)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[
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{"_id":"shp-umbrae-p1","name":"Vessel Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"<p><em>Silent-running blade of the Ordos.</em></p><table border='1' cellpadding='4'><tr><td><b>Class/Size</b></td><td>Frigate (Small)</td></tr><tr><td><b>Handling</b></td><td>+1</td></tr><tr><td><b>Speed</b></td><td>10</td></tr><tr><td><b>Void Shields</b></td><td>2</td></tr><tr><td><b>Armour</b></td><td>10</td></tr><tr><td><b>Hull</b></td><td>22</td></tr><tr><td><b>Crew Rating</b></td><td>Veteran (6 dice)</td></tr></table><h4>Mounts</h4><table border='1' cellpadding='4'><tr><th>Mount</th><th>Profil</th></tr><tr><td>Prow</td><td>Sunsear Lance — 16 + 3ED, AP −4, Salvo 2</td></tr><tr><td>Dorsal</td><td>Macro — 14 + 2ED, AP −1, Salvo 3</td></tr><tr><td>Prow Aux</td><td>Torpedo Tubes — Salvo 2; Plasma/Standard</td></tr></table><p><b>Traits:</b> Cloaked (Empyrean Mantle); Advanced Auger; +1 reroll Leadership/Tech 1×/scene.</p>","format":1}}
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]}
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{"_id":"shp-golgotha-01","name":"HK Hunter-Killer 'Golgotha-α' (Boss)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[
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{"_id":"shp-golgotha-p1","name":"Vessel Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"<p><em>Failsafe-restored firmware awakened an abominable logic.</em></p><table border='1' cellpadding='4'><tr><td><b>Class/Size</b></td><td>Raider (Tiny)</td></tr><tr><td><b>Handling</b></td><td>0</td></tr><tr><td><b>Speed</b></td><td>11</td></tr><tr><td><b>Void Shields</b></td><td>3</td></tr><tr><td><b>Armour</b></td><td>12</td></tr><tr><td><b>Hull</b></td><td>28</td></tr><tr><td><b>Crew Rating</b></td><td>— (AI)</td></tr></table><h4>Mounts</h4><table border='1' cellpadding='4'><tr><th>Mount</th><th>Profil</th></tr><tr><td>Dorsal</td><td>Dual Lances — 18 + 3ED, AP −5, Salvo 2</td></tr><tr><td>Port/Starboard</td><td>Heavy Macros — 16 + 3ED, AP −2, Salvo 3</td></tr><tr><td>Prow</td><td>Torpedo Cluster — Salvo 4; Plasma/Melta/Seeking</td></tr></table><p><b>Traits:</b> Boss (2 weapon actions 1×/scene), Killer Algorithms (GM Ruin → free Lock-On), Redundancy (ignore first Weapons/Sensors Offline).</p>","format":1}}
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]}
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{"_id":"shp-gloria-01","name":"Frigate 'Gloria Ex Anima'","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[
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{"_id":"shp-gloria-p1","name":"Vessel Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"<p><em>Veteran escort with saint-oils and stubborn machine-spirits.</em></p><table border='1' cellpadding='4'><tr><td><b>Class/Size</b></td><td>Frigate (Average)</td></tr><tr><td><b>Handling</b></td><td>0</td></tr><tr><td><b>Speed</b></td><td>9</td></tr><tr><td><b>Void Shields</b></td><td>3</td></tr><tr><td><b>Armour</b></td><td>11</td></tr><tr><td><b>Hull</b></td><td>24</td></tr><tr><td><b>Crew Rating</b></td><td>Seasoned (5 dice)</td></tr></table><h4>Mounts</h4><table border='1' cellpadding='4'><tr><th>Mount</th><th>Profil</th></tr><tr><td>Prow</td><td>Ramhull Spur — Close: 1d3+2 Hull ignoring 1 Shield</td></tr><tr><td>Port/Starboard</td><td>Macro — 14 + 2ED, AP −1, Salvo 3</td></tr><tr><td>Dorsal</td><td>Bombard — 15 + 2ED, AP −2, Salvo 2; łatwiejsze Target Subsystem</td></tr></table><p><b>Traits:</b> Staunch; Servitor Cohorts (+2 dice to an unfilled role once/round).</p>","format":1}}
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]}
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{"_id":"cat-ovw-01","name":"RT Catalogue — Weapons & Components (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[
|
||||
{"_id":"cat-p1","name":"Weapons","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Weapons (RT→W&G)</h2><table border='1' cellpadding='4'><tr><th>Kategoria</th><th>Nazwa</th><th>Profil</th><th>Tagi</th></tr><tr><td>Macro</td><td>Mars-Pattern Macrocannon</td><td>14 + 3ED, AP −1, Salvo 3</td><td>Spread</td></tr><tr><td>Macro</td><td>Cyclone Macrocannon</td><td>15 + 2ED, AP −1, Salvo 3</td><td>Brutal(1)</td></tr><tr><td>Laser</td><td>Sunsear Laser Battery</td><td>13 + 3ED, AP 0, Salvo 3</td><td>Accurate, Long</td></tr><tr><td>Laser</td><td>Sunhammer Laser Broadside</td><td>14 + 2ED, AP 0, Salvo 3</td><td>Accurate</td></tr><tr><td>Plasma</td><td>Ryza Plasma Battery</td><td>15 + 3ED, AP −2, Salvo 2</td><td>Volatile</td></tr><tr><td>Lance</td><td>Titanforge Lance Battery</td><td>17 + 3ED, AP −4, Salvo 2</td><td>Brutal, Precise</td></tr><tr><td>Lance</td><td>Sunsear Lance</td><td>16 + 3ED, AP −4, Salvo 2</td><td>Accurate</td></tr><tr><td>Siege</td><td>Bombardment Cannon</td><td>16 + 2ED, AP −3, Salvo 2</td><td>Siege, Cumbersome</td></tr><tr><td>Superheavy</td><td>Nova Cannon</td><td>specjalne (co 2 rundy; rozproszenie; ED=6→krytyk)</td><td>Long+, Reload(1)</td></tr><tr><td>Torpedo</td><td>Torpedo Tubes</td><td>Salvo 1–4; hit: 18 + 2ED, AP −4</td><td>Standard/Plasma/Melta/Virus/Vortex/Guided</td></tr><tr><td>Craft</td><td>Launch Bays</td><td>Fury/Starhawk/Assault Boats</td><td>CAP/Intercept/Bombing/Assault</td></tr></table>","format":1}},
|
||||
{"_id":"cat-p2","name":"Supplementals","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Supplemental Components (RT)</h2><p>Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay; Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum; Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection; Empyrean Mantle; Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells; Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.</p>","format":1}}
|
||||
]}
|
||||
@@ -0,0 +1,7 @@
|
||||
{"_id":"con-ovw-01","name":"RT Components — Construction (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[
|
||||
{"_id":"con-p1","name":"Hulls","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Hulls</h2><p>RT klasy z typowymi mounts i widełkami Space/Power (Raider→Battleship). Dobierz wg kampanii.</p>","format":1}},
|
||||
{"_id":"con-p2","name":"Core Components","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Core</h2><ul><li>Plasma Drive (Jovian/Lathe)</li><li>Warp Engine (Strelov/Miloslav)</li><li>Gellar Field</li><li>Void Shield Array (Single/Multiple)</li><li>Bridge (Combat/Antiquity)</li><li>Life Sustainer (Ancient/Vitae)</li><li>Crew Quarters (Press-Ganged/Luxury)</li><li>Auger Array (M-201.b/H-711.b)</li></ul>","format":1}},
|
||||
{"_id":"con-p3","name":"Weapons","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Weapons</h2><p>Mars/Cyclone Macrocannon; Sunsear/Sunhammer Laser; Ryza Plasma; Titanforge/Sunsear Lance; Bombardment Cannon; Nova Cannon; Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided); Launch Bays (Fury/Starhawk/Assault Boats).</p>","format":1}},
|
||||
{"_id":"con-p4","name":"Supplementals","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Supplemental</h2><p>Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay; Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum; Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection; Empyrean Mantle/Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells; Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.</p>","format":1}},
|
||||
{"_id":"con-p5","name":"Build & Economy","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Budowa</h2><ol><li>Hull</li><li>Core</li><li>Weapons</li><li>Supplemental</li><li>Bilans (Power/Space) i Traits</li></ol><h2>Ekonomia</h2><p>Acquisition: Influence/Wealth vs DN Common(3)…Near-Unique(7); Archeotech +1 DN; Endeavours −1/−2 DN.</p>","format":1}}
|
||||
]}
|
||||
@@ -0,0 +1,9 @@
|
||||
{"_id":"rul-ovw-01","name":"Voidships for W&G — Rules (v3)","folder":null,"sort":0,"ownership":{"default":0},"flags":{},"type":"base","pages":[
|
||||
{"_id":"rul-p1","name":"Overview","type":"text","title":{"show":true,"level":1},"text":{"content":"<p><strong>Unofficial homebrew.</strong> RT nazewnictwo, W&G mechanika. Ta paczka zawiera pełne zasady okrętowe.</p>","format":1}},
|
||||
{"_id":"rul-p2","name":"Stats & Scale","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Skala i statystyki</h2><p>Klasy: Raider, Frigate, Transport, Light Cruiser, Cruiser, Battlecruiser, Grand Cruiser, Battleship.</p><p>DEF=2+HND; HND -2..+2; Speed (VU) 7–12; SHD 1–4; AR 8–14; HULL 14–40+; CR 3–7; TUR 0–3.</p>","format":1}},
|
||||
{"_id":"rul-p3","name":"Turn & Roles","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Pętla rundy i Role</h2><p>Helm/Etherics → Ordnance → Enginseer → Captain/Vox. Ruch na końcu aktywacji (Speed VU). Zasięgi: Contact/Close/Medium/Long/Extreme.</p><h3>Akcje (DN 3–5)</h3><ul><li>Burn Hard, Evasive, Disengage</li><li>Active Scan, Scramble, Target Solution</li><li>Lock & Fire, Suppressive Barrage, Target Subsystem</li><li>Bless, Jury-Rig, Overcharge</li><li>Brace, Rally, Command Fire</li></ul>","format":1}},
|
||||
{"_id":"rul-p4","name":"Weapons","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Uzbrojenie</h2><p>Makra sumują trafienia; Lance ignorują AR (SHD blokuje; +2 ikony → przebij 1 SHD). Bombardment Cannon (Siege), Nova Cannon (co 2 rundy, rozproszenie; ED=6→krytyk), Torpedoes (Standard/Plasma/Melta/Virus/Vortex/Guided), Launch Bays (Fury/Starhawk/Assault Boats).</p>","format":1}},
|
||||
{"_id":"rul-p5","name":"Damage & Criticals","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Obrażenia, Krytyki, Morale</h2><p>SHD → AR → HULL. Progi HULL 75/50/25% → d66 krytyk. Wrath 6 po trafieniu → dodatkowy krytyk.</p>","format":1}},
|
||||
{"_id":"rul-p6","name":"Boarding & Glory/Ruin","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Boarding</h2><p>Close/Contact: Leadership/Pilot przeciwstawnie (mod Size/CR). Teleportarium +2.</p><h2>Glory & Ruin</h2><p>Glory: +1k/+1ED/krótka akcja Helm/Enginseer. Ruin: seize/free Lock-On/przerzuty bossów-AI.</p>","format":1}},
|
||||
{"_id":"rul-p7","name":"Changes & Conversion","type":"text","title":{"show":true,"level":1},"text":{"content":"<h2>Zmiany</h2><ul><li>Lance: 2 ikony na dodatkowe przebicie SHD.</li><li>Nova: rozproszenie + ED=6→krytyk.</li><li>Torpedy/Craft: 1 + 1/2 ikon.</li><li>Krytyki: pełna d66.</li></ul><h2>RT→W&G</h2><p>AR≈⌈Armour/2⌉; HULL≈⌈HI/5⌉; SHD 1:1; HND≈/10 (−2..+2); Speed względnie; TUR 1:1.</p>","format":1}}
|
||||
]}
|
||||
@@ -0,0 +1,22 @@
|
||||
<!DOCTYPE html><html lang="pl"><head><meta charset="utf-8"><title>Katalog Uzbrojenia i Modułów (RT→W&G) — v3</title></head><body>
|
||||
<h1>Katalog Uzbrojenia i Modułów (RT→W&G) — v3</h1>
|
||||
|
||||
<h2>Weapons (RT → W&G)</h2>
|
||||
<table border="1" cellpadding="6">
|
||||
<tr><th>Kategoria</th><th>RT Nazwa</th><th>W&G Profil</th><th>Tagi</th></tr>
|
||||
<tr><td>Macro</td><td>Mars-Pattern Macrocannon</td><td>14 + 3ED, AP −1, Salvo 3</td><td>Spread</td></tr>
|
||||
<tr><td>Macro</td><td>Cyclone Macrocannon</td><td>15 + 2ED, AP −1, Salvo 3</td><td>Brutal(1)</td></tr>
|
||||
<tr><td>Laser</td><td>Sunsear Laser Battery</td><td>13 + 3ED, AP 0, Salvo 3</td><td>Accurate, Long</td></tr>
|
||||
<tr><td>Laser</td><td>Sunhammer Laser Broadside</td><td>14 + 2ED, AP 0, Salvo 3</td><td>Accurate</td></tr>
|
||||
<tr><td>Plasma</td><td>Ryza Plasma Battery</td><td>15 + 3ED, AP −2, Salvo 2</td><td>Volatile</td></tr>
|
||||
<tr><td>Lance</td><td>Titanforge Lance Battery</td><td>17 + 3ED, AP −4, Salvo 2</td><td>Brutal, Precise</td></tr>
|
||||
<tr><td>Lance</td><td>Sunsear Lance</td><td>16 + 3ED, AP −4, Salvo 2</td><td>Accurate</td></tr>
|
||||
<tr><td>Siege</td><td>Bombardment Cannon</td><td>16 + 2ED, AP −3, Salvo 2</td><td>Siege(+2 vs struktury), Cumbersome</td></tr>
|
||||
<tr><td>Superheavy</td><td>Nova Cannon</td><td>specjalne (co 2 rundy; rozproszenie; ED=6→krytyk)</td><td>Long+, Reload(1)</td></tr>
|
||||
<tr><td>Torpedo</td><td>Torpedo Tubes</td><td>Salvo 1–4; hit: 18 + 2ED, AP −4</td><td>Warheads: Standard/Plasma/Melta/Virus/Vortex/Guided</td></tr>
|
||||
<tr><td>Craft</td><td>Launch Bays</td><td>Fury/Starhawk/Assault Boats</td><td>CAP/Intercept/Bombing/Assault</td></tr>
|
||||
</table>
|
||||
|
||||
<h2>Supplemental Components (RT)</h2>
|
||||
<p>Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay; Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum; Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection; Empyrean Mantle; Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells; Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.</p>
|
||||
</body></html>
|
||||
@@ -0,0 +1,51 @@
|
||||
<!DOCTYPE html><html lang="pl"><head><meta charset="utf-8"><title>Budowa Statków (RT Components) — W&G (v3)</title></head><body>
|
||||
<h1>Budowa Statków (RT Components) — W&G (v3)</h1>
|
||||
<p>RT-naming zachowany: <em>Power</em>, <em>Space</em>, sloty komponentów. Walka/testy: W&G.</p>
|
||||
|
||||
<h2>A. Hulls (RT)</h2>
|
||||
<table border="1" cellpadding="6"><tr><th>Klasa</th><th>Rozmiar</th><th>Mounts (typowo)</th><th>Space</th><th>Power</th><th>Uwagi</th></tr>
|
||||
<tr><td>Raider</td><td>Tiny/Small</td><td>Prow1, Dorsal1, P/S 0–1</td><td>30–40</td><td>40–50</td><td>Szybki, kruchy</td></tr>
|
||||
<tr><td>Frigate</td><td>Small/Average</td><td>Prow1, Dorsal1–2, P/S 1–2</td><td>40–55</td><td>50–60</td><td>Uniwersalny</td></tr>
|
||||
<tr><td>Transport</td><td>Large</td><td>Dorsal1, P/S1</td><td>50–70</td><td>45–60</td><td>Ładowność</td></tr>
|
||||
<tr><td>Light Cruiser</td><td>Large</td><td>Prow1, Dorsal1–2, P/S2</td><td>60–75</td><td>60–70</td><td>Platforma</td></tr>
|
||||
<tr><td>Cruiser</td><td>Large</td><td>Prow1, Dorsal2, P/S2–3</td><td>70–85</td><td>70–80</td><td>Trzon</td></tr>
|
||||
<tr><td>Battlecruiser</td><td>Large</td><td>Prow1, Dorsal2, P/S3</td><td>80–90</td><td>80–90</td><td>Ciężkie</td></tr>
|
||||
<tr><td>Grand Cruiser</td><td>Very Large</td><td>Prow1, Dorsal2–3, P/S3</td><td>90–110</td><td>90–110</td><td>Stare potęgi</td></tr>
|
||||
<tr><td>Battleship</td><td>Very Large</td><td>Prow1, Dorsal3, P/S3–4</td><td>110–130</td><td>110–130</td><td>Monstra</td></tr></table>
|
||||
|
||||
<h2>B. Core Components (RT)</h2>
|
||||
<ul>
|
||||
<li><b>Plasma Drive</b> (Jovian/Lathe): Power; wariant moze dać +1 Speed lub +1 HND.</li>
|
||||
<li><b>Warp Engine</b> (Strelov/Miloslav): podróże; Miloslav skraca podróż, ale +Ruin ryzyka.</li>
|
||||
<li><b>Gellar Field</b>: ochrona w warp; w bitwie odporność na psy-efekty (GM).</li>
|
||||
<li><b>Void Shield Array</b> (Single/Multiple): SHD 1–4.</li>
|
||||
<li><b>Bridge</b> (Combat/Antiquity): bonusy Leadership/BS/Etherics.</li>
|
||||
<li><b>Life Sustainer</b> (Ancient/Vitae): CR/Morale; leczenie między misjami.</li>
|
||||
<li><b>Crew Quarters</b> (Press-Ganged/Luxury): CR/bunt.</li>
|
||||
<li><b>Auger Array</b> (M-201.b/H-711.b): bonusy do Active Scan/Lock-On.</li>
|
||||
</ul>
|
||||
|
||||
<h2>C. Weapons (pełne nazwy RT → W&G)</h2>
|
||||
<p>Mars-Pattern Macrocannon; Cyclone Macrocannon; Sunsear Laser Battery; Sunhammer Laser Broadside; Ryza Plasma Battery; Titanforge Lance Battery; Sunsear Lance; Bombardment Cannon; Nova Cannon; Torpedo Tubes (Standard/Plasma/Melta/Virus/Vortex/Guided); Launch Bays (Fury/Starhawk/Assault Boats).</p>
|
||||
|
||||
<h2>D. Supplemental Components (RT)</h2>
|
||||
<ul>
|
||||
<li>Armoured Prow; Reinforced Bulkheads; Compartmentalised Cargo Hold; Cargo Hold and Lighter Bay;</li>
|
||||
<li>Tenebro-Maze; Murder-Servitors; Barracks; Librarium Vault; Manufactorum;</li>
|
||||
<li>Temple-Shrine/Auto-Temple; Vitae Sustainer/Ancient Life Sustainer; Starchart Collection;</li>
|
||||
<li>Empyrean Mantle/Holo-Baffles; Repulsor Shield; Teleportarium; Observation Dome; Medicae Deck; Detention Cells;</li>
|
||||
<li>Augmented Retro-Thrusters; Superior Plating; Multiple Void Shield Array; Armoured Command Bridge; Grapple Launchers.</li>
|
||||
</ul>
|
||||
|
||||
<h2>E. Kroki budowy</h2>
|
||||
<ol>
|
||||
<li>Hull → zanotuj Space/Power/Slots + DEF/HND/Speed/AR/SHD/HULL/CR/TUR.</li>
|
||||
<li>Core Components → bilansuj Power/Space.</li>
|
||||
<li>Weapons → obsadź mounty RT (Port/Starboard/Dorsal/Prow).</li>
|
||||
<li>Supplemental → dobij szczegóły (traits, bonusy).</li>
|
||||
<li>Bilans (Power ≥ 0, Space ≥ 0) + finalne <b>Traits</b>.</li>
|
||||
</ol>
|
||||
|
||||
<h2>F. Ekonomia</h2>
|
||||
<p><b>Acquisition</b>: Influence/Wealth vs DN — Common(3), Scarce(4), Rare(5), Very Rare(6), Near-Unique(7). Archeotech: +1 DN. Endeavours mogą obniżyć DN.</p>
|
||||
</body></html>
|
||||
@@ -0,0 +1,83 @@
|
||||
<!DOCTYPE html><html lang="pl"><head><meta charset="utf-8"><title>Voidships for W&G — Zasady (v3)</title></head><body>
|
||||
<h1>Voidships for W&G — Zasady (v3)</h1>
|
||||
<p><strong>Unofficial homebrew</strong>. Nazewnictwo 1:1 z <em>Rogue Trader</em>, testy i walka w <em>Wrath & Glory</em>.</p>
|
||||
|
||||
<h2>1. Skala i statystyki</h2>
|
||||
<p><strong>Klasy:</strong> Raider, Frigate, Transport, Light Cruiser, Cruiser, Battlecruiser, Grand Cruiser, Battleship.</p>
|
||||
<table border="1" cellpadding="6"><tr><th>Cecha</th><th>Opis</th><th>Zakres</th></tr>
|
||||
<tr><td>DEF</td><td>2 + Handling</td><td>2–4</td></tr>
|
||||
<tr><td>Handling</td><td>Zwrotność (mody do Pilot)</td><td>-2…+2</td></tr>
|
||||
<tr><td>Speed (VU)</td><td>Pasma ruchu/koniec rundy</td><td>7–12</td></tr>
|
||||
<tr><td>SHD</td><td>Ile trafień/runda pochłaniają tarcze</td><td>1–4</td></tr>
|
||||
<tr><td>AR</td><td>Pancerz po tarczach</td><td>8–14</td></tr>
|
||||
<tr><td>HULL</td><td>„Wounds” kadłuba</td><td>14–40+</td></tr>
|
||||
<tr><td>CR</td><td>Kości dla nieobsadzonych ról</td><td>3–7</td></tr>
|
||||
<tr><td>TUR</td><td>Wieżyczki p/torpedom/craftom</td><td>0–3</td></tr></table>
|
||||
|
||||
<h2>2. Pętla rundy</h2>
|
||||
<ol>
|
||||
<li>Role: Helm, Ordnance, Etherics, Enginseer, Captain/Vox.</li>
|
||||
<li>Kolejność: Helm/Etherics → Ordnance → Enginseer → Captain/Vox (wg inicjatywy).</li>
|
||||
<li>Ruch: koniec aktywacji, przesuw o Speed (VU); zasięgi: Contact/Close/Medium/Long/Extreme.</li>
|
||||
</ol>
|
||||
|
||||
<h2>3. Akcje ról (DN 3–5)</h2>
|
||||
<h3>Helm (Pilot)</h3>
|
||||
<ul>
|
||||
<li><b>Burn Hard (DN3)</b>: +2 Speed, +1 DEF vs makra; Komplikacja: 1 HULL.</li>
|
||||
<li><b>Come to New Heading (DN3)</b>: przerzut 1 nieudanego ED salwy (2 mounty na Exalted).</li>
|
||||
<li><b>Evasive Manoeuvres (DN4)</b>: +2 DEF, ale twoje makra/lance −2k do końca rundy.</li>
|
||||
<li><b>Disengage (Opposed)</b>: zrywasz kontakt lub zwiększasz zasięg.</li>
|
||||
</ul>
|
||||
<h3>Etherics (Auspex)</h3>
|
||||
<ul>
|
||||
<li><b>Active Scan (Scholar DN3)</b>: odkryj mounts/traits; następny sojusz. atak +1 ED.</li>
|
||||
<li><b>Scramble Signa (Tech DN4)</b>: +1 DN do Gunnery vs twój okręt.</li>
|
||||
<li><b>Target Solution (Tech DN4)</b>: +2k do jednego ataku sojusznika.</li>
|
||||
</ul>
|
||||
<h3>Ordnance (Gunnery)</h3>
|
||||
<ul>
|
||||
<li><b>Lock & Fire</b>: BS vs DEF; każdy net Icon = +1 ED do wybranego mounta.</li>
|
||||
<li><b>Suppressive Barrage (DN3)</b>: nadaj <i>Spread</i>; jeśli już ma, +2 DN do Pilot testów celu.</li>
|
||||
<li><b>Target Subsystem (DN5)</b>: na trafieniu: SHD−1 / Speed−1 / +1 DN testów celu (do końca następnej rundy).</li>
|
||||
</ul>
|
||||
<h3>Enginseer (Tech-Priest)</h3>
|
||||
<ul>
|
||||
<li><b>Bless the Machine-Spirit (Tech DN3)</b>: 1k3 SHD (max); Komplikacja: Collapsed (0 do końca rundy).</li>
|
||||
<li><b>Jury-Rig (Tech DN4)</b>: 1k3 HULL; Komplikacja: Fault Cascade (AR −1 do doku).</li>
|
||||
<li><b>Overcharge Batteries (Tech DN4)</b>: +2 DMG, +1 AP dla mounta; potem 1 HULL lub <i>Depleted</i> (−1 Salvo).</li>
|
||||
</ul>
|
||||
<h3>Captain / Vox</h3>
|
||||
<ul>
|
||||
<li><b>Brace! (Leadership DN3)</b>: +1 SHD i +1 AR vs następny atak.</li>
|
||||
<li><b>Rally (Leadership DN3)</b>: usuń grozę/komplikację z jednej roli; Exalted: +1 Glory.</li>
|
||||
<li><b>Command Fire (Leadership DN4)</b>: wybrana wieża: +1 ED <i>albo</i> −1 DN tej rundy.</li>
|
||||
</ul>
|
||||
|
||||
<h2>4. Uzbrojenie (RT → W&G)</h2>
|
||||
<p><b>Makra</b> sumują trafienia; <b>Lance</b> ignorują AR (SHD blokuje; +2 przesunięte ikony → przebij 1 dodatkowe SHD); <b>Bombardment Cannon</b> (Siege), <b>Nova Cannon</b> (co 2 rundy; rozproszenie, ED=6→krytyk), <b>Torpedo Tubes</b> (Standard/Plasma/Melta/Virus/Vortex/Guided), <b>Launch Bays</b> (Fury/Starhawk/Assault Boats).</p>
|
||||
|
||||
<h2>5. Obrażenia, Krytyki, Morale</h2>
|
||||
<p>SHD → AR → HULL. Progi HULL 75/50/25% → d66 krytyk. Wrath 6 po trafieniu → krytyk dodatkowy.</p>
|
||||
|
||||
<h2>6. Boarding</h2>
|
||||
<p>Close/Contact: Leadership/Pilot przeciwstawnie (mod Size/CR); Teleportarium +2 do pierwszej fazy.</p>
|
||||
|
||||
<h2>7. Glory & Ruin</h2>
|
||||
<ul><li>Glory: +1k / +1 ED / dodatkowa krótka akcja (Helm/Enginseer).</li>
|
||||
<li>Ruin: seize initiative, free Lock-On, przerzuty bossów-AI.</li></ul>
|
||||
|
||||
<h2>8. Zmiany vs poprzednio</h2>
|
||||
<ul><li>Lance: +2 ikony na dodatkowe przebicie SHD.</li><li>Nova: rozproszenie + ED=6→krytyk.</li><li>Torpedy/Craft: 1 + 1/2 ikon.</li><li>Krytyki: pełna d66.</li></ul>
|
||||
|
||||
<h2>9. RT → W&G</h2>
|
||||
<table border="1" cellpadding="6">
|
||||
<tr><th>RT</th><th>W&G</th></tr>
|
||||
<tr><td>Armour</td><td>AR ≈ ⌈Armour/2⌉</td></tr>
|
||||
<tr><td>Hull Integrity</td><td>HULL ≈ ⌈HI/5⌉</td></tr>
|
||||
<tr><td>Void Shields</td><td>SHD 1:1</td></tr>
|
||||
<tr><td>Manoeuvrability</td><td>HND ≈ /10 (−2…+2)</td></tr>
|
||||
<tr><td>Detection</td><td>+1k/≈+10 do Etherics</td></tr>
|
||||
<tr><td>Speed</td><td>VU 7–12 (względnie)</td></tr>
|
||||
<tr><td>Turrets</td><td>TUR 1:1</td></tr></table>
|
||||
</body></html>
|
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@@ -0,0 +1,87 @@
|
||||
<!DOCTYPE html>
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<html lang="pl">
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<head>
|
||||
<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Voidships — d66 Tabela Krytyków (W&G, RT naming)</title>
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<style>
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:root{--ink:#111;--muted:#666;--accent:#9b87f5;--bg:#fff;--border:#e6e6e6}
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html,body{margin:0;padding:0;background:var(--bg);color:var(--ink);font:16px/1.6 system-ui,-apple-system,Segoe UI,Roboto,Helvetica,Arial}
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.wrap{max-width:960px;margin:0 auto;padding:28px 18px}
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header{border-bottom:2px solid var(--border);padding-bottom:10px;margin-bottom:18px}
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h1{margin:0;font-size:28px}
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h2{margin-top:20px}
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.badge{display:inline-block;background:var(--accent);color:#fff;border-radius:6px;padding:2px 8px;font-size:12px;margin-top:6px}
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table{border-collapse:collapse;width:100%;margin:8px 0}
|
||||
th,td{border:1px solid var(--border);padding:6px 8px;vertical-align:top}
|
||||
.muted{color:var(--muted)}
|
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small{color:var(--muted)}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="wrap">
|
||||
<header>
|
||||
<h1>Voidships — d66 Tabela Krytyków</h1>
|
||||
<span class="badge">UNOFFICIAL HOMEBREW</span>
|
||||
</header>
|
||||
|
||||
<p><small class="muted">
|
||||
RT-naming, mechanika W&G. Użycie: rzuć d66 (dziesiątki i jedności). DN zgodne z rolami okrętowymi.
|
||||
</small></p>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr><th>d66</th><th>Nazwa</th><th>Efekt (W&G)</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td><b>11</b></td><td>Atmospheric Leak (Microfracture)</td><td>Na końcu każdej rundy: 1 HULL obrażeń, dopóki Enginseer (Tech DN5) nie uszczelni. Boarding przeciwko tobie +1 (łatwiej przez przecieki).</td></tr>
|
||||
<tr><td><b>12</b></td><td>Coolant Venting</td><td>Enginseer testy +1 DN do końca następnej rundy; jeśli <em>Overcharge</em> w tej rundzie — 1 dodatkowy HULL.</td></tr>
|
||||
<tr><td><b>13</b></td><td>Minor Fires</td><td>Na starcie następnej rundy Leadership (DN4) lub tracisz 1 Morale; Enginseer (Tech DN4) gasi pożary.</td></tr>
|
||||
<tr><td><b>14</b></td><td>Magazine Rattle</td><td>Następny atak Ordnance −1 ED (amunicyjne wstrząsy).</td></tr>
|
||||
<tr><td><b>15</b></td><td>Vox/Comms Disruption</td><td>+1 DN do Orderów (Leadership) i prób koordynacji (Rally/Command Fire) do końca następnej rundy.</td></tr>
|
||||
<tr><td><b>16</b></td><td>Servo-Jam</td><td>Następny test Helm lub Etherics −1k (zacinające się serwomechanizmy).</td></tr>
|
||||
|
||||
<tr><td><b>21</b></td><td>Weapon System Jam (random mount)</td><td><em>Offline</em> do Enginseer (Tech DN5).</td></tr>
|
||||
<tr><td><b>22</b></td><td>Ammo Feed Rupture</td><td>Wybrany mount: Salvo −1 (do uzupełnienia po walce lub Enginseer DN4 jako akcja).</td></tr>
|
||||
<tr><td><b>23</b></td><td>Turret Malfunction</td><td>TUR −1 do końca sceny (Enginseer DN4 przywraca 1 TUR).</td></tr>
|
||||
<tr><td><b>24</b></td><td>Shield Emitter Spike</td><td>SHD −1 (natychmiast); wraca na końcu następnej rundy (o ile nie <em>Collapsed</em>).</td></tr>
|
||||
<tr><td><b>25</b></td><td>Shield Collapse</td><td>Twoje SHD = 0 do końca bieżącej rundy; kolejna runda wracają normalnie.</td></tr>
|
||||
<tr><td><b>26</b></td><td>Mount Misalignment</td><td>Twoje Ordnance +1 DN do końca następnej rundy (błąd kalibracji).</td></tr>
|
||||
|
||||
<tr><td><b>31</b></td><td>Auspex Blindspot</td><td>Etherics: Active Scan/Target Solution +2 DN do końca następnej rundy.</td></tr>
|
||||
<tr><td><b>32</b></td><td>Targeting Array Drift</td><td>Ordnance: pierwszy atak w następnej rundzie −1k.</td></tr>
|
||||
<tr><td><b>33</b></td><td>Navigational Thrusters Hit</td><td>Speed −1 do końca sceny (Enginseer DN5 naprawia).</td></tr>
|
||||
<tr><td><b>34</b></td><td>Steering Damage</td><td>Handling −1 do końca sceny (DN5). DEF spada odpowiednio.</td></tr>
|
||||
<tr><td><b>35</b></td><td>Drive Coolant Leak</td><td>Speed −1 i brak <em>Burn Hard</em> w następnej rundzie (DN5).</td></tr>
|
||||
<tr><td><b>36</b></td><td>Void-Glass Shatter</td><td>Utrata widoczności: −1 do obrony w Boarding do końca sceny (Crew w szoku).</td></tr>
|
||||
|
||||
<tr><td><b>41</b></td><td>Plasma Drive Scored</td><td>Na końcu rundy: 1 HULL dopóki DN5; dodatkowo Speed −1 do naprawy.</td></tr>
|
||||
<tr><td><b>42</b></td><td>Power Fluctuation</td><td>Jeśli w tej rundzie użyjesz <em>Overcharge Batteries</em> — przyjmujesz +1 HULL; stabilizacja DN4.</td></tr>
|
||||
<tr><td><b>43</b></td><td>Shield Projector Damage</td><td>Maksymalny SHD −1 do doku/naprawy (DN6 w walce).</td></tr>
|
||||
<tr><td><b>44</b></td><td>Bridge Shaken</td><td>Wszystkie role −1k dopóki nie powiedzie się <em>Rally</em> (Leadership DN3).</td></tr>
|
||||
<tr><td><b>45</b></td><td>Auger Array Rupture</td><td>Brak <em>Active Scan</em> do Enginseer (DN5).</td></tr>
|
||||
<tr><td><b>46</b></td><td>Bulkhead Collapse</td><td>Natychmiast 1k3 HULL; Boarding przeciw tobie +1 do końca sceny.</td></tr>
|
||||
|
||||
<tr><td><b>51</b></td><td>Hull Breach</td><td>Natychmiast 2 HULL; AR −1 do doku (tymczasowo; DN6 w walce).</td></tr>
|
||||
<tr><td><b>52</b></td><td>Firestorm</td><td>Każda runda: Leadership (DN4) lub 1 Morale mniej; Enginseer (DN5) wygasza.</td></tr>
|
||||
<tr><td><b>53</b></td><td>Subsystem Failure</td><td>Wybierz: <em>Weapons Offline</em> (losowy mount) <em>albo</em> <em>Sensors Offline</em>; naprawa DN5.</td></tr>
|
||||
<tr><td><b>54</b></td><td>Crew Panic</td><td>−1 Morale i najbliższy Boarding przeciw tobie ma przewagę (+2). <em>Rally</em> usuwa.</td></tr>
|
||||
<tr><td><b>55</b></td><td>Grav-Plate Failure</td><td>Handling −1 oraz −2 do obrony w Boarding, dopóki Enginseer DN5 nie zrestartuje.</td></tr>
|
||||
<tr><td><b>56</b></td><td>Reactor Stress</td><td>W tej rundzie każda Komplikacja z dowolnej roli zadaje dodatkowo 1 HULL (reset na koniec rundy).</td></tr>
|
||||
|
||||
<tr><td><b>61</b></td><td>Catastrophic Shock</td><td>Natychmiast dodatkowy Krytyk (rzuć jeszcze raz) i +2 HULL.</td></tr>
|
||||
<tr><td><b>62</b></td><td>Chain Reaction</td><td>Rzuć jeszcze raz na d66 i zastosuj <em>oba</em> efekty; Turrets −1 (jeśli to ty wywołałeś eksplozje amunicji).</td></tr>
|
||||
<tr><td><b>63</b></td><td>Magazine Explosion</td><td>Utrata jednego mounta (MG wybiera sensownie); 1k3+1 HULL; jeśli Torped/Nova dotyczy — nie mogą strzelać w następnej rundzie.</td></tr>
|
||||
<tr><td><b>64</b></td><td>Drive Core Rupture</td><td>Speed −2; na końcu następnej rundy 1k3 HULL, chyba że Enginseer (DN6) ustabilizuje.</td></tr>
|
||||
<tr><td><b>65</b></td><td>Bridge Devastated</td><td>Kapitan/Vox akcje +2 DN; brak <em>Brace!</em> w następnej rundzie; Leadership DN5, by przywrócić porządek.</td></tr>
|
||||
<tr><td><b>66</b></td><td>Wrecked / Final Catastrophe</td><td>HULL do 0; rzut 1k6: 1–3 eksplozja (zniszczenie; sąsiedzi w 1 VU: 1k3 trafienia), 4–6 dryf (derelict, pożary i próżnia).</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p class="muted">
|
||||
Uwagi MG: jeżeli dany efekt „stackuje” (np. wielokrotne −1 Speed), nie przekraczaj rozsądnych granic; alternatywnie konwertuj kolejne trafienia w eskalację do cięższych wpisów (np. 33→41).
|
||||
</p>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user